Early Access subscriptions now available!

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Note: THIS OFFER HAS ALREADY EXPIRED!

Ladies and Gentlemen

We're glad to announce that beginning today, Early Access subscriptions for Perpetuum are available for €8.95/$9.95.

With an Early Access subscription players will be able to start playing one full week before the official launch, and each such account will receive 4 weeks worth of extra Extension Points. Early Access subscriptions, like normal subscriptions will enable 30 days of playtime, additionally to the 7 days of the Early Access period (so 37 days altogether).

This is a great opportunity to begin the exploration of planet Nia together with the first pioneers and gain a competitive edge. So don't miss out and get an Early Access now!

Early Access will start on the 18th of November at 18:00 CET and the official launch of Perpetuum is set for November 25, 2010.

Perpetuum Online October 24th 2010

Early Access subscriptions now available!

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Note: THIS OFFER HAS ALREADY EXPIRED!

Ladies and Gentlemen

We're glad to announce that beginning today, Early Access subscriptions for Perpetuum are available for €8.95/$9.95.

With an Early Access subscription players will be able to start playing one full week before the official launch, and each such account will receive 4 weeks worth of extra Extension Points. Early Access subscriptions, like normal subscriptions will enable 30 days of playtime, additionally to the 7 days of the Early Access period (so 37 days altogether).

This is a great opportunity to begin the exploration of planet Nia together with the first pioneers and gain a competitive edge. So don't miss out and get an Early Access now!

Early Access will start on the 18th of November at 18:00 CET and the official launch of Perpetuum is set for November 25, 2010.

Perpetuum Online October 24th 2010

Open Beta has started!

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Great news, everyone!

The Open Beta testing phase of Perpetuum has begun. This means that YOU can check out the game right NOW! Register for an account, Download the client, and join us for the last testing phase of the game!

Perpetuum Online October 18th 2010

Open Beta has started!

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Great news, everyone!

The Open Beta testing phase of Perpetuum has begun. This means that YOU can check out the game right NOW! Register for an account, Download the client, and join us for the last testing phase of the game!

Perpetuum Online October 18th 2010

Open Beta Announcement

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Press release - October 6, 2010

AVATAR CREATIONS ANNOUNCES OPEN BETA AND EARLY ACCESS PHASES FOR THEIR OPEN WORLD ONLINE ROLE PLAYING GAME, PERPETUUM

Free for all testing of Perpetuum will begin on the 18th of October, 2010

2010 October 6, Budapest - Avatar Creations Limited has today announced that after one and a half years of closed testing, the publicly available Open Beta testing of the persistent world Massively Multiplayer Online Game Perpetuum will begin on the 18th of October, 2010. During the Open Beta phase players from all around the world will be welcome to play Perpetuum and explore the alien planet of Nia.

Early access

Perpetuum will be available for early subscription after the start of the Open Beta phase. Players with Early Access subscriptions will be able to enter and play the game once the Open Beta phase has ended, one full week before the official launch. Early Access subscriptions will include 30 days of playtime and will be priced at 9.95€. The exact date of when early subscriptions will be available and more information on the Early Access period and official launch date of the game will be announced at a later time.

About Perpetuum

In the sci-fi world of Perpetuum players engage in exploring the alien planet of Nia with huge robots. Remotely controlling these robots from Earth, players are thrown into a foothold situation where they need to build a stable economy while battling the natives and rogue human agents, all in order to supply Earth with precious energy.

Key game features

Completely open, persistent game world on a single server

All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.

Highly scalable combat

Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.

Complex crafting system

Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.

Player driven market

All game systems in Perpetuum have been built towards the goal to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging trade between players.

Time based character progression

Experience in Perpetuum is gained over time on each active account, even when the player isn't logged in the game. Extension points gained this way can be used to purchase skills on any character on the account.

A living world

The environment on Nia is one that is constantly changing. Plantlife is fighting for territory while large battles leave barren wastelands where a forest of alien vegetation used to stand. Minerals in the ground require regular scans to find, and later even the face of the planet will be deformable by players as they start building their own settlements.

