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Patch notes for Kronos

 Patch notes for Kronos 1.4
Released on Tuesday, June 24th, 2014

 

FIXES

Gameplay

  • Fixed a bug in the recruitment window that caused the corporation window to break in rare cases

Graphics

  • Fixed camera-centering on Amarr System Stargates

Audio

  • Mordu ships should now have functioning ship sounds
  • Click/pop removed from many booster sounds

 

 

 

Patch notes for Kronos 1.3
Released on Wednesday, June 18th, 2014

 

FEATURES & CHANGES

User Interface:

  • Contract Creation : The search field when creating private contracts now supports a more advanced search, including searching by exact terms.

 

FIXES:

Graphics:

  • The "Look At" functionality has been improved, you will now see an effect played when a ship warps off-grid and your camera interest is restored to your ship.
  • Fixed the decal area on the Moa and variants that would flicker when the ship went into warp.

 

 

 

Patch notes for Kronos 1.2
Released on Friday, June 13th, 2014

 

FIXES:

Audio:

  • The feature to mute an inactive client works now as expected when the client window is minimized or when the windows button was utilized.

Gameplay:

  • Rings on data containers stop spinning after a successful hack now.
  • COSMOS containers are refilled correctly with loot again.
  • In some edge cases exploration sites weren’t redistributing correctly, this has been fixed.
  • Fixed an issue with the salvager module on hacking containers.
  • Overloaded cargo restrictions for Freighters, Jump Freighters and Supercarriers have been restored to their normal status.
  • Mordu’s Legion NPC’s now have the correct wreck size.
  • Increased the time tutorial containers take to refill from ten seconds to one minute.

Graphics:

  • Modified lens flare occlusions at the screen edge.

Localization:

  • Some untranslated strings within the audio menu and other instances for DE, JA and RU are translated now.

Modules:

  • Omnidirectional Tracking Enhancer modules no longer appear to be scriptable in the fitting window.

User Interface:

  • Changing quantity in the New Eden Store caused exceptions and an incorrect amount was displayed, this has been fixed now.
  • Added an option to the audio tab in the System menu to limit the sound engine voice count for better performance.
  • Hints on redeemable items in the redeeming queue now reference New Eden Store.
  • Fixed an issue where tooltips persist after the mouse goes outside the client borders.
  • Reload timers won't disappear any more when modules were moved in the HUD.
  • Fixed an issue preventing the fitting window side pane from appearing at times.
  • Entities no longer on grid will gray out correctly in in-space brackets.
  • The chat window doesn't lose focus when docking or receiving chat invites.
  • Fixed an issue where the Starmap did not properly show current location ("You are here").
  • Improved loading for involved parties on kill reports.

 

 

 

Patch notes for Kronos 1.1
Released on Thursday, June 5th, 2014

 

FIXES:

Gameplay:

  • Fixed an issue where hacked containers would block access after they had been hacked and not accessed for a while.
  • Added the Data Sequence to the market, this can now be bought and sold.
  • Reduced the timer in the Contested Covert Research Facility and fixed the issue where the site may not despawn after hacking success.
  • Fixed Warp Accelerator to only affect warps speed when online.
  • The skill requirements of 'Augmented' drones now once again correctly match the requirements of T2 drones.
  • Small, Large and Capital Transverse Bulkhead rigs can now be properly invented.
  • Expedition Frigates can now correctly enter Small and Medium Factional Warfare complexes.
  • The Expedition Frigate group in the market browser now correctly shows an icon.

Graphics:

  • Adjusted the icon for the Medium Micro Jump Drive.

User Interface:

  • Fixed an issue where an empty redeem panel would show up after the user closes an offer in the New Eden Store.
  • The redeem panel won't pop up in the inventory after an offer is bought through the New Eden Store.
  • The redeem token label now correctly reads that the item was bought through the New Eden Store
  • The Prospect is now included with other entries in the 'can be fitted to' list for covert cloaking devices when showing info.
  • The filter bar in the New Eden Store is cleared now when going back to the landing page via the store logo.

Ships:

  • The amount of capacitor required for Mining Barges and Exhumers to activate warp has been reduced.

 

 

 

Patch notes for Kronos
Released on Tuesday, June 3rd, 2014

FEATURES & CHANGES

Audio

  • Audio Customization

    • Grouped sliders for almost every sound in the game
    • The option to select which sounds are audible in inactive client
  • New ambient sounds for Mordu's Legion ships
  • Mordu's Legion atmospheric sounds added to the ISIS shiptree.
  • EVE Store interaction sounds
  • Warp effect sounds
  • New booster sounds and better mix for all ship types 

 

Ship Balancing

Pirate Faction ships have been completely overhauled

  • Balance pass is focused on added viability for some faction ships and unifying each faction around a unique theme
  • For more details and discussion visit the following threads in the features and ideas section of our official forums: pirate frigates, pirate cruisers, and pirate battleships
  • Pirate Faction Frigates:
    • SUCCUBUS

      Amarr Frigate Bonus:
      7.5% bonus to Small Energy Turret tracking speed
      Caldari Frigate Bonus:
      20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
      Role Bonus:
      150% bonus to Small Energy Turret damage (was 100% small energy turret damage)

      Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers
      Fittings: 44 PWG(-14), 170 CPU(-5)
      Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23)
      Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+0.09)
      Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-0.35) / 965000 / 4.68s(-0.4) 
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5
      Sensor strength: 13 
      Signature radius: 33(-2)

    • CRUOR

      Amarr Frigate Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Frigate Bonus:
      20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
      Role Bonus:
      100% bonus to Small Energy Turret damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 4H, 3M, 4L(+1); 2 turrets, 0 launchers
      Fittings: 57 PWG, 150 CPU(+13)
      Defense (shields / armor / hull) : 480(-103) / 740(+83) / 580(-2)
      Capacitor (amount / recharge / cap per second) : 470 / 205000 (-29375) / 2.24 (+0.23)
      Mobility (max velocity / agility / mass / align time): 330(+22) / 3.6 / 1003000 / 5.01s
      Drones (bandwidth / bay): 5(+5) / 5(+5)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km(+8km) / 760 / 6
      Sensor strength: 12 
      Signature radius: 35

    • WORM

      Gallente Frigate Bonus:
      10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level)
      Caldari Frigate Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)

      Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
      Fittings: 40 PWG(+5), 180 CPU(+20)
      Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3)
      Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+0.29)
      Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+0.31) / 965000 / 5.17s(+0.42) 
      Drones (bandwidth / bay): 10(-15) / 25
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5
      Sensor strength: 15 
      Signature radius: 40

    • DAREDEVIL

      Gallente Frigate Bonus:
      10% bonus to Small Hybrid Turret falloff
      Minmatar Frigate Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      200% bonus to Small Hybrid Turret damage

      Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers
      Fittings: 35 PWG, 145 CPU
      Defense (shields / armor / hull) : 530(-7) / 560(-22) / 630(-27)
      Capacitor (amount / recharge / cap per second) : 390(-5) / 230000 (-4375) / 1.69 (+0.01)
      Mobility (max velocity / agility / mass / align time): 385(+1) / 3.2(-0.02) / 823000 / 3.65s(-0.02) 
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5km) / 650 / 5
      Sensor strength: 12(-1) 
      Signature radius: 35

    • DRAMIEL

      Gallente Frigate Bonus:
      7.5% bonus to Small Projectile Turret tracking speed
      Minmatar Frigate Bonus:
      10% bonus to Small Projectile Turret falloff
      Role Bonus:
      100% bonus to Small Projectile Turret damage
      Note: This ship has increased warp speed and acceleration

      Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
      Fittings: 37 PWG, 133 CPU
      Defense (shields / armor / hull) : 590(+7) / 590(+8) / 520(+3)
      Capacitor (amount / recharge / cap per second) : 370(+5) / 208000(-26375) / 1.77(+0.22)
      Mobility (max velocity / agility / mass / align time): 460 / 3.1(-0.02) / 950000 / 4.08s(-0.02) 
      Drones (bandwidth / bay): 15 / 20
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km(+3km) / 750 / 5
      Sensor strength: 11 
      Signature radius: 30(-2)

  • Pirate Faction Cruisers
    • PHANTASM

      Amarr Cruiser Bonus:
      7.5% bonus to Medium Energy Turret tracking speed 
      Caldari Cruiser Bonus:
      20% bonus to Afterburner velocity bonus  (was 5% to medium energy turret damage)
      Role Bonus:
      150% bonus to Medium Energy Turret damage (was 100% energy turret damage)

      Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers
      Fittings: 890 PWG(-35), 380 CPU(-45)
      Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065
      Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5
      Mobility (max velocity / agility / mass / align time): 228(+64) / 0.62(-0.06) / 9600000 / 8.25s 
      Drones (bandwidth / bay): 15 / 15
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7
      Sensor strength: 20
      Signature radius: 120(-10)
      Cargo Hold: 410

    • ASHIMMU

      Amarr Cruiser Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Cruiser Bonus:
      20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
      Role Bonus:
      100% bonus to Medium Energy Turret Damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers
      Fittings: 1300 PWG(-120), 350 CPU
      Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325
      Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49
      Mobility (max velocity / agility / mass / align time): 208(+33) / 0.58 / 11010000 / 8.85s
      Drones (bandwidth / bay): 40(+30) / 40(+30)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1)
      Sensor strength: 19
      Signature radius: 130
      Cargo Hold: 430

    • GILA

      Gallente Cruiser Bonus:
      10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
      Caldari Cruiser Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)

      Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1)
      Fittings: 670 PWG(+40), 400 CPU(+50)
      Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490
      Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85
      Mobility (max velocity / agility / mass / align time): 195(+31) / 0.66 / 9600000 / 8.78s 
      Drones (bandwidth / bay): 20(-105) / 100(-300)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7
      Sensor strength: 22 
      Signature radius: 145(-5)
      Cargo Hold: 440

    • VIGILANT

      Gallente Cruiser Bonus:
      10% bonus to Medium Hybrid Turret falloff
      Minmatar Cruiser Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      75% bonus to Medium Hybrid Turret damage

      Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers
      Fittings: 1050 PWG(-150), 360 CPU
      Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625
      Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15
      Mobility (max velocity / agility / mass / align time): 242(+36) / 0.48 / 9830000 / 6.54s
      Drones (bandwidth / bay): 50 / 50
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7
      Sensor strength: 20 
      Signature radius: 130
      Cargo Hold: 450

    • CYNABAL

      Gallente Cruiser Bonus:
      10% bonus to Medium Projectile Turret falloff
      Minmatar Cruiser Bonus:
      10% bonus to Medium Projectile Turret damage
      Role Bonus:
      25% bonus to Medium Projectile Turret rate of fire
      Note: This ship has increased warp speed and acceleration

      Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
      Fittings: 980 PWG(-120), 335 CPU(-15)
      Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065
      Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88
      Mobility (max velocity / agility / mass / align time): 263(+6) / 0.45(-.0045) / 9047000(+200000) / 5.64s 
      Drones (bandwidth / bay): 50 / 50
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7
      Sensor strength: 18(+2) 
      Signature radius: 115(+5)
      Cargo Hold: 400

  • Pirate Faction Battleships
    • NIGHTMARE

      Amarr Battleship Bonus:
      7.5% bonus to Large Energy Turret tracking speed 
      Caldari Battleship Bonus:
      30% bonus to Afterburner velocity bonus  (was 5% to large energy turret damage)
      Role Bonus:
      150% bonus to Large Energy Turret damage (was 100% energy turret damage)
      Note: This is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))

      Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers
      Fittings: 14500 PWG, 710 CPU
      Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60)
      Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0
      Mobility (max velocity / agility / mass / align time): 114(+20) / 0.122(-0.014) / 99300000 / 17.76s(-1.9)
      Drones (bandwidth / bay): 75 / 75
      Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7
      Sensor strength: 28
      Signature radius: 370(-30)

    • BHAALGORN

      Amarr Battleship Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Battleship Bonus:
      20% bonus to Stasis Webifier range
      Role Bonus: 
      100% bonus to Large Energy Turret Damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers
      Fittings: 18400 PWG, 588 CPU
      Defense (shields / armor / hull) : 9300(-17) / 10850(+350) / 9300 (+2)
      Capacitor (amount / recharge / cap per second) : 7500 / 1154000ms(-875) / 6.49
      Mobility (max velocity / agility / mass / align time): 101 / 0.125(-0.011) / 97100000 / 16.83s(-1.5)
      Drones (bandwidth / bay): 100(+25) / 150(+75)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 72km(+10km) / 100 / 8
      Sensor strength: 28
      Signature radius: 400

    • RATTLESNAKE

      Gallente Battleship Bonus:
      10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
      Caldari Battleship Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)

      Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1)
      Fittings: 10000 PWG, 710 CPU
      Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
      Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
      Mobility (max velocity / agility / mass / align time): 94 / 0.128 / 99300000 / 18.45s 
      Drones (bandwidth / bay): 50(-75) / 175(-225)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
      Sensor strength: 30
      Signature radius: 450(-10)

    • VINDICATOR

      Gallente Battleship Bonus:
      7.5% bonus to Large Hybrid Turret tracking speed
      Minmatar Battleship Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      37.5% bonus to Large Hybrid Turret damage

      Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2)
      Fittings: 17500 PWG, 630 CPU
      Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500
      Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48
      Mobility (max velocity / agility / mass / align time): 132(+6) / 0.083(-0.005) / 105200000 / 12.10s(-0.7)
      Drones (bandwidth / bay): 125 / 125
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7
      Sensor strength: 28 
      Signature radius: 400

    • MACHARIEL

      Gallente Battleship Bonus:
      10% bonus to Large Projectile Turret falloff
      Minmatar Battleship Bonus:
      5% bonus to Large Projectile Turret damage
      Role Bonus:
      25% bonus to Large Projectile Turret rate of fire
      Note: This ship has increased warp speed and warp acceleration

      Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
      Fittings: 17950 PWG, 600 CPU
      Defense (shields / armor / hull) : 9320 / 9250 / 8260
      Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
      Mobility (max velocity / agility / mass / align time): 161 / 0.096(+.012) / 94680000 / 12.60(+1.5)
      Drones (bandwidth / bay): 100 / 125
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
      Sensor strength: 26
      Signature radius: 350(+10)

  • Freighters and Jump Freighters have been rebalanced.
    • This balance pass is focused on providing choice and flexibility to freighter pilots.
    • The addition of low power module slots is the biggest part of these changes, and allows pilots to fit a variety of modules for different purposes.
    • Freighters
      • PROVIDENCE

        Amarr Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 10000(+5000) / 46000(+22000) / 100000(-12500)
        Mobility (max velocity / agility / mass / align time / warp speed): 70 / 0.0625 / 900,000,000 / 77.98s / 1.37
        Cargo Capacity: 435000(-300000)m3

      • CHARON

        Caldari Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 50000(+44000) / 15000(-5000) / 77500(-28750)
        Mobility (max velocity / agility / mass / align time / warp speed): 60 / 0.0625 / 960,000,000 / 83.18s / 1.37
        Cargo Capacity: 465000(-320000)m3

      • OBELISK

        Gallente Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 14000(+10687) / 40000(+17500) / 110000(-10000)
        Mobility (max velocity / agility / mass / align time / warp speed): 65 / 0.0625 / 940,000,000 / 81.44s / 1.37
        Cargo Capacity: 440000(-310000)m3

      • FENRIR

        Minmatar Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 48000(+42375) / 22000(+750) / 65000(-35000)
        Mobility (max velocity / agility / mass / align time / warp speed): 80 / 0.0625 / 820,000,000 / 71.05s / 1.37
        Cargo Capacity: 435000(-285000)m3

    • Jump Freighters
      • ARK

        Amarr Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to armor and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 12000(+6000) / 55200(+26400) / 120000(-15000)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 47.5(+7.5) / 62.5(+12.5)
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 34.375(+9.375) / 40(+20)
        Mobility (max velocity / agility / mass / align time / warp speed): 84 / 0.055(+0.005) / 900,000,000 / 68.62(+6.24)s / 1.5
        Signature Radius: 2800(-12)
        Cargo Capacity: 135000(-140625)m3

      • RHEA

        Caldari Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to shield and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 60000(+52800) / 18000(-6000) / 93000(-34500)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 40(+20) / 47.5(+7.5) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 58.75(+13.75) / 34.375(+9.375) / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 72 / 0.055(+0.005) / 960,000,000 / 73.20(+6.66)s / 1.5
        Signature Radius: 2930(-2)
        Cargo Capacity: 144000(-150375)m3

      • ANSHAR

        Gallente Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to armor and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 16800(+10424.4) / 48000(+21000) / 132000(-12000)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 30(+10) / 55(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 43.125(+8.125) / 51.25(+16.25) / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 78 / 0.055(+0.005) / 940,000,000 / 71.67(+6.51)s / 1.5
        Signature Radius: 2880(-4)
        Cargo Capacity: 137500(-143750) m3 

      • NOMAD

        Minmatar Freighter Bonus per level:

        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to shield and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 57600(+50850) / 26400(+900) / 78000(-42000)
        Base shield resistances (EM/Therm/Kin/Exp): 25(+25) / 30(+10) / 40 / 50
        Base armor resistances (EM/Therm/Kin/Exp): 70(+10) / 43.125(+8.125) / 25 / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 96 / 0.055(+0.005) / 820,000,000 / 62.52(+5.68)s / 1.5
        Signature Radius: 2700(-8)
        Cargo Capacity: 132000(-138000)m3

  • Deep Space Transports have been rebalanced
    • This balance pass is focused on providing Deep Space Transports with the ability to carry large loads in a fleet hangar while also sporting excellent defensive options.
    • All Deep Space Transports are capable of using the new Medium Micro Jump Drive modules.
      • IMPEL

        Amarr Industrial Bonus per level:
        +7.5% Armor Repairer Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Armor Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 2(+1)M, 7L; 2(+2) launchers
        Fittings: 330(+80) PWG, 240(+65) CPU
        Defense (shields / armor / hull) : 2000(-109) / 4300(+81) / 4500
        Capacitor (amount / recharge / cap per second) : 3500(+2250) / 875(+563)s / 4
        Mobility (max velocity / agility / mass / align time): 90(+10) / 1 / 19,500,000(+500,000) / 27.03s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 205 / 3(+1)
        Sensor strength: 16
        Signature radius: 160
        Assembled Volume: 400000(+100000)
        Cargo Hold: 3100(-900)m3
        Fleet Hangar: 50000m3

      • BUSTARD

        Caldari Industrial Bonus per level:
        +7.5% Shield Booster Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Shield Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 6(+3)M, 3(-2)L; 2(+2) launchers
        Fittings: 200 PWG, 290(+40) CPU
        Defense (shields / armor / hull) : 4300(+784) / 2300(-91) / 4000(+62)
        Capacitor (amount / recharge / cap per second) : 2900(+1806.25) / 725(+456)s / 4
        Mobility (max velocity / agility / mass / align time): 80() / 1(+0.07) / 20,000,000 / 27.73s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 195 / 3(+1)
        Sensor strength: 20
        Signature radius: 165
        Assembled Volume: 390000(+100000)
        Cargo Hold: 5000(-500)m3
        Fleet Hangar: 50000m3

      • OCCATOR

        Gallente Industrial Bonus per level:
        +7.5% Armor Repairer Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Armor Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 3(+1)M, 6L; 2(+2) turrets
        Fittings: 290(+45) PWG, 260(+60) CPU
        Defense (shields / armor / hull) : 2400(-131) / 4000(+203) / 5000(-203)
        Capacitor (amount / recharge / cap per second) : 3100(+1943.75) / 775(+281)s / 4
        Mobility (max velocity / agility / mass / align time): 110(+20) / 1 / 19,000,000(-500,000) / 26.34s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 200 / 3(+1)
        Sensor strength: 18
        Signature radius: 165
        Assembled Volume: 390000(+100000)
        Cargo Hold: 3900(-1100)m3
        Fleet Hangar: 50000m3

      • MASTODON
        Minmatar Industrial Bonus per level:

        +7.5% Shield Booster Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Shield Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 5(+2)M, 4(-1)L; 2(+2) turrets
        Fittings: 230(+15) PWG, 270(+80) CPU
        Defense (shields / armor / hull) : 4000(+906) / 2800(-13) / 3100()
        Capacitor (amount / recharge / cap per second) : 2700(+1700) / 675(+425)s / 4
        Mobility (max velocity / agility / mass / align time): 120(+20) / 1 / 19,200,000(700,000) / 26.62s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 210 / 3(+1)
        Sensor strength: 14
        Signature radius: 150
        Assembled Volume: 385000(+100000)
        Cargo Hold: 4500(-750)m3
        Fleet Hangar: 50000m3

  • Blockade Runners have been rebalanced.
      • PRORATOR

        Amarr Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 2M, 4L; 1 turret
        Fittings: 150 PWG, 200(+5) CPU
        Defense (shields / armor / hull) : 800(-255) / 2000(-109) / 2100(-150)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+15) / 87.5(+12.5)
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+18.75) / 80(+20)
        Capacitor (amount / recharge / cap per second) : 1375(+437.5) / 393(+112)s / 3.5
        Mobility (max velocity / agility / mass / align time): 170(+10) / 0.52(-0.03) / 10,750,000 / 7.75s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 240 / 2
        Sensor strength: 14
        Signature radius: 110(-5)
        Cargo Hold: 2900(+400)m3

      • CRANE

        Caldari Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 4M, 2L; 1 launcher
        Fittings: 125 PWG, 285 CPU
        Defense (shields / armor / hull) : 2100(+342) / 1000(-196) / 1900(-69)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+20) / 70(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+13.75) / 62.5(+18.75) / 10
        Capacitor (amount / recharge / cap per second) : 1300(+456.25) / 371(+118)s / 3.5
        Mobility (max velocity / agility / mass / align time): 160(-5) / 0.51(+0.03) / 11,000,000(-500,000) / 7.78s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 225 / 2
        Sensor strength: 17
        Signature radius: 115
        Cargo Hold: 4300(+800)m3

      • VIATOR
        Gallente Industrial Bonus per level:
        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 3M, 3L; 1 turret
        Fittings: 135 PWG, 250 CPU
        Defense (shields / armor / hull) : 1000(-266) / 1700(+1) / 2700(+98)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+20) / 85(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+16.25) / 83.75(+16.25) / 10
        Capacitor (amount / recharge / cap per second) : 1300(+425) / 371(+109)s / 3.5
        Mobility (max velocity / agility / mass / align time): 165(-5) / 0.54(-0.01) / 10,000,000(-1,150,000) / 7.49s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 230 / 2
        Sensor strength: 15
        Signature radius: 120(+5)
        Cargo Hold: 3600(+600)m3

      • PROWLER
        Minmatar Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2H, 3M, 3(+1)L; 1 turret, 1 launcher
        Fittings: 130 PWG, 230(+5) CPU
        Defense (shields / armor / hull) : 1500(-47) / 1500(+94) / 1700(+22)
        Base shield resistances (EM/Therm/Kin/Exp): 75(+25) / 60(+20) / 40 / 50
        Base armor resistances (EM/Therm/Kin/Exp): 90(+10) / 67.5(+16.25) / 25 / 10
        Capacitor (amount / recharge / cap per second) : 1200(+418.75) / 343(+109)s / 3.5
        Mobility (max velocity / agility / mass / align time): 220(+35) / 0.485(-0.11) / 11,200,000(+1,200,000) / 7.53(-0.04)s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 245 / 2
        Sensor strength: 12
        Signature radius: 105(-5)
        Cargo Hold: 3500(+250)m3

  • Mining Barges and Exhumers have been rebalanced.
    • This balance pass reinforces and focuses the strengths of each barge line.
    • Mining Barges
      • PROCURER

        Mining Barge Bonus per level:

        +5% Shield HP
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +150% Bonus to Strip Miner yield
        -60% Ice Harvester duration and capacitor use
        +50% Drone Damage and Hitpoints

        Slot layout: 1H, 4M, 2L;
        Fittings: 45 PWG, 255(+5) CPU
        Defense (shields / armor / hull) : 6000 / 5000 / 5500
        Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27
        Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s
        Drones (bandwidth / bay): 25 / 50(+25)
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1)
        Sensor strength: 10
        Signature radius: 150(-50)
        Ore Bay: 12000m3

      • RETRIEVER

        Mining Barge Bonus per level:

        +5% Ore Hold capacity
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +25% Bonus to Strip Miner yield
        -20% Ice Harvester duration and capacitor use

        Slot layout: 2H, 1M, 3L;
        Fittings: 35 PWG, 235 CPU
        Defense (shields / armor / hull) : 2300 / 1700 / 2000
        Capacitor (amount / recharge / cap per second) : 250 / 187.5s / 1.33
        Mobility (max velocity / agility / mass / align time): 80 / 0.659 / 20,000,000 / 18.26s
        Drones (bandwidth / bay): 25 / 25
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 5
        Sensor strength: 9
        Signature radius: 250
        Ore Bay: 22000m3

      • COVETOR

        Mining Barge Bonus per level:

        +5% Strip Miner and Ice Harvester optimal range
        -4% Strip Miner and Ice Harvester duration

        Slot layout: 3H, 1M, 2L;
        Fittings: 35 PWG, 255 CPU
        Defense (shields / armor / hull) : 1700 / 1300 / 1500
        Capacitor (amount / recharge / cap per second) : 312.5 / 187.5s / 1.67
        Mobility (max velocity / agility / mass / align time): 100(+30) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 6
        Sensor strength: 8
        Signature radius: 200(+50)
        Ore Bay: 7000m3

