VO 1.8.647 included (this week):- Four new custom-made missions available in various trees.- The /+ActivateTurrets command will now auto-fire charge-based weapons (for example, Repair Turret) when the weapon becomes fully charged.- Added a lua GetRegisteredCommands() function to return a list of all the commands (from community, Suggestions Forum).- Added a /showcommands command to open a menu showing all of the available commands (from community, Suggestions Forum).- Missions that can only be taken once every 24 hours have been changed to once every 22 hours (from community, Suggestions Forum).- All players can now dock with the capships that are a part of their hive or border skirmish mission, even if their faction standing is too low (from community, Suggestions Forum).- Players are kicked out of the skirmish capship if they abort their skirmish mission.- Players who become Hated with the faction of the skirmish mission are now ejected from the mission.- Fixed potential issue when attempting to command their capship to follow immediately after entering their mission's skirmish sector.- Improvements to internal monitoring of the server, to improve notification of rare and unusual provider outages.VO 1.8.646 included (last week):- Four new custom-made missions, available in various trees.- Fixed issue with expired self-defense warnings being reapplied to players docking to their capship.- Advanced Combat Training group mission now reduces the number of NPC adversaries when a player leaves the group.- Fixed extremely limited fog radar range in Deneb G-6.- Fixed issue with player-owned capships being destroyed with no notification in simulated skirmish sectors.- Internal improvements to game economy analytics.Some significant projects around advanced server development and other areas are progressing in the background. More information on that later.
VO 1.8.645 included (last week):- Added /remove_mines command to remove your mines from the current sector without detonating them.- Whoever does the most damage to an NPC in Border and Hive skirmishes are now awarded the kill instead of who landed the killing shot when it explodes.- Players who registered for the Corporate Sector Run and leave the sector or log out early can now re-register in the station before the race begins.- The Android version now handles device resolution changes during runtime ("density") instead of having to be restarted. Requires Play Store app update.The last change may be of benefit for owners of Samsung devices, where the Samsung Game Optimizing Service is causing problems by forcing a resolution change whenever the game runs. The best solution is still to disable the Samsung service on the entire device, as it yields no actual performance benefit and seems to also cause other problems (which we're still investigating). VO, like most graphically-intensive games, renders to an offscreen buffer at a resolution pre-determined by the game, so "device resolution" already has no impact on game performance. Samsung's "optimization" service forced a device resolution change in the middle of runtime, which had a tendency to screw up the UI, as the game was not expecting that during play. More information about the fundamental issue here:https://www.pcgamer.com/samsungs-game-optimization-service-might-be-throttling-the-performance-of-over-10000-apps/https://www.samsung.com/levant/support/apps-services/how-can-i-change-game-optimization-settings/
VO 1.8.644 included (last week):- Navroutes are now plotted around systems that are Hated/KoS when possible.- Player-owned capships now try to go around systems that are Hated/KoS if possible when they are attempting to come to their owner (they will warn of expected passage through hostile territory if it is unavoidable, there being no "safe" route).- Player-owned capships now report the next two systems they will go through if they are more than two systems away and are given the 'follow' command.- Fixed issue with mouse capture not working sometimes on Chromebooks.Sometimes the brief lines of the changelog fail to articulate the complexity of the underlying update. In this case, reworking the server and client-side navigational jump calculations to properly include dynamic changes in factional status was not really a "trivial thing", but one that certainly was important to do (both for capship owners, and for newer players). This is another change that came from input on the Suggestions Forum.Someday we may offer a more elaborate way to determine your capship's "remote" route (currently limited to just the "follow" command), but hopefully this will mitigate the more-common related issues.
VO 1.8.643 includes:- Four new custom-made missions, available in various trees.- Increased group size limit to 16. Group mining benefits are still limited to 8 members.- Group list on the HUD is limited to 8 members, with an option in Interface -> HUD Settings to show all members.- Sort order of group members has been changed to put all players first, followed by player-owned capships, with NPCs last.This Group Size change has been requested for a long time, but was recently revived on the Suggestions Forum by players who enjoy participating in some of the recent Game Events. Larger player groups should improve the ability to coordinate larger participation in more complex events.For anyone interested, you can always check out the upcoming Events on the front page of the website, or also on our Discord: https://discord.gg/vendettaOther, larger projects are rumbling along in the background, along with further investigations into bugs and issues as they are reported. Have a great weekend, everyone!
