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Steel Daggers

Vendetta Online 1.8.495

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VO 1.8.495 includes:- New experimental unaligned pirates show up in Latos on Saturdays around Noon Central (5-6pm in Europe). They are more likely to drop high-value capship parts, although it's still a rare occurance. They are independent of the other unaligned pirates.- Fixed issue where swapping Aim and Throttle input regions on mobile didn't get applied immediately.- Owners of User Access Keys no longer see other owners of the key unless you also own the Owner Key.- The Keychain.list command is rate limited to one query at a time. Subsequent querys are queued up until the current query finishes. This may affect the speed of plugins that query all keys in a keychain in rapid succession.We've spent a lot of time on server maintenance, over the last few weeks, but it's been paying off very well. Practically every single server and aspect of our infrastructure has been migrated, upgraded, and otherwise re-done. Some things have been made anywhere from 2x to 100x as fast, or more robust, or easier to maintain, or better monitored. This was much-needed maintenance, and puts the game in a much better place moving forward.It may not sound like the most relevant thing to gameplay, but it directly bears on our plans. For instance, it's difficult for us to make major changes to large-scale gameplay (say, economics or mjoar nation-level AI) without effective analytics on the results, and our analytics system was aged and not really up to the task, so that needed a serious upgrade.Similarly, we've been doing capacity tests on how well NPCs can scale on a given (single) CPU of the server back-end cluster, which clarifies for us exactly how far we can try to "push" things in a Universe Redux and other gameplay updates that directly impact on the number and distribution of NPCs.Last night's addition of some new Pirates was a quick thing to hopefully a little content that people might gather around on Saturday afternoons (or evenings, European time), as people had been asking for more Unaligned-Pirate related content. We do have a lot more complex plans for the Pirates, but we only had a small window to try and add something new.As always, thanks for your patience and support everyone, and have a great weekend!
Vendetta Online October 12th 2019

Database Maintenance

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The game will be going down this evening, 10/9, for a period of database maintenance and upgrades.The maintenance window will begin at 9pm Central, and end at 1am Central. Within that time, the game should only be offline for less than an hour. If all goes well, perhaps as little as half an hour. Any outage should be during the scheduled window.The upgrades will make the database perform better, be more robust against issues, and be easier for us to maintain. It will also be able to support a larger concurrent player count.Thanks for your patience and support, as always.
Vendetta Online October 10th 2019

Server Maintenance

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We're planning to do some server migrations on Thursday and Friday evenings (September 12th and 13th, Central time), so there may be some related outages while we bring online some major infrastructure upgrades.Thursday should be primarily related to the game website, and only impact new account creation, billing and some other areas, while leaving gameplay unaffected.As always, we'll endeavor to keep these outages as brief as possible.
Vendetta Online September 12th 2019

Vendetta Online 1.8.494

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VO 1.8.494 includes:- Added blinking arrows to the offline strafe tutorials on mobile versions.- Reduced the lengths of some of the offline training tutorials on mobile.- Improved precision of camera calculations on Android version when far away from the center of the sector. - Fixed issue with very low resolution screens truncating menus on Android.- Added full-screen support for Android devices with camera cutouts.- Fixed lua errors.A number of small tweaks and changes for Android and iOS.
Vendetta Online August 17th 2019

August 2019 Newsletter

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Our latest Newsletter recaps a lot of what's been publicly released this year, with a bit of context about where we're headed.There's a lot more development going on behind-the-scenes, but that will hopefully begin to be announced in upcoming Newsletters.https://www.vendetta-online.com/newsletter/08.2019/newsletter.08.2019.html
Vendetta Online August 16th 2019

Vendetta Online 1.8.493

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VO 1.8.493 includes:- Player-owned capships are now automatically added to the owner's group and do not count towards the group size limit.- Sector notes now include an option for the color of the sector in the nav-map.- Added Audio options to toggle the collision and jettison sound effects.We're happy to hear the sector-notes option has been helpful to people. Please keep these kinds of ideas coming on Suggestions, we'll add them when we can!
Vendetta Online August 16th 2019

