VO 1.8.682 includes (yesterday):- Three new custom-made missions, available in various trees.- Fixed issue with players showing up multiple times in the PvP menu.- Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.VO 1.8.681 included (earlier this week):- Fixed lua error on iOS when logging in.- Added internal analytics to detect game-time synchronization issues.Larger gameplay changes are coming, but we're working through some significant game-engine and protocol improvements that need to be shipped first.
VO 1.8.680 includes:- Four new custom-made missions, available in various trees.- Capship turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.- Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.- Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.
VO 1.8.679 includes:- Six new custom-made missions, available in various trees.- Fixed obscure network protocol bug, occasionally impacting ship velocity jitter at very specific speeds.Have a great weekend, everyone!
VO 1.8.678 included (last night):- Four new custom-made missions available in various trees.- Shared Group Radar Extender can now be used to drop up to 10 nav beacons that expire after one hour and persist between logins. The nav beacons are shared with all group members.- Fixed an issue where forces from explosions are not always applied to other ships.We're hopefully reaching the end of a major project soon here, with more announced around that progress in the near future.
VO 1.8.676-677 included (over the last couple of weeks):- Five new custom-made missions available in various trees.- Fixed issue with corrupt textures with Vulkan driver when using Intel GPU on Linux.- Fixed issue with incorrect cargo count for player-owned capships after commanded to jettison.- Vulkan driver now chooses Discrete over Integrated GPUs by default.- Fixed issue with GetStationMerchInfo() function returning fluctuating ship mass sizes.- Fixed issue with Linux Vulkan driver choosing an incorrect default screen size.
A few Holiday changes and updates, in the Newsletter that came out right before the holiday promotion period:https://www.vendetta-online.com/newsletter/12.2023/newsletter.12.2023.html
Vendetta Online 1.8.673-675 included (back in December):- Four new custom-made missions available in various trees.- Improvements for initial network connection issues under specific rare conditions.- Fixed rendering issues when changing Antialiasing mode in OpenGL.- Improved native Linux support for Steam Deck.- Increased addon port icon sizes in the ship config menu for mobile devices.- The /group invite command no longer succeeds if you're not in a group and have an active mission.
Vendetta Online 1.8.671-672 included (back in November/December):- Three new custom-made missions available in various trees.- Fixed issue with not recording player-owned capship kills in Enduring Content history.- Fixed issue with lua unpack(t,i,j) ignoring the i,j arguments.- The lua spickle() function now takes an optional second boolean argument that can be set to true to allow errors to be caught by xpcall/pcall.- Guides using the /report command are now given the option to auto-validate chat abuse reports.- Three new custom-made missions available in various trees.- User Access Keys can now be given an optional expiration time when being given to another player. When the key expires, it is removed from the player's keychain.- Fixed issue with turret swarm missiles not launching from the correct location when the ship is moving when /+ActivateTurrets is used.
Previously sent to all our email subscribers, but now cross-posted here for those interested. It recaps many of the changes from 2023.https://www.vendetta-online.com/newsletter/11.2023/newsletter.11.2023.html
VO 1.8.668-670 included (back in November):- Six new custom-made missions available in various trees.- Fixed issues with cursor placement in multi-line edit controls.- Home/End keys now move the cursor to the beginning/end of the current line and Ctrl+Home/End moves the cursor to the beginning/end of the whole text.- One new custom-made mission.- Fixed issue with capship turret swarm missiles not launching from the correct location when the capship is moving.- Added an option to turn off mouselook but still have the fullscreen touch look region on Mobile devices. The UI setting is in Controls -> Touch in the "Touch Look Settings:" section named "Use Mouse Look" and is enabled by default.