    • Exhumers
      • SKIFF

        Mining Barge Bonus per level:
        +5% Shield HP
        -2% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +150% Bonus to Strip Miner yield
        -60% Ice Harvester duration and capacitor use
        +50% Drone Damage and Hitpoints

        Slot layout: 1H, 5M, 3L(+1);
        Fittings: 50 PWG, 300(+30) CPU
        Defense (shields / armor / hull) : 6500 / 5500 / 6000
        Capacitor (amount / recharge / cap per second) : 900 / 187.5s / 4.8
        Mobility (max velocity / agility / mass / align time): 200 / 1 / 10,000,000 / 13.86s
        Drones (bandwidth / bay): 50 / 100(+50)
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 6(+2)
        Sensor strength: 14(+4)
        Signature radius: 150(-50)
        Ore Bay: 15000m3

      • MACKINAW

        Mining Barge Bonus per level:

        +5% Ore Hold capacity
        -2% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +25% Bonus to Strip Miner yield
        -20% Ice Harvester duration and capacitor use

        Slot layout: 2H, 4M, 3L;
        Fittings: 35 PWG, 270 CPU
        Defense (shields / armor / hull) : 3000 / 2300 / 2700
        Capacitor (amount / recharge / cap per second) : 500 / 187.5s / 2.66
        Mobility (max velocity / agility / mass / align time): 90(+10) / 0.659 / 20,000,000 / 18.26s
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 6(+2)
        Sensor strength: 13(+4)
        Signature radius: 250
        Ore Bay: 28000m3

      • HULK

        Mining Barge Bonus per level:

        +5% Strip Miner and Ice Harvester optimal range
        -4% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -3% Strip Miner and Ice Harvester duration

        Slot layout: 3H, 4M, 2L;
        Fittings: 40(+5) PWG, 310(+10) CPU
        Defense (shields / armor / hull) : 2200 / 1800 / 2000
        Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33
        Mobility (max velocity / agility / mass / align time): 140(+70) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7
        Sensor strength: 12(+4)
        Signature radius: 200(+50)
        Ore Bay: 8500m3

  • The Phoenix and Citadel Missiles have been rebalanced.
    • The Phoenix's kinetic missile damage bonus has been replaced with a 4% per level shield resistance bonus.
    • All Citadel Cruise launchers have received a 20% rate of fire improvement
    • All Citadel Torpedo launchers have received a 25% rate of fire improvement
    • The kinetic missile damage bonus on the Leviathan titan has been reduced to 100%
    • The velocity of all Citadel Cruise missiles has been increased by 34%
    • The velocity of all Citadel Torpedoes has been increased by 100%
    • The explosion velocity of Citadel Cruises has been increased by 38%, and their explosion radius has been increased by 14%.
    • The explosion velocity of Citadel Torpedoes has been increased by 75%, and their explosion radius has been increased by 50%.
    • The signature radius of all external starbase structures has been increased to 3000m.
    • The signature radius of small control towers has been increased to 4000m.
    • The signature radius of medium control towers has been increased to 5000m.
    • The signature radius of all dreadnaughts has been increased:
      • Revelation:
        Signature Radius: 4100 (+1125)

        Naglfar:
        Signature Radius: 4000 (+1140)

        Moros:
        Signature Radius: 4300 (+1255)

        Phoenix:
        Signature Radius: 4200 (+1100)

 

Exploration:

  • Contested Guristas Covert Research Facility has been added to High and Low security space.
  • Besieged Covert Research Facility has been added to Low security space. (These will be unlocked once players have completed the Contested Guristas Covert Research Facility challenge)
  • The loot scattering mechanic has been completely removed from all sites that contained that functionality.
  • Exploration loot tables have been adjusted to compensate for the loot scattering removal.
  • Thanks to the pirates' completely irresponsible Isogen-5-fuelled research into ultrahigh-velocity transport, more wormholes have begun appearing in low security space.
  • Anomalies full of Hedbergite, Hemorphite, Jaspet, and in rare cases Arkonor and Bistot have begun to appear throughout low security space.
  • Hacking containers in Data Sites now have the appropriate collision detection.

 

Graphics:

  • The upgrade to the latest version of Cider, allows for improved customer experience on the Mac. This version of Cider only supports version Mac OS X 10.7 and above.
    • Blinking point lights sprites are back.
    • Ships featuring fields and drone bays now have their Force-field effects back.
    • Anti-Aliasing options now correctly affect antialiasing as they should.
    • We are seeing slight performance gains in heavy scenes.
    • Starfields no longer flicker uncontrollably if you are being shot.
    • Warp disruption bubble effects no longer flicker uncontrollably.
    • Improved compatibility with USB based headsets and mics.
    • Support for Retina displays
    • Fixes for some full-screen effects
    • Corrupt clouds in high shaders are fixed
    • Black graphical corruption in warp engine trails are fixed
    • Transparent character models from using a combo of "low" post-processing and AA are fixed
  • Station exteriors now are visually representative of the NPC faction or corporation that owns the station.
  • Sun flare system has now been refactored and all effects have been redone in the new system.
  • Warps into or out-off your grid are now represented with a new warp effect.

 

Implants:

  • The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.
  • Pirate Implants have been rebalanced and a new level of pirate implants has been introduced:
    • The Crystal, Halo, Slave, Talisman, Snake, Ascendancy, Grail, Jackal, Spur, and Talon implants have been renamed to "High-grade" and their attribute bonuses have been increased to +4.
    • The Low-grade Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, Virtue and Ascendancy implants have been renamed to "Mid-grade" and their attribute bonuses have been increased to +3.
    • New Low-grade versions of the Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, and Virtue implant sets can now be found in the new Besieged Covert Research Facility sites.
      • The new Low-grade implant sets provide attribute bonuses of +2 and set effects that are approximately 60-65% the strength of the Mid-grade sets.
  • The set bonus provided by High-Grade Ascendancy Omega implants has been increased to 70%
  • The set bonus provided by Mid-Grade Ascendancy Omega implants has been increased to 35%

 

Market:

  • Non-Empire Faction Frigate category in market now called Pirate Faction like other ship classes

 

Modules:

  • Medium Micro Jump Drive modules have been introduced.
    • These modules may only be fit to Combat Battlecruisers, Command Ships and Deep Space Transports
    • The Medium Micro Jump Drive uses the same Micro Jump Drive Operation skill as the Large Micro Jump Drive and has the same range (100km), spool up (12s base reduced by the skill) and cooldown (3 minutes) as the Large version.

    • The Medium Micro Jump Drive has the following fitting and activation requirements: 

      • Powergrid: 165
        Capacitor: 197
        CPU: 51

  • Hyperspatial Accelerator modules have been introduced.
    • These low slot modules increase warp speed by a flat modifier, and are not affected by stacking penalties.
    • The blueprints for these modules can be found in the new Besieged Covert Research Facility sites.
    • There will be three versions, with blueprints of increasing rarity.
      • The Limited Hyperspatial Accelerator increases warp speed by 0.2au/s
      • The Experimental Hyperspatial Accelerator increases warp speed by 0.25au/s
      • The Prototype Hyperspatial Accelerator increases warp speed by 0.3au/s
  • Hyperspatial Velocity Optimizer rigs are now subject to stacking penalties
  • Transverse Bulkhead Rigs have been introduced.
    • These rigs increase hull hitpoints.
    • T1 versions increase hull HP by 20% and use 50 calibration.
    • T2 versions increase hull HP by 25% and use 75 calibration.
  • The velocity penalty on all reinforced bulkhead modules has been changed to a cargo capacity penalty.
  • The rate of fire of all Nosferatu modules has been improved by 16.66%
  • The Mining Laser Field Enhancement gang link now provides a bonus to Survey Scanner range in addition to its previous function.
  • New low slot Omnidirectional Tracking Enhancers have been introduced.
  • Faction versions of the Drone Damage Amplifier, Drone Navigation Computer, and Omnidirectional Tracking Link modules have been added.
  • The duration and capacitor need of all Capital Tractor Beams has been reduced by 75%.

 

Drones:

  • Significant balance changes have been made to Combat Drones of all types.
    • For more details view our dev blog covering all the drone changes.
      • Different factional drones have been balanced to fall on a continuous spectrum of damage and speed.
      • Combat drones now have longer optimal ranges, attack ranges and orbit ranges, with Amarr and Caldari drones operating at longer range than Minmatar and Gallente.
      • Faction, Integrated and Augmented drones have all received significant upgrades.
      • Medium Drone MWD speed has been increased by 20%
      • Heavy Drone MWD speed has been increased by 43%
      • The Drone Interfacing skill is being changed to a 10% per level bonus, with the rest of the damage and mining ability build into the base stats of the drones themselves.
      • Sentry drones of all factions have been balanced to place them on a continuous spectrum from higher damage and tracking to higher range.
      • All universal drone skills and modules now affect Fighters and Fighter bombers
         
      • The maximum number of drones available to Supercarriers has been reduced to 10; the volume of Fighter Bombers has been doubled. Supercarriers have gained a new 100% damage bonus to Fighters and Fighter Bombers.
        • This means that some Supercarriers will find their overloaded drone bays moved to their cargo after the patch. If this causes the ship's cargo to become overloaded it will prevent warping or jumping until the excess drones have been jettisoned or moved to other bays. We advise all Supercarrier pilots to remove half the drones in their drone bays before June 3rd to avoid being locked in place by an overloaded cargo bay.
      • Fighter and Fighter Bomber stats have been adjusted to ensure balance with the previous changes.
  • Assigning drones to assist or guard is now limited to 50 drones per ship.

Miscellaneous:

  • The limit on corporation bookmarks has now been set to 500 (from the previous limit of 250).
  • The volume of an assembled Station Container has been increased to 2 million m3.
  • The volume of all mining crystals has been reduced by 60%.
  • The NEX store has been removed.
  • Aurum has been moved from character wallets to a new store wallet which can be found in the new store.
    • The AUR balance in character wallets will no longer be displayed.
  • A new store has been added, The New Eden Store
    • Accessible from the Character Selection Screen and the Neocom
    • The New Eden Store will be unavailable if the game is launched without using the launcher
    • The store has categorization, filters and search
    • New items have been added to the store
    • The pricing structure of items for AUR has been changed
  • The Redeemable Items location can now be accessed from the Neocom

 

Missions & NPCs:

  • The Clone Soldier Trainer, Recruiter, Transporter and Negotiator NPCs found in low security asteroid belts have received significant upgrades to their engagement range. 

 

Factional Warfare:

  • New Large Outposts have begun appearing in Factional Warfare contested space. These complexes are unrestricted.
  • The NPCs defending Factional Warfare complexes have received a major defensive upgrade and will now call in reinforcements.
  • It is no longer possible to cloak while within capture range in a Factional Warfare complex.
     

Science & Industry:

  • Renamed several projectile weapon blueprints to match the name of the modules they produce

 

Ships:

  • Added new pirate faction: Mordu's Legion
    • Three new ships: The Garmur Frigate, Orthrus Cruiser and Barghest Battleship
    • Mordu's Legion ships require Gallente and Caldari spaceship command skills
    • Mordu's Legion ship Blueprints can be acquired from Mordu's Legion Loyalty point stores at the following rates:
      • Garmur Blueprint: 20,000 LP plus 10,000,000 ISK
        Garmur: 80,000 LP plus 5,000,000 ISK

      • Orthrus Blueprint: 80,000 LP plus 20,000,000 ISK
        Orthrus: 240,000 LP plus 15,000,000 ISK

      • Barghest Blueprint: 400,000 LP plus 100,000,000 ISK
        Barghest: 800,000 LP plus 80,000,000 ISK

    • Mordu's Legion ship Blueprints can also be found on new Mordu's Legion NPC patrols anywhere in low security space
    • For more details and discussion visit the thread in the Features and Ideas section of our official forums on Mordu's Legion
    • Mordu's Legion ship stats:
      • GARMUR

        Caldari Frigate Bonus per level:
        25% bonus to missile damage
        Gallente Frigate Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
        Fittings: 38 PWG, 178 CPU
        Defense (shields / armor / hull) : 680 / 590 / 560
        Capacitor (amount / cap/sec) : 400 / 2.05
        Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5
        Sensor strength: 13
        Signature radius: 32

      • ORTHRUS

        Caldari Cruiser Bonus per level:
        20% bonus to missile damage
        Gallente Cruiser Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers
        Fittings: 900 PWG, 460 CPU
        Defense (shields / armor / hull) : 2950 / 2280 / 2100
        Capacitor (amount / cap/sec) : 1550 / 3.16
        Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s
        Drones (bandwidth / bay): 25 / 25
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
        Sensor strength: 21
        Signature radius: 120

      • BARGHEST

        Caldari Battleship Bonus per level:
        5% bonus to missile damage
        Gallente Battleship Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers
        Fittings: 11600 PWG, 730 CPU
        Defense (shields / armor / hull) : 11200 / 8750 / 8100
        Capacitor (amount / cap/sec) : 6100 / 5.28
        Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
        Drones (bandwidth / bay): 50 / 75
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
        Sensor strength: 29
        Signature radius: 370

  • The new Prospect Expedition Frigate has been introduced:
    • PROSPECT

      Mining Frigate Bonus per level:
      +5% Mining Laser yield
      -5% Gas Harvester duration
      Expedition Frigate Bonus per level:
      +5% Mining Laser yield
      -5% signature radius
      Role Bonuses: 
      +100% Bonus to Mining Laser and Gas Harvester Yield
      -100% Cloaking Device CPU use
      Can fit Covert Ops Cloaking Devices and Covert Cynos. Cloak reactivation delay reduced to 5 seconds.

      Slot layout: 3H, 3M, 4L; 2 Turrets
      Fittings: 45 PWG, 290 CPU
      Defense (shields / armor / hull): 800 / 600 / 600
      Capacitor (amount / recharge / cap per second): 300 / 125s / 2.4
      Mobility (max velocity / agility / mass / align time): 380 / 3 / 1,400,000 / 5.82s
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km / 750 / 6
      Sensor strength: 10
      Signature radius: 40
      Cargo Bay: 150m3
      Ore Bay: 10,000m3

  • Upgraded graphics for the Condor, Crow and Raptor.
  • Upgraded graphics for the Moa, Eagle, Onyx, and Gila.
  • Upgraded graphics for the Typhoon, Panther, and Fleet Issue.
  • The Talos now includes animation states for going into and out of warp.
  • Eight new cosmetic variations of Destroyers and Battlecruisers have been introduced. The blueprints for these skins can be found in the new Besieged Covert Research Facility.
    • Prophecy Blood Raiders Edition
    • Coercer Blood Raiders Edition
    • Brutix Serpentis Edition
    • Catalyst Serpentis Edition
    • Ferox Guristas Edition
    • Cormorant Guristas Edition
    • Cyclone Thukker Tribe Edition
    • Thrasher Thukker Tribe Edition
  • Increased the packaged volume of Freighters, Jump Freighters, Carriers, Dreadnoughts, Capital Industrial ships and Supercarriers to 1.3M m³

 

Skills:

  • The Armor Resistance Phasing skill, which modifies the behavior of Reactive Armor Hardeners, now reduces cap need by 10% instead of 5%.
  • We are reworking the organization and requirements associated with some drone skills
    • Combat Drone Operation removed
    • Scout Drone Operation renamed to Drone Avionics
    • Electronic Warfare Drone Operation renamed to Advanced Drone Avionics
    • New skill added: Light Drone Operation (rank 1)
      • 5% bonus to damage of light combat drones per level
      • Light Combat Drones now require Light Drone Operation rather than Scout Drone Operation
    • New skill added: Medium Drone Operation (rank 2)
      • 5% bonus to damage of medium combat drones per level
      • Medium Combat Drones now require Medium Drone Operation rather than Scout Drone Operation
    • To make this transition possible, we are giving all players who had either Scout Drone Operation OR Combat Operation before this patch both Light and Medium Combat Drone Operation skills. We will set the level of Light and Medium Combat Drone Operation skills to the level of your Scout Drone Operation skill before the patch OR to the level of your Combat Drone Operation skill before the patch based on which was highest.

 

Structures & Deployables:

  • A ship on the edge of a starbase forcefield that is also within 5km of a structure will not be allowed to access that structure unless it has appropriate corp roles and either a) has entered the correct forcefield password or b) the forcefield is configured to allow corp/alliance access.

 

User Interface:

  • Reload Timer has been added to modules in the HUD to indicate the progress of the charge reload while in space.
  • Progress of a module repair with Nanite Repair Paste will now show on the module by "eating up" the damage displayed on the module
  • Double clicking on empty space in windows will no longer collapse windows. Windows can still be collapsed by double clicking their header area
  • Warp Scramble and Warp Disrupt have been separated in the Effects Bar
  • The ability to color-code fleet broadcasts has been added
  • The ability to clear broadcasted icons in the Watch List has been added. It can be done through a right-click menu option in the Watch List's header.
  • When creating Fleet Adverts, the form is now preloaded with a pilot's last published Fleet Advert
  • Stations in Personal Assets are highlighted yellow if the solarsystem they are in is in the current autopilot route.
  • A station in Personal Assets can be dragged and dropped in chat to create a link to it
  • Target indicators have been added in the Survey Scanner to indicate which asteroids are currently targeted
  • A filter that filters the current page has been added for Kill Reports in Charactersheet as well as Corporation window. The filter works for ship type name, victim's name, corp and alliance.
  • Several attributes (damage types, sensor strengths and resistance attributes) have been grouped in Info windows
  • The Jump Clone locations in the Character Sheet have been given a proper right-click menu, allowing you to set the autopilot destination from there.
  • The "Plug In" right-click option on implants has been promoted to be below the "Show Info" option.
  • It's now possible to drag some chat channels from the Channels window to any text field to create a link from which people can join the channel. Channels such as corporation, alliance and solarsystem channels cannot be linked.
  • Characters and other entities can now be dragged from the Channel Settings window to be linked in chat and other input fields.
  • Hyperlinks will now show the web address (URL) in a tooltip, making it harder for mean pilots to trick innocent and unsuspecting pilots into clicking questionable links masked as something else.
  • Incoming conversation requests are now logged in the "Notifications and Logs" window.
  • Targets can now be locked in place so they cannot be dragged around. This is done through a right-click option on the Target Origin.
  • The character name in your Character Sheet is now an info link, so you can easily show info on yourself.
  • The character names in the Trade Window are now also info links, so you can easily see info on the person you're trading with.
  • The online/offline notification on a watchlist contact now has a mouse over tooltip to show which labels you've assigned to the contact.

 

FIXES

Gameplay:

  • Gurista Hideouts can now be accessed with Industrial ship types.
  • The Malkalen V-1 station outer construction work has now been completed.
  • The Advanced Military and Exploration career path missions have now been numbered by order.
  • Various mission, message and module typos have been corrected.
  • The physical size of the X-Large Ship Maintenance Array and Capital Ship Assembly Array has been reduced slightly to ensure that they fit within starbase forcefields. The capacity of these structures is not affected by this change.
  • The meta variations of Mobile Tractor Units and Mobile Siphon Units now correctly appear in the "variations" tab in the show-info window.

 

Audio

  • Sound clipping on active EM Ward Field has been removed.
  • Problems with wormhole sounds not looping has been fixed.
  • Fixed issues with audio voice instance limitations.
  • Fixed sizes of ship engine booster sounds and MWD and AB volume.

 

Graphics:

  • Graphical adjustments to Scanner Swipe effect.
  • Graphical adjustments to Jump Tunnel effect, less rotation and distortion intensity in tunnel.
  • Removed the golden nebula from Amarr station interior.
  • Corrected the display of fitted turrets on Magnate class Amarr frigates.
  • A bug that caused spotlight glows to flicker at certain distances is fixed.
  • Fixed a gap in the geometry of the Caracal and its variants.
  • Adjusted the Gallente Industrial Station to prevent alignment and warp conflicts after undock for Capital class ships.
  • Missing blinking lights and bay force fields have been fixed.
  • Fixed the color of the Redeemer's front-most windows.
  • Adjusted texture seams on the Amarr Station Hub.
  • Replaced the missing strut on the Zephyr frigate.

 

Localization:
  DE

  • “Stasis tower” is now consistently translated as “Stasisturm” in German.
  • “Control range” is now consistently translated as “Kontrollreichweite” in German.
  • “Mining yield” is now consistently translated as “Erzausbeute” in German.
  • “Foreman link” is now consistently translated as “Industriemeisternetzwerk” in German.
  • “Minmatar Republic” is now consistently translated as “Republik Minmatar” in German.
  • Fixed various minor terminology inconsistencies.

 

User Interface:

  • Flickering in the Fleet Watchlist has been fixed
  • If a corporation has no war history, it will say so in the "War History" in the corporations Show Info window, so you no longer have to wonder if it's just taking the war history a long time to load.
  • Paths starting with "http://" or "https://" can now be linked in the "Generate Link" window.
  • Loading of Kill Reports has been improved
  • Loading of Employment history tab in Info window of a character has been improved
  • Loading of War tab in Info window of a corp has been improved
  • Fixes were made to module repair with paste to make sure the time spent on repair was always reflected in the repaired amount.

Patch notes for Kronos

 Patch notes for Kronos 1.4
Released on Tuesday, June 24th, 2014

 

FIXES

Gameplay

  • Fixed a bug in the recruitment window that caused the corporation window to break in rare cases

Graphics

  • Fixed camera-centering on Amarr System Stargates

Audio

  • Mordu ships should now have functioning ship sounds
  • Click/pop removed from many booster sounds

 

 

 

Patch notes for Kronos 1.3
Released on Wednesday, June 18th, 2014

 

FEATURES & CHANGES

User Interface:

  • Contract Creation : The search field when creating private contracts now supports a more advanced search, including searching by exact terms.

 

FIXES:

Graphics:

  • The "Look At" functionality has been improved, you will now see an effect played when a ship warps off-grid and your camera interest is restored to your ship.
  • Fixed the decal area on the Moa and variants that would flicker when the ship went into warp.

 

 

 

Patch notes for Kronos 1.2
Released on Friday, June 13th, 2014

 

FIXES:

Audio:

  • The feature to mute an inactive client works now as expected when the client window is minimized or when the windows button was utilized.

Gameplay:

  • Rings on data containers stop spinning after a successful hack now.
  • COSMOS containers are refilled correctly with loot again.
  • In some edge cases exploration sites weren’t redistributing correctly, this has been fixed.
  • Fixed an issue with the salvager module on hacking containers.
  • Overloaded cargo restrictions for Freighters, Jump Freighters and Supercarriers have been restored to their normal status.
  • Mordu’s Legion NPC’s now have the correct wreck size.
  • Increased the time tutorial containers take to refill from ten seconds to one minute.

Graphics:

  • Modified lens flare occlusions at the screen edge.

Localization:

  • Some untranslated strings within the audio menu and other instances for DE, JA and RU are translated now.

Modules:

  • Omnidirectional Tracking Enhancer modules no longer appear to be scriptable in the fitting window.

User Interface:

  • Changing quantity in the New Eden Store caused exceptions and an incorrect amount was displayed, this has been fixed now.
  • Added an option to the audio tab in the System menu to limit the sound engine voice count for better performance.
  • Hints on redeemable items in the redeeming queue now reference New Eden Store.
  • Fixed an issue where tooltips persist after the mouse goes outside the client borders.
  • Reload timers won't disappear any more when modules were moved in the HUD.
  • Fixed an issue preventing the fitting window side pane from appearing at times.
  • Entities no longer on grid will gray out correctly in in-space brackets.
  • The chat window doesn't lose focus when docking or receiving chat invites.
  • Fixed an issue where the Starmap did not properly show current location ("You are here").
  • Improved loading for involved parties on kill reports.

 

 

 

Patch notes for Kronos 1.1
Released on Thursday, June 5th, 2014

 

FIXES:

Gameplay:

  • Fixed an issue where hacked containers would block access after they had been hacked and not accessed for a while.
  • Added the Data Sequence to the market, this can now be bought and sold.
  • Reduced the timer in the Contested Covert Research Facility and fixed the issue where the site may not despawn after hacking success.
  • Fixed Warp Accelerator to only affect warps speed when online.
  • The skill requirements of 'Augmented' drones now once again correctly match the requirements of T2 drones.
  • Small, Large and Capital Transverse Bulkhead rigs can now be properly invented.
  • Expedition Frigates can now correctly enter Small and Medium Factional Warfare complexes.
  • The Expedition Frigate group in the market browser now correctly shows an icon.

Graphics:

  • Adjusted the icon for the Medium Micro Jump Drive.

User Interface:

  • Fixed an issue where an empty redeem panel would show up after the user closes an offer in the New Eden Store.
  • The redeem panel won't pop up in the inventory after an offer is bought through the New Eden Store.
  • The redeem token label now correctly reads that the item was bought through the New Eden Store
  • The Prospect is now included with other entries in the 'can be fitted to' list for covert cloaking devices when showing info.
  • The filter bar in the New Eden Store is cleared now when going back to the landing page via the store logo.

Ships:

  • The amount of capacitor required for Mining Barges and Exhumers to activate warp has been reduced.

