All posts by Vendetta Online is a space-based MMORPG with true realtime combat and anvast persistent galaxy. Available for Linux, Windows, Mac and Android.

Vendetta Online 1.8.690-691, Server-Side

Recent Server-Side Updates:- Further improvements in game synchronization and timing stability.- Enhanced monitoring of network related issues.VO 1.8.691 included:- Added options to enable Auto-Repair and Auto-Reload on docking with stations or capships, with options for only capships. The options are located in Options -> Advanced -> Interface "Auto-repair on docking" and "Auto-reload on docking". The options are disabled by default.- Added analytics to help improve network performance and timing synchronization.- Added other analytics to further flag help monitor data processing and throughput capacity across multiple threads.- Adjusted how timing is processed by the phase locked loop, server-side on the sector, to improve accuracy.VO 1.8.690 included:- Network changes to further improve compatibility and stability for players.- Experimental improvements to networking within the server processes.- Game client is now more reactive to player synchronization problems.- Additional analytics to monitor specific network synchronization issues.A lot of recent development has been "player-invisible", so you'll have to take our word for it that it's been quite helpful to the game. We've uncovered and addressed a lot of "transient" issues that only impact certain players under certain circumstances, or combinations of conditions. These are difficult problems to solve, they require a lot of examination to figure out what is happening, and then careful algorithm design to be adaptive to changing conditions (like, say, player packet-loss or service-provider challenges).All of this makes the game work better for everyone, and also makes server-side validation systems more accurate.The issues we found were unexpected (less of "problems with VO" and more like "problems with modern networks"), and delayed our plans, but the game impact has definitely been worth the development effort. We expect to get back to more visible game changes after this is wrapped up.

“Report” based response bug.

A bug impacted some Reports from earlier in the year, up until the end of March. This led to a backlog of responses going out to players, which were then manually pushed through all at once, around early April, resulting in some player confusion.This was a specific bug in the system, and not any kind of "human" lapse in administrative monitoring.The bug was player-reported via the Bugs forum. After fixing the bug, further mechanisms were added to trigger internal alarms if anything like this should happen again, so we'll become aware more quickly.

Vendetta Online 1.8.688-689

VO 1.8.689 included:- Eight new custom-made missions available in various trees.- Adjustments to User access key history, available to Owner Key holders.- Fixed client lua errors.- Additional telemetry to improve player network connection quality.VO 1.8.688 included:- Further improvements to player network synchronization.We've been doing a lot of really complex debugging lately, but things seem to be working pretty well, and we're likely to get back to making forward changes next week. Have a great weekend, everyone!

Vendetta Online 1.8.687

VO 1.8.687 includes:- Unoccupied capship homing missile turrets now fire in a best-angle at the target if it is not in front of the turret.The above is an improvement sourced from the Suggestions Forum. We also have some more substantial development going on in the background. Have a great weekend, everyone!

Vendetta Online 1.8.685

VO 1.8.685 includes:- Three new custom-made missions available in various trees.- Further improvements to player network synchronization, especially beneficial to people on less-than-ideal network connections.This line of "network improvement" development might not seem that exciting, but we anticipate it should be really helpful to a lot of people over the long run, and especially make PvP run more smoothly for everyone, even for those in far-away locations.Hopefully we'll be able to wrap up this line of development next week, and get back on board with work that may immediately relate to content drops. Have a great weekend, everyone!

Vendetta Online 1.8.684

VO 1.8.684 includes:- Improvements to game network protocol to specifically improve PvP combat for players on lossy and chaotic network connections, although the changes should be helpful to all players.- Further refined the new game-clock synchronization system added last week, based on data accumulated over the weekend, to further improve player experience on troublesome connections or devices.- Added more anonymous analytics to help monitor game-clock synchronization challenges across all active players.

Vendetta Online 1.8.683

VO 1.8.683 includes:- Two new custom-made missions, available in various trees.- New mechanism to improve client-server clock synchronization in cases where the player has unusual latency or a device with poor clock consistency.We're continuing to make some fundamental changes to the network protocol over the coming week, which should improve performance for players on relatively bad network connections. Stay tuned!

Vendetta Online 1.8.681-682

VO 1.8.682 includes (yesterday):- Three new custom-made missions, available in various trees.- Fixed issue with players showing up multiple times in the PvP menu.- Fixed lua error with mutually-exclusive faction standing chooser if the UI was reloaded.VO 1.8.681 included (earlier this week):- Fixed lua error on iOS when logging in.- Added internal analytics to detect game-time synchronization issues.Larger gameplay changes are coming, but we're working through some significant game-engine and protocol improvements that need to be shipped first.

Vendetta Online 1.8.680

VO 1.8.680 includes:- Four new custom-made missions, available in various trees.- Capship turrets can now be added to weapon groups and fired with other weapons. The turret will not fire if it is disabled with the /disableturret command.- Fixed issue with joystick calibration curve setting getting changed when the Calibration Settings menu is cancelled or the axis is reset on Linux.- Fixed rare periodic sector-stability issue that recently impacted Edras G-11, and previously some other sectors.