Planetary engine improvements

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In today's developer journal, I will be talking of what I've been working this past month: an improved algorithm for the planetary terrain engine. Why yet-another terrain engine update ?...
Infinity April 12th 2013

Planetary engine improvements

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In today's developer journal, I will be talking of what I've been working this past month: an improved algorithm for the planetary terrain engine. Why yet-another terrain engine update ?...
Infinity April 12th 2013

Making the case for Battlescape

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Needless to say the response to the 2012 retrospective has been overwhelming. There have been many passionate arguments made in support of and against building Infinity: Battlescape (I:B). We would like to take...
Infinity March 13th 2013

Making the case for Battlescape

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Needless to say the response to the 2012 retrospective has been overwhelming. There have been many passionate arguments made in support of and against building Infinity: Battlescape (I:B). We would like to take...
Infinity March 13th 2013

2012 Retrospective and Kickstarter

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Hell yeah, the long awaited 2012 Retrospective is here ! What has been going on recently? Are we still alive? Are we still going to launch a Kickstarter this year as we...
Infinity February 18th 2013

Atmospheric scattering

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I know that unfortunately, the rate of our updates has not been satisfying recently (as in: in the past 1-2 years), but the good news is that we should soon...
Infinity November 16th 2012

Interview with Keith Newton

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An interview with Keith Newton has been posted on PlaySF. It answers a few questions regarding the status of our projects/company and future plans. You can check it out here:...
Infinity June 10th 2012

2011 Retrospective and project updates

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Hey Everybody ! Time for a new retrospective, and more project news ! First of all, I would like to apologize for how long it took to post this retrospective....
Infinity April 2nd 2012