 

 

 

Patch notes for Kronos
Released on Tuesday, June 3rd, 2014

FEATURES & CHANGES

Audio

  • Audio Customization

    • Grouped sliders for almost every sound in the game
    • The option to select which sounds are audible in inactive client
  • New ambient sounds for Mordu's Legion ships
  • Mordu's Legion atmospheric sounds added to the ISIS shiptree.
  • EVE Store interaction sounds
  • Warp effect sounds
  • New booster sounds and better mix for all ship types 

 

Ship Balancing

Pirate Faction ships have been completely overhauled

  • Balance pass is focused on added viability for some faction ships and unifying each faction around a unique theme
  • For more details and discussion visit the following threads in the features and ideas section of our official forums: pirate frigates, pirate cruisers, and pirate battleships
  • Pirate Faction Frigates:
    • SUCCUBUS

      Amarr Frigate Bonus:
      7.5% bonus to Small Energy Turret tracking speed
      Caldari Frigate Bonus:
      20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
      Role Bonus:
      150% bonus to Small Energy Turret damage (was 100% small energy turret damage)

      Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers
      Fittings: 44 PWG(-14), 170 CPU(-5)
      Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23)
      Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+0.09)
      Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-0.35) / 965000 / 4.68s(-0.4) 
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5
      Sensor strength: 13 
      Signature radius: 33(-2)

    • CRUOR

      Amarr Frigate Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Frigate Bonus:
      20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
      Role Bonus:
      100% bonus to Small Energy Turret damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 4H, 3M, 4L(+1); 2 turrets, 0 launchers
      Fittings: 57 PWG, 150 CPU(+13)
      Defense (shields / armor / hull) : 480(-103) / 740(+83) / 580(-2)
      Capacitor (amount / recharge / cap per second) : 470 / 205000 (-29375) / 2.24 (+0.23)
      Mobility (max velocity / agility / mass / align time): 330(+22) / 3.6 / 1003000 / 5.01s
      Drones (bandwidth / bay): 5(+5) / 5(+5)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km(+8km) / 760 / 6
      Sensor strength: 12 
      Signature radius: 35

    • WORM

      Gallente Frigate Bonus:
      10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level)
      Caldari Frigate Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)

      Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
      Fittings: 40 PWG(+5), 180 CPU(+20)
      Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3)
      Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+0.29)
      Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+0.31) / 965000 / 5.17s(+0.42) 
      Drones (bandwidth / bay): 10(-15) / 25
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5
      Sensor strength: 15 
      Signature radius: 40

    • DAREDEVIL

      Gallente Frigate Bonus:
      10% bonus to Small Hybrid Turret falloff
      Minmatar Frigate Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      200% bonus to Small Hybrid Turret damage

      Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers
      Fittings: 35 PWG, 145 CPU
      Defense (shields / armor / hull) : 530(-7) / 560(-22) / 630(-27)
      Capacitor (amount / recharge / cap per second) : 390(-5) / 230000 (-4375) / 1.69 (+0.01)
      Mobility (max velocity / agility / mass / align time): 385(+1) / 3.2(-0.02) / 823000 / 3.65s(-0.02) 
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5km) / 650 / 5
      Sensor strength: 12(-1) 
      Signature radius: 35

    • DRAMIEL

      Gallente Frigate Bonus:
      7.5% bonus to Small Projectile Turret tracking speed
      Minmatar Frigate Bonus:
      10% bonus to Small Projectile Turret falloff
      Role Bonus:
      100% bonus to Small Projectile Turret damage
      Note: This ship has increased warp speed and acceleration

      Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
      Fittings: 37 PWG, 133 CPU
      Defense (shields / armor / hull) : 590(+7) / 590(+8) / 520(+3)
      Capacitor (amount / recharge / cap per second) : 370(+5) / 208000(-26375) / 1.77(+0.22)
      Mobility (max velocity / agility / mass / align time): 460 / 3.1(-0.02) / 950000 / 4.08s(-0.02) 
      Drones (bandwidth / bay): 15 / 20
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km(+3km) / 750 / 5
      Sensor strength: 11 
      Signature radius: 30(-2)

  • Pirate Faction Cruisers
    • PHANTASM

      Amarr Cruiser Bonus:
      7.5% bonus to Medium Energy Turret tracking speed 
      Caldari Cruiser Bonus:
      20% bonus to Afterburner velocity bonus  (was 5% to medium energy turret damage)
      Role Bonus:
      150% bonus to Medium Energy Turret damage (was 100% energy turret damage)

      Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers
      Fittings: 890 PWG(-35), 380 CPU(-45)
      Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065
      Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5
      Mobility (max velocity / agility / mass / align time): 228(+64) / 0.62(-0.06) / 9600000 / 8.25s 
      Drones (bandwidth / bay): 15 / 15
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7
      Sensor strength: 20
      Signature radius: 120(-10)
      Cargo Hold: 410

    • ASHIMMU

      Amarr Cruiser Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Cruiser Bonus:
      20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
      Role Bonus:
      100% bonus to Medium Energy Turret Damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers
      Fittings: 1300 PWG(-120), 350 CPU
      Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325
      Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49
      Mobility (max velocity / agility / mass / align time): 208(+33) / 0.58 / 11010000 / 8.85s
      Drones (bandwidth / bay): 40(+30) / 40(+30)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1)
      Sensor strength: 19
      Signature radius: 130
      Cargo Hold: 430

    • GILA

      Gallente Cruiser Bonus:
      10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
      Caldari Cruiser Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)

      Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1)
      Fittings: 670 PWG(+40), 400 CPU(+50)
      Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490
      Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85
      Mobility (max velocity / agility / mass / align time): 195(+31) / 0.66 / 9600000 / 8.78s 
      Drones (bandwidth / bay): 20(-105) / 100(-300)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7
      Sensor strength: 22 
      Signature radius: 145(-5)
      Cargo Hold: 440

    • VIGILANT

      Gallente Cruiser Bonus:
      10% bonus to Medium Hybrid Turret falloff
      Minmatar Cruiser Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      75% bonus to Medium Hybrid Turret damage

      Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers
      Fittings: 1050 PWG(-150), 360 CPU
      Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625
      Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15
      Mobility (max velocity / agility / mass / align time): 242(+36) / 0.48 / 9830000 / 6.54s
      Drones (bandwidth / bay): 50 / 50
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7
      Sensor strength: 20 
      Signature radius: 130
      Cargo Hold: 450

    • CYNABAL

      Gallente Cruiser Bonus:
      10% bonus to Medium Projectile Turret falloff
      Minmatar Cruiser Bonus:
      10% bonus to Medium Projectile Turret damage
      Role Bonus:
      25% bonus to Medium Projectile Turret rate of fire
      Note: This ship has increased warp speed and acceleration

      Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
      Fittings: 980 PWG(-120), 335 CPU(-15)
      Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065
      Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88
      Mobility (max velocity / agility / mass / align time): 263(+6) / 0.45(-.0045) / 9047000(+200000) / 5.64s 
      Drones (bandwidth / bay): 50 / 50
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7
      Sensor strength: 18(+2) 
      Signature radius: 115(+5)
      Cargo Hold: 400

  • Pirate Faction Battleships
    • NIGHTMARE

      Amarr Battleship Bonus:
      7.5% bonus to Large Energy Turret tracking speed 
      Caldari Battleship Bonus:
      30% bonus to Afterburner velocity bonus  (was 5% to large energy turret damage)
      Role Bonus:
      150% bonus to Large Energy Turret damage (was 100% energy turret damage)
      Note: This is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))

      Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers
      Fittings: 14500 PWG, 710 CPU
      Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60)
      Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0
      Mobility (max velocity / agility / mass / align time): 114(+20) / 0.122(-0.014) / 99300000 / 17.76s(-1.9)
      Drones (bandwidth / bay): 75 / 75
      Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7
      Sensor strength: 28
      Signature radius: 370(-30)

    • BHAALGORN

      Amarr Battleship Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Battleship Bonus:
      20% bonus to Stasis Webifier range
      Role Bonus: 
      100% bonus to Large Energy Turret Damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers
      Fittings: 18400 PWG, 588 CPU
      Defense (shields / armor / hull) : 9300(-17) / 10850(+350) / 9300 (+2)
      Capacitor (amount / recharge / cap per second) : 7500 / 1154000ms(-875) / 6.49
      Mobility (max velocity / agility / mass / align time): 101 / 0.125(-0.011) / 97100000 / 16.83s(-1.5)
      Drones (bandwidth / bay): 100(+25) / 150(+75)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 72km(+10km) / 100 / 8
      Sensor strength: 28
      Signature radius: 400

    • RATTLESNAKE

      Gallente Battleship Bonus:
      10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
      Caldari Battleship Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)

      Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1)
      Fittings: 10000 PWG, 710 CPU
      Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
      Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
      Mobility (max velocity / agility / mass / align time): 94 / 0.128 / 99300000 / 18.45s 
      Drones (bandwidth / bay): 50(-75) / 175(-225)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
      Sensor strength: 30
      Signature radius: 450(-10)

    • VINDICATOR

      Gallente Battleship Bonus:
      7.5% bonus to Large Hybrid Turret tracking speed
      Minmatar Battleship Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      37.5% bonus to Large Hybrid Turret damage

      Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2)
      Fittings: 17500 PWG, 630 CPU
      Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500
      Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48
      Mobility (max velocity / agility / mass / align time): 132(+6) / 0.083(-0.005) / 105200000 / 12.10s(-0.7)
      Drones (bandwidth / bay): 125 / 125
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7
      Sensor strength: 28 
      Signature radius: 400

    • MACHARIEL

      Gallente Battleship Bonus:
      10% bonus to Large Projectile Turret falloff
      Minmatar Battleship Bonus:
      5% bonus to Large Projectile Turret damage
      Role Bonus:
      25% bonus to Large Projectile Turret rate of fire
      Note: This ship has increased warp speed and warp acceleration

      Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
      Fittings: 17950 PWG, 600 CPU
      Defense (shields / armor / hull) : 9320 / 9250 / 8260
      Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
      Mobility (max velocity / agility / mass / align time): 161 / 0.096(+.012) / 94680000 / 12.60(+1.5)
      Drones (bandwidth / bay): 100 / 125
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
      Sensor strength: 26
      Signature radius: 350(+10)

  • Freighters and Jump Freighters have been rebalanced.
    • This balance pass is focused on providing choice and flexibility to freighter pilots.
    • The addition of low power module slots is the biggest part of these changes, and allows pilots to fit a variety of modules for different purposes.
    • Freighters
      • PROVIDENCE

        Amarr Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 10000(+5000) / 46000(+22000) / 100000(-12500)
        Mobility (max velocity / agility / mass / align time / warp speed): 70 / 0.0625 / 900,000,000 / 77.98s / 1.37
        Cargo Capacity: 435000(-300000)m3

      • CHARON

        Caldari Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 50000(+44000) / 15000(-5000) / 77500(-28750)
        Mobility (max velocity / agility / mass / align time / warp speed): 60 / 0.0625 / 960,000,000 / 83.18s / 1.37
        Cargo Capacity: 465000(-320000)m3

      • OBELISK

        Gallente Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 14000(+10687) / 40000(+17500) / 110000(-10000)
        Mobility (max velocity / agility / mass / align time / warp speed): 65 / 0.0625 / 940,000,000 / 81.44s / 1.37
        Cargo Capacity: 440000(-310000)m3

      • FENRIR

        Minmatar Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 48000(+42375) / 22000(+750) / 65000(-35000)
        Mobility (max velocity / agility / mass / align time / warp speed): 80 / 0.0625 / 820,000,000 / 71.05s / 1.37
        Cargo Capacity: 435000(-285000)m3

    • Jump Freighters
      • ARK

        Amarr Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to armor and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 12000(+6000) / 55200(+26400) / 120000(-15000)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 47.5(+7.5) / 62.5(+12.5)
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 34.375(+9.375) / 40(+20)
        Mobility (max velocity / agility / mass / align time / warp speed): 84 / 0.055(+0.005) / 900,000,000 / 68.62(+6.24)s / 1.5
        Signature Radius: 2800(-12)
        Cargo Capacity: 135000(-140625)m3

      • RHEA

        Caldari Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to shield and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 60000(+52800) / 18000(-6000) / 93000(-34500)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 40(+20) / 47.5(+7.5) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 58.75(+13.75) / 34.375(+9.375) / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 72 / 0.055(+0.005) / 960,000,000 / 73.20(+6.66)s / 1.5
        Signature Radius: 2930(-2)
        Cargo Capacity: 144000(-150375)m3

      • ANSHAR

        Gallente Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to armor and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 16800(+10424.4) / 48000(+21000) / 132000(-12000)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 30(+10) / 55(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 43.125(+8.125) / 51.25(+16.25) / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 78 / 0.055(+0.005) / 940,000,000 / 71.67(+6.51)s / 1.5
        Signature Radius: 2880(-4)
        Cargo Capacity: 137500(-143750) m3 

      • NOMAD

        Minmatar Freighter Bonus per level:

        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to shield and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 57600(+50850) / 26400(+900) / 78000(-42000)
        Base shield resistances (EM/Therm/Kin/Exp): 25(+25) / 30(+10) / 40 / 50
        Base armor resistances (EM/Therm/Kin/Exp): 70(+10) / 43.125(+8.125) / 25 / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 96 / 0.055(+0.005) / 820,000,000 / 62.52(+5.68)s / 1.5
        Signature Radius: 2700(-8)
        Cargo Capacity: 132000(-138000)m3

  • Deep Space Transports have been rebalanced
    • This balance pass is focused on providing Deep Space Transports with the ability to carry large loads in a fleet hangar while also sporting excellent defensive options.
    • All Deep Space Transports are capable of using the new Medium Micro Jump Drive modules.
      • IMPEL

        Amarr Industrial Bonus per level:
        +7.5% Armor Repairer Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Armor Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 2(+1)M, 7L; 2(+2) launchers
        Fittings: 330(+80) PWG, 240(+65) CPU
        Defense (shields / armor / hull) : 2000(-109) / 4300(+81) / 4500
        Capacitor (amount / recharge / cap per second) : 3500(+2250) / 875(+563)s / 4
        Mobility (max velocity / agility / mass / align time): 90(+10) / 1 / 19,500,000(+500,000) / 27.03s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 205 / 3(+1)
        Sensor strength: 16
        Signature radius: 160
        Assembled Volume: 400000(+100000)
        Cargo Hold: 3100(-900)m3
        Fleet Hangar: 50000m3

      • BUSTARD

        Caldari Industrial Bonus per level:
        +7.5% Shield Booster Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Shield Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 6(+3)M, 3(-2)L; 2(+2) launchers
        Fittings: 200 PWG, 290(+40) CPU
        Defense (shields / armor / hull) : 4300(+784) / 2300(-91) / 4000(+62)
        Capacitor (amount / recharge / cap per second) : 2900(+1806.25) / 725(+456)s / 4
        Mobility (max velocity / agility / mass / align time): 80() / 1(+0.07) / 20,000,000 / 27.73s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 195 / 3(+1)
        Sensor strength: 20
        Signature radius: 165
        Assembled Volume: 390000(+100000)
        Cargo Hold: 5000(-500)m3
        Fleet Hangar: 50000m3

      • OCCATOR

        Gallente Industrial Bonus per level:
        +7.5% Armor Repairer Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Armor Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 3(+1)M, 6L; 2(+2) turrets
        Fittings: 290(+45) PWG, 260(+60) CPU
        Defense (shields / armor / hull) : 2400(-131) / 4000(+203) / 5000(-203)
        Capacitor (amount / recharge / cap per second) : 3100(+1943.75) / 775(+281)s / 4
        Mobility (max velocity / agility / mass / align time): 110(+20) / 1 / 19,000,000(-500,000) / 26.34s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 200 / 3(+1)
        Sensor strength: 18
        Signature radius: 165
        Assembled Volume: 390000(+100000)
        Cargo Hold: 3900(-1100)m3
        Fleet Hangar: 50000m3

      • MASTODON
        Minmatar Industrial Bonus per level:

        +7.5% Shield Booster Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Shield Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 5(+2)M, 4(-1)L; 2(+2) turrets
        Fittings: 230(+15) PWG, 270(+80) CPU
        Defense (shields / armor / hull) : 4000(+906) / 2800(-13) / 3100()
        Capacitor (amount / recharge / cap per second) : 2700(+1700) / 675(+425)s / 4
        Mobility (max velocity / agility / mass / align time): 120(+20) / 1 / 19,200,000(700,000) / 26.62s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 210 / 3(+1)
        Sensor strength: 14
        Signature radius: 150
        Assembled Volume: 385000(+100000)
        Cargo Hold: 4500(-750)m3
        Fleet Hangar: 50000m3

  • Blockade Runners have been rebalanced.
      • PRORATOR

        Amarr Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 2M, 4L; 1 turret
        Fittings: 150 PWG, 200(+5) CPU
        Defense (shields / armor / hull) : 800(-255) / 2000(-109) / 2100(-150)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+15) / 87.5(+12.5)
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+18.75) / 80(+20)
        Capacitor (amount / recharge / cap per second) : 1375(+437.5) / 393(+112)s / 3.5
        Mobility (max velocity / agility / mass / align time): 170(+10) / 0.52(-0.03) / 10,750,000 / 7.75s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 240 / 2
        Sensor strength: 14
        Signature radius: 110(-5)
        Cargo Hold: 2900(+400)m3

      • CRANE

        Caldari Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 4M, 2L; 1 launcher
        Fittings: 125 PWG, 285 CPU
        Defense (shields / armor / hull) : 2100(+342) / 1000(-196) / 1900(-69)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+20) / 70(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+13.75) / 62.5(+18.75) / 10
        Capacitor (amount / recharge / cap per second) : 1300(+456.25) / 371(+118)s / 3.5
        Mobility (max velocity / agility / mass / align time): 160(-5) / 0.51(+0.03) / 11,000,000(-500,000) / 7.78s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 225 / 2
        Sensor strength: 17
        Signature radius: 115
        Cargo Hold: 4300(+800)m3

      • VIATOR
        Gallente Industrial Bonus per level:
        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 3M, 3L; 1 turret
        Fittings: 135 PWG, 250 CPU
        Defense (shields / armor / hull) : 1000(-266) / 1700(+1) / 2700(+98)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+20) / 85(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+16.25) / 83.75(+16.25) / 10
        Capacitor (amount / recharge / cap per second) : 1300(+425) / 371(+109)s / 3.5
        Mobility (max velocity / agility / mass / align time): 165(-5) / 0.54(-0.01) / 10,000,000(-1,150,000) / 7.49s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 230 / 2
        Sensor strength: 15
        Signature radius: 120(+5)
        Cargo Hold: 3600(+600)m3

      • PROWLER
        Minmatar Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2H, 3M, 3(+1)L; 1 turret, 1 launcher
        Fittings: 130 PWG, 230(+5) CPU
        Defense (shields / armor / hull) : 1500(-47) / 1500(+94) / 1700(+22)
        Base shield resistances (EM/Therm/Kin/Exp): 75(+25) / 60(+20) / 40 / 50
        Base armor resistances (EM/Therm/Kin/Exp): 90(+10) / 67.5(+16.25) / 25 / 10
        Capacitor (amount / recharge / cap per second) : 1200(+418.75) / 343(+109)s / 3.5
        Mobility (max velocity / agility / mass / align time): 220(+35) / 0.485(-0.11) / 11,200,000(+1,200,000) / 7.53(-0.04)s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 245 / 2
        Sensor strength: 12
        Signature radius: 105(-5)
        Cargo Hold: 3500(+250)m3

  • Mining Barges and Exhumers have been rebalanced.
    • This balance pass reinforces and focuses the strengths of each barge line.
    • Mining Barges
      • PROCURER

        Mining Barge Bonus per level:

        +5% Shield HP
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +150% Bonus to Strip Miner yield
        -60% Ice Harvester duration and capacitor use
        +50% Drone Damage and Hitpoints

        Slot layout: 1H, 4M, 2L;
        Fittings: 45 PWG, 255(+5) CPU
        Defense (shields / armor / hull) : 6000 / 5000 / 5500
        Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27
        Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s
        Drones (bandwidth / bay): 25 / 50(+25)
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1)
        Sensor strength: 10
        Signature radius: 150(-50)
        Ore Bay: 12000m3

      • RETRIEVER

        Mining Barge Bonus per level:

        +5% Ore Hold capacity
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +25% Bonus to Strip Miner yield
        -20% Ice Harvester duration and capacitor use

        Slot layout: 2H, 1M, 3L;
        Fittings: 35 PWG, 235 CPU
        Defense (shields / armor / hull) : 2300 / 1700 / 2000
        Capacitor (amount / recharge / cap per second) : 250 / 187.5s / 1.33
        Mobility (max velocity / agility / mass / align time): 80 / 0.659 / 20,000,000 / 18.26s
        Drones (bandwidth / bay): 25 / 25
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 5
        Sensor strength: 9
        Signature radius: 250
        Ore Bay: 22000m3

      • COVETOR

        Mining Barge Bonus per level:

        +5% Strip Miner and Ice Harvester optimal range
        -4% Strip Miner and Ice Harvester duration

        Slot layout: 3H, 1M, 2L;
        Fittings: 35 PWG, 255 CPU
        Defense (shields / armor / hull) : 1700 / 1300 / 1500
        Capacitor (amount / recharge / cap per second) : 312.5 / 187.5s / 1.67
        Mobility (max velocity / agility / mass / align time): 100(+30) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 6
        Sensor strength: 8
        Signature radius: 200(+50)
        Ore Bay: 7000m3

    • Exhumers
      • SKIFF

        Mining Barge Bonus per level:
        +5% Shield HP
        -2% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +150% Bonus to Strip Miner yield
        -60% Ice Harvester duration and capacitor use
        +50% Drone Damage and Hitpoints

        Slot layout: 1H, 5M, 3L(+1);
        Fittings: 50 PWG, 300(+30) CPU
        Defense (shields / armor / hull) : 6500 / 5500 / 6000
        Capacitor (amount / recharge / cap per second) : 900 / 187.5s / 4.8
        Mobility (max velocity / agility / mass / align time): 200 / 1 / 10,000,000 / 13.86s
        Drones (bandwidth / bay): 50 / 100(+50)
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 6(+2)
        Sensor strength: 14(+4)
        Signature radius: 150(-50)
        Ore Bay: 15000m3

      • MACKINAW

        Mining Barge Bonus per level:

        +5% Ore Hold capacity
        -2% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +25% Bonus to Strip Miner yield
        -20% Ice Harvester duration and capacitor use

        Slot layout: 2H, 4M, 3L;
        Fittings: 35 PWG, 270 CPU
        Defense (shields / armor / hull) : 3000 / 2300 / 2700
        Capacitor (amount / recharge / cap per second) : 500 / 187.5s / 2.66
        Mobility (max velocity / agility / mass / align time): 90(+10) / 0.659 / 20,000,000 / 18.26s
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 6(+2)
        Sensor strength: 13(+4)
        Signature radius: 250
        Ore Bay: 28000m3

      • HULK

        Mining Barge Bonus per level:

        +5% Strip Miner and Ice Harvester optimal range
        -4% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -3% Strip Miner and Ice Harvester duration

        Slot layout: 3H, 4M, 2L;
        Fittings: 40(+5) PWG, 310(+10) CPU
        Defense (shields / armor / hull) : 2200 / 1800 / 2000
        Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33
        Mobility (max velocity / agility / mass / align time): 140(+70) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7
        Sensor strength: 12(+4)
        Signature radius: 200(+50)
        Ore Bay: 8500m3

  • The Phoenix and Citadel Missiles have been rebalanced.
    • The Phoenix's kinetic missile damage bonus has been replaced with a 4% per level shield resistance bonus.
    • All Citadel Cruise launchers have received a 20% rate of fire improvement
    • All Citadel Torpedo launchers have received a 25% rate of fire improvement
    • The kinetic missile damage bonus on the Leviathan titan has been reduced to 100%
    • The velocity of all Citadel Cruise missiles has been increased by 34%
    • The velocity of all Citadel Torpedoes has been increased by 100%
    • The explosion velocity of Citadel Cruises has been increased by 38%, and their explosion radius has been increased by 14%.
    • The explosion velocity of Citadel Torpedoes has been increased by 75%, and their explosion radius has been increased by 50%.
    • The signature radius of all external starbase structures has been increased to 3000m.
    • The signature radius of small control towers has been increased to 4000m.
    • The signature radius of medium control towers has been increased to 5000m.
    • The signature radius of all dreadnaughts has been increased:
      • Revelation:
        Signature Radius: 4100 (+1125)

        Naglfar:
        Signature Radius: 4000 (+1140)

        Moros:
        Signature Radius: 4300 (+1255)

        Phoenix:
        Signature Radius: 4200 (+1100)

 

Exploration:

  • Contested Guristas Covert Research Facility has been added to High and Low security space.
  • Besieged Covert Research Facility has been added to Low security space. (These will be unlocked once players have completed the Contested Guristas Covert Research Facility challenge)
  • The loot scattering mechanic has been completely removed from all sites that contained that functionality.
  • Exploration loot tables have been adjusted to compensate for the loot scattering removal.
  • Thanks to the pirates' completely irresponsible Isogen-5-fuelled research into ultrahigh-velocity transport, more wormholes have begun appearing in low security space.
  • Anomalies full of Hedbergite, Hemorphite, Jaspet, and in rare cases Arkonor and Bistot have begun to appear throughout low security space.
  • Hacking containers in Data Sites now have the appropriate collision detection.

