Vendetta Online 1.8.394-395

VO 1.8.395 includes:- The Goliath has been added to random NPC convoys.- Gear VR version now applies a dead-zone to the analog triggers on gamepads; this mitigates flawed controllers with non-zero "button-off" states, and helps prevents spinning in space.VO 1.8.394 previously included:- Mines and cargo crates can no longer be laid inside of asteroids or stations.- Players are now moved outside of asteroids if they are found to be inside of one when they log in.- Self defense ability is now given to all crew-members of a ship so they can defend themselves. It is applied at the time of the attack and does not propagate to players who dock after the attack, unless the ship is attacked again.- Fixed capship station docking bay zone sizes and other misplaced station components.- Added Goliath assets for future debut.The Goliath is getting ever closer to production usage, now appearing in automated trade convoys for the first time. We're also putting time into fixing and mitigating issues related to our recent platform releases, like GearVR. We intend to dedicate more time to content and gameplay related changes, as things begin to stabilize post-release.As always, if you experience any problems, please post them to our Bugs forum, or submit them via a Support Ticket on our website. That's a much more effective way of reporting issues than using a review-system, as we have no way to contact people who post "reviews" on the Oculus Home, to ask them for more information.Have a great weekend, everyone!

Syndicate robots: Wave 3

The 3rd group of Syndicate robots is just around the corner, so let's have a closer look at them. This wave consists of two assault-class robots: the Cronus, specialized in both mining and harvesting, and the Hermes, specialized in artifact hunting.

Cronus

Cronus

Class: Assault robot specialized in mining and harvesting

"The Cronus is the missing link between the light and mech class Nian industrial robots, suitable for both mining and harvesting duties.

Although it can't really compete with the higher robot classes regarding productivity, its versatility makes it the Swiss Army knife of small-scale industrial operations."

Slots

  • Head slots: 3
  • Leg slots: 3
  • Chassis slots: 4 (2x light industrial, 2x light/medium industrial)
cronus

Bonuses (per extension level)

  • 3% increase to mined amount
  • 3% increase to harvested amount
  • 3% reduction to industrial module cycle time
  • 3% reduction to accumulator recharge time
  • +2 to signal masking

Notable stats

  • Accumulator: 1400 AP @ 300sec recharge
  • CPU: 220 TF
  • Reactor: 310 RP
  • Armor: 1000 HP
  • Passive resistances: 45 points to kinetic/seismic/thermal (31%), 30 points to chemical (23%)
  • Surface hit size: 5 m
  • Locking range: 200 m
  • Sensor strength: 100 Hw³
  • Signal detection: 90 rF
  • Signal masking: 105 rF
  • Cargo capacity: 12 U
  • Slope capability: 51°
  • Mass: 15000 kg
  • Base speed: 99 kph

Syndicate Supplies cost

  • 60 TM tokens
  • 60 ICS tokens
  • 60 ASI tokens
  • 750,000 NIC

Hermes

Hermes

Class: Assault robot specialized in exploration

"The Nians apparently don't care much for their own history, so there wasn't any specialized robot that we could use as our own to discover underground artifacts.

However, with the use of hybrid technologies we were able to build the Hermes - an assault robot that is not only equipped with accurate and high range underground sensors, but also has ample combat capabilities to defend itself when facing an ambush."

Slots

  • Head slots: 3
  • Leg slots: 3
  • Chassis slots: 4 (2x light turret/misc, 2x light/medium turret/misc/industrial)
Hermes

Bonuses (per extension level)

  • 3% increase to artifact scanning range
  • 3% increase to geoscanner accuracy
  • 3% increase to firearms damage
  • 1% reduction to firearms cycle time
  • +2 to signal masking

Notable stats

  • Accumulator: 400 AP @ 240sec recharge
  • CPU: 120 TF
  • Reactor: 300 RP
  • Armor: 800 HP
  • Passive resistances: 45 points to kinetic/seismic/thermal (31%), 30 points to chemical (23%)
  • Surface hit size: 5 m
  • Locking range: 200 m
  • Sensor strength: 100 Hw³
  • Signal detection: 90 rF
  • Signal masking: 100 rF
  • Cargo capacity: 16 U
  • Slope capability: 56° (the same as light robots)
  • Mass: 14000 kg
  • Base speed: 108 kph

Syndicate Supplies cost

  • 60 TM tokens
  • 60 ICS tokens
  • 60 ASI tokens
  • 750,000 NIC

Balancing changes

  • Increased the base speed of the Argano and the Laird (including all variants) from 104.4 kph to 109.8 kph.
  • Replaced the artifact scanning range bonus of the Argano with a bonus to signal masking.

