Vendetta Online 1.8.690-691, Server-Side

Recent Server-Side Updates:- Further improvements in game synchronization and timing stability.- Enhanced monitoring of network related issues.VO 1.8.691 included:- Added options to enable Auto-Repair and Auto-Reload on docking with stations or capships, with options for only capships. The options are located in Options -> Advanced -> Interface "Auto-repair on docking" and "Auto-reload on docking". The options are disabled by default.- Added analytics to help improve network performance and timing synchronization.- Added other analytics to further flag help monitor data processing and throughput capacity across multiple threads.- Adjusted how timing is processed by the phase locked loop, server-side on the sector, to improve accuracy.VO 1.8.690 included:- Network changes to further improve compatibility and stability for players.- Experimental improvements to networking within the server processes.- Game client is now more reactive to player synchronization problems.- Additional analytics to monitor specific network synchronization issues.A lot of recent development has been "player-invisible", so you'll have to take our word for it that it's been quite helpful to the game. We've uncovered and addressed a lot of "transient" issues that only impact certain players under certain circumstances, or combinations of conditions. These are difficult problems to solve, they require a lot of examination to figure out what is happening, and then careful algorithm design to be adaptive to changing conditions (like, say, player packet-loss or service-provider challenges).All of this makes the game work better for everyone, and also makes server-side validation systems more accurate.The issues we found were unexpected (less of "problems with VO" and more like "problems with modern networks"), and delayed our plans, but the game impact has definitely been worth the development effort. We expect to get back to more visible game changes after this is wrapped up.

“Report” based response bug.

A bug impacted some Reports from earlier in the year, up until the end of March. This led to a backlog of responses going out to players, which were then manually pushed through all at once, around early April, resulting in some player confusion.This was a specific bug in the system, and not any kind of "human" lapse in administrative monitoring.The bug was player-reported via the Bugs forum. After fixing the bug, further mechanisms were added to trigger internal alarms if anything like this should happen again, so we'll become aware more quickly.

Vendetta Online 1.8.688-689

VO 1.8.689 included:- Eight new custom-made missions available in various trees.- Adjustments to User access key history, available to Owner Key holders.- Fixed client lua errors.- Additional telemetry to improve player network connection quality.VO 1.8.688 included:- Further improvements to player network synchronization.We've been doing a lot of really complex debugging lately, but things seem to be working pretty well, and we're likely to get back to making forward changes next week. Have a great weekend, everyone!