 

Graphics:

  • The upgrade to the latest version of Cider, allows for improved customer experience on the Mac. This version of Cider only supports version Mac OS X 10.7 and above.
    • Blinking point lights sprites are back.
    • Ships featuring fields and drone bays now have their Force-field effects back.
    • Anti-Aliasing options now correctly affect antialiasing as they should.
    • We are seeing slight performance gains in heavy scenes.
    • Starfields no longer flicker uncontrollably if you are being shot.
    • Warp disruption bubble effects no longer flicker uncontrollably.
    • Improved compatibility with USB based headsets and mics.
    • Support for Retina displays
    • Fixes for some full-screen effects
    • Corrupt clouds in high shaders are fixed
    • Black graphical corruption in warp engine trails are fixed
    • Transparent character models from using a combo of "low" post-processing and AA are fixed
  • Station exteriors now are visually representative of the NPC faction or corporation that owns the station.
  • Sun flare system has now been refactored and all effects have been redone in the new system.
  • Warps into or out-off your grid are now represented with a new warp effect.

 

Implants:

  • The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.
  • Pirate Implants have been rebalanced and a new level of pirate implants has been introduced:
    • The Crystal, Halo, Slave, Talisman, Snake, Ascendancy, Grail, Jackal, Spur, and Talon implants have been renamed to "High-grade" and their attribute bonuses have been increased to +4.
    • The Low-grade Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, Virtue and Ascendancy implants have been renamed to "Mid-grade" and their attribute bonuses have been increased to +3.
    • New Low-grade versions of the Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, and Virtue implant sets can now be found in the new Besieged Covert Research Facility sites.
      • The new Low-grade implant sets provide attribute bonuses of +2 and set effects that are approximately 60-65% the strength of the Mid-grade sets.
  • The set bonus provided by High-Grade Ascendancy Omega implants has been increased to 70%
  • The set bonus provided by Mid-Grade Ascendancy Omega implants has been increased to 35%

 

Market:

  • Non-Empire Faction Frigate category in market now called Pirate Faction like other ship classes

 

Modules:

  • Medium Micro Jump Drive modules have been introduced.
    • These modules may only be fit to Combat Battlecruisers, Command Ships and Deep Space Transports
    • The Medium Micro Jump Drive uses the same Micro Jump Drive Operation skill as the Large Micro Jump Drive and has the same range (100km), spool up (12s base reduced by the skill) and cooldown (3 minutes) as the Large version.

    • The Medium Micro Jump Drive has the following fitting and activation requirements: 

      • Powergrid: 165
        Capacitor: 197
        CPU: 51

  • Hyperspatial Accelerator modules have been introduced.
    • These low slot modules increase warp speed by a flat modifier, and are not affected by stacking penalties.
    • The blueprints for these modules can be found in the new Besieged Covert Research Facility sites.
    • There will be three versions, with blueprints of increasing rarity.
      • The Limited Hyperspatial Accelerator increases warp speed by 0.2au/s
      • The Experimental Hyperspatial Accelerator increases warp speed by 0.25au/s
      • The Prototype Hyperspatial Accelerator increases warp speed by 0.3au/s
  • Hyperspatial Velocity Optimizer rigs are now subject to stacking penalties
  • Transverse Bulkhead Rigs have been introduced.
    • These rigs increase hull hitpoints.
    • T1 versions increase hull HP by 20% and use 50 calibration.
    • T2 versions increase hull HP by 25% and use 75 calibration.
  • The velocity penalty on all reinforced bulkhead modules has been changed to a cargo capacity penalty.
  • The rate of fire of all Nosferatu modules has been improved by 16.66%
  • The Mining Laser Field Enhancement gang link now provides a bonus to Survey Scanner range in addition to its previous function.
  • New low slot Omnidirectional Tracking Enhancers have been introduced.
  • Faction versions of the Drone Damage Amplifier, Drone Navigation Computer, and Omnidirectional Tracking Link modules have been added.
  • The duration and capacitor need of all Capital Tractor Beams has been reduced by 75%.

 

Drones:

  • Significant balance changes have been made to Combat Drones of all types.
    • For more details view our dev blog covering all the drone changes.
      • Different factional drones have been balanced to fall on a continuous spectrum of damage and speed.
      • Combat drones now have longer optimal ranges, attack ranges and orbit ranges, with Amarr and Caldari drones operating at longer range than Minmatar and Gallente.
      • Faction, Integrated and Augmented drones have all received significant upgrades.
      • Medium Drone MWD speed has been increased by 20%
      • Heavy Drone MWD speed has been increased by 43%
      • The Drone Interfacing skill is being changed to a 10% per level bonus, with the rest of the damage and mining ability build into the base stats of the drones themselves.
      • Sentry drones of all factions have been balanced to place them on a continuous spectrum from higher damage and tracking to higher range.
      • All universal drone skills and modules now affect Fighters and Fighter bombers
         
      • The maximum number of drones available to Supercarriers has been reduced to 10; the volume of Fighter Bombers has been doubled. Supercarriers have gained a new 100% damage bonus to Fighters and Fighter Bombers.
        • This means that some Supercarriers will find their overloaded drone bays moved to their cargo after the patch. If this causes the ship's cargo to become overloaded it will prevent warping or jumping until the excess drones have been jettisoned or moved to other bays. We advise all Supercarrier pilots to remove half the drones in their drone bays before June 3rd to avoid being locked in place by an overloaded cargo bay.
      • Fighter and Fighter Bomber stats have been adjusted to ensure balance with the previous changes.
  • Assigning drones to assist or guard is now limited to 50 drones per ship.

Miscellaneous:

  • The limit on corporation bookmarks has now been set to 500 (from the previous limit of 250).
  • The volume of an assembled Station Container has been increased to 2 million m3.
  • The volume of all mining crystals has been reduced by 60%.
  • The NEX store has been removed.
  • Aurum has been moved from character wallets to a new store wallet which can be found in the new store.
    • The AUR balance in character wallets will no longer be displayed.
  • A new store has been added, The New Eden Store
    • Accessible from the Character Selection Screen and the Neocom
    • The New Eden Store will be unavailable if the game is launched without using the launcher
    • The store has categorization, filters and search
    • New items have been added to the store
    • The pricing structure of items for AUR has been changed
  • The Redeemable Items location can now be accessed from the Neocom

 

Missions & NPCs:

  • The Clone Soldier Trainer, Recruiter, Transporter and Negotiator NPCs found in low security asteroid belts have received significant upgrades to their engagement range. 

 

Factional Warfare:

  • New Large Outposts have begun appearing in Factional Warfare contested space. These complexes are unrestricted.
  • The NPCs defending Factional Warfare complexes have received a major defensive upgrade and will now call in reinforcements.
  • It is no longer possible to cloak while within capture range in a Factional Warfare complex.
     

Science & Industry:

  • Renamed several projectile weapon blueprints to match the name of the modules they produce

 

Ships:

  • Added new pirate faction: Mordu's Legion
    • Three new ships: The Garmur Frigate, Orthrus Cruiser and Barghest Battleship
    • Mordu's Legion ships require Gallente and Caldari spaceship command skills
    • Mordu's Legion ship Blueprints can be acquired from Mordu's Legion Loyalty point stores at the following rates:
      • Garmur Blueprint: 20,000 LP plus 10,000,000 ISK
        Garmur: 80,000 LP plus 5,000,000 ISK

      • Orthrus Blueprint: 80,000 LP plus 20,000,000 ISK
        Orthrus: 240,000 LP plus 15,000,000 ISK

      • Barghest Blueprint: 400,000 LP plus 100,000,000 ISK
        Barghest: 800,000 LP plus 80,000,000 ISK

    • Mordu's Legion ship Blueprints can also be found on new Mordu's Legion NPC patrols anywhere in low security space
    • For more details and discussion visit the thread in the Features and Ideas section of our official forums on Mordu's Legion
    • Mordu's Legion ship stats:
      • GARMUR

        Caldari Frigate Bonus per level:
        25% bonus to missile damage
        Gallente Frigate Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
        Fittings: 38 PWG, 178 CPU
        Defense (shields / armor / hull) : 680 / 590 / 560
        Capacitor (amount / cap/sec) : 400 / 2.05
        Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5
        Sensor strength: 13
        Signature radius: 32

      • ORTHRUS

        Caldari Cruiser Bonus per level:
        20% bonus to missile damage
        Gallente Cruiser Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers
        Fittings: 900 PWG, 460 CPU
        Defense (shields / armor / hull) : 2950 / 2280 / 2100
        Capacitor (amount / cap/sec) : 1550 / 3.16
        Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s
        Drones (bandwidth / bay): 25 / 25
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
        Sensor strength: 21
        Signature radius: 120

      • BARGHEST

        Caldari Battleship Bonus per level:
        5% bonus to missile damage
        Gallente Battleship Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers
        Fittings: 11600 PWG, 730 CPU
        Defense (shields / armor / hull) : 11200 / 8750 / 8100
        Capacitor (amount / cap/sec) : 6100 / 5.28
        Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
        Drones (bandwidth / bay): 50 / 75
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
        Sensor strength: 29
        Signature radius: 370

  • The new Prospect Expedition Frigate has been introduced:
    • PROSPECT

      Mining Frigate Bonus per level:
      +5% Mining Laser yield
      -5% Gas Harvester duration
      Expedition Frigate Bonus per level:
      +5% Mining Laser yield
      -5% signature radius
      Role Bonuses: 
      +100% Bonus to Mining Laser and Gas Harvester Yield
      -100% Cloaking Device CPU use
      Can fit Covert Ops Cloaking Devices and Covert Cynos. Cloak reactivation delay reduced to 5 seconds.

      Slot layout: 3H, 3M, 4L; 2 Turrets
      Fittings: 45 PWG, 290 CPU
      Defense (shields / armor / hull): 800 / 600 / 600
      Capacitor (amount / recharge / cap per second): 300 / 125s / 2.4
      Mobility (max velocity / agility / mass / align time): 380 / 3 / 1,400,000 / 5.82s
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km / 750 / 6
      Sensor strength: 10
      Signature radius: 40
      Cargo Bay: 150m3
      Ore Bay: 10,000m3

  • Upgraded graphics for the Condor, Crow and Raptor.
  • Upgraded graphics for the Moa, Eagle, Onyx, and Gila.
  • Upgraded graphics for the Typhoon, Panther, and Fleet Issue.
  • The Talos now includes animation states for going into and out of warp.
  • Eight new cosmetic variations of Destroyers and Battlecruisers have been introduced. The blueprints for these skins can be found in the new Besieged Covert Research Facility.
    • Prophecy Blood Raiders Edition
    • Coercer Blood Raiders Edition
    • Brutix Serpentis Edition
    • Catalyst Serpentis Edition
    • Ferox Guristas Edition
    • Cormorant Guristas Edition
    • Cyclone Thukker Tribe Edition
    • Thrasher Thukker Tribe Edition
  • Increased the packaged volume of Freighters, Jump Freighters, Carriers, Dreadnoughts, Capital Industrial ships and Supercarriers to 1.3M m³

 

Skills:

  • The Armor Resistance Phasing skill, which modifies the behavior of Reactive Armor Hardeners, now reduces cap need by 10% instead of 5%.
  • We are reworking the organization and requirements associated with some drone skills
    • Combat Drone Operation removed
    • Scout Drone Operation renamed to Drone Avionics
    • Electronic Warfare Drone Operation renamed to Advanced Drone Avionics
    • New skill added: Light Drone Operation (rank 1)
      • 5% bonus to damage of light combat drones per level
      • Light Combat Drones now require Light Drone Operation rather than Scout Drone Operation
    • New skill added: Medium Drone Operation (rank 2)
      • 5% bonus to damage of medium combat drones per level
      • Medium Combat Drones now require Medium Drone Operation rather than Scout Drone Operation
    • To make this transition possible, we are giving all players who had either Scout Drone Operation OR Combat Operation before this patch both Light and Medium Combat Drone Operation skills. We will set the level of Light and Medium Combat Drone Operation skills to the level of your Scout Drone Operation skill before the patch OR to the level of your Combat Drone Operation skill before the patch based on which was highest.

 

Structures & Deployables:

  • A ship on the edge of a starbase forcefield that is also within 5km of a structure will not be allowed to access that structure unless it has appropriate corp roles and either a) has entered the correct forcefield password or b) the forcefield is configured to allow corp/alliance access.

 

User Interface:

  • Reload Timer has been added to modules in the HUD to indicate the progress of the charge reload while in space.
  • Progress of a module repair with Nanite Repair Paste will now show on the module by "eating up" the damage displayed on the module
  • Double clicking on empty space in windows will no longer collapse windows. Windows can still be collapsed by double clicking their header area
  • Warp Scramble and Warp Disrupt have been separated in the Effects Bar
  • The ability to color-code fleet broadcasts has been added
  • The ability to clear broadcasted icons in the Watch List has been added. It can be done through a right-click menu option in the Watch List's header.
  • When creating Fleet Adverts, the form is now preloaded with a pilot's last published Fleet Advert
  • Stations in Personal Assets are highlighted yellow if the solarsystem they are in is in the current autopilot route.
  • A station in Personal Assets can be dragged and dropped in chat to create a link to it
  • Target indicators have been added in the Survey Scanner to indicate which asteroids are currently targeted
  • A filter that filters the current page has been added for Kill Reports in Charactersheet as well as Corporation window. The filter works for ship type name, victim's name, corp and alliance.
  • Several attributes (damage types, sensor strengths and resistance attributes) have been grouped in Info windows
  • The Jump Clone locations in the Character Sheet have been given a proper right-click menu, allowing you to set the autopilot destination from there.
  • The "Plug In" right-click option on implants has been promoted to be below the "Show Info" option.
  • It's now possible to drag some chat channels from the Channels window to any text field to create a link from which people can join the channel. Channels such as corporation, alliance and solarsystem channels cannot be linked.
  • Characters and other entities can now be dragged from the Channel Settings window to be linked in chat and other input fields.
  • Hyperlinks will now show the web address (URL) in a tooltip, making it harder for mean pilots to trick innocent and unsuspecting pilots into clicking questionable links masked as something else.
  • Incoming conversation requests are now logged in the "Notifications and Logs" window.
  • Targets can now be locked in place so they cannot be dragged around. This is done through a right-click option on the Target Origin.
  • The character name in your Character Sheet is now an info link, so you can easily show info on yourself.
  • The character names in the Trade Window are now also info links, so you can easily see info on the person you're trading with.
  • The online/offline notification on a watchlist contact now has a mouse over tooltip to show which labels you've assigned to the contact.

 

FIXES

Gameplay:

  • Gurista Hideouts can now be accessed with Industrial ship types.
  • The Malkalen V-1 station outer construction work has now been completed.
  • The Advanced Military and Exploration career path missions have now been numbered by order.
  • Various mission, message and module typos have been corrected.
  • The physical size of the X-Large Ship Maintenance Array and Capital Ship Assembly Array has been reduced slightly to ensure that they fit within starbase forcefields. The capacity of these structures is not affected by this change.
  • The meta variations of Mobile Tractor Units and Mobile Siphon Units now correctly appear in the "variations" tab in the show-info window.

 

Audio

  • Sound clipping on active EM Ward Field has been removed.
  • Problems with wormhole sounds not looping has been fixed.
  • Fixed issues with audio voice instance limitations.
  • Fixed sizes of ship engine booster sounds and MWD and AB volume.

 

Graphics:

  • Graphical adjustments to Scanner Swipe effect.
  • Graphical adjustments to Jump Tunnel effect, less rotation and distortion intensity in tunnel.
  • Removed the golden nebula from Amarr station interior.
  • Corrected the display of fitted turrets on Magnate class Amarr frigates.
  • A bug that caused spotlight glows to flicker at certain distances is fixed.
  • Fixed a gap in the geometry of the Caracal and its variants.
  • Adjusted the Gallente Industrial Station to prevent alignment and warp conflicts after undock for Capital class ships.
  • Missing blinking lights and bay force fields have been fixed.
  • Fixed the color of the Redeemer's front-most windows.
  • Adjusted texture seams on the Amarr Station Hub.
  • Replaced the missing strut on the Zephyr frigate.

 

Localization:
  DE

  • “Stasis tower” is now consistently translated as “Stasisturm” in German.
  • “Control range” is now consistently translated as “Kontrollreichweite” in German.
  • “Mining yield” is now consistently translated as “Erzausbeute” in German.
  • “Foreman link” is now consistently translated as “Industriemeisternetzwerk” in German.
  • “Minmatar Republic” is now consistently translated as “Republik Minmatar” in German.
  • Fixed various minor terminology inconsistencies.

 

User Interface:

  • Flickering in the Fleet Watchlist has been fixed
  • If a corporation has no war history, it will say so in the "War History" in the corporations Show Info window, so you no longer have to wonder if it's just taking the war history a long time to load.
  • Paths starting with "http://" or "https://" can now be linked in the "Generate Link" window.
  • Loading of Kill Reports has been improved
  • Loading of Employment history tab in Info window of a character has been improved
  • Loading of War tab in Info window of a corp has been improved
  • Fixes were made to module repair with paste to make sure the time spent on repair was always reflected in the repaired amount.

Patch notes for Kronos

 Patch notes for Kronos 1.4
Released on Tuesday, June 24th, 2014

 

FIXES

Gameplay

  • Fixed a bug in the recruitment window that caused the corporation window to break in rare cases

Graphics

  • Fixed camera-centering on Amarr System Stargates

Audio

  • Mordu ships should now have functioning ship sounds
  • Click/pop removed from many booster sounds

 

 

 

Patch notes for Kronos 1.3
Released on Wednesday, June 18th, 2014

 

FEATURES & CHANGES

User Interface:

  • Contract Creation : The search field when creating private contracts now supports a more advanced search, including searching by exact terms.

 

FIXES:

Graphics:

  • The "Look At" functionality has been improved, you will now see an effect played when a ship warps off-grid and your camera interest is restored to your ship.
  • Fixed the decal area on the Moa and variants that would flicker when the ship went into warp.

 

 

 

Patch notes for Kronos 1.2
Released on Friday, June 13th, 2014

 

FIXES:

Audio:

  • The feature to mute an inactive client works now as expected when the client window is minimized or when the windows button was utilized.

Gameplay:

  • Rings on data containers stop spinning after a successful hack now.
  • COSMOS containers are refilled correctly with loot again.
  • In some edge cases exploration sites weren’t redistributing correctly, this has been fixed.
  • Fixed an issue with the salvager module on hacking containers.
  • Overloaded cargo restrictions for Freighters, Jump Freighters and Supercarriers have been restored to their normal status.
  • Mordu’s Legion NPC’s now have the correct wreck size.
  • Increased the time tutorial containers take to refill from ten seconds to one minute.

Graphics:

  • Modified lens flare occlusions at the screen edge.

Localization:

  • Some untranslated strings within the audio menu and other instances for DE, JA and RU are translated now.

Modules:

  • Omnidirectional Tracking Enhancer modules no longer appear to be scriptable in the fitting window.

User Interface:

  • Changing quantity in the New Eden Store caused exceptions and an incorrect amount was displayed, this has been fixed now.
  • Added an option to the audio tab in the System menu to limit the sound engine voice count for better performance.
  • Hints on redeemable items in the redeeming queue now reference New Eden Store.
  • Fixed an issue where tooltips persist after the mouse goes outside the client borders.
  • Reload timers won't disappear any more when modules were moved in the HUD.
  • Fixed an issue preventing the fitting window side pane from appearing at times.
  • Entities no longer on grid will gray out correctly in in-space brackets.
  • The chat window doesn't lose focus when docking or receiving chat invites.
  • Fixed an issue where the Starmap did not properly show current location ("You are here").
  • Improved loading for involved parties on kill reports.

 

 

 

Patch notes for Kronos 1.1
Released on Thursday, June 5th, 2014

 

FIXES:

Gameplay:

  • Fixed an issue where hacked containers would block access after they had been hacked and not accessed for a while.
  • Added the Data Sequence to the market, this can now be bought and sold.
  • Reduced the timer in the Contested Covert Research Facility and fixed the issue where the site may not despawn after hacking success.
  • Fixed Warp Accelerator to only affect warps speed when online.
  • The skill requirements of 'Augmented' drones now once again correctly match the requirements of T2 drones.
  • Small, Large and Capital Transverse Bulkhead rigs can now be properly invented.
  • Expedition Frigates can now correctly enter Small and Medium Factional Warfare complexes.
  • The Expedition Frigate group in the market browser now correctly shows an icon.

Graphics:

  • Adjusted the icon for the Medium Micro Jump Drive.

User Interface:

  • Fixed an issue where an empty redeem panel would show up after the user closes an offer in the New Eden Store.
  • The redeem panel won't pop up in the inventory after an offer is bought through the New Eden Store.
  • The redeem token label now correctly reads that the item was bought through the New Eden Store
  • The Prospect is now included with other entries in the 'can be fitted to' list for covert cloaking devices when showing info.
  • The filter bar in the New Eden Store is cleared now when going back to the landing page via the store logo.

Ships:

  • The amount of capacitor required for Mining Barges and Exhumers to activate warp has been reduced.

 

 

 

Patch notes for Kronos
Released on Tuesday, June 3rd, 2014

FEATURES & CHANGES

Audio

  • Audio Customization

    • Grouped sliders for almost every sound in the game
    • The option to select which sounds are audible in inactive client
  • New ambient sounds for Mordu's Legion ships
  • Mordu's Legion atmospheric sounds added to the ISIS shiptree.
  • EVE Store interaction sounds
  • Warp effect sounds
  • New booster sounds and better mix for all ship types 

 

Ship Balancing

Pirate Faction ships have been completely overhauled

  • Balance pass is focused on added viability for some faction ships and unifying each faction around a unique theme
  • For more details and discussion visit the following threads in the features and ideas section of our official forums: pirate frigates, pirate cruisers, and pirate battleships
  • Pirate Faction Frigates:
    • SUCCUBUS

      Amarr Frigate Bonus:
      7.5% bonus to Small Energy Turret tracking speed
      Caldari Frigate Bonus:
      20% bonus to Afterburner velocity bonus (was 5% energy turret damage)
      Role Bonus:
      150% bonus to Small Energy Turret damage (was 100% small energy turret damage)

      Slot layout: 3H(-1), 4M, 3L(+1); 2 turrets, 0 launchers
      Fittings: 44 PWG(-14), 170 CPU(-5)
      Defense (shields / armor / hull) : 650(+41) / 550(+6) / 540(+23)
      Capacitor (amount / recharge / cap per second) : 450(+15) / 210000 (-24375) / 2.14 (+0.09)
      Mobility (max velocity / agility / mass / align time): 340(+53) / 3.5(-0.35) / 965000 / 4.68s(-0.4) 
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 32km / 650 / 5
      Sensor strength: 13 
      Signature radius: 33(-2)

    • CRUOR

      Amarr Frigate Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Frigate Bonus:
      20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
      Role Bonus:
      100% bonus to Small Energy Turret damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 4H, 3M, 4L(+1); 2 turrets, 0 launchers
      Fittings: 57 PWG, 150 CPU(+13)
      Defense (shields / armor / hull) : 480(-103) / 740(+83) / 580(-2)
      Capacitor (amount / recharge / cap per second) : 470 / 205000 (-29375) / 2.24 (+0.23)
      Mobility (max velocity / agility / mass / align time): 330(+22) / 3.6 / 1003000 / 5.01s
      Drones (bandwidth / bay): 5(+5) / 5(+5)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 33km(+8km) / 760 / 6
      Sensor strength: 12 
      Signature radius: 35

    • WORM

      Gallente Frigate Bonus:
      10% bonus to kinetic and thermal missile damage (was 5m3 Drone Bay Capacity per level)
      Caldari Frigate Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      300% bonus to light combat drone damage and hitpoints (was 50% bonus to Rocket and Light Missile velocity)

      Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
      Fittings: 40 PWG(+5), 180 CPU(+20)
      Defense (shields / armor / hull) : 830(+33) / 500(-82) / 620(-3)
      Capacitor (amount / recharge / cap per second) : 380(+30) / 212000 (-22375) / 1.79 (+0.29)
      Mobility (max velocity / agility / mass / align time): 320(+33) / 3.8(+0.31) / 965000 / 5.17s(+0.42) 
      Drones (bandwidth / bay): 10(-15) / 25
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 650 / 5
      Sensor strength: 15 
      Signature radius: 40

    • DAREDEVIL

      Gallente Frigate Bonus:
      10% bonus to Small Hybrid Turret falloff
      Minmatar Frigate Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      200% bonus to Small Hybrid Turret damage

      Slot layout: 3H, 3M, 4L; 2 turrets, 0 launchers
      Fittings: 35 PWG, 145 CPU
      Defense (shields / armor / hull) : 530(-7) / 560(-22) / 630(-27)
      Capacitor (amount / recharge / cap per second) : 390(-5) / 230000 (-4375) / 1.69 (+0.01)
      Mobility (max velocity / agility / mass / align time): 385(+1) / 3.2(-0.02) / 823000 / 3.65s(-0.02) 
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 25km(+5km) / 650 / 5
      Sensor strength: 12(-1) 
      Signature radius: 35

    • DRAMIEL

      Gallente Frigate Bonus:
      7.5% bonus to Small Projectile Turret tracking speed
      Minmatar Frigate Bonus:
      10% bonus to Small Projectile Turret falloff
      Role Bonus:
      100% bonus to Small Projectile Turret damage
      Note: This ship has increased warp speed and acceleration

      Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
      Fittings: 37 PWG, 133 CPU
      Defense (shields / armor / hull) : 590(+7) / 590(+8) / 520(+3)
      Capacitor (amount / recharge / cap per second) : 370(+5) / 208000(-26375) / 1.77(+0.22)
      Mobility (max velocity / agility / mass / align time): 460 / 3.1(-0.02) / 950000 / 4.08s(-0.02) 
      Drones (bandwidth / bay): 15 / 20
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km(+3km) / 750 / 5
      Sensor strength: 11 
      Signature radius: 30(-2)

  • Pirate Faction Cruisers
    • PHANTASM

      Amarr Cruiser Bonus:
      7.5% bonus to Medium Energy Turret tracking speed 
      Caldari Cruiser Bonus:
      20% bonus to Afterburner velocity bonus  (was 5% to medium energy turret damage)
      Role Bonus:
      150% bonus to Medium Energy Turret damage (was 100% energy turret damage)

      Slot layout: 4H(-1), 6M, 5L(+2); 3 turrets, 0 launchers
      Fittings: 890 PWG(-35), 380 CPU(-45)
      Defense (shields / armor / hull) : 2700(+266) / 2175 / 2065
      Capacitor (amount / recharge / cap per second) : 1800(+105) / 495000 (+3750) / 3.5
      Mobility (max velocity / agility / mass / align time): 228(+64) / 0.62(-0.06) / 9600000 / 8.25s 
      Drones (bandwidth / bay): 15 / 15
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 59km / 275 / 7
      Sensor strength: 20
      Signature radius: 120(-10)
      Cargo Hold: 410

    • ASHIMMU

      Amarr Cruiser Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Cruiser Bonus:
      20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
      Role Bonus:
      100% bonus to Medium Energy Turret Damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 5H(-1), 4M, 6L(+1); 3 turrets, 0 launchers
      Fittings: 1300 PWG(-120), 350 CPU
      Defense (shields / armor / hull) : 2290(-38) / 2950(+325) / 2325
      Capacitor (amount / recharge / cap per second) : 1850(+20) / 530000(-7500) / 3.49
      Mobility (max velocity / agility / mass / align time): 208(+33) / 0.58 / 11010000 / 8.85s
      Drones (bandwidth / bay): 40(+30) / 40(+30)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km(+10km) / 340 / 7(+1)
      Sensor strength: 19
      Signature radius: 130
      Cargo Hold: 430

    • GILA

      Gallente Cruiser Bonus:
      10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
      Caldari Cruiser Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      500% bonus to medium drone damage and hitpoints (was 50% bonus to Light Missile and Rocket max velocity)

      Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers(+1)
      Fittings: 670 PWG(+40), 400 CPU(+50)
      Defense (shields / armor / hull) : 3200(+12) / 2200(-125) / 2490
      Capacitor (amount / recharge / cap per second) : 1400(+25) / 530000 (-1250) / 2.85
      Mobility (max velocity / agility / mass / align time): 195(+31) / 0.66 / 9600000 / 8.78s 
      Drones (bandwidth / bay): 20(-105) / 100(-300)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 58km (+3km) / 285 / 7
      Sensor strength: 22 
      Signature radius: 145(-5)
      Cargo Hold: 440

    • VIGILANT

      Gallente Cruiser Bonus:
      10% bonus to Medium Hybrid Turret falloff
      Minmatar Cruiser Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      75% bonus to Medium Hybrid Turret damage

      Slot layout: 5H, 4M, 6L; 5 turrets, 0 launchers
      Fittings: 1050 PWG(-150), 360 CPU
      Defense (shields / armor / hull) : 2175 / 2500(+175) / 2625
      Capacitor (amount / recharge / cap per second) : 1545 / 490000 (-1250) / 3.15
      Mobility (max velocity / agility / mass / align time): 242(+36) / 0.48 / 9830000 / 6.54s
      Drones (bandwidth / bay): 50 / 50
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 49km(+14km) / 300 / 7
      Sensor strength: 20 
      Signature radius: 130
      Cargo Hold: 450

    • CYNABAL

      Gallente Cruiser Bonus:
      10% bonus to Medium Projectile Turret falloff
      Minmatar Cruiser Bonus:
      10% bonus to Medium Projectile Turret damage
      Role Bonus:
      25% bonus to Medium Projectile Turret rate of fire
      Note: This ship has increased warp speed and acceleration

      Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
      Fittings: 980 PWG(-120), 335 CPU(-15)
      Defense (shields / armor / hull) : 2330 / 2300(-25) / 2065
      Capacitor (amount / recharge / cap per second) : 1415 / 490000(-1250) / 2.88
      Mobility (max velocity / agility / mass / align time): 263(+6) / 0.45(-.0045) / 9047000(+200000) / 5.64s 
      Drones (bandwidth / bay): 50 / 50
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 47km(+2km) / 390(-33) / 7
      Sensor strength: 18(+2) 
      Signature radius: 115(+5)
      Cargo Hold: 400

  • Pirate Faction Battleships
    • NIGHTMARE

      Amarr Battleship Bonus:
      7.5% bonus to Large Energy Turret tracking speed 
      Caldari Battleship Bonus:
      30% bonus to Afterburner velocity bonus  (was 5% to large energy turret damage)
      Role Bonus:
      150% bonus to Large Energy Turret damage (was 100% energy turret damage)
      Note: This is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))

      Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers
      Fittings: 14500 PWG, 710 CPU
      Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60)
      Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0
      Mobility (max velocity / agility / mass / align time): 114(+20) / 0.122(-0.014) / 99300000 / 17.76s(-1.9)
      Drones (bandwidth / bay): 75 / 75
      Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7
      Sensor strength: 28
      Signature radius: 370(-30)

    • BHAALGORN

      Amarr Battleship Bonus:
      15% bonus to Energy Vampire and Energy Neutralizer effectiveness
      Minmatar Battleship Bonus:
      20% bonus to Stasis Webifier range
      Role Bonus: 
      100% bonus to Large Energy Turret Damage
      Note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level

      Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers
      Fittings: 18400 PWG, 588 CPU
      Defense (shields / armor / hull) : 9300(-17) / 10850(+350) / 9300 (+2)
      Capacitor (amount / recharge / cap per second) : 7500 / 1154000ms(-875) / 6.49
      Mobility (max velocity / agility / mass / align time): 101 / 0.125(-0.011) / 97100000 / 16.83s(-1.5)
      Drones (bandwidth / bay): 100(+25) / 150(+75)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 72km(+10km) / 100 / 8
      Sensor strength: 28
      Signature radius: 400

    • RATTLESNAKE

      Gallente Battleship Bonus:
      10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)
      Caldari Battleship Bonus:
      4% bonus to all shield resistances
      Role Bonus:
      275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)

      Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1)
      Fittings: 10000 PWG, 710 CPU
      Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
      Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
      Mobility (max velocity / agility / mass / align time): 94 / 0.128 / 99300000 / 18.45s 
      Drones (bandwidth / bay): 50(-75) / 175(-225)
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
      Sensor strength: 30
      Signature radius: 450(-10)

    • VINDICATOR

      Gallente Battleship Bonus:
      7.5% bonus to Large Hybrid Turret tracking speed
      Minmatar Battleship Bonus:
      10% bonus to Stasis Webifier effectiveness
      Role Bonus:
      37.5% bonus to Large Hybrid Turret damage

      Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2)
      Fittings: 17500 PWG, 630 CPU
      Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500
      Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48
      Mobility (max velocity / agility / mass / align time): 132(+6) / 0.083(-0.005) / 105200000 / 12.10s(-0.7)
      Drones (bandwidth / bay): 125 / 125
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7
      Sensor strength: 28 
      Signature radius: 400

    • MACHARIEL

      Gallente Battleship Bonus:
      10% bonus to Large Projectile Turret falloff
      Minmatar Battleship Bonus:
      5% bonus to Large Projectile Turret damage
      Role Bonus:
      25% bonus to Large Projectile Turret rate of fire
      Note: This ship has increased warp speed and warp acceleration

      Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
      Fittings: 17950 PWG, 600 CPU
      Defense (shields / armor / hull) : 9320 / 9250 / 8260
      Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
      Mobility (max velocity / agility / mass / align time): 161 / 0.096(+.012) / 94680000 / 12.60(+1.5)
      Drones (bandwidth / bay): 100 / 125
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
      Sensor strength: 26
      Signature radius: 350(+10)

  • Freighters and Jump Freighters have been rebalanced.
    • This balance pass is focused on providing choice and flexibility to freighter pilots.
    • The addition of low power module slots is the biggest part of these changes, and allows pilots to fit a variety of modules for different purposes.
    • Freighters
      • PROVIDENCE

        Amarr Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 10000(+5000) / 46000(+22000) / 100000(-12500)
        Mobility (max velocity / agility / mass / align time / warp speed): 70 / 0.0625 / 900,000,000 / 77.98s / 1.37
        Cargo Capacity: 435000(-300000)m3

      • CHARON

        Caldari Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 50000(+44000) / 15000(-5000) / 77500(-28750)
        Mobility (max velocity / agility / mass / align time / warp speed): 60 / 0.0625 / 960,000,000 / 83.18s / 1.37
        Cargo Capacity: 465000(-320000)m3

      • OBELISK

        Gallente Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 14000(+10687) / 40000(+17500) / 110000(-10000)
        Mobility (max velocity / agility / mass / align time / warp speed): 65 / 0.0625 / 940,000,000 / 81.44s / 1.37
        Cargo Capacity: 440000(-310000)m3

      • FENRIR

        Minmatar Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Maximum Velocity
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 1 CPU
        Defense (shields / armor / hull) : 48000(+42375) / 22000(+750) / 65000(-35000)
        Mobility (max velocity / agility / mass / align time / warp speed): 80 / 0.0625 / 820,000,000 / 71.05s / 1.37
        Cargo Capacity: 435000(-285000)m3

    • Jump Freighters
      • ARK

        Amarr Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to armor and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 12000(+6000) / 55200(+26400) / 120000(-15000)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 47.5(+7.5) / 62.5(+12.5)
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 34.375(+9.375) / 40(+20)
        Mobility (max velocity / agility / mass / align time / warp speed): 84 / 0.055(+0.005) / 900,000,000 / 68.62(+6.24)s / 1.5
        Signature Radius: 2800(-12)
        Cargo Capacity: 135000(-140625)m3

      • RHEA

        Caldari Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to shield and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 60000(+52800) / 18000(-6000) / 93000(-34500)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 40(+20) / 47.5(+7.5) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 58.75(+13.75) / 34.375(+9.375) / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 72 / 0.055(+0.005) / 960,000,000 / 73.20(+6.66)s / 1.5
        Signature Radius: 2930(-2)
        Cargo Capacity: 144000(-150375)m3

      • ANSHAR

        Gallente Freighter Bonus per level:
        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to armor and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 16800(+10424.4) / 48000(+21000) / 132000(-12000)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 30(+10) / 55(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 43.125(+8.125) / 51.25(+16.25) / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 78 / 0.055(+0.005) / 940,000,000 / 71.67(+6.51)s / 1.5
        Signature Radius: 2880(-4)
        Cargo Capacity: 137500(-143750) m3 

      • NOMAD

        Minmatar Freighter Bonus per level:

        +5% Cargo Capacity
        +5% Agility
        Jump Freighters Bonus per level:
        +10% to shield and hull hitpoints
        -10% jump fuel requirements
        Role Bonus:
        100% reduction in CPU requirements for Reinforced Bulkheads

        Slot layout: 0H, 0M, 3(+3)L;
        Fittings: 3(+2) PWG, 5(+4) CPU
        Defense (shields / armor / hull) : 57600(+50850) / 26400(+900) / 78000(-42000)
        Base shield resistances (EM/Therm/Kin/Exp): 25(+25) / 30(+10) / 40 / 50
        Base armor resistances (EM/Therm/Kin/Exp): 70(+10) / 43.125(+8.125) / 25 / 10
        Mobility (max velocity / agility / mass / align time / warp speed): 96 / 0.055(+0.005) / 820,000,000 / 62.52(+5.68)s / 1.5
        Signature Radius: 2700(-8)
        Cargo Capacity: 132000(-138000)m3

  • Deep Space Transports have been rebalanced
    • This balance pass is focused on providing Deep Space Transports with the ability to carry large loads in a fleet hangar while also sporting excellent defensive options.
    • All Deep Space Transports are capable of using the new Medium Micro Jump Drive modules.
      • IMPEL

        Amarr Industrial Bonus per level:
        +7.5% Armor Repairer Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Armor Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 2(+1)M, 7L; 2(+2) launchers
        Fittings: 330(+80) PWG, 240(+65) CPU
        Defense (shields / armor / hull) : 2000(-109) / 4300(+81) / 4500
        Capacitor (amount / recharge / cap per second) : 3500(+2250) / 875(+563)s / 4
        Mobility (max velocity / agility / mass / align time): 90(+10) / 1 / 19,500,000(+500,000) / 27.03s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 205 / 3(+1)
        Sensor strength: 16
        Signature radius: 160
        Assembled Volume: 400000(+100000)
        Cargo Hold: 3100(-900)m3
        Fleet Hangar: 50000m3

      • BUSTARD

        Caldari Industrial Bonus per level:
        +7.5% Shield Booster Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Shield Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 6(+3)M, 3(-2)L; 2(+2) launchers
        Fittings: 200 PWG, 290(+40) CPU
        Defense (shields / armor / hull) : 4300(+784) / 2300(-91) / 4000(+62)
        Capacitor (amount / recharge / cap per second) : 2900(+1806.25) / 725(+456)s / 4
        Mobility (max velocity / agility / mass / align time): 80() / 1(+0.07) / 20,000,000 / 27.73s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 195 / 3(+1)
        Sensor strength: 20
        Signature radius: 165
        Assembled Volume: 390000(+100000)
        Cargo Hold: 5000(-500)m3
        Fleet Hangar: 50000m3

      • OCCATOR

        Gallente Industrial Bonus per level:
        +7.5% Armor Repairer Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Armor Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 3(+1)M, 6L; 2(+2) turrets
        Fittings: 290(+45) PWG, 260(+60) CPU
        Defense (shields / armor / hull) : 2400(-131) / 4000(+203) / 5000(-203)
        Capacitor (amount / recharge / cap per second) : 3100(+1943.75) / 775(+281)s / 4
        Mobility (max velocity / agility / mass / align time): 110(+20) / 1 / 19,000,000(-500,000) / 26.34s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 200 / 3(+1)
        Sensor strength: 18
        Signature radius: 165
        Assembled Volume: 390000(+100000)
        Cargo Hold: 3900(-1100)m3
        Fleet Hangar: 50000m3

      • MASTODON
        Minmatar Industrial Bonus per level:

        +7.5% Shield Booster Effectiveness
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Fleet Hangar capacity
        +4% Shield Resistances
        Role Bonuses:
        +2 Warp Core Strength
        +100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules

        Slot layout: 2(+1)H, 5(+2)M, 4(-1)L; 2(+2) turrets
        Fittings: 230(+15) PWG, 270(+80) CPU
        Defense (shields / armor / hull) : 4000(+906) / 2800(-13) / 3100()
        Capacitor (amount / recharge / cap per second) : 2700(+1700) / 675(+425)s / 4
        Mobility (max velocity / agility / mass / align time): 120(+20) / 1 / 19,200,000(700,000) / 26.62s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 210 / 3(+1)
        Sensor strength: 14
        Signature radius: 150
        Assembled Volume: 385000(+100000)
        Cargo Hold: 4500(-750)m3
        Fleet Hangar: 50000m3

  • Blockade Runners have been rebalanced.
      • PRORATOR

        Amarr Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 2M, 4L; 1 turret
        Fittings: 150 PWG, 200(+5) CPU
        Defense (shields / armor / hull) : 800(-255) / 2000(-109) / 2100(-150)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 70(+15) / 87.5(+12.5)
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 62.5(+18.75) / 80(+20)
        Capacitor (amount / recharge / cap per second) : 1375(+437.5) / 393(+112)s / 3.5
        Mobility (max velocity / agility / mass / align time): 170(+10) / 0.52(-0.03) / 10,750,000 / 7.75s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km / 240 / 2
        Sensor strength: 14
        Signature radius: 110(-5)
        Cargo Hold: 2900(+400)m3

      • CRANE

        Caldari Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 4M, 2L; 1 launcher
        Fittings: 125 PWG, 285 CPU
        Defense (shields / armor / hull) : 2100(+342) / 1000(-196) / 1900(-69)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 80(+20) / 70(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 86.25(+13.75) / 62.5(+18.75) / 10
        Capacitor (amount / recharge / cap per second) : 1300(+456.25) / 371(+118)s / 3.5
        Mobility (max velocity / agility / mass / align time): 160(-5) / 0.51(+0.03) / 11,000,000(-500,000) / 7.78s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 225 / 2
        Sensor strength: 17
        Signature radius: 115
        Cargo Hold: 4300(+800)m3

      • VIATOR
        Gallente Industrial Bonus per level:
        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2(+1)H, 3M, 3L; 1 turret
        Fittings: 135 PWG, 250 CPU
        Defense (shields / armor / hull) : 1000(-266) / 1700(+1) / 2700(+98)
        Base shield resistances (EM/Therm/Kin/Exp): 0 / 60(+20) / 85(+15) / 50
        Base armor resistances (EM/Therm/Kin/Exp): 50 / 67.5(+16.25) / 83.75(+16.25) / 10
        Capacitor (amount / recharge / cap per second) : 1300(+425) / 371(+109)s / 3.5
        Mobility (max velocity / agility / mass / align time): 165(-5) / 0.54(-0.01) / 10,000,000(-1,150,000) / 7.49s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 40km / 230 / 2
        Sensor strength: 15
        Signature radius: 120(+5)
        Cargo Hold: 3600(+600)m3

      • PROWLER
        Minmatar Industrial Bonus per level:

        +5% Cargo Capacity
        +5% Velocity
        Transport Ships Bonus per level:
        +5% Warp Speed (was the useless tanking bonus)
        -20% CPU requirements for Cloaking Devices
        Note: Can fit covert ops cloaking devices and covert cynos. Cloak reactivation delay reduced to 5 seconds. Immune to cargo scanning.

        Slot layout: 2H, 3M, 3(+1)L; 1 turret, 1 launcher
        Fittings: 130 PWG, 230(+5) CPU
        Defense (shields / armor / hull) : 1500(-47) / 1500(+94) / 1700(+22)
        Base shield resistances (EM/Therm/Kin/Exp): 75(+25) / 60(+20) / 40 / 50
        Base armor resistances (EM/Therm/Kin/Exp): 90(+10) / 67.5(+16.25) / 25 / 10
        Capacitor (amount / recharge / cap per second) : 1200(+418.75) / 343(+109)s / 3.5
        Mobility (max velocity / agility / mass / align time): 220(+35) / 0.485(-0.11) / 11,200,000(+1,200,000) / 7.53(-0.04)s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km / 245 / 2
        Sensor strength: 12
        Signature radius: 105(-5)
        Cargo Hold: 3500(+250)m3

  • Mining Barges and Exhumers have been rebalanced.
    • This balance pass reinforces and focuses the strengths of each barge line.
    • Mining Barges
      • PROCURER

        Mining Barge Bonus per level:

        +5% Shield HP
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +150% Bonus to Strip Miner yield
        -60% Ice Harvester duration and capacitor use
        +50% Drone Damage and Hitpoints

        Slot layout: 1H, 4M, 2L;
        Fittings: 45 PWG, 255(+5) CPU
        Defense (shields / armor / hull) : 6000 / 5000 / 5500
        Capacitor (amount / recharge / cap per second) : 800 / 187.5s / 4.27
        Mobility (max velocity / agility / mass / align time): 160(+70) / 1 / 10,000,000 / 13.86s
        Drones (bandwidth / bay): 25 / 50(+25)
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 5(+1)
        Sensor strength: 10
        Signature radius: 150(-50)
        Ore Bay: 12000m3

      • RETRIEVER

        Mining Barge Bonus per level:

        +5% Ore Hold capacity
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +25% Bonus to Strip Miner yield
        -20% Ice Harvester duration and capacitor use

        Slot layout: 2H, 1M, 3L;
        Fittings: 35 PWG, 235 CPU
        Defense (shields / armor / hull) : 2300 / 1700 / 2000
        Capacitor (amount / recharge / cap per second) : 250 / 187.5s / 1.33
        Mobility (max velocity / agility / mass / align time): 80 / 0.659 / 20,000,000 / 18.26s
        Drones (bandwidth / bay): 25 / 25
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 5
        Sensor strength: 9
        Signature radius: 250
        Ore Bay: 22000m3

      • COVETOR

        Mining Barge Bonus per level:

        +5% Strip Miner and Ice Harvester optimal range
        -4% Strip Miner and Ice Harvester duration

        Slot layout: 3H, 1M, 2L;
        Fittings: 35 PWG, 255 CPU
        Defense (shields / armor / hull) : 1700 / 1300 / 1500
        Capacitor (amount / recharge / cap per second) : 312.5 / 187.5s / 1.67
        Mobility (max velocity / agility / mass / align time): 100(+30) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 6
        Sensor strength: 8
        Signature radius: 200(+50)
        Ore Bay: 7000m3

    • Exhumers
      • SKIFF

        Mining Barge Bonus per level:
        +5% Shield HP
        -2% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +150% Bonus to Strip Miner yield
        -60% Ice Harvester duration and capacitor use
        +50% Drone Damage and Hitpoints

        Slot layout: 1H, 5M, 3L(+1);
        Fittings: 50 PWG, 300(+30) CPU
        Defense (shields / armor / hull) : 6500 / 5500 / 6000
        Capacitor (amount / recharge / cap per second) : 900 / 187.5s / 4.8
        Mobility (max velocity / agility / mass / align time): 200 / 1 / 10,000,000 / 13.86s
        Drones (bandwidth / bay): 50 / 100(+50)
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 440(-220) / 6(+2)
        Sensor strength: 14(+4)
        Signature radius: 150(-50)
        Ore Bay: 15000m3

      • MACKINAW

        Mining Barge Bonus per level:

        +5% Ore Hold capacity
        -2% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -2% Strip Miner and Ice Harvester duration
        Role Bonuses:
        +25% Bonus to Strip Miner yield
        -20% Ice Harvester duration and capacitor use

        Slot layout: 2H, 4M, 3L;
        Fittings: 35 PWG, 270 CPU
        Defense (shields / armor / hull) : 3000 / 2300 / 2700
        Capacitor (amount / recharge / cap per second) : 500 / 187.5s / 2.66
        Mobility (max velocity / agility / mass / align time): 90(+10) / 0.659 / 20,000,000 / 18.26s
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 30km(+7.5km) / 550(-110) / 6(+2)
        Sensor strength: 13(+4)
        Signature radius: 250
        Ore Bay: 28000m3

      • HULK

        Mining Barge Bonus per level:

        +5% Strip Miner and Ice Harvester optimal range
        -4% Strip Miner and Ice Harvester duration
        Exhumer Bonus per level:
        +4% Shield resistances
        -3% Strip Miner and Ice Harvester duration

        Slot layout: 3H, 4M, 2L;
        Fittings: 40(+5) PWG, 310(+10) CPU
        Defense (shields / armor / hull) : 2200 / 1800 / 2000
        Capacitor (amount / recharge / cap per second) : 625 / 187.5s / 3.33
        Mobility (max velocity / agility / mass / align time): 140(+70) / 0.46(+0.234) / 30,000,000(-10,000,000) / 19.13s(-5.58s)
        Drones (bandwidth / bay): 50 / 50
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 35km(+12.5km) / 660 / 7
        Sensor strength: 12(+4)
        Signature radius: 200(+50)
        Ore Bay: 8500m3

  • The Phoenix and Citadel Missiles have been rebalanced.
    • The Phoenix's kinetic missile damage bonus has been replaced with a 4% per level shield resistance bonus.
    • All Citadel Cruise launchers have received a 20% rate of fire improvement
    • All Citadel Torpedo launchers have received a 25% rate of fire improvement
    • The kinetic missile damage bonus on the Leviathan titan has been reduced to 100%
    • The velocity of all Citadel Cruise missiles has been increased by 34%
    • The velocity of all Citadel Torpedoes has been increased by 100%
    • The explosion velocity of Citadel Cruises has been increased by 38%, and their explosion radius has been increased by 14%.
    • The explosion velocity of Citadel Torpedoes has been increased by 75%, and their explosion radius has been increased by 50%.
    • The signature radius of all external starbase structures has been increased to 3000m.
    • The signature radius of small control towers has been increased to 4000m.
    • The signature radius of medium control towers has been increased to 5000m.
    • The signature radius of all dreadnaughts has been increased:
      • Revelation:
        Signature Radius: 4100 (+1125)

        Naglfar:
        Signature Radius: 4000 (+1140)

        Moros:
        Signature Radius: 4300 (+1255)

        Phoenix:
        Signature Radius: 4200 (+1100)

 

Exploration:

  • Contested Guristas Covert Research Facility has been added to High and Low security space.
  • Besieged Covert Research Facility has been added to Low security space. (These will be unlocked once players have completed the Contested Guristas Covert Research Facility challenge)
  • The loot scattering mechanic has been completely removed from all sites that contained that functionality.
  • Exploration loot tables have been adjusted to compensate for the loot scattering removal.
  • Thanks to the pirates' completely irresponsible Isogen-5-fuelled research into ultrahigh-velocity transport, more wormholes have begun appearing in low security space.
  • Anomalies full of Hedbergite, Hemorphite, Jaspet, and in rare cases Arkonor and Bistot have begun to appear throughout low security space.
  • Hacking containers in Data Sites now have the appropriate collision detection.