Deployment

Patch 3.8.2 including the two new robots and the above mentioned changes will be deployed next week - the exact day and time will be announced soon.

Syndicate robots: Wave 3

The 3rd group of Syndicate robots is just around the corner, so let's have a closer look at them. This wave consists of two assault-class robots: the Cronus, specialized in both mining and harvesting, and the Hermes, specialized in artifact hunting.

Cronus

Cronus

Class: Assault robot specialized in mining and harvesting

"The Cronus is the missing link between the light and mech class Nian industrial robots, suitable for both mining and harvesting duties.

Although it can't really compete with the higher robot classes regarding productivity, its versatility makes it the Swiss Army knife of small-scale industrial operations."

Slots

  • Head slots: 3
  • Leg slots: 3
  • Chassis slots: 4 (2x light industrial, 2x light/medium industrial)
cronus

Bonuses (per extension level)

  • 3% increase to mined amount
  • 3% increase to harvested amount
  • 3% reduction to industrial module cycle time
  • 3% reduction to accumulator recharge time
  • +2 to signal masking

Notable stats

  • Accumulator: 1400 AP @ 300sec recharge
  • CPU: 220 TF
  • Reactor: 310 RP
  • Armor: 1000 HP
  • Passive resistances: 45 points to kinetic/seismic/thermal (31%), 30 points to chemical (23%)
  • Surface hit size: 5 m
  • Locking range: 200 m
  • Sensor strength: 100 Hw³
  • Signal detection: 90 rF
  • Signal masking: 105 rF
  • Cargo capacity: 12 U
  • Slope capability: 51°
  • Mass: 15000 kg
  • Base speed: 99 kph

Syndicate Supplies cost

  • 60 TM tokens
  • 60 ICS tokens
  • 60 ASI tokens
  • 750,000 NIC

Hermes

Hermes

Class: Assault robot specialized in exploration

"The Nians apparently don't care much for their own history, so there wasn't any specialized robot that we could use as our own to discover underground artifacts.

However, with the use of hybrid technologies we were able to build the Hermes - an assault robot that is not only equipped with accurate and high range underground sensors, but also has ample combat capabilities to defend itself when facing an ambush."

Slots

  • Head slots: 3
  • Leg slots: 3
  • Chassis slots: 4 (2x light turret/misc, 2x light/medium turret/misc/industrial)
Hermes

Bonuses (per extension level)

  • 3% increase to artifact scanning range
  • 3% increase to geoscanner accuracy
  • 3% increase to firearms damage
  • 1% reduction to firearms cycle time
  • +2 to signal masking

Notable stats

  • Accumulator: 400 AP @ 240sec recharge
  • CPU: 120 TF
  • Reactor: 300 RP
  • Armor: 800 HP
  • Passive resistances: 45 points to kinetic/seismic/thermal (31%), 30 points to chemical (23%)
  • Surface hit size: 5 m
  • Locking range: 200 m
  • Sensor strength: 100 Hw³
  • Signal detection: 90 rF
  • Signal masking: 100 rF
  • Cargo capacity: 16 U
  • Slope capability: 56° (the same as light robots)
  • Mass: 14000 kg
  • Base speed: 108 kph

Syndicate Supplies cost

  • 60 TM tokens
  • 60 ICS tokens
  • 60 ASI tokens
  • 750,000 NIC

Balancing changes

  • Increased the base speed of the Argano and the Laird (including all variants) from 104.4 kph to 109.8 kph.
  • Replaced the artifact scanning range bonus of the Argano with a bonus to signal masking.

Deployment

Patch 3.8.2 including the two new robots and the above mentioned changes will be deployed next week - the exact day and time will be announced soon.

Vendetta Online for GearVR released!

