Server Side Update

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Tonight's server update includes the following change:- Exploits involving disconnection or duplicate-reconnection during mid-jump, usually for the purposes of avoiding a pursuing attacker, have been more extensively mitigated. Some of these mitigation techniques are old, some are new, but we've gone to some lengths to make them more consistent and robust for both Fighters and Capital ships: * If a player disconnects mid-jump, a "proxy" ship controlled by the remote sector will be spawned in their place (with their ship and cargo), and will remain there for a minute until timing out normally. This proxy ship may not spawn until up to a minute after the player's jump, so if another pilot is in hot pursuit, and then finds their target has "disappeared" during jump, the pursuer should have patience for up to a minute. * Attempts at duplicate-reconnection to knock off existing connections while mid-jump will immediately spawn the replacement proxy ship in the destination sector, until the second player connection is able to establish control. * In all cases, a disconnection mid-jump will always result in the disconnected player being placed in the destination sector. * In all cases, if the disconnected user should re-connect while the proxy ship is "standing in" for them, they will re-establish control of their ship.This kind of development will be on-going, as we look to shore up and improve some areas of gameplay prior to the launch on Steam. As always, feedback is welcome, particularly if Bugs are found (please post to the Bugs forum, or submit via Support Tickets if you think there is a risk of bug exploitation). Thanks all!
Vendetta Online February 10th 2018

Vendetta Online 1.8.447

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VO 1.8.447 includes:- Added Buddy Invite and Accept buttons to Comm's Buddy/Group tab. The Accept menu gets auto-filled in with the most recent inviter's name.- Added a /toggleturbo bindable command to toggle turbo. The toggle gets cleared when releasing the normal Turbo or Activate keys.- Sector Notifications now filter out Robot and Turret ship types.- Added GearVR controller help menu when launching.- If input binds accidentally get deleted, the defaults are now loaded.A few more small improvements and enhancements. The "toggleturbo" bind should fit most cases when people want to "lock" turbo into an active state. Some of the other enhancements will hopefully help VR players.
Vendetta Online February 3rd 2018

Vendetta Online 1.8.446

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VO 1.8.446 includes:- Enhanced gamepad support across all Android platform devices. The "sensitivity curve" of the analog sticks are now defaulting to a different, improved curve, but can be switched back to "linear" (previous default) or "cube-root" alternative curves. This should enhance flight control when using gamepads on Android devices. There is also now a slightly larger default "dead-zone" for game controllers, which should help situations where game controllers have manufacturing flaws. If necessary, the dead-zone of the analog sticks can now be adjusted in Options -> Advanced -> Controllers -> Calibration.- Auto-jettison will no longer print spurious errors when using multiple mining beams.- Proximity Notification will now properly show the Nation and other information about inbound players, under all circumstances.- Guild Tags have been added to Proximity Notification messages.- Neutron MkIII availability has been adjusted, should now function correctly for those with +600 Valent.- The enterturret command should now work for all gunners, regardless of whether they're they local ship owner, or were invited, or simply docked.Hopefully this update will resolve some of the Gamepad frustrations and challenges on Android, although we'll appreciate continued feedback on any problems people encounter.Otherwise, mostly bugfixes and small improvements of the recent "plugin replacement" feature additions. More news to come, stay tuned!
Vendetta Online January 27th 2018

Vendetta Online 1.8.445

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VO 1.8.445 includes:- New "Sensor Notification" option in the Nearby Ships tab. If enabled it displays a notification when selectable types of ships enter your radar range. It prints the name of the character, their health level and their ship-type to your chat/console display (sometimes only the name). The notifications are bindable and can be toggled with "/sensornotify on" and "off". Custom character names may also be manually entered, using Lua-style pattern matching, to only notify on the presence of specific characters.- Capital ship turrets have been re-configured to allow easy switching between turrets by the pilot. The currently selected target will be maintained, and turbo status is not altered by switching turrets. The command "/enterturret" can be used, with a turret number as an argument, to enter a specific turret.- "Auto Route" option added to the Navigation menu. If enabled, it will automatically plot a navigational course to follow the currently selected target, if the target is close enough for their destination to be detected.- Auto Jettison option has been added to the Cargo tab ("j"), allowing the automatic jettisoning of various types of cargo, which may be configured by cargo type.- Ship tab has been added to the PDA, with only Groups enabled for editing while in-flight, at the present time. The Addons button is present, but disabled when in-flight.- Currently selected target is now maintained when launching from a capital ship.- Neutron MkIII blasters have been moved to Valent stations, requiring +600 standing.A lot of changes intended to bring some of the commonly-desired "plugin" functionality into the base game client; also making the features more available to players on mobile, where player-created plugins can be challenging to install.We intend to periodically drop in more batches of functionality like this, in the near future, as we move towards launch on Steam and elsewhere.
Vendetta Online January 19th 2018