VO 1.8.642 includes:- Four new custom-made missions, available in various trees.- Added option to disable 'Turret Control Online' messages in Options -> Interface settings.- Fixed issue with gkini.ReadString2 lua function.- Fixed issue with gunners being able to fire turrets while +ActivateTurrets also fires the turret under certain conditions.Beyond this, we've been making progress with some larger projects in the background; more about those later.
A recap of all the updates since late-February, with some context at the bottom:Vendetta 1.8.641- Four new custom-made missions, available in various trees.- Fixed incorrect mission failure warning when attacking a convoy you're not escorting.- Fixed issue with gkini.ReadString returning random data if no default value is specified and the requested value doesn't exist.Vendetta 1.8.640- Ten new custom-made missions, available in various trees.- Taking an Escort mission and doing substantial damage to your own convoy, or draining significant energy with a PCB, will result in the Escort mission Failing and the convoy treating the player as an enemy.- Fixed issue with RadarPrevNearestPowerup command not working properly.- Fixed issue with mission-based NPCs not joining the group when they launch from the station.Vendetta 1.8.639- Fixed issue with invulnerable NPC capship turrets on Windows, Linux, Mac platforms.- Fixed issue with player given a blank screen instead of a station menu after exploding under very high latency conditions.- Experimental release of forcing the Windows client's minimum network MTU size to 400 bytes instead of 128.Vendetta 1.8.638- Six new custom-made missions, available in various trees.- Fixed issue with missing lead-off indicator when an empty weapon group is active and entering a turret.- Fixed issue with a player-owned capship becoming disabled instead of exploding when damaged by another exploding capship.Vendetta 1.8.637- Fixed issue with inactive access keys text description not being displayed.- Fixed crash when the capship pilot is controlling a turret when they disable it.- Fixed issue with the background not updating properly on Quest VR devices.- Prototype of new game-client Lua runtime environment with enhanced performance, now available on the Quest VR platform.- Added further analytics to help detect problems seen by players on higher latency connections.Vendetta 1.8.636- Four new custom-made missions, available in various trees.- Added ability for in-station ship preset purchases to choose stored addons instead of purchasing them.- Fixed issue with not being able to equip power cells to fighter ships if they have addons attached, while piloting a capship.- Fixed issue with FOV resetting to default when viewing the ship config UI while in space.- Prototype of new game-client Lua runtime environment with enhanced performance, now available on the macOS platform.- Fixed occasional problem with excessive station information being displayed while jumping into a station sector.- Fixed occasional issue with sound effects from other ships being heard while jumping into another sector.- Added further analytics to help detect problems seen by players on higher latency connections.- Fixed issue with spickle not working with certain data tables in plugins.Vendetta 1.8.635- Four new custom-made missions, available in various trees.- The /ViewToggle command now accepts an optional view mode parameter. 1 is first-person, 2
A recap of updates since the Holidays:Vendetta 1.8.632- Four new custom-made missions.- Capital Rail Cannon Turret weapon fire is now displayed on the radar as yellow blips for Windows, Linux, and Android platforms. Mac and iOS updates are forthcoming.- Added a GetPOI() function for plugins, returning known wormhole and station locations in the local system.- Fixed issue with Android version not saving chat to errors.log file.- Fixed issue with users with renewed membership not being able to use the /report spybot command.- Experimental performance enhancements to sectors, for conditions involving large battles or extreme NPC counts.Vendetta 1.8.631.1- Fixed isue with lua 'Error in error handling' error on Linux and Android platforms.Vendetta 1.8.631- Four new custom-made missions, available in various trees.- Added a /selfdefensetime command to show the status of your self defense timers against other players within your radar range.- Fixed issue with Self-Defense timers ending after 15 minutes from first attack instead of from last attack under certain conditions.- Fixed issue with non-addons being displayed in the Addon Equip list while piloting a capship.- Fixed issue with Turn and Strafe Left/Right analog gamepad commands becoming inverted when moved to the opposite analog stick.- Fixed issue with SN30 Pro Bluetooth gamepad not setting up default values for the L2 and R2 buttons on Android.