VO 1.8.576 includes (tonight):- Six new missions, three of them lower-level in Nation space, three higher-levels in Grayspace.- Leviathans are now excluded from the player-capship turret-drop limitations.- Fixed a problem with missile turrets firing too quickly.- Fixed issues when attempting to launch from a capship and enter a turret at the same time.- Fixed issue with storm exit points possibly being inside asteroids.- Fixed UI issues with AndroidTV devices.- Improvements to various game analytics.VO 1.8.575 included (last weekend):- Six new missions have been added to the game: two Itani, two Serco and two UIT. Each of them requires Combat License 4 or better.- Android version now includes improved experimental background-threaded loading for ES3 renderer. All asset types can now be background-loaded into the GPU.- "/report" command may now be used by Freemium players, and should be the preferred standard for reporting in-game toxicity or other issues.- Android now uses the "logo-style" game patcher, and does not show the patch notes (for the moment).- Further tutorial streamlining experiments with the Android version.- Removed "Replay" options in Android tutorials.- Button highlighting changes on the Android version, to make selection a little more obvious.- Fixed issue with animated green line in the Nav Menu.- Removed asynchronous background loading support from ES2 devices (Android) to try and fix reported ES2 problems on older hardware.- Improvements to various game analytics.Please note the "/report" system now being available to everyone, including Free players. People should use it thoughtfully and with care; but that is the appropriate way of reporting in-game abuse, toxicity and other chat issues, because it inherently includes the chat itself with the Report.Hopefully everyone enjoys the twelve new missions in the game! Many thanks to Phaserlight for that. Anyone else who would like to try their hand at creating missions should investigate the PCC (Player Contribution Corps), linked from the game website (you must be logged into the site with your game account).Beyond that, a lot of other development swirling around, as we try to wrap up some of our technical goals with background asset-loading and other features, which will prove critical to new content in the future.If you find any Bugs, please post about them on the Bugs Forum.Also, be sure to stop by for the Corporate Sector Run on Saturday, and Nation War on Sunday! Plus a mining Event called Corvus Mineral Research coming up on the 27th.
VO 1.8.574 includes:- Added experimental CPU-side background-loading of collision models and textures on Windows.- Background-loading of collision models added to Android's existing ability to background-load textures.- Fixed crash on MacOS X 10.11 and earlier when reading the Locale.- Changed Android model asset compression to now load more quickly.- Added more internal analytics to the Android version, to debug loading-speed issues.- Updated Android's background-downloading library.- Experimentally removed localized-language warning dialogs from Android versions.More tentative releases of major technical updates in the client, intended to make a lot of new functionality possible.For example, while on first glance it may appear that the background-loading is primarily around performance during sector changes, it's also about adding the ability to offer more textural diversity to the universe. "Liveries", for instance, aka "ship skins", are far easier to increase in variety, and handle in large numbers, when they can be loaded in the background across all platforms. Visual differences of ships, enemies, even regions of space become simpler to accomplish, and seamlessly smooth to execute.The final steps here will be improvements to the Vulkan, ES3 and DX11 drivers, to bring asynchronous texture updates, of all assets, completely into the GPU. That work is still on-going, and was not deemed stable for tonight's release, but should appear in the near future.Have a great weekend, all.