 

Graphics:

  • The upgrade to the latest version of Cider, allows for improved customer experience on the Mac. This version of Cider only supports version Mac OS X 10.7 and above.
    • Blinking point lights sprites are back.
    • Ships featuring fields and drone bays now have their Force-field effects back.
    • Anti-Aliasing options now correctly affect antialiasing as they should.
    • We are seeing slight performance gains in heavy scenes.
    • Starfields no longer flicker uncontrollably if you are being shot.
    • Warp disruption bubble effects no longer flicker uncontrollably.
    • Improved compatibility with USB based headsets and mics.
    • Support for Retina displays
    • Fixes for some full-screen effects
    • Corrupt clouds in high shaders are fixed
    • Black graphical corruption in warp engine trails are fixed
    • Transparent character models from using a combo of "low" post-processing and AA are fixed
  • Station exteriors now are visually representative of the NPC faction or corporation that owns the station.
  • Sun flare system has now been refactored and all effects have been redone in the new system.
  • Warps into or out-off your grid are now represented with a new warp effect.

 

Implants:

  • The loot scattering decay bonus from the Poteque 'Prospector' Environmental Analysis EY-1005 implant was replaced with a +5 Virus Coherence bonus for both data and relic analyzers.
  • Pirate Implants have been rebalanced and a new level of pirate implants has been introduced:
    • The Crystal, Halo, Slave, Talisman, Snake, Ascendancy, Grail, Jackal, Spur, and Talon implants have been renamed to "High-grade" and their attribute bonuses have been increased to +4.
    • The Low-grade Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, Virtue and Ascendancy implants have been renamed to "Mid-grade" and their attribute bonuses have been increased to +3.
    • New Low-grade versions of the Crystal, Halo, Slave, Talisman, Snake, Centurion, Nomad, Edge, Harvest, and Virtue implant sets can now be found in the new Besieged Covert Research Facility sites.
      • The new Low-grade implant sets provide attribute bonuses of +2 and set effects that are approximately 60-65% the strength of the Mid-grade sets.
  • The set bonus provided by High-Grade Ascendancy Omega implants has been increased to 70%
  • The set bonus provided by Mid-Grade Ascendancy Omega implants has been increased to 35%

 

Market:

  • Non-Empire Faction Frigate category in market now called Pirate Faction like other ship classes

 

Modules:

  • Medium Micro Jump Drive modules have been introduced.
    • These modules may only be fit to Combat Battlecruisers, Command Ships and Deep Space Transports
    • The Medium Micro Jump Drive uses the same Micro Jump Drive Operation skill as the Large Micro Jump Drive and has the same range (100km), spool up (12s base reduced by the skill) and cooldown (3 minutes) as the Large version.

    • The Medium Micro Jump Drive has the following fitting and activation requirements: 

      • Powergrid: 165
        Capacitor: 197
        CPU: 51

  • Hyperspatial Accelerator modules have been introduced.
    • These low slot modules increase warp speed by a flat modifier, and are not affected by stacking penalties.
    • The blueprints for these modules can be found in the new Besieged Covert Research Facility sites.
    • There will be three versions, with blueprints of increasing rarity.
      • The Limited Hyperspatial Accelerator increases warp speed by 0.2au/s
      • The Experimental Hyperspatial Accelerator increases warp speed by 0.25au/s
      • The Prototype Hyperspatial Accelerator increases warp speed by 0.3au/s
  • Hyperspatial Velocity Optimizer rigs are now subject to stacking penalties
  • Transverse Bulkhead Rigs have been introduced.
    • These rigs increase hull hitpoints.
    • T1 versions increase hull HP by 20% and use 50 calibration.
    • T2 versions increase hull HP by 25% and use 75 calibration.
  • The velocity penalty on all reinforced bulkhead modules has been changed to a cargo capacity penalty.
  • The rate of fire of all Nosferatu modules has been improved by 16.66%
  • The Mining Laser Field Enhancement gang link now provides a bonus to Survey Scanner range in addition to its previous function.
  • New low slot Omnidirectional Tracking Enhancers have been introduced.
  • Faction versions of the Drone Damage Amplifier, Drone Navigation Computer, and Omnidirectional Tracking Link modules have been added.
  • The duration and capacitor need of all Capital Tractor Beams has been reduced by 75%.

 

Drones:

  • Significant balance changes have been made to Combat Drones of all types.
    • For more details view our dev blog covering all the drone changes.
      • Different factional drones have been balanced to fall on a continuous spectrum of damage and speed.
      • Combat drones now have longer optimal ranges, attack ranges and orbit ranges, with Amarr and Caldari drones operating at longer range than Minmatar and Gallente.
      • Faction, Integrated and Augmented drones have all received significant upgrades.
      • Medium Drone MWD speed has been increased by 20%
      • Heavy Drone MWD speed has been increased by 43%
      • The Drone Interfacing skill is being changed to a 10% per level bonus, with the rest of the damage and mining ability build into the base stats of the drones themselves.
      • Sentry drones of all factions have been balanced to place them on a continuous spectrum from higher damage and tracking to higher range.
      • All universal drone skills and modules now affect Fighters and Fighter bombers
         
      • The maximum number of drones available to Supercarriers has been reduced to 10; the volume of Fighter Bombers has been doubled. Supercarriers have gained a new 100% damage bonus to Fighters and Fighter Bombers.
        • This means that some Supercarriers will find their overloaded drone bays moved to their cargo after the patch. If this causes the ship's cargo to become overloaded it will prevent warping or jumping until the excess drones have been jettisoned or moved to other bays. We advise all Supercarrier pilots to remove half the drones in their drone bays before June 3rd to avoid being locked in place by an overloaded cargo bay.
      • Fighter and Fighter Bomber stats have been adjusted to ensure balance with the previous changes.
  • Assigning drones to assist or guard is now limited to 50 drones per ship.

Miscellaneous:

  • The limit on corporation bookmarks has now been set to 500 (from the previous limit of 250).
  • The volume of an assembled Station Container has been increased to 2 million m3.
  • The volume of all mining crystals has been reduced by 60%.
  • The NEX store has been removed.
  • Aurum has been moved from character wallets to a new store wallet which can be found in the new store.
    • The AUR balance in character wallets will no longer be displayed.
  • A new store has been added, The New Eden Store
    • Accessible from the Character Selection Screen and the Neocom
    • The New Eden Store will be unavailable if the game is launched without using the launcher
    • The store has categorization, filters and search
    • New items have been added to the store
    • The pricing structure of items for AUR has been changed
  • The Redeemable Items location can now be accessed from the Neocom

 

Missions & NPCs:

  • The Clone Soldier Trainer, Recruiter, Transporter and Negotiator NPCs found in low security asteroid belts have received significant upgrades to their engagement range. 

 

Factional Warfare:

  • New Large Outposts have begun appearing in Factional Warfare contested space. These complexes are unrestricted.
  • The NPCs defending Factional Warfare complexes have received a major defensive upgrade and will now call in reinforcements.
  • It is no longer possible to cloak while within capture range in a Factional Warfare complex.
     

Science & Industry:

  • Renamed several projectile weapon blueprints to match the name of the modules they produce

 

Ships:

  • Added new pirate faction: Mordu's Legion
    • Three new ships: The Garmur Frigate, Orthrus Cruiser and Barghest Battleship
    • Mordu's Legion ships require Gallente and Caldari spaceship command skills
    • Mordu's Legion ship Blueprints can be acquired from Mordu's Legion Loyalty point stores at the following rates:
      • Garmur Blueprint: 20,000 LP plus 10,000,000 ISK
        Garmur: 80,000 LP plus 5,000,000 ISK

      • Orthrus Blueprint: 80,000 LP plus 20,000,000 ISK
        Orthrus: 240,000 LP plus 15,000,000 ISK

      • Barghest Blueprint: 400,000 LP plus 100,000,000 ISK
        Barghest: 800,000 LP plus 80,000,000 ISK

    • Mordu's Legion ship Blueprints can also be found on new Mordu's Legion NPC patrols anywhere in low security space
    • For more details and discussion visit the thread in the Features and Ideas section of our official forums on Mordu's Legion
    • Mordu's Legion ship stats:
      • GARMUR

        Caldari Frigate Bonus per level:
        25% bonus to missile damage
        Gallente Frigate Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers
        Fittings: 38 PWG, 178 CPU
        Defense (shields / armor / hull) : 680 / 590 / 560
        Capacitor (amount / cap/sec) : 400 / 2.05
        Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s
        Drones (bandwidth / bay): 0 / 0
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5
        Sensor strength: 13
        Signature radius: 32

      • ORTHRUS

        Caldari Cruiser Bonus per level:
        20% bonus to missile damage
        Gallente Cruiser Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers
        Fittings: 900 PWG, 460 CPU
        Defense (shields / armor / hull) : 2950 / 2280 / 2100
        Capacitor (amount / cap/sec) : 1550 / 3.16
        Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s
        Drones (bandwidth / bay): 25 / 25
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
        Sensor strength: 21
        Signature radius: 120

      • BARGHEST

        Caldari Battleship Bonus per level:
        5% bonus to missile damage
        Gallente Battleship Bonus per level:
        10% bonus to warp scrambler and warp disruptor range
        Role Bonus:
        200% bonus to missile velocity
        50% penalty to missile flight time

        Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers
        Fittings: 11600 PWG, 730 CPU
        Defense (shields / armor / hull) : 11200 / 8750 / 8100
        Capacitor (amount / cap/sec) : 6100 / 5.28
        Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s
        Drones (bandwidth / bay): 50 / 75
        Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7
        Sensor strength: 29
        Signature radius: 370

  • The new Prospect Expedition Frigate has been introduced:
    • PROSPECT

      Mining Frigate Bonus per level:
      +5% Mining Laser yield
      -5% Gas Harvester duration
      Expedition Frigate Bonus per level:
      +5% Mining Laser yield
      -5% signature radius
      Role Bonuses: 
      +100% Bonus to Mining Laser and Gas Harvester Yield
      -100% Cloaking Device CPU use
      Can fit Covert Ops Cloaking Devices and Covert Cynos. Cloak reactivation delay reduced to 5 seconds.

      Slot layout: 3H, 3M, 4L; 2 Turrets
      Fittings: 45 PWG, 290 CPU
      Defense (shields / armor / hull): 800 / 600 / 600
      Capacitor (amount / recharge / cap per second): 300 / 125s / 2.4
      Mobility (max velocity / agility / mass / align time): 380 / 3 / 1,400,000 / 5.82s
      Drones (bandwidth / bay): 0 / 0
      Targeting (max targeting range / Scan Resolution / Max Locked targets): 20km / 750 / 6
      Sensor strength: 10
      Signature radius: 40
      Cargo Bay: 150m3
      Ore Bay: 10,000m3

  • Upgraded graphics for the Condor, Crow and Raptor.
  • Upgraded graphics for the Moa, Eagle, Onyx, and Gila.
  • Upgraded graphics for the Typhoon, Panther, and Fleet Issue.
  • The Talos now includes animation states for going into and out of warp.
  • Eight new cosmetic variations of Destroyers and Battlecruisers have been introduced. The blueprints for these skins can be found in the new Besieged Covert Research Facility.
    • Prophecy Blood Raiders Edition
    • Coercer Blood Raiders Edition
    • Brutix Serpentis Edition
    • Catalyst Serpentis Edition
    • Ferox Guristas Edition
    • Cormorant Guristas Edition
    • Cyclone Thukker Tribe Edition
    • Thrasher Thukker Tribe Edition
  • Increased the packaged volume of Freighters, Jump Freighters, Carriers, Dreadnoughts, Capital Industrial ships and Supercarriers to 1.3M m³

 

Skills:

  • The Armor Resistance Phasing skill, which modifies the behavior of Reactive Armor Hardeners, now reduces cap need by 10% instead of 5%.
  • We are reworking the organization and requirements associated with some drone skills
    • Combat Drone Operation removed
    • Scout Drone Operation renamed to Drone Avionics
    • Electronic Warfare Drone Operation renamed to Advanced Drone Avionics
    • New skill added: Light Drone Operation (rank 1)
      • 5% bonus to damage of light combat drones per level
      • Light Combat Drones now require Light Drone Operation rather than Scout Drone Operation
    • New skill added: Medium Drone Operation (rank 2)
      • 5% bonus to damage of medium combat drones per level
      • Medium Combat Drones now require Medium Drone Operation rather than Scout Drone Operation
    • To make this transition possible, we are giving all players who had either Scout Drone Operation OR Combat Operation before this patch both Light and Medium Combat Drone Operation skills. We will set the level of Light and Medium Combat Drone Operation skills to the level of your Scout Drone Operation skill before the patch OR to the level of your Combat Drone Operation skill before the patch based on which was highest.

 

Structures & Deployables:

  • A ship on the edge of a starbase forcefield that is also within 5km of a structure will not be allowed to access that structure unless it has appropriate corp roles and either a) has entered the correct forcefield password or b) the forcefield is configured to allow corp/alliance access.

 

User Interface:

  • Reload Timer has been added to modules in the HUD to indicate the progress of the charge reload while in space.
  • Progress of a module repair with Nanite Repair Paste will now show on the module by "eating up" the damage displayed on the module
  • Double clicking on empty space in windows will no longer collapse windows. Windows can still be collapsed by double clicking their header area
  • Warp Scramble and Warp Disrupt have been separated in the Effects Bar
  • The ability to color-code fleet broadcasts has been added
  • The ability to clear broadcasted icons in the Watch List has been added. It can be done through a right-click menu option in the Watch List's header.
  • When creating Fleet Adverts, the form is now preloaded with a pilot's last published Fleet Advert
  • Stations in Personal Assets are highlighted yellow if the solarsystem they are in is in the current autopilot route.
  • A station in Personal Assets can be dragged and dropped in chat to create a link to it
  • Target indicators have been added in the Survey Scanner to indicate which asteroids are currently targeted
  • A filter that filters the current page has been added for Kill Reports in Charactersheet as well as Corporation window. The filter works for ship type name, victim's name, corp and alliance.
  • Several attributes (damage types, sensor strengths and resistance attributes) have been grouped in Info windows
  • The Jump Clone locations in the Character Sheet have been given a proper right-click menu, allowing you to set the autopilot destination from there.
  • The "Plug In" right-click option on implants has been promoted to be below the "Show Info" option.
  • It's now possible to drag some chat channels from the Channels window to any text field to create a link from which people can join the channel. Channels such as corporation, alliance and solarsystem channels cannot be linked.
  • Characters and other entities can now be dragged from the Channel Settings window to be linked in chat and other input fields.
  • Hyperlinks will now show the web address (URL) in a tooltip, making it harder for mean pilots to trick innocent and unsuspecting pilots into clicking questionable links masked as something else.
  • Incoming conversation requests are now logged in the "Notifications and Logs" window.
  • Targets can now be locked in place so they cannot be dragged around. This is done through a right-click option on the Target Origin.
  • The character name in your Character Sheet is now an info link, so you can easily show info on yourself.
  • The character names in the Trade Window are now also info links, so you can easily see info on the person you're trading with.
  • The online/offline notification on a watchlist contact now has a mouse over tooltip to show which labels you've assigned to the contact.

 

FIXES

Gameplay:

  • Gurista Hideouts can now be accessed with Industrial ship types.
  • The Malkalen V-1 station outer construction work has now been completed.
  • The Advanced Military and Exploration career path missions have now been numbered by order.
  • Various mission, message and module typos have been corrected.
  • The physical size of the X-Large Ship Maintenance Array and Capital Ship Assembly Array has been reduced slightly to ensure that they fit within starbase forcefields. The capacity of these structures is not affected by this change.
  • The meta variations of Mobile Tractor Units and Mobile Siphon Units now correctly appear in the "variations" tab in the show-info window.

 

Audio

  • Sound clipping on active EM Ward Field has been removed.
  • Problems with wormhole sounds not looping has been fixed.
  • Fixed issues with audio voice instance limitations.
  • Fixed sizes of ship engine booster sounds and MWD and AB volume.

 

Graphics:

  • Graphical adjustments to Scanner Swipe effect.
  • Graphical adjustments to Jump Tunnel effect, less rotation and distortion intensity in tunnel.
  • Removed the golden nebula from Amarr station interior.
  • Corrected the display of fitted turrets on Magnate class Amarr frigates.
  • A bug that caused spotlight glows to flicker at certain distances is fixed.
  • Fixed a gap in the geometry of the Caracal and its variants.
  • Adjusted the Gallente Industrial Station to prevent alignment and warp conflicts after undock for Capital class ships.
  • Missing blinking lights and bay force fields have been fixed.
  • Fixed the color of the Redeemer's front-most windows.
  • Adjusted texture seams on the Amarr Station Hub.
  • Replaced the missing strut on the Zephyr frigate.

 

Localization:
  DE

  • “Stasis tower” is now consistently translated as “Stasisturm” in German.
  • “Control range” is now consistently translated as “Kontrollreichweite” in German.
  • “Mining yield” is now consistently translated as “Erzausbeute” in German.
  • “Foreman link” is now consistently translated as “Industriemeisternetzwerk” in German.
  • “Minmatar Republic” is now consistently translated as “Republik Minmatar” in German.
  • Fixed various minor terminology inconsistencies.

 

User Interface:

  • Flickering in the Fleet Watchlist has been fixed
  • If a corporation has no war history, it will say so in the "War History" in the corporations Show Info window, so you no longer have to wonder if it's just taking the war history a long time to load.
  • Paths starting with "http://" or "https://" can now be linked in the "Generate Link" window.
  • Loading of Kill Reports has been improved
  • Loading of Employment history tab in Info window of a character has been improved
  • Loading of War tab in Info window of a corp has been improved
  • Fixes were made to module repair with paste to make sure the time spent on repair was always reflected in the repaired amount.

Patch notes for Kronos 1.1

Patch notes for Kronos 1.1
To be released on Thursday, June 5th, 2014

 

FIXES:

Gameplay:

  • Fixed an issue where hacked containers would block access after they had been hacked and not accessed for a while.
  • Fixed an issue where COSMOS sites were not respawning their loot.
  • Added the data sequence to the market, this can now be bought and sold.
  • Reduced the timer in the Contested Covert Research Facility and fixed the issue where the site may not despawn after hacking success.

 

Patch notes for Rubicon 1.4

Patch notes for EVE Online: Rubicon 1.4.7
Released on Wednesday, May 28th, 2014

CHANGES

Localization

  • Added localized strings for the tooltip and bracket list delay options in the Esc menu.

User Interface

  • Tooltips for entries in lists (such as contract listings or skills in the character sheet) now anchor on the left side of the entry instead of on top of it.
  • Tooltips for items in non-inventory windows (such as items in contracts, saved fittings, variations tab in the information window, etc.) have been disabled.

FIXES

User Interface

  • Fixed an issue where the Auto Frame option in the starmap was not actually framing the selected system.

 

 

Patch notes for EVE Online: Rubicon 1.4.6
Released on Thursday, May 22nd, 2014

CHANGES

Tooltips

  • Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay

 

FIXES

Tooltips

  • Fixed an issue where tooltips would break after zooming in and out on the starmap
  • Tooltips for bookmarks in the People and Places window are now properly triggered
  • Fixed the position of the tooltip for the insurance type in the ship information window
  • Fixed an issue that prevented the module tooltip for Energized Armor Layering Membrane from being displayed
  • Attribute tooltips in the fitting window are now correctly refreshed after changing ships

UI

  • The icon in the overview does not prevent you from ctrl-clicking to target or opening the context menu on the overview entry anymore
  • Bracket labels no longer briefly show up in an incorrect position before snapping into place when displayed

ISIS

  • Regenerated Interbus Ship Identification System Icons for missing entries

 

 

Patch notes for EVE Online: Rubicon 1.4.5
Released on Friday, May 16th, 2014

 

CHANGES

  • The remaining training time in the tooltip over the Training Queue will now tick down
  • Tooltips on buttons in the Selected Item window are now displayed below the buttons
  • Tooltip position in the F11 map was fixed
  • Targeting indicator in the overview now appears above the bracket icon as it should (rather than below)
  • Tooltip for the overview icon is now only displayed when mousing over the icon itself.  When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
  • Changes have been made to the tooltips that appear when mousing over brackets in space.  Bracket label is displayed on mouseover as before, but if there is no overlapping of brackets, the tooltip is not displayed.
  • Hardcoded text in the Starmap tooltip statisics have been replaced
  • An issue where the tooltips would stop working if zooming in and out in the map has been fixed
  • The background in the tooltip bracket lists has a slight transparency applied to it
  • The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the tooltip bracket lists

 

 

Patch notes for EVE Online: Rubicon 1.4.4
Released on Tuesday, May 13th, 2014

 

CHANGES

New and improved tooltips have been added to the following places:

  • Character Sheet sidebar buttons (also new format applies to skills listing).
  • NeoCom sidebar buttons.
  • Fitting Window elements.
  • Key Show Information window attributes for Ships and Drones.
  • Station Services buttons and tabs.
  • Star Map.
  • Selected Item window buttons.
  • Overview entries.
  • Brackets in space.
  • HUD buttons, hitpoint bars, heat indicators, speed readout.
  • HUD module buttons.

All tooltips have gotten a facelift, and are more readable and responsive now than before.

  • Starmap interaction and presentation of tooltips has been dramatically improved.
  • Grouped brackets will no longer spread out when moused over, and are instead listed in a scrollable tooltip.
  • The Stations tab has been added to the Show Info window for solarsystems. It lists the services in each station.
  • The Orbital Bodies tab has also been cleaned up, making it more readable.
  • Implemented smart mouse prediction, which should greatly improve moving between nested menus. As a result of this change, careful lateral mouse movement should no longer be required to move between submenus.

 

 

Patch notes for EVE Online: Rubicon 1.4.3
Released on Tuesday, May 6th, 2014

 

FIXES

  • Further fixes to remedy crashes on the Macintosh client.

 

 

Patch notes for EVE Online: Rubicon 1.4.2
Released on Thursday, May 1st, 2014

 

FIXES

  • Fixed an issue that was causing the Macintosh client to crash.

 

 

Patch notes for EVE Online: Rubicon 1.4.1
Released on Tuesday, April 29th, 2014

 

FIXES

Technical

  • Fix for a crash bug on docking/undocking.
  • Adjusted lights on the Mobile Cynosural Inhibitor and all variants of the Encounter Surveillance System.

 

 

Patch notes for EVE Online: Rubicon 1.4
Released on Monday, April 28th, 2014

 

CHANGES

Modules

  • Omnidirectional tracking link cycle time has been increased to 30 seconds. Capacitor use per cycle remains unchanged.

Blueprints

  • The blueprints for the Stabber Krusual Edition, Omen Kador Edition, Caracal Nugoeihuvi Edition and Thorax Aliastra Edition can now be traded using the contract system.

UI

  • The market category name for non-empire faction frigates now reflects the fact that not all of them come from pirates.
  • Contracts with multiple items will now display an icon for each of the items, rather than just text.
  • The Character Selection screen has been updated with a new look.
  • The ship characteristics icons from the ISIS have been added to the traits tab in the information window for ships.

 

FIXES

Gameplay

  • The Advanced Military tutorial now refers to remote shield boosters by their correct category name.
  • Descriptions of the Mobile Micro Jump Unit, Mobile Scan Inhibitor and Mobile Cynosural Inhibitor have been updated to more clearly show that they cannot be retrieved once deployed.
  • Minmatar Basic Outpost Plant Platform now displays the correct bonus for added assembly lines.
  • The Black Rise region description now better reflects current events.
  • The mission "Onslaught" now clearly indicates that you should not bring any of its poor, dirty asteroid colony crewmembers to an agent's front door, thanks.
  • The mission "Tracking the Queen (Part 1)" now has a much more robust check of whether you've saved the journalist in question.
  • Worlds Collide lvl first room got a re-balance of npc's in it.

PvE

  • All gas sites have had their message pop up re-instated upon warp in.
  • Mission "Written by the Victors" now gently suggests to players that they should bring back an archeological treasure found within.
  • The mission "Prison Break (1 of 2)" is now fully completable. 

Technical

  • Corrected the description of the Gallente Advanced Outpost Factory Platform.
  • Some of the New Eden Open T-shirts were too shiny. That has now been fixed.

Audio

  • Fixed a situation where sometimes weapon sounds would stop playing when switching between target points on an object.
  • Added a note on turning the audio engine back on that a restart is required to get the full state of the audio in the game.
  • Fixed that the stacking sound should not fail the first time you drag-and-stack in a client session.
  • Fixed the missing sound from the Cynosural Field generators.
  • Fixed a bug which caused some sounds not to play after dock/undock.

UI

  • The mission sequence "Quelling the Insurgency" now has more text that reflects the game's current setting.
  • Character augmentations now correctly list the Optimal Turret Range booster drawback as a penalty. Don't Do Drugs, Kids.
  • Overview Settings for Structures no longer have a blank label at the top.

Patch notes for Rubicon 1.4

Patch notes for EVE Online: Rubicon 1.4.7
Released on Wednesday, May 28th, 2014

CHANGES

Localization

  • Added localized strings for the tooltip and bracket list delay options in the Esc menu.

