Multiple Sansha attacks reported; low security population left devastated

BREAKING NEWS: Yulai - CONCORD has reported to media outlets across the cluster that Sansha's Nation has just undertaken three separate attacks in the systems of Leran, Uedama and Esescama. In a separate press release, local authorities in Pashanai reported that the entire population of neighboring Leran IV had been taken captive aboard Sansha dropships.

Capsuleer resistance was reported to be heavy in both high security systems, but eyewitness accounts from Leran claim that there was little resistance in the dangers of low security space. One pilot claimed in an anonymous report that Sansha's Nation had deployed two Chimera-class carriers to the field, and were being assisted by a group of Sansha loyalist capsuleers, who had an Archon-class carrier of their own.

Over the course of the next two hours, unopposed dropships devastated the local population. At this moment only a few hundred survivors have been discovered from a population originally exceeding one million people.

The attacks in Leran were quickly followed by invasions of Uedama and Esescama. The SSoE has placed an initial estimate on abductees at 4,000,000 citizens in Uedama, but claims that these figures are based on data still being compiled. Sister Renori, one of the SSoE local representatives for the Uedama system, stated that these attacks were some of the most savage yet.

Capsuleers from the battle at Uedama were reporting Nation battleship squadrons numbering in the hundreds, easily matching the 350 pilots assembled to meet the Sansha threat. SSoE reports listed casualties from two planets, Uedama II and VII, with the former being the most heavily hit. Capsuleers who followed from Leran stated that after the Sansha had completed their attack there they relocated to Uedama VII to support the invasion, increasing the count of abductees marginally.

More information is still being acquired on the Esescama attack, as well as the full extent of the damage dealt to the populations of Uedama and Leran. National leaders and local politicians are expected to address their respective constituents as soon as the immediate humanitarian crisis is over.

 

Early Access Launch Success

We're very happy to announce that the Early Access launch went perfectly according to schedule and a lot smoother than anyone had hoped. Our user peak was at 587 players online at the same time, which is more than twice of the peak during even the Open Beta. With so many people online the game really came alive. The few minor glitches that came up will be fixed in a patch soon.

Early Access accounts are no longer available, they have been replaced by normal subscriptions. Normal subscriptions don't allow access prior to the 25th of November, however any normal subscription redeemed before the 25th will start accumulating Extension Points from when the code is redeemed along with and additional two week Extension Point boost. Normal subscriptions redeemed before the 25th don't count the remaining time before the official launch as game time, and will allow access for the intended time period starting with the 25th of November, 18:00 CET.

Early Access Launch Success

We're very happy to announce that the Early Access launch went perfectly according to schedule and a lot smoother than anyone had hoped. Our user peak was at 587 players online at the same time, which is more than twice of the peak during even the Open Beta. With so many people online the game really came alive. The few minor glitches that came up will be fixed in a patch soon.

Early Access accounts are no longer available, they have been replaced by normal subscriptions. Normal subscriptions don't allow access prior to the 25th of November, however any normal subscription redeemed before the 25th will start accumulating Extension Points from when the code is redeemed along with and additional two week Extension Point boost. Normal subscriptions redeemed before the 25th don't count the remaining time before the official launch as game time, and will allow access for the intended time period starting with the 25th of November, 18:00 CET.

Developer Q&A session

This Sunday (Nov 14th) at 20:00 hours server time (19:00 GMT) we'll be hosting an ingame Q&A session where the players can throw some questions at us Perpetuum developers.

If you have one yourself, or just want to listen, you're welcome to join in!

Update: the log of the Q&A session can be read here.

Developer Q&A session

This Sunday (Nov 14th) at 20:00 hours server time (19:00 GMT) we'll be hosting an ingame Q&A session where the players can throw some questions at us Perpetuum developers.

If you have one yourself, or just want to listen, you're welcome to join in!

Update: the log of the Q&A session can be read here.

Launch Date and New Ingame Trailer!

Dear players, we're very glad to be able to announce the official launch date for Perpetuum: November 25! Early access will begin on the 18th of November, and the open beta will close on the 16th of November.

Check out the launch trailer, and read the full press release below:

November 9, 2010

AVATAR CREATIONS ANNOUNCES LAUNCH OF NEW SCIENCE FICTION MMORPG: PERPETUUM

Perpetuum servers will go live for the public on the 25th of November, 2010.

2010 November 9, Budapest - Avatar Creations Ltd. has today announced that after five years of development and eighteen months of beta testing, the persistent world Massively Multiplayer Online Game (MMO) Perpetuum will officially be launched at 18:00 CET on the the 25th of November, 2010. The upcoming game's client will be available as a free download, with pricing of 30 day subscriptions set at €8.95/$9.95 depending on the region. 30 day subscriptions go on sale on the 16th of November, with Early Access subscriptions available prior to that point.

A media kit containing the launch trailer and new screenshots is available here

Early Access and the end of the Open Beta phase

Players are welcome to have a free look at Perpetuum before the Open Beta phase ends at 18:00 CET on the 16th of November, 2010. Players with Early Access subscriptions will then be able to enter and play the game at 18:00 CET on the 18th of November, 2010, one full week before the official launch. Early Access subscriptions are currently available on the Perpetuum website (http://www.perpetuum-online.com) while the Open Beta phase lasts. These subscriptions, priced at the usual monthly fee of €8.95/$9.95 depending on the region, will include 7 days of playtime prior to the official launch, 30 days of normal playtime following launch, and 4 weeks of extra extension points.

