All posts by Vendetta Online is a space-based MMORPG with true realtime combat and anvast persistent galaxy. Available for Linux, Windows, Mac and Android.

Vendetta Online 1.8.688-689

VO 1.8.689 included:- Eight new custom-made missions available in various trees.- Adjustments to User access key history, available to Owner Key holders.- Fixed client lua errors.- Additional telemetry to improve player network connection quality.VO 1.8.688 included:- Further improvements to player network synchronization.We've been doing a lot of really complex debugging lately, but things seem to be working pretty well, and we're likely to get back to making forward changes next week. Have a great weekend, everyone!

Vendetta Online 1.8.687

VO 1.8.687 includes:- Unoccupied capship homing missile turrets now fire in a best-angle at the target if it is not in front of the turret.The above is an improvement sourced from the Suggestions Forum. We also have some more substantial development going on in the background. Have a great weekend, everyone!

Vendetta Online 1.8.685

VO 1.8.685 includes:- Three new custom-made missions available in various trees.- Further improvements to player network synchronization, especially beneficial to people on less-than-ideal network connections.This line of "network improvement" development might not seem that exciting, but we anticipate it should be really helpful to a lot of people over the long run, and especially make PvP run more smoothly for everyone, even for those in far-away locations.Hopefully we'll be able to wrap up this line of development next week, and get back on board with work that may immediately relate to content drops. Have a great weekend, everyone!

Vendetta Online 1.8.684

VO 1.8.684 includes:- Improvements to game network protocol to specifically improve PvP combat for players on lossy and chaotic network connections, although the changes should be helpful to all players.- Further refined the new game-clock synchronization system added last week, based on data accumulated over the weekend, to further improve player experience on troublesome connections or devices.- Added more anonymous analytics to help monitor game-clock synchronization challenges across all active players.

Vendetta Online 1.8.683

VO 1.8.683 includes:- Two new custom-made missions, available in various trees.- New mechanism to improve client-server clock synchronization in cases where the player has unusual latency or a device with poor clock consistency.We're continuing to make some fundamental changes to the network protocol over the coming week, which should improve performance for players on relatively bad network connections. Stay tuned!

Vendetta Online 1.8.681-682

VO 1.8.682 includes (yesterday):- Three new custom-made missions, available in various trees.- Fixed issue with players showing up multiple times in the PvP menu.- Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.VO 1.8.681 included (earlier this week):- Fixed lua error on iOS when logging in.- Added internal analytics to detect game-time synchronization issues.Larger gameplay changes are coming, but we're working through some significant game-engine and protocol improvements that need to be shipped first.

Vendetta Online 1.8.680

VO 1.8.680 includes:- Four new custom-made missions, available in various trees.- Capship turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.- Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.- Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.

Vendetta Online 1.8.678

VO 1.8.678 included (last night):- Four new custom-made missions available in various trees.- Shared Group Radar Extender can now be used to drop up to 10 nav beacons that expire after one hour and persist between logins. The nav beacons are shared with all group members.- Fixed an issue where forces from explosions are not always applied to other ships.We're hopefully reaching the end of a major project soon here, with more announced around that progress in the near future.