User Interface

  • Tooltips for entries in lists (such as contract listings or skills in the character sheet) now anchor on the left side of the entry instead of on top of it.
  • Tooltips for items in non-inventory windows (such as items in contracts, saved fittings, variations tab in the information window, etc.) have been disabled.

FIXES

User Interface

  • Fixed an issue where the Auto Frame option in the starmap was not actually framing the selected system.

 

 

Patch notes for EVE Online: Rubicon 1.4.6
Released on Thursday, May 22nd, 2014

CHANGES

Tooltips

  • Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay

 

FIXES

Tooltips

  • Fixed an issue where tooltips would break after zooming in and out on the starmap
  • Tooltips for bookmarks in the People and Places window are now properly triggered
  • Fixed the position of the tooltip for the insurance type in the ship information window
  • Fixed an issue that prevented the module tooltip for Energized Armor Layering Membrane from being displayed
  • Attribute tooltips in the fitting window are now correctly refreshed after changing ships

UI

  • The icon in the overview does not prevent you from ctrl-clicking to target or opening the context menu on the overview entry anymore
  • Bracket labels no longer briefly show up in an incorrect position before snapping into place when displayed

ISIS

  • Regenerated Interbus Ship Identification System Icons for missing entries

 

 

Patch notes for EVE Online: Rubicon 1.4.5
Released on Friday, May 16th, 2014

 

CHANGES

  • The remaining training time in the tooltip over the Training Queue will now tick down
  • Tooltips on buttons in the Selected Item window are now displayed below the buttons
  • Tooltip position in the F11 map was fixed
  • Targeting indicator in the overview now appears above the bracket icon as it should (rather than below)
  • Tooltip for the overview icon is now only displayed when mousing over the icon itself.  When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
  • Changes have been made to the tooltips that appear when mousing over brackets in space.  Bracket label is displayed on mouseover as before, but if there is no overlapping of brackets, the tooltip is not displayed.
  • Hardcoded text in the Starmap tooltip statisics have been replaced
  • An issue where the tooltips would stop working if zooming in and out in the map has been fixed
  • The background in the tooltip bracket lists has a slight transparency applied to it
  • The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the tooltip bracket lists

 

 

Patch notes for EVE Online: Rubicon 1.4.4
Released on Tuesday, May 13th, 2014

 

CHANGES

New and improved tooltips have been added to the following places:

  • Character Sheet sidebar buttons (also new format applies to skills listing).
  • NeoCom sidebar buttons.
  • Fitting Window elements.
  • Key Show Information window attributes for Ships and Drones.
  • Station Services buttons and tabs.
  • Star Map.
  • Selected Item window buttons.
  • Overview entries.
  • Brackets in space.
  • HUD buttons, hitpoint bars, heat indicators, speed readout.
  • HUD module buttons.

All tooltips have gotten a facelift, and are more readable and responsive now than before.

  • Starmap interaction and presentation of tooltips has been dramatically improved.
  • Grouped brackets will no longer spread out when moused over, and are instead listed in a scrollable tooltip.
  • The Stations tab has been added to the Show Info window for solarsystems. It lists the services in each station.
  • The Orbital Bodies tab has also been cleaned up, making it more readable.
  • Implemented smart mouse prediction, which should greatly improve moving between nested menus. As a result of this change, careful lateral mouse movement should no longer be required to move between submenus.

 

 

Patch notes for EVE Online: Rubicon 1.4.3
Released on Tuesday, May 6th, 2014

 

FIXES

  • Further fixes to remedy crashes on the Macintosh client.

 

 

Patch notes for EVE Online: Rubicon 1.4.2
Released on Thursday, May 1st, 2014

 

FIXES

  • Fixed an issue that was causing the Macintosh client to crash.

 

 

Patch notes for EVE Online: Rubicon 1.4.1
Released on Tuesday, April 29th, 2014

 

FIXES

Technical

  • Fix for a crash bug on docking/undocking.
  • Adjusted lights on the Mobile Cynosural Inhibitor and all variants of the Encounter Surveillance System.

 

 

Patch notes for EVE Online: Rubicon 1.4
Released on Monday, April 28th, 2014

 

CHANGES

Modules

  • Omnidirectional tracking link cycle time has been increased to 30 seconds. Capacitor use per cycle remains unchanged.

Blueprints

  • The blueprints for the Stabber Krusual Edition, Omen Kador Edition, Caracal Nugoeihuvi Edition and Thorax Aliastra Edition can now be traded using the contract system.

UI

  • The market category name for non-empire faction frigates now reflects the fact that not all of them come from pirates.
  • Contracts with multiple items will now display an icon for each of the items, rather than just text.
  • The Character Selection screen has been updated with a new look.
  • The ship characteristics icons from the ISIS have been added to the traits tab in the information window for ships.

 

FIXES

Gameplay

  • The Advanced Military tutorial now refers to remote shield boosters by their correct category name.
  • Descriptions of the Mobile Micro Jump Unit, Mobile Scan Inhibitor and Mobile Cynosural Inhibitor have been updated to more clearly show that they cannot be retrieved once deployed.
  • Minmatar Basic Outpost Plant Platform now displays the correct bonus for added assembly lines.
  • The Black Rise region description now better reflects current events.
  • The mission "Onslaught" now clearly indicates that you should not bring any of its poor, dirty asteroid colony crewmembers to an agent's front door, thanks.
  • The mission "Tracking the Queen (Part 1)" now has a much more robust check of whether you've saved the journalist in question.
  • Worlds Collide lvl first room got a re-balance of npc's in it.

PvE

  • All gas sites have had their message pop up re-instated upon warp in.
  • Mission "Written by the Victors" now gently suggests to players that they should bring back an archeological treasure found within.
  • The mission "Prison Break (1 of 2)" is now fully completable. 

Technical

  • Corrected the description of the Gallente Advanced Outpost Factory Platform.
  • Some of the New Eden Open T-shirts were too shiny. That has now been fixed.

Audio

  • Fixed a situation where sometimes weapon sounds would stop playing when switching between target points on an object.
  • Added a note on turning the audio engine back on that a restart is required to get the full state of the audio in the game.
  • Fixed that the stacking sound should not fail the first time you drag-and-stack in a client session.
  • Fixed the missing sound from the Cynosural Field generators.
  • Fixed a bug which caused some sounds not to play after dock/undock.

UI

  • The mission sequence "Quelling the Insurgency" now has more text that reflects the game's current setting.
  • Character augmentations now correctly list the Optimal Turret Range booster drawback as a penalty. Don't Do Drugs, Kids.
  • Overview Settings for Structures no longer have a blank label at the top.

Patch notes for Rubicon 1.4

Patch notes for EVE Online: Rubicon 1.4.7
Released on Wednesday, May 28th, 2014

CHANGES

Localization

  • Added localized strings for the tooltip and bracket list delay options in the Esc menu.

User Interface

  • Tooltips for entries in lists (such as contract listings or skills in the character sheet) now anchor on the left side of the entry instead of on top of it.
  • Tooltips for items in non-inventory windows (such as items in contracts, saved fittings, variations tab in the information window, etc.) have been disabled.

FIXES

User Interface

  • Fixed an issue where the Auto Frame option in the starmap was not actually framing the selected system.

 

 

Patch notes for EVE Online: Rubicon 1.4.6
Released on Thursday, May 22nd, 2014

CHANGES

Tooltips

  • Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay

 

FIXES

Tooltips

  • Fixed an issue where tooltips would break after zooming in and out on the starmap
  • Tooltips for bookmarks in the People and Places window are now properly triggered
  • Fixed the position of the tooltip for the insurance type in the ship information window
  • Fixed an issue that prevented the module tooltip for Energized Armor Layering Membrane from being displayed
  • Attribute tooltips in the fitting window are now correctly refreshed after changing ships

UI

  • The icon in the overview does not prevent you from ctrl-clicking to target or opening the context menu on the overview entry anymore
  • Bracket labels no longer briefly show up in an incorrect position before snapping into place when displayed

ISIS

  • Regenerated Interbus Ship Identification System Icons for missing entries

 

 

Patch notes for EVE Online: Rubicon 1.4.5
Released on Friday, May 16th, 2014

 

CHANGES

  • The remaining training time in the tooltip over the Training Queue will now tick down
  • Tooltips on buttons in the Selected Item window are now displayed below the buttons
  • Tooltip position in the F11 map was fixed
  • Targeting indicator in the overview now appears above the bracket icon as it should (rather than below)
  • Tooltip for the overview icon is now only displayed when mousing over the icon itself.  When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
  • Changes have been made to the tooltips that appear when mousing over brackets in space.  Bracket label is displayed on mouseover as before, but if there is no overlapping of brackets, the tooltip is not displayed.
  • Hardcoded text in the Starmap tooltip statisics have been replaced
  • An issue where the tooltips would stop working if zooming in and out in the map has been fixed
  • The background in the tooltip bracket lists has a slight transparency applied to it
  • The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the tooltip bracket lists

 

 

Patch notes for EVE Online: Rubicon 1.4.4
Released on Tuesday, May 13th, 2014

 

CHANGES

New and improved tooltips have been added to the following places:

  • Character Sheet sidebar buttons (also new format applies to skills listing).
  • NeoCom sidebar buttons.
  • Fitting Window elements.
  • Key Show Information window attributes for Ships and Drones.
  • Station Services buttons and tabs.
  • Star Map.
  • Selected Item window buttons.
  • Overview entries.
  • Brackets in space.
  • HUD buttons, hitpoint bars, heat indicators, speed readout.
  • HUD module buttons.

All tooltips have gotten a facelift, and are more readable and responsive now than before.

  • Starmap interaction and presentation of tooltips has been dramatically improved.
  • Grouped brackets will no longer spread out when moused over, and are instead listed in a scrollable tooltip.
  • The Stations tab has been added to the Show Info window for solarsystems. It lists the services in each station.
  • The Orbital Bodies tab has also been cleaned up, making it more readable.
  • Implemented smart mouse prediction, which should greatly improve moving between nested menus. As a result of this change, careful lateral mouse movement should no longer be required to move between submenus.

 

 

Patch notes for EVE Online: Rubicon 1.4.3
Released on Tuesday, May 6th, 2014

 

FIXES

  • Further fixes to remedy crashes on the Macintosh client.

 

 

Patch notes for EVE Online: Rubicon 1.4.2
Released on Thursday, May 1st, 2014

 

FIXES

  • Fixed an issue that was causing the Macintosh client to crash.

 

 

Patch notes for EVE Online: Rubicon 1.4.1
Released on Tuesday, April 29th, 2014

 

FIXES

Technical

  • Fix for a crash bug on docking/undocking.
  • Adjusted lights on the Mobile Cynosural Inhibitor and all variants of the Encounter Surveillance System.

 

 

Patch notes for EVE Online: Rubicon 1.4
Released on Monday, April 28th, 2014

 

CHANGES

Modules

  • Omnidirectional tracking link cycle time has been increased to 30 seconds. Capacitor use per cycle remains unchanged.

Blueprints

  • The blueprints for the Stabber Krusual Edition, Omen Kador Edition, Caracal Nugoeihuvi Edition and Thorax Aliastra Edition can now be traded using the contract system.

UI

  • The market category name for non-empire faction frigates now reflects the fact that not all of them come from pirates.
  • Contracts with multiple items will now display an icon for each of the items, rather than just text.
  • The Character Selection screen has been updated with a new look.
  • The ship characteristics icons from the ISIS have been added to the traits tab in the information window for ships.

 

FIXES

Gameplay

  • The Advanced Military tutorial now refers to remote shield boosters by their correct category name.
  • Descriptions of the Mobile Micro Jump Unit, Mobile Scan Inhibitor and Mobile Cynosural Inhibitor have been updated to more clearly show that they cannot be retrieved once deployed.
  • Minmatar Basic Outpost Plant Platform now displays the correct bonus for added assembly lines.
  • The Black Rise region description now better reflects current events.
  • The mission "Onslaught" now clearly indicates that you should not bring any of its poor, dirty asteroid colony crewmembers to an agent's front door, thanks.
  • The mission "Tracking the Queen (Part 1)" now has a much more robust check of whether you've saved the journalist in question.
  • Worlds Collide lvl first room got a re-balance of npc's in it.

PvE

  • All gas sites have had their message pop up re-instated upon warp in.
  • Mission "Written by the Victors" now gently suggests to players that they should bring back an archeological treasure found within.
  • The mission "Prison Break (1 of 2)" is now fully completable. 

Technical

  • Corrected the description of the Gallente Advanced Outpost Factory Platform.
  • Some of the New Eden Open T-shirts were too shiny. That has now been fixed.

Audio

  • Fixed a situation where sometimes weapon sounds would stop playing when switching between target points on an object.
  • Added a note on turning the audio engine back on that a restart is required to get the full state of the audio in the game.
  • Fixed that the stacking sound should not fail the first time you drag-and-stack in a client session.
  • Fixed the missing sound from the Cynosural Field generators.
  • Fixed a bug which caused some sounds not to play after dock/undock.

UI

  • The mission sequence "Quelling the Insurgency" now has more text that reflects the game's current setting.
  • Character augmentations now correctly list the Optimal Turret Range booster drawback as a penalty. Don't Do Drugs, Kids.
  • Overview Settings for Structures no longer have a blank label at the top.

Patch notes for EVE Online: Rubicon 1.3

Patch notes for EVE Online: Rubicon 1.3.9
Released on Wednesday, April 9st, 2014

CHANGES

Ship paint

  • The Stabber Krusual Edition, Omen Kador Edition, Caracal Nugoeihuvi Edition and Thorax Aliastra Edition can now be traded on the market. One of these new cosmetic cruiser skins will be released in the NeX store each week between now and Fanfest.

FIXES

Apparels

  • A typo on the Fanfest T-shirts was fixed
  • The Fanfest T-shirts have been fixed and made less shiny

Localization

  • The German trait description of the Nighthawk now links to the correct Warfare Specialization.
  • Missing translations were added for a few windows and Neocom buttons.

User Interface

  • The header of the 'Science and Industry' window was fixed.

 

 

Patch notes for EVE Online: Rubicon 1.3.7
Released on Tuesday, April 1st, 2014

FIXES

Miscellaneous

  • Various fixes have been deployed to make New Eden a better place for everyone.

 

 

Patch notes for EVE Online: Rubicon 1.3.6
Released on Thursday, March 27th, 2014

FIXES

Graphics

  • Updated a texture on the Stabber Minmatar Cruiser.
  • Corrected turret animations on Sister of EVE ships (the Astero, the Stratios, and the Nestor).
  • Closed a memory leak caused by some jumpgate travel and dock/undock sequences.

 

 

Patch notes for EVE Online: Rubicon 1.3.5
Released on Wednesday, March 26th, 2014

CHANGES

Apparels

  • Two Fanfest T-shirts have been added,

Graphics

  • The shaders and textures were updated all Carthum ships.

Ship paint

  • The Iteron Inner Zone Shipping Edition, Tayra Wiyrkomi Edition, Mammoth Nefantar Edition, Bestower Tash-Murkon Edition, Mackinaw ORE Development Edition, Orca ORE Development Edition, and Rorqual ORE Development Edition are now visible in the market tree. More information about these ships will be revealed in the coming days.

User Interface

  • Default sorting order in the NeX has been changed.

FIXES

Graphics

  • Fixed black squares appearing on Ice planets.
  • Fixed colouration inconsistencies on certain Tengu configurations.

Miscellaneous

  • Fixed a memory leak when jumping through gates and docking/undocking.
  • Fixed a memory leak occurring on session changes between Captain’s Quarters and Hangar.

User Interface

  • An issue where the Notepad window would not load properly if it was open on a note with a link to a deleted item type has been fixed.
  • The “Required For” tab in the Show Info window for the Jump Drive Calibration skill is now correctly listing the racial carrier skills at level 3.

 

 

Patch notes for EVE Online: Rubicon 1.3.4
Released on Tuesday, March 25th, 2014

FIXES

Miscellaneous

  • Various backend fixes have been carried out to make New Eden a better place for everyone.

 

Patch notes for EVE Online: Rubicon 1.3.3
Released on Monday, March 24th, 2014

FIXES

Graphics

  • Restored the shine on Amarr strategic cruiser subsystems

 

Patch notes for EVE Online: Rubicon 1.3.2
Released on Wednesday, March 19th, 2014

FIXES

Boosters

  • Cerebral Accelerator boosters will now follow the active character when clone-jumping, instead of being destroyed

 

Ships

  • Skinned ships now have correct radius attributes and therefore will bump normally
  • The Crucifier tracking disruptor range disruption bonus is once again correctly set to 7.5% per level

 

Deployables

  • Mobile Tractor Unit and Mobile Siphon Unit meta types will now correctly appear in the “variations” tab in show-info

 

Modules

  • Tracking disruptor scripts now once again correctly affect falloff disruption values

 

Interface

  • An issue that could result in display errors in the inventory and mail when the server was under a lot of load has been fixed.

 

Graphics and FX

  • Updated shader presets for turrets.

 

Patch notes for EVE Online: Rubicon 1.3.2
Released on Monday, March 17th, 2014

FIXES

Performance

  • Resolved a brief client freeze in various space scenes featuring Asteroid resources.

 

Patch notes for EVE Online: Rubicon 1.3.1
Released on Wednesday, March 13th, 2014

FIXES

Graphics

  • Resolved z-fighting on the Maelstrom’s rear sail.
  • Fixed the glass glare on the Curse and Pilgram.

Localization

  • Values on certain attributes in the Information window for ships in German and Japanese clients are now displayed correctly.

User Interface

  • It is now possible for everyone to view their list of stored fittings in the Fitting Management window.
  • Marking notifications as "read" works properly again.
  • The information window for remote ships will now display the correct number of remaining turret/launcher hardpoints.

 

 

Patch notes for EVE Online: Rubicon 1.3
Released on Wednesday, March 12th, 2014

CHANGES

Art & Graphic

  • Lighting model updated to use linear calculations for ships. This first pass of Linear Lighting increases the texture fidelity improving the richness of color and gives the graphics team much more control for future improvements. We'd like to emphasize that this first implementation of linear lighting and the first step in overhauling our lighting system. More information is available here.
  • The Tristan T1 hull now sports a modern design that reflects its Nemesis T2 counterpart and uses new warp-induced animations.
  • Asteroids are now using latest shaders and are simplified for both performance and visual quality.
  • All Sovereignty units are now renovated and using the latest shaders. There have been various bug fixes for the Sovereignty Territorial Claim Unit which ensures the correct visual state is represented depending on the sovereignty status.
  • The background images in the Character Creator have been converted into a different file format. This decreases the image file size without losing image quality.
  • The format for 3D meshes has now been upgraded to the latest version. All mesh files have been converted and will impact the patch size.

Drone Assist

  • Capped the number of drones that can be assigned to a single character at 50.
    • Note: this cap ignores drones owned by the asignee

German Localization

  • “Hardpoint” is now consistently translated as “Montageplatz” in German.
  • “Warp core strength” is now consistently translated as “Warpkernstärke” in German.
  • “AU” (astronomical unit) is now consistently translated as “AE” in German.
  • “Wormhole space” is now consistently translated as “Wurmlochraum” in German.
  • “Frontal lobe” is now consistently translated as “Frontallappen” in German.

In-Game Browser

  • When clicking a button in the client to buy a PLEX or enter account management that requires secure.eveonline.com, the system browser will be used instead of the In-Game Browser. (Includes actions in the character selection screen, the NEX store and the PLEX show-info window)

Items

  • New Hull Maintenance Bots have been added to the game in Light, Medium and Heavy sizes and both T1 and T2 variants. Blueprints for the Tech One Hull Maintenance Bots can be obtained at CreoDron stations.
  • Two new improved variants of the Mobile Tractor Unit structure have been added. They are known as the ‘Packrat’ Mobile Tractor Unit and the ‘Magpie’ Mobile Tractor Unit and blueprints to manufacture them can be found in Ghost Sites.
  • Four new cosmetic variants of existing ships have been made available in the NEX store. These ships require their completed base hull to build and have no increase in power. They can be purchased using AUR from the NEX store or using ISK from the market. For more information please see this dev blog.
    • Punisher Kador Edition
    • Merlin Nugoeihuvi Edition
    • Rifter Krusual Edition
    • Incursus Aliastra Edition
    • Abaddon Kador Edition
    • Rokh Nugoeihuvi Edition
    • Maelstrom Krusual Edition
    • Hyperion Aliastra Edition
  • The Police Pursuit Comet has been added to the CONCORD LP store. It is a cosmetic variant of the Federation Navy Comet and has exactly the same stats as the standard Federation Navy Comet frigate.

Miscellaneous

  • All data on Jovian vessels suddenly disappear from capsuleer ship databases; conspiracy theorists go wild, until a CONCORD official explains they just decided to archive the information due to a lack of recent sightings.

Russian Localization

  • Various strings in the Neocom and Station Services were updated.

Ships and Modules

  • The Remote Sensor Dampener Optimal Range and Falloff bonus on the Celestis cruiser has been reduced to 7.5% per level.
  • The optimal range of all Remote Sensor Dampeners has been reduced by 16.66%.
  • A series of balance changes to several Tech One Frigates and Cruisers have been made. The changes can be found below:
    • PUNISHER:
      • +2 PWG
      • +3 CPU
      • -20s Cap Recharge Time
      • +25 m/s velocity
      • +143000 mass
      • -0.45 inertia
      • +1 sensor strength
         
    • KESTREL:
      • +5 m/s velocity
      • -50000 mass
         
    • RIFTER:
      • Removed +7.5% Small Projectile Turret tracking bonus per level
      • Added +10% Small Projectile Turret falloff bonus per level
      • +10 m/s velocity
      • +0.01 inertia
         
    • BREACHER:
      • Removed +5% missile damage bonus per level
      • Added -5% missile RoF bonus per level
      • +2 PWG
      • +10 m/s velocity
      • +0.02 inertia
         
    • INQUISITOR:
      • +50 Capacitor
      • +25s Cap Recharge Time
      • +95 m/s velocity
      • -0.05 inertia
      • +160000 mass
         
    • BANTAM:
      • +30 Capacitor
      • +15s Cap Recharge Time
      • +70 m/s velocity
      • +0.35 inertia
         
    • NAVITAS:
      • +35 Capacitor
      • +17.5s Cap Recharge Time
      • +80 m/s velocity
      • +0.35 inertia
         
    • BURST:
      • +30 Capacitor
      • +15s Cap Recharge Time
      • +80 m/s velocity
      • +0.35 inertia
         
    • AUGOROR:
      • +25 m/s velocity
      • -0.12 inertia
      • +2140000 mass
         
    • OSPREY:
      • +10 m/s
      • +0.02 inertia
      • -130000 mass
         
    • MALLER:
      • +10 m/s velocity
      • -0.044 inertia
      • +1100000 mass
         
    • MOA:
      • +200 shields
      • -100 hull
      • +50 capacitor
      • +15s cap recharge time
      • -220000 mass
         
    • VEXOR:
      • -10 m/s velocity
      • +0.03 inertia
      • -210000 mass
         
    • OMEN:
      • +25 m/s velocity
      • -0.08 inertia
      • +1950000 mass
         
    • CARACAL:
      • +0.01 inertia

Skills

  • The effectiveness of the Corporation Management, Empire Control, Megacorp Management and Sovereignty skills have been doubled. Corporation CEOs will need to reapply their skills in the corporation management interface for the changes to take effect. The new bonuses are:
    • Corporation Management: +20 corporation members allowed per level
    • Megacorp Management: +100 corporation members allowed per level
    • Empire Control: +400 corporation members allowed per level
    • Sovereignty: +2000 corporation members allowed per level
  • The Repair Drone Operation skill and Drone Repair Augmentor rigs now increase the Hull repair rate of Hull Maintenance Bots in addition to the bonuses they provide to Armor and Shield logistic drones.

The Sisters of EVE

  • Sisters of EVE LP stores now offer Astero, Stratios and Nestor BPCs in exchange for new Rogue Drone Nexus chips:
    • Rogue Drone 46-X Nexus Chip for Astero blueprint
    • Rogue Drone 43-X Nexus Chip for Stratios blueprint
    • Rogue Drone 42-X Nexus Chip for Nestor blueprint
  • These new Nexus chips have a chance to drop from ‘Sentient’ Rogue Drones, which can be found in Rogue Drone cosmic anomalies or asteroid belts in Drone controlled regions
  • The Nestor has received a small set of balance changes:
    • Capacitor raised to 7000 (was 6200)
    • Capacitor recharge time lowered to 1025s (was 1154s)
    • Scan resolution increased to 125 (was 85)
    • Role bonus to range of remote armor repairers raised to 200% (was 100%)

User Interface

  • The Direction scanners user experience has been improved. The single field range input has been replaced by two input fields, one for km and one for AU, and a range slider. Those three input widgets are interconnected and will update when one changes. The scan angle slider has been modified to be easier to use.
  • Filtering and highlighting of words in chat is now possible by setting up a list of word in a setting window opened from a chat channel window. Those settings are stored on the server.
  • The capacity of the bays of your current ship is now displayed in a bar in the Show Info window.
  • The "Fitting" tab in the Show Info window has been given a bit of a facelift, and will list the fitting of your current ship or ships in your personal station hangars.
  • The settings for the Notification section of Evemail have been changed to allow you to have different blinking and pop-up settings for each of the Notification groups. Those settings will be stored on the server.
  • A new Notification group, Insurance, has been added.
  • A configurable shortcut to toggle between “custom” and “center“ camera tracking modes has been added.
  • A configurable shortcut to enable “custom“ camera tracking mode has been added, as well as a shortcut to enable “center“ camera tracking mode.
  • The “Consume“ right-click option for drugs has been moved towards the top of the menu.
  • Additional right click options are now available for celestials in the Orbital Bodies tab of the System Show info window.
  • You are now able to open multiple Kill Reports by holding down the shift key when clicking, just like you can do with Show Info windows and Saved Fitting windows.
  • The station guest list now comes with a counter for the number of people currently docked.
  • The station guest list can now has a compact member list icon, that only displays the standings icon and name of the player.
  • The station guest list now comes with a searchable filter for docked guests, which filters the list the moment you start typing.
  • You can now drag modules from kill reports to the compare tool, chat and other places.
  • Further details are available in a dev blog here.

