Planetary Conquest District Bonuses Correction

In this dev blog published on May 14, we identified the bonuses that will be given to corporations for conquering planetary districts in DUST 514. In the blog, two of the bonuses for the Research Lab and Cargo Hub were accidentally reversed. The Cargo Hub gives a 10% reduction to manufacturing time at POSes per district owned (up to 4), while the Research Lab gives a 5% reduction in POS fuel consumption per district owned (up to 4). The dev blog has been updated and we apologize for any inconvenience this has caused.

Planetary Conquest District Bonuses Correction

In this dev blog published on May 14, we identified the bonuses that will be given to corporations for conquering planetary districts in DUST 514. In the blog, two of the bonuses for the Research Lab and Cargo Hub were accidentally reversed. The Cargo Hub gives a 10% reduction to manufacturing time at POSes per district owned (up to 4), while the Research Lab gives a 5% reduction in POS fuel consumption per district owned (up to 4). The dev blog has been updated and we apologize for any inconvenience this has caused.

Jolan tru Captains! We are pleased to announce that our first expansion, Legacy…

Jolan tru Captains! We are pleased to announce that our first expansion, Legacy of Romulus, is live on Holodeck! To learn about what you can experience in this update, check out the trailer below and our expansion overview site here: http://www.legacyofromulus.com/

—-

Your fight. Your time. Your legacy. Prepare for your journey of rebuilding the Romulan legacy with a Legacy Pack purchase! http://startrekonline.com/legacypack


Legacy of Romulus Launch Trailer
www.youtube.com
To celebrate the launch of Legacy of Romulus, the Star Trek Online team is pleased to present this brand-new trailer. To read about what you can experience i…

Patch Notes for Retribution 1.2

Patch notes for EVE Online: Retribution 1.2.5

To be deployed on Thursday, May 23rd 2013

CHANGES

DUST 514

  • POS fuel and manufacturing bonuses in EVE for districts captured through planetary conquest have been enabled.

 

 

Patch notes for EVE Online: Retribution 1.2.4

Deployed on Tuesday, May 21st 2013

 

FIXES

Web

  • EVE Client fixes related to the new Single Sign On mechanism

 

 

Patch notes for EVE Online: Retribution 1.2.2

Deployed on Tuesday, May 14th 2013

 

FEATURES

DUST 514

  • Updated market to match new items added to DUST 514.

 

 

Patch notes for EVE Online: Retribution 1.2.1

Deployed on Tuesday, May 7th 2013

FIXES

DUST 514

  • Numerous server-side fixes

Localization

  • The description of the Naglfar is now correctly translated for all languages.

 

 

Patch notes for EVE Online: Retribution 1.2

Deployed on Monday, May 6th 2013

 

FEATURES

DUST 514

  • The DUST 514 Uprising build is deployed to Tranquility! Head on over to this forum post for more information!

 

CHANGES

User Interface

  • The repeating Buy button in the LP Store expanded Amount menu has been changed to Accept and made consistent in appearance with the Buy button.
  • Holding down the Shift key while Caps lock is enabled will now correctly produce lower case characters instead of being ignored.
  • The Missile type in the Smart filters Item filter window has been removed. This group was non functional.

Ships

  • The single turret slot has been removed from the Phoenix.
  • Naglfar
  • Addition of a fixed role bonus of 50% damage to Capital Projectile Turrets
  • Removed launcher slots, high slot number reduced from 5 to 3
  • CPU reduced to 670, powergrid decreased to 416000 to compensate for the removed high slots

Graphics

  • The following content has received the V3 treatment, making it much prettier:
  • Capital ships and Capital wrecks.
  • Drones.
  • Rogue Drones.
  • Ship Hangars.

 

FIXES

Miscellaneous

  • Users can no longer loot items in space after entering warp.

User Interface

  • Fixed an issue where upgraded Factional Warfare systems would sometimes not display their upgraded status.
  • Fixed an issue where the cargo capacity of Fleet hangars was not updating correctly after moving items out of it.
  • Custom color settings now persist for the session change loading bar through a client restart.
  • The active click area for the HUD buttons in space has been cleaned up so that it corresponds exactly with the size of the buttons.
  • The highlight in the Divide Stack window is now correctly removed when a new value is entered.
  • Fixed an issue where clicking or moving the chat channel window in certain situations would result in a blank nonfunctional chat window.
  • A ships cargo contents will now update correctly after sharing it with someone else who moved the items into a Player Owned Structure.
  • An icon issue with the Fanfest Quafe YC115 T-Shirts has been fixed.

Graphics Classic

  • Destruction explosions are now visible on more probe varieties.
  • Fixed an issue where bomb detonation VFX was sometimes displayed before effect radius.
  • Wormhole collapse animations have returned.

Graphics General

  • Resolved a rare occurence of client freeze during gameplay
  • Visual effects on the ORE Rorqual are now working as intended.
  • The Aeon no longer has any geometry issues at lowest graphical settings.
  • Drones show correct VFX on attack.
  • Fixed an issue where you could sometimes see your missiles spawn from a nearby ship. 

Market & Contracts

  • Market start up times after a server restart have been improved significantly.

Jolan tru Captains! We are aware that there is a queue to log in at this time….

Jolan tru Captains!

We are aware that there is a queue to log in at this time. Thanks for your patience! We are working to get you in-game as soon as possible.

The team is also investigating an issue where some players may be stuck on a loading screen, as well as players not being able to delete mail, and are working towards a resolution.

We thank you SO MUCH for your support as we work on resolutions for these! Getting you in-game and having fun WITH a great playing experience is our TOP PRIORITY! We are all hands on deck and will be throughout the day/night.

-The Star Trek Online Team