VO 1.8.437 includes:- Improved fidelity of the specularity maps used by many recent ships, for systems with GPUs capable of full DirectX 11 support, across Windows (DX11), Mac (GL4) and Linux (GL4). Older GPUs will fall back to alternative techniques.While this update may not be thoroughly exciting to everyone, it was important to get this in place so we could create new PC "installers" for people to download. The existing ones are quite old and require new users to pull down some big patches, so this will hopefully alleviate that situation.Additionally, it does also illustrate our moving into higher-fidelity graphics and textures, which should continue to be more evident as we release graphics updates.There is still a goal for some bigger gameplay changes this month. We have been delayed a little by Mac development (mentioned in the last newsletter), which is also laying the groundwork for the Steam release.Thanks everyone, have a great weekend.
VO 1.8.436 included:- New "Debris Test" sector in Latos D-14. This sector uses new asteroid-style debris, as opposed to exploded-ship and battle debris, but in much the same way these objects are physically interactive. The asteroid-derived debris has much higher mass than the ship paneling, as one might expect, but it will move if struck with enough force. We're still optimizing the performance of these kinds of sectors, to potentially use this type of content more widely in the galaxy.- Fix for high-resolution asteroid on PC that was not loading correctly.VO 1.8.435 included:- New Centurion graphical ship assets, across all platforms.- Fixed mouselook for Windows 10 Fall Creators Update.Some small content drops and graphics updates lately. We intend to use the new "physically interactive" debris and asteroid objects much more widely in the universe, but for starters we have to test their impact on server performance, and how they're working for players across different platforms. Hence, releasing them in remote one-off sectors for people to play around with.More news coming soon. Have fun everyone!
For any who missed it in their inbox, you can read the November issue of the Vendetta Online Newsletter here:https://www.vendetta-online.com/newsletter/11.2017/newsletter.11.2017.htmlIt details some of our recent advancements on the iPhone and Mac, as well as graphics changes and gameplay tweaks in the works.