Buying/Selling of Game Items: Clarification of the EULA.

Section 9 of the Vendetta Online "End User License Agreement" states:"You may not buy, sell or auction (or host or facilitate the ability to allow others to buy, sell or auction) any Game characters, items, coin or copyrighted material."Obviously, the point of this is to dissuade the usage of real-world money (or monetary items) to purchase in-game content (ships, addons, characters) or currency (credits). One of the goals is to mitigate "pay to win" scenarios, where people are able to pay to find a short-cut to a challenging gameplay goal, like constructing a capital ship.The other major reason is the amount of administrative overhead that is created by these situations like this that go awry. People complain because they feel (understandably) that the value of their game effort is de-valued by the "pay to win" offers made by others. Or, worse, if exchanges like this go awry, people end up coming to us, angry that some player took their money and didn't give them their illicitly-purchased item. This stuff is bad enough when it's just people arguing over in-game credits, let alone involving real money.Lastly, there's also a negative impact on the game environment as a whole. We recently had to take action against someone who was badgering people with offers to sell them in-game items for real-world money. Previously, I've had to take action for people spamming offers of subscription keys in exchange for goods. Both cases are bad for the game environment, and no, the fact that someone uses subscription keys (or liveries, or other VO purchasable goods) does not mitigate the fact that this activity is banned by the EULA.So, just by way of a reminder, I would like to clarify this issue:1) Buying/Selling of in-game items for out-of-game currency or cash-backed goods (like sub keys) is not allowed, and may result in banning.2) No, it doesn't matter if you conduct your trades on Discord, or some other forum somewhere, because people still get upset and we still end up hearing about it.3) At the very least, there's a good chance that real-world "purchased" content may be revoked. So, as you pay someone a bunch of dollars for that capital ship, keep in mind that it may suddenly vaporize at any time. We have logs for years..4) Buying the goods is just as bannable an offense as selling the goods.5) Guilds whose leadership specifically fosters this kind of activity, may have action taken against the guild itself.Now, people will raise a couple of points in relation to the above, which I'll try to address here:- "But if we're using sub keys, you make money! It's good for VO!" No, the tiny amount of revenue generated from sub keys for this kind of activity, does not remotely offset the time and effort required for the administrative complaints that often result from it. - "People are doing it anyway! You should enable it!" Maybe someday, but not at this time. As people know, I'm not opposed