More information on Perpetuum can be found on the official website: http://www.perpetuum-online.com

About Avatar Creations

Avatar Creations, located in Budapest, Hungary is a small, independent game development studio of about 10 people. The company was founded for the development of their first game, Perpetuum - a completely unique, open, persistent world where players are able to engage in a wide variety of interactions ranging from combat to complex economics. The goal of Avatar Creations is to continually develop this world in the coming years to provide a game which a growing number of players can enjoy worldwide.

Perpetuum Online October 6th 2010

Open Beta Announcement

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Press release - October 6, 2010

AVATAR CREATIONS ANNOUNCES OPEN BETA AND EARLY ACCESS PHASES FOR THEIR OPEN WORLD ONLINE ROLE PLAYING GAME, PERPETUUM

Free for all testing of Perpetuum will begin on the 18th of October, 2010

2010 October 6, Budapest - Avatar Creations Limited has today announced that after one and a half years of closed testing, the publicly available Open Beta testing of the persistent world Massively Multiplayer Online Game Perpetuum will begin on the 18th of October, 2010. During the Open Beta phase players from all around the world will be welcome to play Perpetuum and explore the alien planet of Nia.

Early access

Perpetuum will be available for early subscription after the start of the Open Beta phase. Players with Early Access subscriptions will be able to enter and play the game once the Open Beta phase has ended, one full week before the official launch. Early Access subscriptions will include 30 days of playtime and will be priced at 9.95€. The exact date of when early subscriptions will be available and more information on the Early Access period and official launch date of the game will be announced at a later time.

About Perpetuum

In the sci-fi world of Perpetuum players engage in exploring the alien planet of Nia with huge robots. Remotely controlling these robots from Earth, players are thrown into a foothold situation where they need to build a stable economy while battling the natives and rogue human agents, all in order to supply Earth with precious energy.

Key game features

Completely open, persistent game world on a single server

All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.

Highly scalable combat

Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.

Complex crafting system

Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.

Player driven market

All game systems in Perpetuum have been built towards the goal to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging trade between players.

Time based character progression

Experience in Perpetuum is gained over time on each active account, even when the player isn't logged in the game. Extension points gained this way can be used to purchase skills on any character on the account.

A living world

The environment on Nia is one that is constantly changing. Plantlife is fighting for territory while large battles leave barren wastelands where a forest of alien vegetation used to stand. Minerals in the ground require regular scans to find, and later even the face of the planet will be deformable by players as they start building their own settlements.

More information on Perpetuum can be found on the official website: http://www.perpetuum-online.com

About Avatar Creations

Avatar Creations, located in Budapest, Hungary is a small, independent game development studio of about 10 people. The company was founded for the development of their first game, Perpetuum - a completely unique, open, persistent world where players are able to engage in a wide variety of interactions ranging from combat to complex economics. The goal of Avatar Creations is to continually develop this world in the coming years to provide a game which a growing number of players can enjoy worldwide.

Perpetuum Online October 6th 2010

Colony Directors Defend Suicide Pill Maker

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LUMINAIRE - The trial of Pierre Allendreau, the man accused of manufacturing and distributing the suicide pill ‘Liberty,’ saw an unusual turn of events today, when those the prosecution are painting as the case’s victims rose to the defense of the accused. 

“He wasn't out to make a buck. He sold basically at cost, and would make as many as requested. We would have paid a lot more,” said Hebark Tooten, director of a mining colony in Postouvin. Another director from the same system, Freid Lefebre, said, “He was the only one protecting us from being victims. If Sansha comes for us – any of us – CONCORD can't protect us, the Empires combined can't protect us… who are we supposed to rely on? The capsuleers? They're just as likely to kill us even if they do manage to stop a Sansha raid. What other options do we have?” 

The prosecution asked for a short recess, which the judge denied. The string of witnesses speaking out in the accused's defense continued. Said Gael Sorchine, director of still another colony that had contacted Allendreau to purchase the suicide pill: “The Nation promises the death of liberty, the capsuleers promise death. If we are the victims in this case, it is not Mr. Allendreau that made us so.”

 

Uncategorized October 5th 2010