A recap of updates since the Holidays:Vendetta 1.8.632- Four new custom-made missions.- Capital Rail Cannon Turret weapon fire is now displayed on the radar as yellow blips for Windows, Linux, and Android platforms. Mac and iOS updates are forthcoming.- Added a GetPOI() function for plugins, returning known wormhole and station locations in the local system.- Fixed issue with Android version not saving chat to errors.log file.- Fixed issue with users with renewed membership not being able to use the /report spybot command.- Experimental performance enhancements to sectors, for conditions involving large battles or extreme NPC counts.Vendetta 1.8.631.1- Fixed isue with lua 'Error in error handling' error on Linux and Android platforms.Vendetta 1.8.631- Four new custom-made missions, available in various trees.- Added a /selfdefensetime command to show the status of your self defense timers against other players within your radar range.- Fixed issue with Self-Defense timers ending after 15 minutes from first attack instead of from last attack under certain conditions.- Fixed issue with non-addons being displayed in the Addon Equip list while piloting a capship.- Fixed issue with Turn and Strafe Left/Right analog gamepad commands becoming inverted when moved to the opposite analog stick.- Fixed issue with SN30 Pro Bluetooth gamepad not setting up default values for the L2 and R2 buttons on Android.- Prototype of new game-client Lua runtime environment with enhanced performance, now available on Android and Linux platforms.- Server-side performance optimizations, relevant to large-scale battle conditions and high NPC counts.Vendetta 1.8.630.1- Fixed lua errors with various plugins.Vendetta 1.8.630- Eight new custom-made missions.- HUD leadoff indicators now match the color of the weapon group each port is in when group coloring is enabled. If a port is in more than one group, the color of the first group it is in will be used.- Fixed lua error when a group member destroys another ship.- Fixed issue with plugin-generated commands doing the wrong thing after an interface reset. All commands created by plugins are now unregistered when the interface is reloaded. Plugins now have to re-register their commands.- Fixed issue with ipairs and the # operator.- Fixed lua error when attempting to display the Ship Buy-back menu.- The Game.OpenWebBrowser() function now only accepts HTTP and HTTPS urls.Vendetta 1.8.629- Prototype of new game-client Lua runtime environment with enhanced performance, being tested first on Windows.Vendetta 1.8.628- Four new custom-made missions.- Strikeforce will no longer attack their target after the TempKoS expires.- Fixed rare issue with Strikeforce not properly leaving when they cannot find their target.- Fixed issue with putting the player at the wrong location after taking control of their capship.- Fixed issue with Keyboard/Mouse setting not being saved on Android devices that have both a touchscreen and gamepad connected.Ven
VO 1.8.622 included, this week:- Seven new custom-made missions.- Improved ability to dock a Behemoth into a Goliath.- Added ability to link existing accounts to Google Sign-In on Android, provided the email address matches.- Corrupted ship presets now report the error to the console and the server.VO 1.8.621 included, last week:- One new custom-made mission.- Added 'shield' to the list of remote capship commands to report shield strength and status.- Server-side bug fixes.As always, on-going development is also moving forward on a number of other longer-term client and server projects, which will hopefully start emerging in the near future.In the meantime, if you run into any bugs or issues, please post about them on the Bugs Forum. Thanks much, and Happy Holidays everyone!
A recap of tonight's release, and the last couple of months..VO 1.8.620 includes (tonight)- Five new custom-made missions.- Capship owners are now notified when their remote capship's shields come back up.- Fixed a recent bug with capship storage limits: the player's active ship and passenger ships are now correctly counted as cargo- Added Google Sign-In support to create new accounts on the Android version. Requires Play Store App Update.- Vote Mute suspension notifications have been changed to chat abuse reporting suspension.- Reduced the number of CSR pre-race announcements.VO 1.8.619 included:- Three new custom-made missions.- Added Auto Aim angle stat to blaster-type weapon descriptions. The angle is measured from the forward firing direction.- Code-signing signature has been updated for Windows.VO 1.8.618 included:- Four new custom-made missions.- Fixed issue with remote capship unable to mine after the owner launches after docking.- Fixed issue with Capship Cargo list not updating when the capship is mining.VO 1.8.617 included:- Four new custom-made missions.- Fixed issue with connected addons being counted as part of the capship cargo in fighter Load/Unload menu.- Fixed issue with the currently selected ship being reset to the capship when moving cargo between a fighter and capship while piloting the capship.- Fixed issue with addon ports disappearing when equipping or unequipping addons.VO 1.8.616 included:- Six new custom-made missions.- Capship owners can now change their fighters' loadouts/cargo while still piloting their capship. Choose which ship in the 'Ship' -> "Manage" -> "Configure Ship" menu.Some really significant updates, major improvements for capship owners, twenty-two new missions, a lot of fixes, and a ton of invisible "background" development on the server. Stay tuned for further improvements in the works!
