Craters and normal maps

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This journal will be about the latest developments on the procedural generation of normal maps on the GPU and new terrain types, such as craters....
EVE October 31st 2008

GPU Terrain generation, cell noise, rivers, craters

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In the last journal, I was explaining how I decided to move the planetary generation algorithm from the CPU to the GPU ( video card ). The motivation for that...
EVE October 25th 2008

Argonaut renders

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renders gallery (index.php?option=com_zoom Itemid=82 catid=9) . For more information about the model, you can check out the Argonaut thread (index.php?option=com_smf Itemid=75 topic=6631.160) on the contributions forum.
EVE October 20th 2008