Vendetta Online Server Maintenance

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The game is currently undergoing planned Server Maintenance, and will return as soon as possible. We appreciate your patience.
Vendetta Online January 19th 2018

Vendetta Online 1.8.444

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VO 1.8.444 includes:- Moved the updated Behemoth's turret to the correct position on the rear of the ship.- Fixed problem with the flight control of NPC Behemoths.- Improved the handling and navigation of the Capella-based NPCs.Some important fixes and bugs, along with a lot of server maintenance this past week. We have some much bigger development in the works, which hopefully we'll be able to announce before long. Have a great weekend, everyone!
Vendetta Online January 13th 2018

2018 Status report

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The end of an era

I’ll start with the bad news: after more than 7 years of service the official Perpetuum server is shutting down on January 25th, 2018. This is purely a financial decision as the monthly cost of running the server is way more than what we can handle.

We cannot release the live server’s database to the public due to privacy issues, however DEV Crm is committed to keep the live DB alive with his own private server solution. This won’t be the same as the current official server in terms of speed and availability and it’s strictly a “no promises made” gig, but it’s something.

What will happen after the shutdown?

The following will be discontinued on January 25th:

  • The store and support section of the Perpetuum website
  • The Perpetuum API
  • The Perpetuum IRC server
  • All official email addresses except info@perpetuum-online.com

The following will continue to work:

  • The Perpetuum website except the store and support sections
  • The official development blog
  • The official website forum (read only)
  • info@perpetuum-online.com
  • Our full Steam presence including the discussion section
  • The official Perpetuum Wiki

Where will Perpetuum be available in the future?

After January 25th the only platform where Perpetuum will be available to purchase is Steam. We are committed to provide a Steam version for every player who owns Perpetuum currently outside of Steam. The details of how this will happen are still being worked out, we ask for your kind patience.

Also, the price of the client has been reduced permanently from $9.99 to $4.99.

Will you still provide support for Perpetuum in the future?

Occasional bugfixes here and there but we cannot make any promises. That is why we will release the server source code to the public and help the community try to stand on its own feet.

The Standalone Server

The Perpetuum Standalone Server has been already available for a while on Steam but apparently it is hidden for a lot of people for some reason. If you own Perpetuum on Steam then it should be listed under Library/Tools and goes by the name “Perpetuum Dedicated Server”.

Some players have reported that it popped up after some time, others have told that SteamCMD is a good workaround for getting the server. (AppID is 693060)

You can also find more information about the standalone server in our previous blog post.

Is there a list of available Perpetuum servers?

You can find an up-to-date list of current Perpetuum servers here.

This list is of course also available in the client itself.

Where can you ask technical questions about the standalone server?

We absolutely love and endorse what the guys at The Open Perpetuum Project are doing and occasionally lurk on their discord channel with other players in the know, so that’s your best bet. As a last resort for reaching us specifically, there is also info@perpetuum-online.com.

Since the official Perpetuum Wiki will continue to live on, it might also be a good platform for gathering all info. Of course this is just an option, if the community finds a better place for the knowledgebase, that’s fine with us.

What about dev/admin commands and features for the client?

We can’t make the development client public for technical reasons, but the admin commands and tools will be progressively added to the live client soon. (things like terrain and terraforming tools, decor&blocking tools, spawn commands, etc.)

Where can I find the server source code?

https://github.com/PerpetuumOnline/PerpetuumServer

The source will allow you to build the server as it is, but we'll be expanding the Github page with more detailed information on how to build and debug in easier ways for those who aren't as experienced with development.

Thank you!

This is probably the last blog post here from me, but Perpetuum became a big part of our lives and we couldn’t forget it even if we tried. We are immensely grateful to everyone who has played Perpetuum in the past and to the people who dedicate time to help it live on, well… perpetually.

Perpetuum Online January 7th 2018

2018 Status report

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The end of an era

I’ll start with the bad news: after more than 7 years of service the official Perpetuum server is shutting down on January 25th, 2018. This is purely a financial decision as the monthly cost of running the server is way more than what we can handle.