VO 1.8.615 includes:- Two new custom-made missions.- Added ability to equip/unequip addons and load/unload cargo for players who are docked to their own capship and there is enough available cargo space.- Player's remote capship location and health are now displayed directly on the HUD. The option to toggle it off is in Options -> Advanced -> Interface -> Hud Settings and is called "Show Remote Capship Info".- Fixed server-side synchronization issue with player inventory.There is a temporary requirement that you must un-dock and re-dock with a given fighter to be able to equip items to it within the capship.
VO 1.8.614 includes (tonight):- Four new custom missions available in different Major Nation stations.- Added an option in the Ship Buyback menu to prefer addons already in local storage, rather than buying them. If the addon is not in storage, it will be purchased.- Added a 60 second tractor-beam cooldown for crates that you jettison. This means, for 60 seconds after a given crate is jettisoned from your ship, it will not be picked up by your ship's tractor-beam.- Implemented an all-new channel 100 Discord relay, from scratch, which is now operated and maintained directly by the developers. Please report any issues on Bugs.VO 1.8.613 included (last week):- Four new custom missions, available in various trees.- Fixed two additional client-side Lua bugs.- Fixed Android crash on startup.- Fixed issue with player-owned capships getting stuck in secondary sector instances.Have a great weekend, everyone!
VO 1.8.612 includes:- Three new custom missions, available in various trees.- Fixed rare issues with NPCs getting stuck traversing sectors.- Fixed several client-side Lua bugs.- Server maintenance and update, further improved server performance and scalability.- Improvements to server-side analytics, measurement of database performance.Much of the major maintenance updates have been performed, a few will be held over until next week. We've continued to expand on the scalability of the game server, as evidenced by some of the large-battle testing from Friday night.Please keep an eye out for any bugs, and quickly bring them to our attention on the Bugs forum. Have a great weekend!
VO 1.8.611 includes (08/26)- Six new custom-made missions, available in various trees.- Further improvements to the memory usage and stability of long-runtime sectors.- Fixed issue with Keyboard/Joystick setting not being saved on Android when a gamepad is connected.- Fixed issue with NPC capship turrets not being able to be destroyed.- Android Play Store IAP prices for non-US currencies have been updated to the current exchange rate.- NPC capships no longer jump out when their energy is too low.- Fixed rare issue with AI paths going through objects.VO 1.8.610 (08/12)- Four new custom missions, structured in various trees.- Improved memory utilization of core game server, beneficial to long-runtime stability.- Fixed Android client crash, when app was backgrounded, due to render thread issue.- Fixed Android client crash, when app was backgrounded, due to UI activation issue.We're wrapping up a lot of crucial scalability and bug-fix work, which has occupied much of the summer, but should make the game much more robust. Next week will likely include some server maintenance, and some further scalability introductions to handle more drastic battles, events and other incursions. After that, we expect to get back to the feature development.Please continue to keep us informed about any bugs you see appearing, via the Bugs forum. Have a great weekend, everyone.
