Vendetta Online 1.8.649

VO 1.8.649 incudes:- Eight new custom-made missions available in various trees.- PowerCell Blaster auto-aim has been reduced slightly, mass increased from 100kg to 300kg, shot and hit effects are now pink. See Suggestions thread for details.- Client-side references to missions that can only be taken once every 24 hours have been properly changed to once every 22 hours.- Fixed issue where a bounty reward would be given to a player if a strike force attacking them kills someone else that has a bounty.- Fixed issue with system notes and mission history not being saved for characters with slashes in them.- Lua code inside of system notes is now loaded in an empty environment.- Fixed issue where credits would disappear when given to a player's remote capship or proxy fighter.- Fixed issue where a player would get bounced back to their previous sector if their destination sector just shut down.- Improvements in the robustness and fault-tolerance of the official channel-100 Discord Relay (see discord.gg/vendetta).- Enhanced server-side logging and analytics to help improve game and service reliability.- Additional fixes for potential crashes when quitting the game.Please report any issues on Bugs, and any thoughts about future improvements on Suggestions; have a great weekend, everyone!

Vendetta Online 1.8.648

VO 1.8.648 includes:- Four new custom-made missions, available in various trees.- Fixed potential crash if server name lookup fails.- Fixed potential crash when quitting the game.- Fixed crash if a plugin attempts to redefine the dofile() function.Not the most exciting patch, but we're working on several of the bigger goals mentioned in the "Game Development Direction" sticky post at the top of Suggestions, and we need to get some of this work done to be able to move forward on other rollouts.As always, please let us know of any problems on Bugs, or any gameplay feedback on Suggestions. Have a great weekend, everyone!

Vendetta Online 1.8.646-647

VO 1.8.647 included (this week):- Four new custom-made missions available in various trees.- The /+ActivateTurrets command will now auto-fire charge-based weapons (for example, Repair Turret) when the weapon becomes fully charged.- Added a lua GetRegisteredCommands() function to return a list of all the commands (from community, Suggestions Forum).- Added a /showcommands command to open a menu showing all of the available commands (from community, Suggestions Forum).- Missions that can only be taken once every 24 hours have been changed to once every 22 hours (from community, Suggestions Forum).- All players can now dock with the capships that are a part of their hive or border skirmish mission, even if their faction standing is too low (from community, Suggestions Forum).- Players are kicked out of the skirmish capship if they abort their skirmish mission.- Players who become Hated with the faction of the skirmish mission are now ejected from the mission.- Fixed potential issue when attempting to command their capship to follow immediately after entering their mission's skirmish sector.- Improvements to internal monitoring of the server, to improve notification of rare and unusual provider outages.VO 1.8.646 included (last week):- Four new custom-made missions, available in various trees.- Fixed issue with expired self-defense warnings being reapplied to players docking to their capship.- Advanced Combat Training group mission now reduces the number of NPC adversaries when a player leaves the group.- Fixed extremely limited fog radar range in Deneb G-6.- Fixed issue with player-owned capships being destroyed with no notification in simulated skirmish sectors.- Internal improvements to game economy analytics.Some significant projects around advanced server development and other areas are progressing in the background. More information on that later.