Vendetta Online 1.8.439-440

Comments Off on Vendetta Online 1.8.439-440
VO 1.8.440 included:- Fixed rendering issues with the Trident on DirectX 9.- The on-phone volume buttons no longer render 2d controls in Daydream VR.- When changing between left and right hands for Daydream VR controllers, the setting is immediately changed in-game.VO 1.8.439 included:- New optional graphical assets for future usage on certain ship types (the new Liveries).- Improvements to the behaviour of NPCs that are defending others.We've also recently released the game on the Mac Store, although we're still working through some challenges there with the In App Purchases.Bigger changes are planned for the near future, including a New Behemoth!
Vendetta Online December 16th 2017

Vendetta Online 1.8.438

Comments Off on Vendetta Online 1.8.438
VO 1.8.438 includes:- New Warthog graphics, with much higher polygonal detail and advanced shaders.- New Weapon: Capital Rail Cannon, 10k damage, 25 grid power, 25,000Kg.- Capital Swarm Missile damage increased from 850 to 3000, missile timeout increased from 25 to 30 seconds.- Screamer Rocket energy requirement dropped from 60 to 30.- Warthog MkII is now available at Sedina D-14.- Fog has been removed from Sedina H9.- Fullscreen mode on Mac OS works better with Spaces and switching between apps.- Fixed certain OpenGL 4 shaders that were not properly renormalizing lighting calculations.Various gameplay tweaks, plus a cool new look for the Warthog. More information coming soon in the next Newsletter.If you're playing on the Mac, and have any issues with the new version, please let us know via the Forums or a Support Ticket. We'd like to iron out any Mac issues as soon as possible. Thanks!Have a great weekend, everyone.
Vendetta Online December 2nd 2017

Vendetta Online 1.8.437

Comments Off on Vendetta Online 1.8.437
VO 1.8.437 includes:- Improved fidelity of the specularity maps used by many recent ships, for systems with GPUs capable of full DirectX 11 support, across Windows (DX11), Mac (GL4) and Linux (GL4). Older GPUs will fall back to alternative techniques.While this update may not be thoroughly exciting to everyone, it was important to get this in place so we could create new PC "installers" for people to download. The existing ones are quite old and require new users to pull down some big patches, so this will hopefully alleviate that situation.Additionally, it does also illustrate our moving into higher-fidelity graphics and textures, which should continue to be more evident as we release graphics updates.There is still a goal for some bigger gameplay changes this month. We have been delayed a little by Mac development (mentioned in the last newsletter), which is also laying the groundwork for the Steam release.Thanks everyone, have a great weekend.
Vendetta Online November 18th 2017

Vendetta Online 1.8.435-436

Comments Off on Vendetta Online 1.8.435-436
VO 1.8.436 included:- New "Debris Test" sector in Latos D-14. This sector uses new asteroid-style debris, as opposed to exploded-ship and battle debris, but in much the same way these objects are physically interactive. The asteroid-derived debris has much higher mass than the ship paneling, as one might expect, but it will move if struck with enough force. We're still optimizing the performance of these kinds of sectors, to potentially use this type of content more widely in the galaxy.- Fix for high-resolution asteroid on PC that was not loading correctly.VO 1.8.435 included:- New Centurion graphical ship assets, across all platforms.- Fixed mouselook for Windows 10 Fall Creators Update.Some small content drops and graphics updates lately. We intend to use the new "physically interactive" debris and asteroid objects much more widely in the universe, but for starters we have to test their impact on server performance, and how they're working for players across different platforms. Hence, releasing them in remote one-off sectors for people to play around with.More news coming soon. Have fun everyone!
Vendetta Online November 12th 2017

Vendetta Online November newsletter.