We cannot release the live server’s database to the public due to privacy issues, however DEV Crm is committed to keep the live DB alive with his own private server solution. This won’t be the same as the current official server in terms of speed and availability and it’s strictly a “no promises made” gig, but it’s something.

What will happen after the shutdown?

The following will be discontinued on January 25th:

  • The store and support section of the Perpetuum website
  • The Perpetuum API
  • The Perpetuum IRC server
  • All official email addresses except info@perpetuum-online.com

The following will continue to work:

  • The Perpetuum website except the store and support sections
  • The official development blog
  • The official website forum (read only)
  • info@perpetuum-online.com
  • Our full Steam presence including the discussion section
  • The official Perpetuum Wiki

Where will Perpetuum be available in the future?

After January 25th the only platform where Perpetuum will be available to purchase is Steam. We are committed to provide a Steam version for every player who owns Perpetuum currently outside of Steam. The details of how this will happen are still being worked out, we ask for your kind patience.

Also, the price of the client has been reduced permanently from $9.99 to $4.99.

Will you still provide support for Perpetuum in the future?

Occasional bugfixes here and there but we cannot make any promises. That is why we will release the server source code to the public and help the community try to stand on its own feet.

The Standalone Server

The Perpetuum Standalone Server has been already available for a while on Steam but apparently it is hidden for a lot of people for some reason. If you own Perpetuum on Steam then it should be listed under Library/Tools and goes by the name “Perpetuum Dedicated Server”.

Some players have reported that it popped up after some time, others have told that SteamCMD is a good workaround for getting the server. (AppID is 693060)

You can also find more information about the standalone server in our previous blog post.

Is there a list of available Perpetuum servers?

You can find an up-to-date list of current Perpetuum servers here.

This list is of course also available in the client itself.

Where can you ask technical questions about the standalone server?

We absolutely love and endorse what the guys at The Open Perpetuum Project are doing and occasionally lurk on their discord channel with other players in the know, so that’s your best bet. As a last resort for reaching us specifically, there is also info@perpetuum-online.com.

Since the official Perpetuum Wiki will continue to live on, it might also be a good platform for gathering all info. Of course this is just an option, if the community finds a better place for the knowledgebase, that’s fine with us.

What about dev/admin commands and features for the client?

We can’t make the development client public for technical reasons, but the admin commands and tools will be progressively added to the live client soon. (things like terrain and terraforming tools, decor&blocking tools, spawn commands, etc.)

Where can I find the server source code?

https://github.com/PerpetuumOnline/PerpetuumServer

The source will allow you to build the server as it is, but we'll be expanding the Github page with more detailed information on how to build and debug in easier ways for those who aren't as experienced with development.

Thank you!

This is probably the last blog post here from me, but Perpetuum became a big part of our lives and we couldn’t forget it even if we tried. We are immensely grateful to everyone who has played Perpetuum in the past and to the people who dedicate time to help it live on, well… perpetually.

Perpetuum Online January 7th 2018

Vendetta Online 1.8.443

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VO 1.8.443 includes:- New Behemoth graphical ship assets, across all platforms.VO 1.8.442.1 included:- Fixed crashes when viewing a Trident.A major bugfix earlier this week, addressing crashes for certain Windows players. The new Behemoth asset has been posted in images over the last few weeks, but is now integrated and launched in the game:https://tinyurl.com/ybtsxolmWe're hard at work on some new developments, which will hopefully be featured soon in the January newsletter! Have a great weekend, everyone.
Vendetta Online January 6th 2018

Vendetta Online 1.8.442

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VO 1.8.442 included:- Gatling Cannon HV shot timeout increased from 3 to 5 seconds, increasing maximum range from about 600 meters to around 1000 meters.- Avalon Torpedo sound effect has been corrected, the wrong sound had been used since November, due to a bug in a prior release.- Added enhanced Windows crash reporting, intended to gather more detailed debugging information on the Trident-crash that has been plaguing some players.- Station Defense turrets will now stay closer to their assigned defensive positions (will go into effect after a server restart, later tonight).VO 1.8.441 included:- Improved Mac Updater and updated the icon.We are continuing to try to debug the sporadic "Trident crash" that is impacting some players on Windows. Hopefully the additional debug information from the crash reporting system will help us track this down.Happy New Year, everyone!
Vendetta Online December 30th 2017