We have formally shipped Vendetta Online for the GearVR. This will allow owners of the GearVR system to enjoy a fully immersive VR experience in Vendetta Online. All configurations of the GearVR are supported, except for the Note 4, which is too slow. The game supports both headmount-only and game-controller input modes, and offers four different flight models in headmount-only mode. Nonetheless, we strongly recommend a quality bluetooth game controller, such as those made by Steel Series, Moga, Razer and Nyko.Similarly, the GearVR version also supports integrated voice chat, voice-to-text input, as well as text-to-speech for mission updates, all of which makes a good quality headset (stereo headphones + mic) a wise investment as well. We have predominately tested with wired headsets: the Razer Kraken Mobile, and a modified/adapted Logitech H110. Hopefully we'll see more stereo gaming headsets in the future that support mobile devices, but right now the field is a little thin.If you see any issues with the new GearVR build, please let us know, either via the Bugs forum or by a Support Ticket for anything critical and time-sensitive. Thanks everyone!

Vendetta Online 1.8.386-393

We've had a lot of updates over the last couple of months, but as they've mainly impacted the non-public GearVR version, we hadn't been as attentive to updating our newspost Changelog. Last week, however, we made some broader changes:VO 1.8.393 included:- Self-defense mechanism now propagates to the capship and all crew members if any member triggers it. If anyone docks before the self-defense timer expires, it will also propagate to them. The victim will be able to defend theirself without faction penalty from anyone who was ever inside the capship during the self-defense time.- Fixed crash/lockup at startup on Linux64 version.- Updated Oculus Rift version with updates from Gear VR.- Minor bug/crash fixes.This addressed a meaningful gameplay bug that, while we had been aware of it, we simply didn't have the development time to address it this summer. Now, however, we're working diligently to track down and iron out a whole list of long-standing bugs, before moving ahead on other areas of gameplay.Prior to last week there were a variety of patches, mostly for GearVR; although many of the efficiency changes and engine optimizations we made for GearVR will also improve other platforms, like the regular Android/iOS builds, and even the PC versions:*** Vendetta 1.8.392.2-386- Fixed crash on Gear VR version when a gamepad is connected when the game is starting up.- Fixed issue with not being able to select ships to purchase in the Gear VR version.- Improvements to Gear VR version for gamepad detection.- Confirmation menus can now be closed without having to look directly at the close button in VR.- Left/Right shoulder buttons now properly change interfaces when looking at the nav map in VR.- Selecting news items now automatically bring up the news article instead of having to double-tap or press the 'Read Article' button in VR mode.- The 'Back' button now takes you out of a turret in addition to double-tapping in Gear VR.- UX improvements for Gear VR.- Gear VR version now uses ASTC compressed textures and load-time has been reduced.- Fixed lua error when using a gamepad's D-pad as the first action in the virtual keyboard on Gear VR.- Fixed issue with not being able to get to Gear VR Universal Menu from the login screen.- Improved stability of Gear VR version on Galaxy S7 devices.- Reduced loading times on Gear VR.- Increased efficiency of font rendering on Gear VR.- Changed how the Back button functions on Gear VR to conform to Oculus requirements.- Added experimental Speech-To-Text feature to the virtual keyboard on the Gear VR version.- Fixed issue on Gear VR version when exiting through Oculus Menu and then rerunning VO quickly would cause VO to not start properly.- Fixed lua error on iOS and Windows Store versions under certain circumstances.- All tutorial missions specific to G

Server Outage Today

Our cloud service provider experienced a serious network outage today, within their internal network. This effectively corrupted and disabled disk access for all of our servers for an extended period of time. Once their outage was resolved, it took some time for us to confirm our server and database consistency and bring the game back online. As a result, we were down for a few hours total.It's unusual for us to be down for this long, but aspects of this outage made recovery more challenging. Thanks for your patience in the meantime.

Server Outage Today

Our cloud service provider experienced a serious network outage today, within their internal network. This effectively corrupted and disabled disk access for all of our servers for an extended period of time. Once their outage was resolved, it took some time for us to confirm our server and database consistency and bring the game back online. As a result, we were down for a few hours total.It's unusual for us to be down for this long, but aspects of this outage made recovery more challenging. Thanks for your patience in the meantime.