About Perpetuum

In the sci-fi world of Perpetuum players engage in exploring the alien planet of Nia with huge robots. Remotely controlling these robots from Earth, players are thrown into a foothold situation where they need to build a stable economy while battling the natives and rogue human agents, all in order to supply Earth with precious energy.

Key game features

Completely open, persistent, sandbox game world on a single-server

All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.

Highly scalable combat

Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.

Complex crafting system

Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.

Player driven market

All game systems in Perpetuum have been built to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging dynamic trade between players.

Time based character progression

Experience in Perpetuum is gained over time on each active account, even when the player isn't logged in the game. Extension points gained this way can be used to immediately purchase skills on any character on the account.

A living world

The environment on Nia is one that is constantly changing. Plantlife grows unchecked while forests of alien vegetation are made into barren wastelands by large battles. Minerals in the ground require regular scans to find, and eventually players will even deform the face of the planet itself as they start construction on their own settlements.

More information on Perpetuum can be found on the official website: http://www.perpetuum-online.com

About Avatar Creations

Avatar Creations, located in Budapest, Hungary is a small, independent game development studio. The company was founded for the development of their first game, Perpetuum - a completely unique, open, persistent world where players are able to engage in a wide variety of interactions ranging from combat to complex economics. The goal of Avatar Creations is to continually develop and grow this world, providing a fun game for new players as well as veterans while constantly adding content to deepen the experience of players worldwide, ever seeking to create a more open ended and engaging sandbox game.

Contact information

Official game website
Barna Buza
Press Coordinator
barna.buza[at]perpetuum-online[dot]com
Press information
press[at]perpetuum-online[dot]com
Game information
info[at]perpetuum-online[dot]com

Launch Date and New Ingame Trailer!

Dear players, we're very glad to be able to announce the official launch date for Perpetuum: November 25! Early access will begin on the 18th of November, and the open beta will close on the 16th of November.

Check out the launch trailer, and read the full press release below:

November 9, 2010

AVATAR CREATIONS ANNOUNCES LAUNCH OF NEW SCIENCE FICTION MMORPG: PERPETUUM

Perpetuum servers will go live for the public on the 25th of November, 2010.

2010 November 9, Budapest - Avatar Creations Ltd. has today announced that after five years of development and eighteen months of beta testing, the persistent world Massively Multiplayer Online Game (MMO) Perpetuum will officially be launched at 18:00 CET on the the 25th of November, 2010. The upcoming game's client will be available as a free download, with pricing of 30 day subscriptions set at €8.95/$9.95 depending on the region. 30 day subscriptions go on sale on the 16th of November, with Early Access subscriptions available prior to that point.

A media kit containing the launch trailer and new screenshots is available here

Early Access and the end of the Open Beta phase

Players are welcome to have a free look at Perpetuum before the Open Beta phase ends at 18:00 CET on the 16th of November, 2010. Players with Early Access subscriptions will then be able to enter and play the game at 18:00 CET on the 18th of November, 2010, one full week before the official launch. Early Access subscriptions are currently available on the Perpetuum website (http://www.perpetuum-online.com) while the Open Beta phase lasts. These subscriptions, priced at the usual monthly fee of €8.95/$9.95 depending on the region, will include 7 days of playtime prior to the official launch, 30 days of normal playtime following launch, and 4 weeks of extra extension points.

About Perpetuum

In the sci-fi world of Perpetuum players engage in exploring the alien planet of Nia with huge robots. Remotely controlling these robots from Earth, players are thrown into a foothold situation where they need to build a stable economy while battling the natives and rogue human agents, all in order to supply Earth with precious energy.

Key game features

Completely open, persistent, sandbox game world on a single-server

All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.

Highly scalable combat

Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.

Complex crafting system

Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.

Player driven market

All game systems in Perpetuum have been built to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging dynamic trade between players.

Time based character progression

Experience in Perpetuum is gained over time on each active account, even when the player isn't logged in the game. Extension points gained this way can be used to immediately purchase skills on any character on the account.

A living world

The environment on Nia is one that is constantly changing. Plantlife grows unchecked while forests of alien vegetation are made into barren wastelands by large battles. Minerals in the ground require regular scans to find, and eventually players will even deform the face of the planet itself as they start construction on their own settlements.

More information on Perpetuum can be found on the official website: http://www.perpetuum-online.com

About Avatar Creations

Avatar Creations, located in Budapest, Hungary is a small, independent game development studio. The company was founded for the development of their first game, Perpetuum - a completely unique, open, persistent world where players are able to engage in a wide variety of interactions ranging from combat to complex economics. The goal of Avatar Creations is to continually develop and grow this world, providing a fun game for new players as well as veterans while constantly adding content to deepen the experience of players worldwide, ever seeking to create a more open ended and engaging sandbox game.

Contact information

Official game website
Barna Buza
Press Coordinator
barna.buza[at]perpetuum-online[dot]com
Press information
press[at]perpetuum-online[dot]com
Game information
info[at]perpetuum-online[dot]com