Comments Off on Vendetta Online November newsletter.
For any who missed it in their inbox, you can read the November issue of the Vendetta Online Newsletter here: details some of our recent advancements on the iPhone and Mac, as well as graphics changes and gameplay tweaks in the works.
Vendetta Online November 12th 2017

Vendetta Online 1.8.432-434

Comments Off on Vendetta Online 1.8.432-434
Tonight's VO 1.8.434 includes:- New Capella hulk assets.- New enemy NPCs in Latos F-12.- Updated test debris sector in Latos F-12, much denser debris (some slower devices may have performance issues).- Debris chunks are no longer selected when selecting enemy ships.- Engine performance optimizations for large debris fields.- Fixed menu problem with lower-resolution Android devices.- Linux version now properly selects the default desktop resolution instead of 800x600 for new installs.Previous releases, 1.8.432-433 included:- Fixed mouse issues when closing the PDA on the Mac OSX version.- The buzzing sign sounds are now muted when docked to stations.- Added a $2.99 Bag of 250 Crystals in-app purchase product for Play Store and Apple Store.- For mobile players, Station Storage rent now costs 25 Crystal per 10,000 CU in addition to credits.- Lite mode now adds a 50% increase to the maximum amount of daily crystal from NPC kills.- Fixed wrong menu being displayed after timing out from the server the first time the game is run.- Updated the initial Tilt/Touch menu on first run to be less confusing.- Added warnings for new players when attempting to set up a nav route outside of their nation.- Added HUD warnings when leaving your Capitol system for the first time and when entering nation border wormholes.- Increased the resolution of the Mic image in the virtual keyboard.Experimentation with higher density battle scenes continues. I hope you can stop by and check out Latos F-12, it has become pretty dramatic. It may run a bit slow for some people (particularly on mobile or VR), but it is an experimental sector, after all.But beware! There are some particularly aggressive NPCs lying in wait for unsuspecting pilots to pass through the area.A lot of other development has been going on, but this NPC and Debris scene was the most we could reliably release tonight. I hope it's fun. Have a great weekend, everyone!
Vendetta Online October 14th 2017

Vendetta Online launches for Free on iPhone!

Comments Off on Vendetta Online launches for Free on iPhone!
As you can read in the Official Press Release, we have launched Vendetta Online on the iPhone! You can find the game on the App Store here.All devices capable of running iOS 10 or later should be able to install the game, all the way down to the smaller iPhone 5S (the game is better on a larger screen, but it works on the SE and 5S).The game is also no longer a Premium install, and has been changed to a Free install to mirror the other mobile platforms.If you have any issues, please bring them to our attention on the Bugs forum, or you can post general questions to the iOS forum. Thanks!
Vendetta Online September 21st 2017

Vendetta Online 1.8.431

Comments Off on Vendetta Online 1.8.431
VO 1.8.431 includes:- Your Home Station is now set to the station you're launching from if you're currently homed to a Training Station and you're no longer in the Training Sector.- If you have a Training Blaster and you're not in a Training Sector, performing a Buy Back after your ship explodes replaces it with a free Government-Issued Plasma Cannon.- Tilt calibration menu now displays the current tilt angle to help explain what it's doing.- Updated Training IV Station Interface tutorial mission to refer to swiping on touchscreen devices that are using Condensed UI mode (mainly phones).- In-App Purchasable item descriptions can now be canceled immediately instead of having to proceed to the given App Store's IAP menu and cancel from there.- The exit nav point in Training Sectors no longer choose a point behind the large station asteroid.- Fixed the direction of trackpad and mouse wheel scrolling on Mac OS X.- Added a Show Password toggle in the account conversion menu to reduce mistakes when entering a password and confirming it.- Fixed issue with XInput gamepads not getting their analog inputs set up properly on first detection on Windows.- Fixed spickle error message in the errors.log file.Lots of fixes and newbie improvements, with more to come, along with some upcoming announcements for iPhone.
Vendetta Online September 12th 2017

