A brief recap of the last few weeks of releases:VO 1.8.708- Fixed issue with collision sound effect being played when picking up cargo in space.- Fixed issue with '?123' button on the in-game touch keyboard not always displaying the numeric keypad.VO 1.8.707/.1- Fixed issue with new Third-Person Improved camera mode for capships.- Auto-detection of Quest 3, with improved default graphical settings.- Workaround for recent, rare issues with Quest devices, where the app loses focus on startup.- Workaround for Quest lifecycle bugs apparently introduced by a recent Horizon OS update.- Improved crash reporting for the Quest version, to help us react more quickly to future issues.VO 1.8.706- Added Third-Person Improved camera mode to PC platforms.VO 1.8.705- Added a new "Third-Person Improved" camera mode, selectable in the Game Options menu, intended for mobile/touch devices.- Increased range of cargo tractor beam from 8 meters to 10 meters.- Added more server monitoring and automatic responses to better handle certain uncommon conditions.- Fixed several Lua errors.Stay tuned, more substantial changes are in the works. Have a great weekend, everyone!
VO 1.8.704 includes:- Fixed Lua errors for new Event Advertisements in the Nav Map.- Added accumulated "player damaged NPC" event, for Persistent Missions, tracked per-player.- More analytics to track down a rare but persistent sector bug.- Added more server alarms and monitoring to better handle certain uncommon conditions.- Fixed bug with display of pre-scheduled events on the Nav Map, discovered last week.We also endured a lengthy fiber-cut outage this past week, at one of our datacenters. This disabled our website and some other services, but the game itself remained online and intact for most players. We were able to execute an emergency migration of our own to minimize our public-facing outage exposure; but some 400 meters of fiber had to be dug up from beneath concrete buildings for almost 32 hours. More details were posted to the General Forum Thread:https://www.vendetta-online.com/x/msgboard/1/38954That's all for now. We have a lot of cool work in development; fingers crossed that we won't have any more weird "acts of god" to delay us. Have a great weekend, everyone!
Recap of the last few weeks of updates.VO 1.8.703- Added ability to set the volume of or mute the Hit Confirmation beep sound in Audio Options.- Added client functionality to allow Persistent Events to self-advertise their locations and schedule start time on the client Nav Map.- Fixed issue with turret firing rate being reset when the capship owner switches turrets.- Fixed issue with the faction standing menu showing the capship's aggregate faction standings instead of your own.VO 1.8.702- Improvements to allow the Persistent Event system to allow probabilistic definition of item-inventory and drops for NPCs.- Persistent Event enhancements to permit the usage of Private Drops, visible only to individually tracked player-participants.- Enhanced anonymous game analytics to help debug problems with new mobile users encountering interface problems.VO 1.8.701/.1-2- Added preliminary support for Razer Chroma RGB effects. These can be disabled from Options.- Fixed Lua error when attempting to take a mission just as it was removed from the list.- Fixed rare crashes in IUP and timer functions.- Added more server-side analytics for enhanced performance analysis at scale.VO 1.8.700- Fixed rare lua error when the UI is reloaded.VO 1.8.699- Fixed crash in IUP if a radio group or frame is empty.- Touch Mouse Look mode is now turned off when Tilt-to-Steer is enabled in the Accelerometer settings.A lot of effort has been going into the new Persistent Event editor system, as well as improving game stability. Hopefully we'll start to see more Persistent Event content in the near future.
A recap of the last month of updates:VO 1.8.698/.1- Reduced touch input latency for ship rotation on Android.- Fixed crash on startup for non-English localizations on Android.VO 1.8.697- Fixed Linux video drivers failing to use X randr to detect video modes in window mode.- Fixed issues with resetting Controls to defaults in Android not properly resetting all settings.- Fixed issue with frozen app on Android when quitting after resuming from the background.VO 1.8.696.1- Fixed incorrect Play Store In-App purchase price for 3 month Lite membership.VO 1.8.696- Fixed issue with the screen size changing on Android TV devices.VO 1.8.695- Fixed issue with navmap disappearing when clicking on it and pressing Escape.- Fixes for several crashes and other problems on Android.- Improved error reporting for future Android crashes.We addressed a variety of crashes and stalls on Android, and have also increased our Android system requirements for the Play Store:Vendetta Online now requires Android 8.0 or newer, with OpenGL ES 3.1 hardware that fully supports the Android Extension Pack. The concept of the AEP goes back to 2014, and all 8.0-or-later devices should have support. This also effectively lays the groundwork for us to roll out Vulkan support universally, at some point in the future, as that has the same hardware requirements.Existing Android installs of Vendetta Online, using older devices, should still continue to function the same they have for some time to come. At a later point in the future the game may cease to function on older devices, but for the moment we're just limiting new installations on the Play Store, to better support our upcoming goals around game-engine improvements.
