Monthly Archives: October 2011
Old accounts reactivated, trials extended
To allow old and new players to try our recently implemented features, we have reactivated all expired Perpetuum accounts with 15 days of free game time. Additionally, we have extended all current and previous trial accounts by 15 days.
Come and have a look at distress beacons, the new sparks, and try the extension downgrading feature! This 15 day free game time starts Friday, 2011.10.28, so make sure you log in soon!
Old accounts reactivated, trials extended
To allow old and new players to try our recently implemented features, we have reactivated all expired Perpetuum accounts with 15 days of free game time. Additionally, we have extended all current and previous trial accounts by 15 days.
Come and have a look at distress beacons, the new sparks, and try the extension downgrading feature! This 15 day free game time starts Friday, 2011.10.28, so make sure you log in soon!
Vendetta Online 1.8.194
Capsuleers Unite to Assist Chribba
9UY4-H, Providence. A few weeks ago an eight-man corporation known as Trzciciele Kawy planted Sovereignty Blockade Units (SBUs) at all the stargates in the system of 9UY4-H in Providence. The system is currently the home of Chribba, one of New Eden's most beloved capsuleers. Chribba has pledged to keep the station - known as Chribba's Cottage - open to the general public for as long as he holds sovereignity there, making it rare among capsuleer-owned stations.
Following the SBU placement, a general GalNet alert went out and in a matter of hours, droves of pilots descended on the system, ready to defend Chribba's sovereignty.
First to arrive was a mixed fleet from Empire space, composed of pilots who had volunteered from the 'Holy Veldspar' comm channel under the leadership of Obsidian Hawk of RONA corporation. They were shortly followed by a fleet that had initially formed to repel Sansha Incursions in Empire, under the leadership of Rustybronco of The Concillium Enterprises corporation.
Obsidian Hawk's fleet, in stealthbombers, started in on the first SBU. They were beginning to despair of ever finishing the job when a 120-man EVE-University fleet under the leadership of CEO Kelduum Revaan jumped into the system and added their firepower. Rustybronco's Incursion fleet had arrived by that time, and the three groups made short work of the first SBU.
Their celebration was shortlived however, as a large Northern Coalition. (NCDOT) fleet jumped in, pursued by another fleet. A brief three-way battle resulted, ending when the other unamed fleet withdrew from the system and the majority of the NCDOT force followed them.
Shortly thereafter NCDOT proceeded to jump in several supercapitals - sources are unclear as to whether the cynosaural jamming technology protecting the system was destroyed or deactivated by Chribba - and made short work of the remaining SBUs with support from the other fleets.
Unofficial sources within NCDOT mentioned that they had not originally intended to come to Chribba's aid, but had been on a roam in the area when they heard of the events in 9UY4-H. No official comment from NCDOT could be obtained.
Having accomplished their goal of freeing the system, the fleets from Empire started a mad dash back to safety, some having bravely flown to Chribba's defence in clones fitted with the very best implants.
When contacted for comment Chribba seemed a little stunned, saying that 'I did not really expect it all to turn out the way it did, seeing so many pilots, creating their own fleets, rallying to just be a part of things is stunning. Hearing that this was the first time a pilot ventured into 0.0, or even acted fleet commander makes it all even so much more fun.' He has promised to reward every pilot who contributed to his defence with a medal.
Trzciciele Kawy could not be reached for comment.
Are you affected by the events in this article? Do you have information regarding another event in New Eden? If so, please contact us with any information that you may have.
Want to become a news correspondent with IC? We are recruiting.
Vendetta Online 1.8.193
Vendetta Online 1.8.192
RIP Steve
Patch Notes for Incarna 1.1.1
The following are the relevant file sizes for client updates:
- Windows from Incarna 1.1 to Incarna 1.1.1 is 102 MB
- Windows full client 4.4 GB
- Mac from Incarna 1.1 to Incarna 1.1.1 is 112 MB
- Mac full client 5.2 GB
User Interface
- The corporation member list, when viewed with director roles, will now display blank ship info for docked characters instead of reporting them as flying the station they are currently docked in.
- While using the system scanner scan results with less than 25% strength using three or more probes will now display the appropriate generic bracket for ships, structures, and anomalies.
- Fixed an issue that would cause undocking characters to receive the error message, "Your ship is stuck, as server does not think that it is in a hangar. Please contact customer support to resolve this problem."
- When docking a ship with the cargo hold window open the window will remain open once arriving in the station.
Graphic General
- Lens Flares will now remain active when 'Interior Effects' is set to Medium.
Modules
- It is no longer possible to online completely damaged modules in a station, thus preventing undocking in that ship.
- Fixed an issue where reloading or switching ammo would sometimes fail to properly complete.
Macintosh
- Resolved a Macintosh crash when exiting character re-customization.
Agents and Missions
- The cargo capacity check for courier style missions did not correctly check skills and fitted modules. Agents have been informed of this error and will now only giving the warning if the ship's cargo hold is really not sufficient.
Miscellaneous
- Exiting character customization in captains quarters will put your character in the correct position.
Client Update #1 for Incarna 1.1.1
Released September 13, 2011
Boosters and Implants
- Boosters no longer disappear after logging out before undocking.
Miscellaneous
- Another issue of modules becoming offlined has been resolved.
- A case of characters being stuck when logging into the Captain's Quarters has been fixed.
Released September 15, 2011
Modules
- Fixed a case of modules being offlined when switching ships in station.
- Modules with charges are now correctly removed while changing subsystems if necessary.
Boosters and Implants
- Booster penalties are no longer removed when undocking. Occasionally they will disappear from the augmentation tab but the changes are still applied. We will address this issue in a future patch.
Miscellaneous
- Fixed an issue causing avatars to be invisible in the Captain's Quarters.
Released September 22, 2011
Graphics General
- Fixed a problem where player characters would be invisible if the client was installed in a location with non-ascii characters in the path.
Released September 22, 2011
Miscellaneous
- Technical update to keep the logs clean and the server healthy
Released September 27, 2011
Modules
- Fixed an issue that prevented modules from being unfitted in space using a ship maintenance array by dropping them onto the cargo icon on the fitting screen.
Released October 5, 2011
- Threads will now autolock after 90 days instead of 21 days.
- Everyone can now view the CAOD channel, whether or not they are logged in. Whether or not they actually want to is another story.
- Some players reported that they were unable to log into the forums after their names had been changed or if they were logging in to the forums with a character that shared the name of a previously deleted character on their account. This has been resolved.
- Character names that are overly long will no longer break the forums layout.
- The Forum Rules link now correctly links to the right page.