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Steel Daggers

Vendetta Online is now Free until June 1st.

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For details, we recommend reading the latest Newsletter, which is going out now:https://www.vendetta-online.com/newsletter/04.2020/newsletter.04.2020.htmlAdditionally, please note the two Events planned for tomorrow:- April 4th, 5pm Central (04/04 @22:00 UTC) - Developer Run - Flag Battle #4- April 4th, 6pm Central (04/04 @23:00 UTC) - Bus War
Vendetta Online April 4th 2020

Saturday Events at 5pm and 7pm Central

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There are two Game Events planned for Saturday Evening.At 5pm Central (10pm UTC) "Flag Battle #3" will be run by developer Raybondo in Pelatus D11.At 7pm Central (Midnight UTC) "PvP Free For All" will begin in Edras I8.Hope to see you there!
Vendetta Online March 28th 2020

Vendetta Online 1.8.509

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VO 1.8.509 includes:- Added experimental chat abuse reporting tool. Type /report "character name" to open the UI to select the offending text and category to submit it for administrative review.While this is still early in feature development, this is a big step down the road towards our being able to react more quickly and effectively to toxic and inappropriate chat behaviour, when it should arise.Basically, this will replace the "vote mute" system, instead providing a Report mechanic, where-in people can select an example of the bad behaviour, from their text-chat history, and submit it along with their "report". This has two effects, first that it makes it much easier for administrators to make a decision about specific behaviour, and secondly it should drastically reduce the abusive use of vote-mute itself to make organized "attacks" against people who may not actually be behaving badly.The results of submission may have several effects. For instance, Reporting a spammer may have the same effect as "vote mute", where the spammer is temporarily silenced by a variety of people reporting their behaviour. Then, once the Report is also validated by administrative staff, the spammer may have additional repercussions, like a longer-term mute, or other action.Reports that are seen as inappropriate and invalid by administrative staff are also more likely to get a rapid reaction, up to (if necessary) removing an individual's ability to make a Report.People who submit Reports are likely to see whether or not their report was Validated or Invalidated at some point when the administrative decision is made. This will help them gauge their future reports, and hopefully also give some sense that their feedback has been evaluated and put to good use.The nature of "Mutes" themselves are also evolving. We've added the ability to permanently mute players on public channels of 1 and 100, if they're unable to improve their behaviour; and we may also change traditional administrative mute actions to function on a "logged-in-time" basis, rather than a "wall-clock" basis.To be clear, this "/report" implementation is only a prototype. We do intend this to become fully integrated into the game UI, and be usable by players on mobile devices, VR and PC. But, to begin with, it has been implemented as a console command.We would appreciate it if people would try to use this new system, instead of "vote mute" or Support Tickets, in the event of people behaving inappropriately on the public in-game chat channels (1 and 100).Have a great weekend, everyone, and be sure to stop by for the Events on Saturday!
Vendetta Online March 28th 2020

Server Maintenance Over

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The server maintenance has been concluded, and the game is back online. Thanks again for your patience.
Vendetta Online March 27th 2020

Game Outage, Scheduled Maintenance Tonight

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The game will be going down sometime after 12:30AM CDT on Friday morning (5:30AM UTC), to update the game servers and do some improvements intended to increase scalability and resilience.We're defining a possible maintenance window from 12:30AM to 04:00AM, although it is our goal to bring the game back online as quickly as is feasible, so things may be back considerably sooner, if all goes well.Thanks for your patience, as always.
Vendetta Online March 26th 2020

Server-side Release

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A variety of bug fixes went into place over the last week, based on player feedback.- Addressed a problem where Escort/Convoy ships were sometimes getting behind, or stuck in previous sectors, depending on various factors. This should be rectified.- Unaligned Pirates now choose their own jump points instead of using the group's jumppoint.- Fixed a problem with certain types of Unaligned Pirate escorts not spawning correctly.- If bots take too long to reach their jump point and trigger manual movement by the server, they will now appear to properly jump, instead of simply vanishing.- Lots of new analytics to help track mission activity and usage, across both "static" type missions, as well as the dynamically generated Kourier missions (Hive, Escort, etc). This includes a lot of insight into how and why particular missions have failed, to help us identify when things are a problem, and how they need to be fixed.Beyond this, there will likely be a scheduled outage during the coming week, for server maintenance, upgrades and capacity improvements.Please keep an eye out for a Developer-run Event next weekend (the 28th), as well as (hopefully) a Newsletter update.All the best everyone!
Vendetta Online March 22nd 2020