VO 1.8.609 includes (tonight)- Twelve new custom-made missions, available in varied trees.- Major improvements to the sector startup process, which also help common sector-to-sector jump performance, but most importantly mitigate a scalability issue if the sector is under extreme CPU load (huge NPC count, etc).- Additional server-side debugging and monitoring added, to further track down a few persistent issues and further enhance server stability.- Fixed rare server-side issue that sporadically caused NPC navigational AI to not function properly, in certain sectors, for limited times.- Fixed server-side memory allocation problem under higher load conditions (testing with 600 clients per sector).- Migrated all server components to use jemalloc, updated server-side LuaJIT and other mechanisms.- Fixed rare client Lua error when getting remote character information as a player is leaving a sector.- Fixed some other unusual and rare client-side Lua error cases.VO 1.8.608 included (July 18th):- Twelve new custom-made missions.- New server-side optimizations for players with extremely large and complex inventories.- Fixed certain cases where resulting items could be "lost" from manufacturing missions.- Fixed problem with some client CAPTCHAs appearing upside-down.
VO server-side changes:- 150 new custom-made missions (total, since the last Newspost on February 5th).- We have begun testing the process of manually-localizing mission content, but this is limited and hasn't yet expanded to the tutorials.- Changes to NPC navigation (still on-going), to reduce problems with large ships or convoys being delayed under certain circumstances.- Major changes to game sectors (still on-going), improving server-side memory usage, improving scalability, adding analytics.- Major update of the core server packet-router (still on-going), resulting in significantly increased player concurrency and battle-scale capacity.- Many other changes.VO 1.8.607- 1 new custom mission.- Enhanced sector performance under very-large battle scenarios.- Additional server-side analytics, for monitoring sector status.- Improvements to sector memory allocation.- Improved memory efficiency for certain types of sector activity.- Fix for iOS crash relating to Trident Tech liveries on recent iOS devices.VO 1.8.606- 34 new custom missions for various mission trees released over the past few weeks.- Fixed lua error when being bounced back to the originating sector if the destination sector fails to load.- Fixed issue when a sector gets stuck if an NPC is too far away from the center of the sector.- Core server scalability and performance enhancements.VO 1.8.605- 14 new custom-made missions branching off of existing mission trees.- Fixed issue with collisions causing ships to exceed the maximum speed limit.VO 1.8.604- Ten new custom-made missions for various mission trees.- Players are now warned of an imminent captcha in certain conditions so they can move to a less hostile environment when it does pop up.- Fixed crash in the Vulkan driver on MacOS.- Fixed issue with the velocity of turret projectiles being too fast.- Internal fixes to the mission system.VO 1.8.603- Five new custom-created missions.- Linux-32bit version now supports the new localization system.- Fixed issue with Corporate Sector Race not finishing in certain circumstances.- Fixed issue with sectors crashing when AI path-finding matrices grow too big.VO 1.8.602- Three new custom-created missions.- Game account personal information on the website has been moved to its own separate password-protected page, under Account Info, and then Personal Information. This includes the user's email address, etc.- Most PC platforms, other than Linux-32bit, now support the new "beta-test" of the language localization system. Language translations are still very early and will change significantly.- Fixed lua error when attempting to take a mission just as it is removed from the list.- To reduce forum spamming, new accounts that don't have any characters with Level 1 Combat license may only post to the Forums up to 2 times per 24 hour period.- Community Projects Forum threads may now be posted-to up to 1 year after the previous post.- Community Projects Forum posts may now be edited by the p
Server Side updates (Feb 4th):- Four new custom-made missions.- Fixed issue with Queens failing to spawn properly under certain conditions.VO 1.8.593 (Feb 2nd):- Ten new custom-made missions, available in branching trees.- Initial, Android-only "early beta test" of locale support for Chinese (traditional), Chinese (simplified), Japanese, and Korean languages. This involves technically complex font rendering of more than 30,000 unique characters.- Fixed issue causing players to not see their own remote capship in the sector list, when docked to a station in the same sector.VO 1.8.592 (Jan 22nd):- Ten new custom-made missions.- Debugging to help resolve problems on MacOS.- Further diagnostics and logging of internal issues.Lots of work continues on Localization and other areas of the game. Certain types of font rendering are quite challenging, for specific languages, and there are a lot of technical considerations (like maintaining a low memory footprint). Getting this localization development out of the way is important, so we can work on tweaking the interface and content translation in parallel; as issues will crop up with word-length and interface sizing based on the way different languages are structured.Beyond this, there's also some other interesting development happening in the background, which will hopefully be something we can announce before long. Have a great weekend, everyone.