Vendetta Online 1.8.430

Comments Off on Vendetta Online 1.8.430
VO 1.8.430 includes:- Latos F-12 demonstration sector is now a larger and more complex scene, using all the capships hulks and floating pieces.- Mac version now requires OS X 10.9 or newer, and only supports 64bit Intel processors.- PowerPC support has been formally and permanently dropped from Vendetta Online.- Mac version defaults to OpenGL 4 drivers for all new installs. We recommend existing users also switch to GL4, and help report any remaining issues.- Mac GL4 version's auto-detection of discrete vs integrated GPUs and default graphics options have been updated to match the DirectX 11 version.- Mac Retina display support is now possible. Defaults to "off", but may be added with "Enable Retina Support" in Video Options. It may impact performance.- Mac version should now better handle Cmd-Tab, "Spaces" (virtual desktops), and other MacOS features.- iPad version now uses specialized archive files with much faster load times.- iPad users may now configure their gamepad sensitivity curves, under Options -> Input.Clearly, a major update for Mac users, with also some cool new "capship hulks" to check out for everyone else.The Mac version has been in need of a major "architecture upgrade" for quite some time, and this is important to also getting the game on Steam and the Mac Store. If you find any problems, please let us know. There are still some open questions with multi-monitor scenarios and mixed Retina and non-Retina monitors, what we've released should work pretty well, but we're still open to changing default behaviours and adding other feature support.There will still be one more major Mac update, which will basically re-work the way the game actually installs on Macs, to conform to changes Apple has made since our last re-architecture. The new iPad update is to help bring the latest iPhone TestFlight advancements into production for final testing. We are expecting the iPhone version to launch in the near future, more on that later. In the meantime, please report any issues you see on the iPad!Thanks much everyone, and have a fantastic weekend!
Vendetta Online September 2nd 2017

Vendetta Online 1.8.427-429

Comments Off on Vendetta Online 1.8.427-429
VO 1.8.429 includes:- Items and Ships that are visible in the station menu, but not purchasable by the user, will now provide a more detailed explanation of their purchase requirements.- Fixed issue where selecting an un-purchasable addon via the arrow keys caused the 'Purchase Selected' button to not become disabled.- Fixed issue with the description of un-purchasable addons showing a "Item will be placed in station storage." message.- Added more hulk and space-junk assets, not yet released into the demonstration sector.VO 1.8.428 included: - Updated Constellation hulk collision mesh.- Added more types of collidable debris.- Fixed possible crash or extreme memory usage under certain circumstances when starting Vendetta Online.VO 1.8.427 included:- Added five new types of physically-interactive space debris.- Space debris can now be damaged and destroyed.- Latos F-12 test sector updated to use additional types of debris.- Capship hulk no longer requires 3000m distance for sector jump.- Capship hulk is now dynamically colored to a random color.The additional physically-interactive debris, along with capship "hulks" is expected to help enable quite a bit of new content for the game, but we're still in the process of making everything functional. We do hope to have more extensive testing environments soon, as well as the addition of "physically-interactive" debris in all capship explosions. Yes, we are moving towards concepts like "salvage", but we still have some work to do to get there.Additionally, we have some major work on-going to improve the Mac and Windows versions, in advance of higher-profile releases on platforms like Steam. While the game does currently function on both platforms, the standards of the recent OS versions have changed enough to where it's realistically necessary for us to modernize and update the architecture of our game's installation and runtime.As a result, we're completely revamping aspects of the game's installation and functionality, beginning with the Mac version. The next Mac release will likely be a 64bit-only install that requires OS X 10.9 or newer, drops all legacy support for the PowerPC, and hopefully integrates much better with modern Mac desktop functionality (such as the "spaces" virtual desktop environment).This kind of development is not particularly "exciting" to announce, as it doesn't directly result in big gameplay changes. But, it should make the game more usable for people, and it will make it possible for us to ship the game to large-scale marketplaces where it would not otherwise be allowed. So, this makes the development highly worthwhile.Thanks everyone, and have a great weekend!
Vendetta Online August 27th 2017