Vendetta Online 1.8.508

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VO 1.8.508 includes:- Static queens are now more likely to attack capital ships, and remain aggressive.- Convoy traffic should no longer block docking queues under certain conditions, or choose jump-out positions that are unnecessarily far away.- Fixed rendering issues with the OpenGL Reference driver on Windows and MacOS, which were causing inverted CAPTCHA displays and other problems.Some of these bugs were time-consuming to track down, but hopefully we've resolved the related issues that people were running into. As always, if you see anything that's obviously not working correctly, please post it to Bugs and let us know.Additionally, we've had some development and testing going on, related to increasing the capacity of the game, and measuring how far we can push individual sectors, which we expect to be relevant as we experiment with more elaborate and intensive sectors (similar to Bractus P1).As always, have a great weekend.
Vendetta Online March 14th 2020

Vendetta Online 1.8.507

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VO 1.8.507 includes:- Escort mission convoys now attempt to stay together more effectively.- Keychain list now properly updates when access rights change.- Added Help menu information to Gunners tab.- Additional analytics and log data to try and debug the rare "dud avalon / missile" problem, reported on Bugs. Please continue to post specific (date/time) reports on that forum.- Generally biased all NPC action preferences to favor "following" goals over "destination" goals, while their follow target is around; part of the Escort mission fixes, but may have effects beyond that as well. Please report any issues on BugsHey everyone, some additional fixes and tweaks. Please particularly let us know if the Escort missions are improved. Hopefully players will get full-credit for staying with the capital ships now, for instance. Plus, the missions should generally be more fun, and more interactive with the entire convoy around.Have a great weekend, everyone.
Vendetta Online March 7th 2020

Vendetta Online 1.8.506

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VO 1.8.506 includes:- Mining smoke effects are no longer drawn when they are far away. This should improve Bractus P-1 rendering performance.- Added Interface options to disable reporting and displaying of location info in various chat messages.- Fixed bug with missions not cleaning up their internal timers when the mission ends.- Players no longer count as a kill if they self destruct in the Axia Must Die mission.The ability to disable other players seeing your location from Guild Chat and System Chat can be optionally toggled from within the Options menu (by default, your location is shown). This change came from a Suggestions thread, intended to help mitigate the value of spy-characters joining rival guilds to find player locations.Bractus P1 showed up as a big performance hit for basically all PCs (in all rendering engines), since those used the higher-detail "mining" visual effects. This was fine with 5 or 10 or 50 NPCs mining, but with 300 it became a problem. So, we've make the visual effects degrade with distance, and the performance has jumped back up on PCs as a result.We're particularly glad the performance issue has been resolved, as that was a blocker to further "next-gen Universe Redux" sectors, as we didn't want to slow the game down for people. Please continue to test in Bractus P1, and let us know if you find any issues.That's all for now, have a great weekend, everyone!
Vendetta Online February 29th 2020

Server-side Release, Android updates

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Last night (02/21) we shipped:- Vendetta Online HD update now supports devices without gyros.- Unaligned pirates have been re-implemented as Kourier (Erlang) persistent NPCs.- Additional analytics added for monitoring of Kourier stability and NPCs.- Drastically decreased the bandwidth usage of Bractus P1 test NPCs.The VO HD APK update has been shipped to broaden support for Android tablets that don't feature gyroscope sensors. This requirement was originally related to Daydream VR, but that system has been discontinued by Google, and it came to our attention that some people who purchased VO HD had since upgraded to tablets that weren't allowed to install the game. This addresses that.The unaligned pirates have been completely re-implemented, moving from the Lua codebase into Erlang, using the Kourier persistent-AI system. The goal here is to see more expansion of this type of gameplay, not just of the pirates themselves, but other types of NPCs and varied activity, in the framework that allows us the best power and persistency in NPC management. The original unaligned pirates were a very quickly-implemented test case, and now we're trying to move in a more production-grade direction, which will also allow for possible future behaviours, like NPCs pursuing players across sector boundaries, and the like.The addition of Analytics for the Kourier system may not seem the most exciting, but the point here is to monitor the stability of certain issues we've seen in the past, with the trade convoys dropping off in quantity and the like. The trade-convoy dropoff was actually mitigated in the fall of last year, as a side benefit of other changes. But, this is kind of monitoring is still very important to making major changes to the economy, which are planned.We've also tweaked the behaviour of certain NPCs when mining. NPC navigation makes use of "control systems", which in some NPC ship/mass/thrust configurations could result in directional stability that never entirely "settles", when they're trying to do something like "look" at where they're mining. This was causing the new test-sector NPCs in Bractus P1 to "fidget" while mining, which un-necessarily used up bandwidth, especially given the 300 NPCs in that sector.That's been addressed, and we still encourage people to play around with the NPCs in Bractus P1, and give us feedback. They will only become aggressive if attacked, but then they will tend to swarm if one of them is attacked.That's all for now. We are working towards more substantial gameplay changes, we just keep running into issues we need to fix first. Have a great weekend, everyone!
Vendetta Online February 22nd 2020


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