Mining Changes

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Tonight's update is entirely server-side, and is a very small tweak to the algorithm that controls how quickly asteroids will heat up, and cool down.There have been some long-standing exploitative issues that have recently been coming to light, wherein particular mining beam and asteroid combinations could yield situations where the asteroid would be mine-able indefinitely (never heating up).The mathematical model that governs the thermal properties of our asteroids is somewhat complex, so we've made the smallest and most minimally-invasive change to the algorithm that we can, removing only cases where the efficiency of certain beams and the lightly-randomized thermal properties of certain asteroids could interact in a nonsensical way.This was an important issue for us to fix, particularly as we approach the Universe Redux and the potential for new ores and minerals, along with vastly greater quantities and types of asteroids. We don't want the underpinnings of a production-driven economy to have any issues like this.If people run into other unexpected mining behaviour in the future, please let us know via a Support Ticket (if exploitable) or a forum Bug Report (if not). As always, exploitation of a flawed game mechanic is grounds for administrative action, so please, make the game better and more balanced for everyone, and report the issue.Thanks everyone, have a great weekend!
Vendetta Online August 3rd 2019

Vendetta Online 1.8.491 and NPC fixes.

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Tonight's update is largely server-side, and should fix a lot of the "aggro" problems with NPCs. Please continue to report any issues you see on the Bugs forum.- Hive Queen escorts ("Retinue") will now aggro properly when you attack the Queen, or when you attack any respective escort. We may further bump their aggression, but for now we're just trying to fix the problem.- General issues with NPCs "running away" after being attacked should now be resolved. You can aggro many NPCs onto yourself by attacking them.Again, we're looking to add more interesting behaviour, but right now this is just intended to "make sure we've fixed the known issues" before changing things further.VO 1.8.491, last week, included:- Added 64bit support for Android, requires App Store update.- Fixed crash on exit for Android when Voice Chat is enabled and disabled.Some of the visible changes recently haven't been the most exciting (like 64bit Android), but we've had some external deadlines that needed to be met, like Google mandating a hard requirement for 64-bit Android apps in August. Normally, something that would be trivial for us, but because of an external library requirement, it became something that required a bit more time and planning to come together.We intend to push a variety of mobile updates over the next month, bringing the mobile versions "up to date" for another lengthy period of time, while also hopefully streamlining the introductory experiences for new players, as well as rolling out a lot of engine improvements to mobile.There are also other major projects and server-side developments that more directly impact gameplay, which are slated for the near-term. All in all we hope to see a few different areas of content be updated or improved in the near future. Stay tuned!
Vendetta Online July 20th 2019

TeamDX and Nation War this weekend!

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Be sure to stop by the game this weekend for:Nation War #468 - 06/30 at 00:00 UTC (Saturday at 7pm Central Daylight Time)TeamDX #20 - 06/30 at 02:00 UTC (Saturday at 9pm Central Daylight Time)You can also sign up for the events on the Vendetta Online Facebook page. See you there!
Vendetta Online June 29th 2019

Vendetta Online 1.8.490

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VO 1.8.490 includes (06/28/19):- Aim and Throttle touch regions now have variable sensitivity, with a separate bar that may be adjusted for each field to raise or lower the control sensivity levels.- Default sensitivity settings for Aim and Throttle touch regions have been improved. To restore classic functionality, set the sensitivity levels to 2x in Controls -> Touch.- Aim and Throttle touch regions are now optionally set inwards a little to reduce the chance that the Android Menu bar is activated. Enabled by default for phone form factor devices.- Sensor Notification is now enabled by default for new users, and set to "Player Only".- Changed "entered the sector" sensor notification text "entered your radar range".- The "Touch" tab is now selected by default on Touch platforms, when entering the Controls menu.- Renamed and moved various Interface HUD touch settings to Controls -> Touch.- Fixed issue with Field of View not being fully restored when entering sectors using First-person Cinematic Camera Mode.- Fixed issue with Text To Speech volume control not functioning properly on Oculus Go.Basically, this may be the biggest single improvement in mobile/touch game usability that we've made in a long time. It covers a number of areas, including the discovery of a long-standing bug in the touch control UI, and a lot of small improvements to help people configure things to best suit their particular play style.No, we have not integrated a fully-configurable UX yet (a-la DroidButtons), but this should at least be a big help in the meantime.If you run across any bugs, please post them to the Bugs forum. Have a great weekend, everyone!
Vendetta Online June 29th 2019


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