In the meantime: a new betatesting blog

While we're busy crunching bytes to get the next beta release for you as soon as possible, we'd like to recommend you a new (English) blog ran by our resident tester Mancs.

The blog is regularly updated by first-hand information, hints, tips, and sneak-peaks, so it's definitely worth to follow it if you want to get updated - it's also a good place to ask relevant questions or post thoughts about the given topic.

Check it out at http://perpetuum-online.blogspot.com/

In the meantime: a new betatesting blog

While we're busy crunching bytes to get the next beta release for you as soon as possible, we'd like to recommend you a new (English) blog ran by our resident tester Mancs.

The blog is regularly updated by first-hand information, hints, tips, and sneak-peaks, so it's definitely worth to follow it if you want to get updated - it's also a good place to ask relevant questions or post thoughts about the given topic.

Check it out at http://perpetuum-online.blogspot.com/

New screenshots

Dear Players,

we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight changes and changing weather, that create a spectacular range of lighting scenarios.

Check them out!

New screenshots

Dear Players,

we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight changes and changing weather, that create a spectacular range of lighting scenarios.

Check them out!