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Steel Daggers

Vendetta Online 1.8.499

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VO 1.8.499 includes:- Fixed issue with the client incorrectly displaying the cost of repairing ships that are in the cargo hold of capships when docked to a station.This issue has been reported by a few players, and while it was entirely "cosmetic" (it did not actually impact credits or purchases in any way), it certainly looked scary, with ammo purchases supposedly taking tens of millions of credits. It was an obscure bug, in an odd case, and after a bit of digging to track it down, should now be resolved.Additionally, quite a bit of background bugfixing and enhancements continued this week, on making the server more efficient, with better usage of available CPU time. This is going to become quite important, we're looking to increase the number of bots per sector, as well as create more interesting NPC groupings and behaviours, all of which mandates the maximum server efficiency.Moth Race Events coming up on Sundays! Be sure to stop by around 5pm Central (11pm UTC) on Sunday for the first of a whole series of Behemoth Races. Check the in-game Event news for more information.
Vendetta Online November 9th 2019

Vendetta Online 1.8.498

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VO 1.8.498 includes:- NPC capships and Queens should no longer drift out into space when battling other vessels.- Fixed issue with Updater crashing due to invalid code signature on MacOS 10.15.Another week with a lot of background and server improvements, to help the game as a whole. For instance, this update also includes a feature helping sectors share available-CPU on a given server more effectively, dynamically updating their own relative CPU priority, making the game run a bit better for everyone.We've also added many more analytics, which is helping us shed light on existing debugging problems, while also better keeping an eye towards any future issues.Mac users should be happy with this latest update, which we hope will finally bring better stability to OS X 10.15+. If anyone continues to encounter problems on their Mac, please let us know, either on the Bugs forum (preferred), or via a Support Ticket if there's a need to convey private information.Thanks everyone, and have a great weekend!
Vendetta Online November 2nd 2019

Vendetta Online 1.8.496-497

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VO 1.8.497 includes:- Attacking and defense distance of Unaligned Pirate defenders now varies more randomly.- Unaligned pirate trident now comes back between 4 and 12 hours after being defeated.- Access Key names can only contain letters, numbers, and spaces. Leading and trailing spaces are removed.- List of items desired by a station are now determined by maximum profit.- Framerate limiter is not used when VSync is enabled on Windows.Earlier this week in 1.8.496:- Improved game stability with MacOS X 10.15 CatalinaA number of updates this week. The OS X patch should alleviate problems with the 10.15 update, but if anyone runs into other new problems on the Mac, please let us know via the Bugs forum or (if necessary for privacy) a Support Ticket.We've made some tweaks to the Unaligned Pirates, based on Suggestions Forum player feedback, hopefully you enjoy them. Further (respectful) feedback, based on testing, would be welcome. The Pirates are a system in which we can experiment with NPC behaviour, without risking breaking other large areas of the game, so we're much more willing to try "new things" there.The Items desired by the station is now based around maximum profit, which means it excludes items where we cannot calculate profit, like items the station may "want" but are inherently "drops", and the like. We will continue to evolve this, but for now it should at least solve the issue of people arriving to sell things on the "High Demand" list, and finding they didn't make a profit.That's all for now. Have a great weekened, everyone!
Vendetta Online October 19th 2019

Vendetta Online 1.8.495

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VO 1.8.495 includes:- New experimental unaligned pirates show up in Latos on Saturdays around Noon Central (5-6pm in Europe). They are more likely to drop high-value capship parts, although it's still a rare occurance. They are independent of the other unaligned pirates.- Fixed issue where swapping Aim and Throttle input regions on mobile didn't get applied immediately.- Owners of User Access Keys no longer see other owners of the key unless you also own the Owner Key.- The Keychain.list command is rate limited to one query at a time. Subsequent querys are queued up until the current query finishes. This may affect the speed of plugins that query all keys in a keychain in rapid succession.We've spent a lot of time on server maintenance, over the last few weeks, but it's been paying off very well. Practically every single server and aspect of our infrastructure has been migrated, upgraded, and otherwise re-done. Some things have been made anywhere from 2x to 100x as fast, or more robust, or easier to maintain, or better monitored. This was much-needed maintenance, and puts the game in a much better place moving forward.It may not sound like the most relevant thing to gameplay, but it directly bears on our plans. For instance, it's difficult for us to make major changes to large-scale gameplay (say, economics or mjoar nation-level AI) without effective analytics on the results, and our analytics system was aged and not really up to the task, so that needed a serious upgrade.Similarly, we've been doing capacity tests on how well NPCs can scale on a given (single) CPU of the server back-end cluster, which clarifies for us exactly how far we can try to "push" things in a Universe Redux and other gameplay updates that directly impact on the number and distribution of NPCs.Last night's addition of some new Pirates was a quick thing to hopefully a little content that people might gather around on Saturday afternoons (or evenings, European time), as people had been asking for more Unaligned-Pirate related content. We do have a lot more complex plans for the Pirates, but we only had a small window to try and add something new.As always, thanks for your patience and support everyone, and have a great weekend!
Vendetta Online October 12th 2019