- Prototype of new game-client Lua runtime environment with enhanced performance, now available on Android and Linux platforms.- Server-side performance optimizations, relevant to large-scale battle conditions and high NPC counts.Vendetta 1.8.630.1- Fixed lua errors with various plugins.Vendetta 1.8.630- Eight new custom-made missions.- HUD leadoff indicators now match the color of the weapon group each port is in when group coloring is enabled. If a port is in more than one group, the color of the first group it is in will be used.- Fixed lua error when a group member destroys another ship.- Fixed issue with plugin-generated commands doing the wrong thing after an interface reset. All commands created by plugins are now unregistered when the interface is reloaded. Plugins now have to re-register their commands.- Fixed issue with ipairs and the # operator.- Fixed lua error when attempting to display the Ship Buy-back menu.- The Game.OpenWebBrowser() function now only accepts HTTP and HTTPS urls.Vendetta 1.8.629- Prototype of new game-client Lua runtime environment with enhanced performance, being tested first on Windows.Vendetta 1.8.628- Four new custom-made missions.- Strikeforce will no longer attack their target after the TempKoS expires.- Fixed rare issue with Strikeforce not properly leaving when they cannot find their target.- Fixed issue with putting the player at the wrong location after taking control of their capship.- Fixed issue with Keyboard/Mouse setting not being saved on Android devices that have both a touchscreen and gamepad connected.Ven
VO 1.8.622 included, this week:- Seven new custom-made missions.- Improved ability to dock a Behemoth into a Goliath.- Added ability to link existing accounts to Google Sign-In on Android, provided the email address matches.- Corrupted ship presets now report the error to the console and the server.VO 1.8.621 included, last week:- One new custom-made mission.- Added 'shield' to the list of remote capship commands to report shield strength and status.- Server-side bug fixes.As always, on-going development is also moving forward on a number of other longer-term client and server projects, which will hopefully start emerging in the near future.In the meantime, if you run into any bugs or issues, please post about them on the Bugs Forum. Thanks much, and Happy Holidays everyone!
A recap of tonight's release, and the last couple of months..VO 1.8.620 includes (tonight)- Five new custom-made missions.- Capship owners are now notified when their remote capship's shields come back up.- Fixed a recent bug with capship storage limits: the player's active ship and passenger ships are now correctly counted as cargo- Added Google Sign-In support to create new accounts on the Android version. Requires Play Store App Update.- Vote Mute suspension notifications have been changed to chat abuse reporting suspension.- Reduced the number of CSR pre-race announcements.VO 1.8.619 included:- Three new custom-made missions.- Added Auto Aim angle stat to blaster-type weapon descriptions. The angle is measured from the forward firing direction.- Code-signing signature has been updated for Windows.VO 1.8.618 included:- Four new custom-made missions.- Fixed issue with remote capship unable to mine after the owner launches after docking.- Fixed issue with Capship Cargo list not updating when the capship is mining.VO 1.8.617 included:- Four new custom-made missions.- Fixed issue with connected addons being counted as part of the capship cargo in fighter Load/Unload menu.- Fixed issue with the currently selected ship being reset to the capship when moving cargo between a fighter and capship while piloting the capship.- Fixed issue with addon ports disappearing when equipping or unequipping addons.VO 1.8.616 included:- Six new custom-made missions.- Capship owners can now change their fighters' loadouts/cargo while still piloting their capship. Choose which ship in the 'Ship' -> "Manage" -> "Configure Ship" menu.Some really significant updates, major improvements for capship owners, twenty-two new missions, a lot of fixes, and a ton of invisible "background" development on the server. Stay tuned for further improvements in the works!
VO 1.8.615 includes:- Two new custom-made missions.- Added ability to equip/unequip addons and load/unload cargo for players who are docked to their own capship and there is enough available cargo space.- Player's remote capship location and health are now displayed directly on the HUD. The option to toggle it off is in Options -> Advanced -> Interface -> Hud Settings and is called "Show Remote Capship Info".- Fixed server-side synchronization issue with player inventory.There is a temporary requirement that you must un-dock and re-dock with a given fighter to be able to equip items to it within the capship.