Vendetta Online 1.8.533

VO 1.8.533 includes:- Asteroid temperatures over 10,000 K are now reset to 10,000 K when the sector reloads.- Fixed issue with capship speed and energy being displayed as zero in the HUD if the capship is renamed while in space.- Added ability to continue a mission with the Activate action if the mission is waiting at a 'Continue' prompt.- Fixed issue with rocket/missile turrets not dealing damage if the player who fired them launched from the capship before they explode.We had some distractions this week with, administrative player issues cropping up, as well as fixes for bugs, like those above. But, we are still working to forge ahead on newer features and improvements. Be sure to stop by for the Events this weekend; and if you're based in the US, remember to Vote!Have a great weekend, everyone.

Vendetta Online 1.8.532

VO 1.8.532 includes:- Unaligned Pirate capital ships should no longer follow players into deep space.- Fixed issue with Enduring History kill count not displaying properly. - Fixed "Daily Trade Report" not being properly posted in-game.- Fixed bugs and improved stability of NPC convoys.- Fixed a rare problem where NPC convoys could excessively pile-up in a sector, under certain conditions.- Fixed issue with spawning a persistent ship for a player, if a sector lags and the player relogs into a new instance of the sector. - Improved account-creation flow on the website, made it more friendly to phones.- Reduced memory and CPU usage of Kourier subsystem.- Fixed issue with logged-in state of player characters.Lots of other working going on in the background, both around advances in gameplay, as well as development to enhance the early game experience for new players.Please continue to keep us post about the bugs you find, via the Bugs forum (several of the above fixes are thanks to player reports), and have a great weekend everyone!

Vendetta Online 1.8.532

VO 1.8.532 includes:- Unaligned Pirate capital ships should no longer follow players into deep space.- Fixed issue with Enduring History kill count not displaying properly. - Fixed "Daily Trade Report" not being properly posted in-game.- Fixed bugs and improved stability of NPC convoys.- Fixed a rare problem where NPC convoys could excessively pile-up in a sector, under certain conditions.- Fixed issue with spawning a persistent ship for a player, if a sector lags and the player relogs into a new instance of the sector. - Improved account-creation flow on the website, made it more friendly to phones.- Reduced memory and CPU usage of Kourier subsystem.- Fixed issue with logged-in state of player characters.Lots of other working going on in the background, both around advances in gameplay, as well as development to enhance the early game experience for new players.Please continue to keep us post about the bugs you find, via the Bugs forum (several of the above fixes are thanks to player reports), and have a great weekend everyone!

Vendetta Online 1.8.530-531

There have been a number of fairly significant updates lately. Some of them introduce entirely new features, which merit further explanation and commentary, likely slated for the next Newsletter.VO 1.8.531 includes (tonight):- Text-To-Speech feature added for PC platforms. It can be muted in Options -> Audio -> Mission Text To Speech volume.- Goliath Powercell grid power increased from 55 to 58, per Suggestions thread.- Added 'Clear A Bind' button to Keyboard menu, so keys and commands can be unbound from each other.- Efficiency and performance improvements to server-side economy and NPC management systems.- Missions may now filter availability on whether a station has Capship docking bays.- Improved error handling and automated reporting of server back-end economic systems.VO 1.8.530.1 included (last weekend):- Enduring History is now displayed in the information panel in the Inventory menu.VO 1.8.530 included (last week):- Added options in the Buddy Menu allowing the player to toggle whether buddies can see their Online status on their Active Players web page.- Fixed incorrect stacking of items in the Inventory menu when sorting by Type.- Fixed issue with Strike Force deciding to leave instead of attack.- Fixed issue with NPCs ending their pursuit when you enter a player- owned capship.- New Enduring Content mission, for Trident owners.

Vendetta Online 1.8.530-531

There have been a number of fairly significant updates lately. Some of them introduce entirely new features, which merit further explanation and commentary, likely slated for the next Newsletter.VO 1.8.531 includes (tonight):- Text-To-Speech feature added for PC platforms. It can be muted in Options -> Audio -> Mission Text To Speech volume.- Goliath Powercell grid power increased from 55 to 58, per Suggestions thread.- Added 'Clear A Bind' button to Keyboard menu, so keys and commands can be unbound from each other.- Efficiency and performance improvements to server-side economy and NPC management systems.- Missions may now filter availability on whether a station has Capship docking bays.- Improved error handling and automated reporting of server back-end economic systems.VO 1.8.530.1 included (last weekend):- Enduring History is now displayed in the information panel in the Inventory menu.VO 1.8.530 included (last week):- Added options in the Buddy Menu allowing the player to toggle whether buddies can see their Online status on their Active Players web page.- Fixed incorrect stacking of items in the Inventory menu when sorting by Type.- Fixed issue with Strike Force deciding to leave instead of attack.- Fixed issue with NPCs ending their pursuit when you enter a player- owned capship.- New Enduring Content mission, for Trident owners.