Database Maintenance

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The game will be going down this evening, 10/9, for a period of database maintenance and upgrades.The maintenance window will begin at 9pm Central, and end at 1am Central. Within that time, the game should only be offline for less than an hour. If all goes well, perhaps as little as half an hour. Any outage should be during the scheduled window.The upgrades will make the database perform better, be more robust against issues, and be easier for us to maintain. It will also be able to support a larger concurrent player count.Thanks for your patience and support, as always.
Vendetta Online October 10th 2019

Server Maintenance

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We're planning to do some server migrations on Thursday and Friday evenings (September 12th and 13th, Central time), so there may be some related outages while we bring online some major infrastructure upgrades.Thursday should be primarily related to the game website, and only impact new account creation, billing and some other areas, while leaving gameplay unaffected.As always, we'll endeavor to keep these outages as brief as possible.
Vendetta Online September 12th 2019

Vendetta Online 1.8.494

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VO 1.8.494 includes:- Added blinking arrows to the offline strafe tutorials on mobile versions.- Reduced the lengths of some of the offline training tutorials on mobile.- Improved precision of camera calculations on Android version when far away from the center of the sector. - Fixed issue with very low resolution screens truncating menus on Android.- Added full-screen support for Android devices with camera cutouts.- Fixed lua errors.A number of small tweaks and changes for Android and iOS.
Vendetta Online August 17th 2019

August 2019 Newsletter

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Our latest Newsletter recaps a lot of what's been publicly released this year, with a bit of context about where we're headed.There's a lot more development going on behind-the-scenes, but that will hopefully begin to be announced in upcoming Newsletters.https://www.vendetta-online.com/newsletter/08.2019/newsletter.08.2019.html
Vendetta Online August 16th 2019

Vendetta Online 1.8.493

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VO 1.8.493 includes:- Player-owned capships are now automatically added to the owner's group and do not count towards the group size limit.- Sector notes now include an option for the color of the sector in the nav-map.- Added Audio options to toggle the collision and jettison sound effects.We're happy to hear the sector-notes option has been helpful to people. Please keep these kinds of ideas coming on Suggestions, we'll add them when we can!
Vendetta Online August 16th 2019

Mining Changes

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Tonight's update is entirely server-side, and is a very small tweak to the algorithm that controls how quickly asteroids will heat up, and cool down.There have been some long-standing exploitative issues that have recently been coming to light, wherein particular mining beam and asteroid combinations could yield situations where the asteroid would be mine-able indefinitely (never heating up).The mathematical model that governs the thermal properties of our asteroids is somewhat complex, so we've made the smallest and most minimally-invasive change to the algorithm that we can, removing only cases where the efficiency of certain beams and the lightly-randomized thermal properties of certain asteroids could interact in a nonsensical way.This was an important issue for us to fix, particularly as we approach the Universe Redux and the potential for new ores and minerals, along with vastly greater quantities and types of asteroids. We don't want the underpinnings of a production-driven economy to have any issues like this.If people run into other unexpected mining behaviour in the future, please let us know via a Support Ticket (if exploitable) or a forum Bug Report (if not). As always, exploitation of a flawed game mechanic is grounds for administrative action, so please, make the game better and more balanced for everyone, and report the issue.Thanks everyone, have a great weekend!
Vendetta Online August 3rd 2019


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