VO 1.8.694 included:- Fixed crash when giving or revoking Access Keys.- Fixed client lua error when using the Jettison menu.VO 1.8.693 included (last week):- Four new custom-made missions available in various trees.- Fixed lua error with auto-repair/reload when the interface is reloaded.- Prototype improvements to the Mission Editor to allow new unrat-style "Persistent Event" missions to automatically spawn around the galaxy. More detail on this will appear once the system is stabilized and proven out.VO 1.8.692.1- Fixed lua error when turning on/off Condensed UI mode on mobile devices.A lot of other server-side changes and fixes to the new "Persistent Event" missions have been released over the past week. For those who are members of the Vendetta Online PCC or "Player Contribution Corps", more information on the changes to the editor will become available on the Suggestions Forum in the near future.Further releases have been deferred for the long-weekend, to preserve game stability and give people some sanity during time-off. A bunch of technical changes are intended to ship next week.
VO 1.8.692 includes:- Seven new custom-made missions available in various trees.- Fixed issue with keychain access info menu being too large on mobile devices.- Fixed Lua error when ReloadInterface() is called during a pending purchase.- Fixed issue with server-side collision detection problem causing the sector to lag.- Removed the string.dump() Lua function from the metatable of string objects.- Improvements to server-side prioritization and processor usage.- Fixed issue with player-owned capships not recording damage when attacked by a strikeforce in non-running sectors.Mainly a bugfix release, but there may be some different content updates in the near future. Have a great weekend, everyone!
Recent Server-Side Updates:- Further improvements in game synchronization and timing stability.- Enhanced monitoring of network related issues.VO 1.8.691 included:- Added options to enable Auto-Repair and Auto-Reload on docking with stations or capships, with options for only capships. The options are located in Options -> Advanced -> Interface "Auto-repair on docking" and "Auto-reload on docking". The options are disabled by default.- Added analytics to help improve network performance and timing synchronization.- Added other analytics to further flag help monitor data processing and throughput capacity across multiple threads.- Adjusted how timing is processed by the phase locked loop, server-side on the sector, to improve accuracy.VO 1.8.690 included:- Network changes to further improve compatibility and stability for players.- Experimental improvements to networking within the server processes.- Game client is now more reactive to player synchronization problems.- Additional analytics to monitor specific network synchronization issues.A lot of recent development has been "player-invisible", so you'll have to take our word for it that it's been quite helpful to the game. We've uncovered and addressed a lot of "transient" issues that only impact certain players under certain circumstances, or combinations of conditions. These are difficult problems to solve, they require a lot of examination to figure out what is happening, and then careful algorithm design to be adaptive to changing conditions (like, say, player packet-loss or service-provider challenges).All of this makes the game work better for everyone, and also makes server-side validation systems more accurate.The issues we found were unexpected (less of "problems with VO" and more like "problems with modern networks"), and delayed our plans, but the game impact has definitely been worth the development effort. We expect to get back to more visible game changes after this is wrapped up.
A bug impacted some Reports from earlier in the year, up until the end of March. This led to a backlog of responses going out to players, which were then manually pushed through all at once, around early April, resulting in some player confusion.This was a specific bug in the system, and not any kind of "human" lapse in administrative monitoring.The bug was player-reported via the Bugs forum. After fixing the bug, further mechanisms were added to trigger internal alarms if anything like this should happen again, so we'll become aware more quickly.
VO 1.8.689 included:- Eight new custom-made missions available in various trees.- Adjustments to User access key history, available to Owner Key holders.- Fixed client lua errors.- Additional telemetry to improve player network connection quality.VO 1.8.688 included:- Further improvements to player network synchronization.We've been doing a lot of really complex debugging lately, but things seem to be working pretty well, and we're likely to get back to making forward changes next week. Have a great weekend, everyone!
VO 1.8.687 includes:- Unoccupied capship homing missile turrets now fire in a best-angle at the target if it is not in front of the turret.The above is an improvement sourced from the Suggestions Forum. We also have some more substantial development going on in the background. Have a great weekend, everyone!