FIXES

Blueprints and Manufacturing

  • The Gnosis now requires one unit of Tritanium to build instead of materializing out of thin air.

German Localization

  • Various consistency issues in the German translation were fixed.

Graphics

  • A texture was adjusted to reenable missile smoke trails.
  • Corrected occlusion issues causing stations to be visible through moons.
  • Fixed missing textures on certain dungeon stations
  • Isolated the Mobile Micro Jump Unit effect to activating ships only.
  • Modified the jumpgate transition to eliminate distorted fisheye camera effects after jumpgate travel.
  • Reinstated exhaust flame effects on the Rorqual.
  • The Purifier shows now the correct Viziam logo.

Miscellaneous

  • Fix for an issue where a stationary wreck that had previously been moved by a tractor beam could occasionally become impossible for some missiles to target.
  • Fixed an issue preventing station services from transferring/disabling properly.
  • Modified the Gallente Military Station to prevent ships from becoming stuck on undock.
  • Minor content fixes including spelling errors, object placement and mission completion triggers.
  • Corrected an issue giving medium-sized ships the potential to become stuck on Customs Offices.
  • Jump count in Incursion Global Report and for saved locations in People & Places now uses autopilot setting for calculations.

Missions and Complexes

  • The NPC will no longer attack you after you finished the mission: What's in a Name - Poke (3 of 5)
  • The Industry skill book has been added as a reward for completing the mission: Making Mountains out of Molehills (1 of 10).
  • The Industry skill book has been added as a reward for completing the mission: Balancing the Books (1 of 10).
  • A Civilian Miner module is provided at the beginning of the mission, and the misleading un-minable asteroids in the mission location have been replaced with less confusing objects in the mission: Balancing the Books (3 of 10)
  • The transport ship More Bark has been changed to a white cross hair transport ship in the mission: Fair Play (2 of 5).
  • Fixed an issue with too many Outposts being present in the level four variants of the mission: Intercept the Saboteurs.
  • De-spawning issues with Blood Den has been fixed.
  • The required mission-item was changed to "Angel Simple Trigger Mechanism" which is found in the complex in Traun for the mission: Information at a Cost.
  • Popups for drug production Radar sites now indicate more clearly their risk & potential rewards.
  • The static site "Ancient Amarr Tomb" was moved from it's moon location. This site can still be found using probes.

NPCS

  • The True Centus Preacher has often been found carrying blueprints for Bhaalgorn battleships. Sansha Kuvakei has personally ordered that the Preacher be reeducated to ensure that it only carries glorious Nightmare BPCs in the future.
  • Rogue Drone Officers have a higher drop rate on modules now and are guarantied to drop a 42-X Nexus Chip.
  • NPC AI has been enhanced to handle multiple targets in more robust way.

Ships and Modules

  • The bonus text on Scimitar and Oneiros now says "Remote Tracking Computer" instead of "Remote Sensor Booster".
  • Cloaked ships are no longer able to use the extended fitting range of a Mobile Depot to refit whilst still cloaked.
  • The velocity of Heavy Missiles is now properly affected by Bastion Module I.
  • Fixed descriptions of the Chimera, Wyvern, Thanathos, Nyx, Nidhoggur, Hel and Revenant to properly link the Capital Shield Emission System skill in their "traits" tab.
  • Fixed issue that caused some overheated tracking disruptors to affect target falloff range too strongly.
  • A ship that is invulnerable as it exits warp will be prevented from activating a Cynosural Field Generator until the warp invulnerability has cleared.

Skills

  • The "Required for" tab in the Show Info window for skills like Anchoring or Propulsion Jamming is now also listing structures like Control Towers or Mobile Warp Disruptors.

Tutorial

  • The CONCORD NPCs in the Advanced Warfare Tutorial Arc (9 of 10) - "Glue" were adjusted to not shoot the player if he bumped into their ships.

User Interface

  • On the star map, the list of station services shown in the solar system pop-ups sometimes did not correctly include 'Militia Office' as one of the available services. This has been fixed.

World Shaping

  • Added some missing Ore upgrade sites for certain null sec systems.
  • Changed names of two planets in 8S-0E1 as a part of a reward for a DUST 514 tournament:
    • Planet III becomes Eon Prime
    • Planet IV becomes Ancient Gliese

Wormholes

  • The aggression range of Sleeper NPC's has been adjusted in all wormhole sites.

Patch notes for EVE Online: Rubicon 1.3

Patch notes for EVE Online: Rubicon 1.3.9
Released on Wednesday, April 9st, 2014

CHANGES

Ship paint

  • The Stabber Krusual Edition, Omen Kador Edition, Caracal Nugoeihuvi Edition and Thorax Aliastra Edition can now be traded on the market. One of these new cosmetic cruiser skins will be released in the NeX store each week between now and Fanfest.

FIXES

Apparels

  • A typo on the Fanfest T-shirts was fixed
  • The Fanfest T-shirts have been fixed and made less shiny

Localization

  • The German trait description of the Nighthawk now links to the correct Warfare Specialization.
  • Missing translations were added for a few windows and Neocom buttons.

User Interface

  • The header of the 'Science and Industry' window was fixed.

 

 

Patch notes for EVE Online: Rubicon 1.3.7
Released on Tuesday, April 1st, 2014

FIXES

Miscellaneous

  • Various fixes have been deployed to make New Eden a better place for everyone.

 

 

Patch notes for EVE Online: Rubicon 1.3.6
Released on Thursday, March 27th, 2014

FIXES

Graphics

  • Updated a texture on the Stabber Minmatar Cruiser.
  • Corrected turret animations on Sister of EVE ships (the Astero, the Stratios, and the Nestor).
  • Closed a memory leak caused by some jumpgate travel and dock/undock sequences.

 

 

Patch notes for EVE Online: Rubicon 1.3.5
Released on Wednesday, March 26th, 2014

CHANGES

Apparels

  • Two Fanfest T-shirts have been added,

Graphics

  • The shaders and textures were updated all Carthum ships.

Ship paint

  • The Iteron Inner Zone Shipping Edition, Tayra Wiyrkomi Edition, Mammoth Nefantar Edition, Bestower Tash-Murkon Edition, Mackinaw ORE Development Edition, Orca ORE Development Edition, and Rorqual ORE Development Edition are now visible in the market tree. More information about these ships will be revealed in the coming days.

User Interface

  • Default sorting order in the NeX has been changed.

FIXES

Graphics

  • Fixed black squares appearing on Ice planets.
  • Fixed colouration inconsistencies on certain Tengu configurations.

Miscellaneous

  • Fixed a memory leak when jumping through gates and docking/undocking.
  • Fixed a memory leak occurring on session changes between Captain’s Quarters and Hangar.

User Interface

  • An issue where the Notepad window would not load properly if it was open on a note with a link to a deleted item type has been fixed.
  • The “Required For” tab in the Show Info window for the Jump Drive Calibration skill is now correctly listing the racial carrier skills at level 3.

 

 

Patch notes for EVE Online: Rubicon 1.3.4
Released on Tuesday, March 25th, 2014

FIXES

Miscellaneous

  • Various backend fixes have been carried out to make New Eden a better place for everyone.

 

Patch notes for EVE Online: Rubicon 1.3.3
Released on Monday, March 24th, 2014

FIXES

Graphics

  • Restored the shine on Amarr strategic cruiser subsystems

 

Patch notes for EVE Online: Rubicon 1.3.2
Released on Wednesday, March 19th, 2014

FIXES

Boosters

  • Cerebral Accelerator boosters will now follow the active character when clone-jumping, instead of being destroyed

 

Ships

  • Skinned ships now have correct radius attributes and therefore will bump normally
  • The Crucifier tracking disruptor range disruption bonus is once again correctly set to 7.5% per level

 

Deployables

  • Mobile Tractor Unit and Mobile Siphon Unit meta types will now correctly appear in the “variations” tab in show-info

 

Modules

  • Tracking disruptor scripts now once again correctly affect falloff disruption values

 

Interface

  • An issue that could result in display errors in the inventory and mail when the server was under a lot of load has been fixed.

 

Graphics and FX

  • Updated shader presets for turrets.

 

Patch notes for EVE Online: Rubicon 1.3.2
Released on Monday, March 17th, 2014

FIXES

Performance

  • Resolved a brief client freeze in various space scenes featuring Asteroid resources.

 

Patch notes for EVE Online: Rubicon 1.3.1
Released on Wednesday, March 13th, 2014

FIXES

Graphics

  • Resolved z-fighting on the Maelstrom’s rear sail.
  • Fixed the glass glare on the Curse and Pilgram.

Localization

  • Values on certain attributes in the Information window for ships in German and Japanese clients are now displayed correctly.

User Interface

  • It is now possible for everyone to view their list of stored fittings in the Fitting Management window.
  • Marking notifications as "read" works properly again.
  • The information window for remote ships will now display the correct number of remaining turret/launcher hardpoints.

 

 

Patch notes for EVE Online: Rubicon 1.3
Released on Wednesday, March 12th, 2014

CHANGES

Art & Graphic

  • Lighting model updated to use linear calculations for ships. This first pass of Linear Lighting increases the texture fidelity improving the richness of color and gives the graphics team much more control for future improvements. We'd like to emphasize that this first implementation of linear lighting and the first step in overhauling our lighting system. More information is available here.
  • The Tristan T1 hull now sports a modern design that reflects its Nemesis T2 counterpart and uses new warp-induced animations.
  • Asteroids are now using latest shaders and are simplified for both performance and visual quality.
  • All Sovereignty units are now renovated and using the latest shaders. There have been various bug fixes for the Sovereignty Territorial Claim Unit which ensures the correct visual state is represented depending on the sovereignty status.
  • The background images in the Character Creator have been converted into a different file format. This decreases the image file size without losing image quality.
  • The format for 3D meshes has now been upgraded to the latest version. All mesh files have been converted and will impact the patch size.

Drone Assist

  • Capped the number of drones that can be assigned to a single character at 50.
    • Note: this cap ignores drones owned by the asignee

German Localization

  • “Hardpoint” is now consistently translated as “Montageplatz” in German.
  • “Warp core strength” is now consistently translated as “Warpkernstärke” in German.
  • “AU” (astronomical unit) is now consistently translated as “AE” in German.
  • “Wormhole space” is now consistently translated as “Wurmlochraum” in German.
  • “Frontal lobe” is now consistently translated as “Frontallappen” in German.

In-Game Browser

  • When clicking a button in the client to buy a PLEX or enter account management that requires secure.eveonline.com, the system browser will be used instead of the In-Game Browser. (Includes actions in the character selection screen, the NEX store and the PLEX show-info window)

Items

  • New Hull Maintenance Bots have been added to the game in Light, Medium and Heavy sizes and both T1 and T2 variants. Blueprints for the Tech One Hull Maintenance Bots can be obtained at CreoDron stations.
  • Two new improved variants of the Mobile Tractor Unit structure have been added. They are known as the ‘Packrat’ Mobile Tractor Unit and the ‘Magpie’ Mobile Tractor Unit and blueprints to manufacture them can be found in Ghost Sites.
  • Four new cosmetic variants of existing ships have been made available in the NEX store. These ships require their completed base hull to build and have no increase in power. They can be purchased using AUR from the NEX store or using ISK from the market. For more information please see this dev blog.
    • Punisher Kador Edition
    • Merlin Nugoeihuvi Edition
    • Rifter Krusual Edition
    • Incursus Aliastra Edition
    • Abaddon Kador Edition
    • Rokh Nugoeihuvi Edition
    • Maelstrom Krusual Edition
    • Hyperion Aliastra Edition
  • The Police Pursuit Comet has been added to the CONCORD LP store. It is a cosmetic variant of the Federation Navy Comet and has exactly the same stats as the standard Federation Navy Comet frigate.

Miscellaneous

  • All data on Jovian vessels suddenly disappear from capsuleer ship databases; conspiracy theorists go wild, until a CONCORD official explains they just decided to archive the information due to a lack of recent sightings.

Russian Localization

  • Various strings in the Neocom and Station Services were updated.

Ships and Modules

  • The Remote Sensor Dampener Optimal Range and Falloff bonus on the Celestis cruiser has been reduced to 7.5% per level.
  • The optimal range of all Remote Sensor Dampeners has been reduced by 16.66%.
  • A series of balance changes to several Tech One Frigates and Cruisers have been made. The changes can be found below:
    • PUNISHER:
      • +2 PWG
      • +3 CPU
      • -20s Cap Recharge Time
      • +25 m/s velocity
      • +143000 mass
      • -0.45 inertia
      • +1 sensor strength
         
    • KESTREL:
      • +5 m/s velocity
      • -50000 mass
         
    • RIFTER:
      • Removed +7.5% Small Projectile Turret tracking bonus per level
      • Added +10% Small Projectile Turret falloff bonus per level
      • +10 m/s velocity
      • +0.01 inertia
         
    • BREACHER:
      • Removed +5% missile damage bonus per level
      • Added -5% missile RoF bonus per level
      • +2 PWG
      • +10 m/s velocity
      • +0.02 inertia
         
    • INQUISITOR:
      • +50 Capacitor
      • +25s Cap Recharge Time
      • +95 m/s velocity
      • -0.05 inertia
      • +160000 mass
         
    • BANTAM:
      • +30 Capacitor
      • +15s Cap Recharge Time
      • +70 m/s velocity
      • +0.35 inertia
         
    • NAVITAS:
      • +35 Capacitor
      • +17.5s Cap Recharge Time
      • +80 m/s velocity
      • +0.35 inertia
         
    • BURST:
      • +30 Capacitor
      • +15s Cap Recharge Time
      • +80 m/s velocity
      • +0.35 inertia
         
    • AUGOROR:
      • +25 m/s velocity
      • -0.12 inertia
      • +2140000 mass
         
    • OSPREY:
      • +10 m/s
      • +0.02 inertia
      • -130000 mass
         
    • MALLER:
      • +10 m/s velocity
      • -0.044 inertia
      • +1100000 mass
         
    • MOA:
      • +200 shields
      • -100 hull
      • +50 capacitor
      • +15s cap recharge time
      • -220000 mass
         
    • VEXOR:
      • -10 m/s velocity
      • +0.03 inertia
      • -210000 mass
         
    • OMEN:
      • +25 m/s velocity
      • -0.08 inertia
      • +1950000 mass
         
    • CARACAL:
      • +0.01 inertia

Skills

  • The effectiveness of the Corporation Management, Empire Control, Megacorp Management and Sovereignty skills have been doubled. Corporation CEOs will need to reapply their skills in the corporation management interface for the changes to take effect. The new bonuses are:
    • Corporation Management: +20 corporation members allowed per level
    • Megacorp Management: +100 corporation members allowed per level
    • Empire Control: +400 corporation members allowed per level
    • Sovereignty: +2000 corporation members allowed per level
  • The Repair Drone Operation skill and Drone Repair Augmentor rigs now increase the Hull repair rate of Hull Maintenance Bots in addition to the bonuses they provide to Armor and Shield logistic drones.

The Sisters of EVE

  • Sisters of EVE LP stores now offer Astero, Stratios and Nestor BPCs in exchange for new Rogue Drone Nexus chips:
    • Rogue Drone 46-X Nexus Chip for Astero blueprint
    • Rogue Drone 43-X Nexus Chip for Stratios blueprint
    • Rogue Drone 42-X Nexus Chip for Nestor blueprint
  • These new Nexus chips have a chance to drop from ‘Sentient’ Rogue Drones, which can be found in Rogue Drone cosmic anomalies or asteroid belts in Drone controlled regions
  • The Nestor has received a small set of balance changes:
    • Capacitor raised to 7000 (was 6200)
    • Capacitor recharge time lowered to 1025s (was 1154s)
    • Scan resolution increased to 125 (was 85)
    • Role bonus to range of remote armor repairers raised to 200% (was 100%)

User Interface

  • The Direction scanners user experience has been improved. The single field range input has been replaced by two input fields, one for km and one for AU, and a range slider. Those three input widgets are interconnected and will update when one changes. The scan angle slider has been modified to be easier to use.
  • Filtering and highlighting of words in chat is now possible by setting up a list of word in a setting window opened from a chat channel window. Those settings are stored on the server.
  • The capacity of the bays of your current ship is now displayed in a bar in the Show Info window.
  • The "Fitting" tab in the Show Info window has been given a bit of a facelift, and will list the fitting of your current ship or ships in your personal station hangars.
  • The settings for the Notification section of Evemail have been changed to allow you to have different blinking and pop-up settings for each of the Notification groups. Those settings will be stored on the server.
  • A new Notification group, Insurance, has been added.
  • A configurable shortcut to toggle between “custom” and “center“ camera tracking modes has been added.
  • A configurable shortcut to enable “custom“ camera tracking mode has been added, as well as a shortcut to enable “center“ camera tracking mode.
  • The “Consume“ right-click option for drugs has been moved towards the top of the menu.
  • Additional right click options are now available for celestials in the Orbital Bodies tab of the System Show info window.
  • You are now able to open multiple Kill Reports by holding down the shift key when clicking, just like you can do with Show Info windows and Saved Fitting windows.
  • The station guest list now comes with a counter for the number of people currently docked.
  • The station guest list can now has a compact member list icon, that only displays the standings icon and name of the player.
  • The station guest list now comes with a searchable filter for docked guests, which filters the list the moment you start typing.
  • You can now drag modules from kill reports to the compare tool, chat and other places.
  • Further details are available in a dev blog here.

FIXES

Blueprints and Manufacturing

  • The Gnosis now requires one unit of Tritanium to build instead of materializing out of thin air.

German Localization

  • Various consistency issues in the German translation were fixed.

Graphics

  • A texture was adjusted to reenable missile smoke trails.
  • Corrected occlusion issues causing stations to be visible through moons.
  • Fixed missing textures on certain dungeon stations
  • Isolated the Mobile Micro Jump Unit effect to activating ships only.
  • Modified the jumpgate transition to eliminate distorted fisheye camera effects after jumpgate travel.
  • Reinstated exhaust flame effects on the Rorqual.
  • The Purifier shows now the correct Viziam logo.

Miscellaneous

  • Fix for an issue where a stationary wreck that had previously been moved by a tractor beam could occasionally become impossible for some missiles to target.
  • Fixed an issue preventing station services from transferring/disabling properly.
  • Modified the Gallente Military Station to prevent ships from becoming stuck on undock.
  • Minor content fixes including spelling errors, object placement and mission completion triggers.
  • Corrected an issue giving medium-sized ships the potential to become stuck on Customs Offices.
  • Jump count in Incursion Global Report and for saved locations in People & Places now uses autopilot setting for calculations.

Missions and Complexes

  • The NPC will no longer attack you after you finished the mission: What's in a Name - Poke (3 of 5)
  • The Industry skill book has been added as a reward for completing the mission: Making Mountains out of Molehills (1 of 10).
  • The Industry skill book has been added as a reward for completing the mission: Balancing the Books (1 of 10).
  • A Civilian Miner module is provided at the beginning of the mission, and the misleading un-minable asteroids in the mission location have been replaced with less confusing objects in the mission: Balancing the Books (3 of 10)
  • The transport ship More Bark has been changed to a white cross hair transport ship in the mission: Fair Play (2 of 5).
  • Fixed an issue with too many Outposts being present in the level four variants of the mission: Intercept the Saboteurs.
  • De-spawning issues with Blood Den has been fixed.
  • The required mission-item was changed to "Angel Simple Trigger Mechanism" which is found in the complex in Traun for the mission: Information at a Cost.
  • Popups for drug production Radar sites now indicate more clearly their risk & potential rewards.
  • The static site "Ancient Amarr Tomb" was moved from it's moon location. This site can still be found using probes.

NPCS

  • The True Centus Preacher has often been found carrying blueprints for Bhaalgorn battleships. Sansha Kuvakei has personally ordered that the Preacher be reeducated to ensure that it only carries glorious Nightmare BPCs in the future.
  • Rogue Drone Officers have a higher drop rate on modules now and are guarantied to drop a 42-X Nexus Chip.
  • NPC AI has been enhanced to handle multiple targets in more robust way.

Ships and Modules

  • The bonus text on Scimitar and Oneiros now says "Remote Tracking Computer" instead of "Remote Sensor Booster".
  • Cloaked ships are no longer able to use the extended fitting range of a Mobile Depot to refit whilst still cloaked.
  • The velocity of Heavy Missiles is now properly affected by Bastion Module I.
  • Fixed descriptions of the Chimera, Wyvern, Thanathos, Nyx, Nidhoggur, Hel and Revenant to properly link the Capital Shield Emission System skill in their "traits" tab.
  • Fixed issue that caused some overheated tracking disruptors to affect target falloff range too strongly.
  • A ship that is invulnerable as it exits warp will be prevented from activating a Cynosural Field Generator until the warp invulnerability has cleared.

Skills

  • The "Required for" tab in the Show Info window for skills like Anchoring or Propulsion Jamming is now also listing structures like Control Towers or Mobile Warp Disruptors.

Tutorial

  • The CONCORD NPCs in the Advanced Warfare Tutorial Arc (9 of 10) - "Glue" were adjusted to not shoot the player if he bumped into their ships.

User Interface

  • On the star map, the list of station services shown in the solar system pop-ups sometimes did not correctly include 'Militia Office' as one of the available services. This has been fixed.

World Shaping

  • Added some missing Ore upgrade sites for certain null sec systems.
  • Changed names of two planets in 8S-0E1 as a part of a reward for a DUST 514 tournament:
    • Planet III becomes Eon Prime
    • Planet IV becomes Ancient Gliese

Wormholes

  • The aggression range of Sleeper NPC's has been adjusted in all wormhole sites.

Patch Notes for Rubicon 1.1

Patch notes for EVE Online: Rubicon 1.1.9
Released on Thursday, February 13th 2014

FIXES

UI

  • Resolved an issue where scan result distances would not be accurate.
  • If players would chose to suppress a pop-up before Insuring their ship and clicked No in the pop-up, they were unable to Insure their ships after that. This has been fixed now. Those players who have done this already can reset the pop-up in the ESC menu, 1st column in the “Reset Settings” tab (reset an option called “Insurance Terms”).

 

 

Patch notes for EVE Online: Rubicon 1.1.8
Released on Wednesday, February 12th 2014

FIXES

Sleepers

  • Sleeper craft have received much needed sensor upgrades and can now detect and process threats across great distances. They’re watching you. Always.
  • Sleeper reinforcement protocols have been improved to reduce unsightly clustering.

Client

  • Fixed crashing issues when entering fullscreen mode.

Localization

  • Several consistency issues have been fixed in the Russian client.

Mac

  • Fixed client freezing on the character select screen.

 

 

Patch notes for EVE Online: Rubicon 1.1.7
Released on Tuesday, February 11th 2014

FIXES

Agent Missions

  • Fixed some container positions within the Ruined Serpentis Science Outpost dungeon for accessibility.

Physics

  • Fixed capital ship bumping on undock of Amarr Factory Outposts.

 

 

Patch notes for EVE Online: Rubicon 1.1.6
Released on Thursday, February 6th 2014

FIXES

UI

  • Drone attributes from the Miscellaneous group were missing when comparing drones in the Compare tool. This has now been fixed.
  • “Launch Drones” is now always the first option in the right-click menu on Drone groups in the drone window.
  • Fix for flickering UI on some machines running DirectX 9 client.

Localization

  • A number of consistency fixes were made to the Russian translation.

 

 

Patch notes for EVE Online: Rubicon 1.1.5
Released on Wednesday, February 5th 2014

FIXES

Graphics

  • Fixed docking radii on Minmatar Research and Minmatar Trade Post Stations
  • Fixed texture issues with Blood Raider dungeon stations 
  • Fixed undock bumping on certain Stations 

UI

  • The Insure option will now be available in the right-click menu for ships in corp hangars

 

 

Patch notes for EVE Online: Rubicon 1.1.4
Released on Tuesday, February 4th 2014

FIXES

Mobile Structures

  • The ESS can no longer be deployed in wormhole space.
  • The ESS now pays out the correct amount of LP when delivered in batches.

Client

  • Fixed a case where a client stall due to loading graphic assets during a warp could lead to ship desync (appearing in the wrong position in the client)

PvE

  • The Gallente station in the Rogue Drone Asteroid Infestation dungeon has been moved so that the containers are accessible again. 

Graphics

  • Fixed a driver crash on AMD video cards.
  • Fixed a memory leak on Nvidia cards.
  • Updated compressed material blueprints with the correct images.
  • Adjusted the mining laser effect to display correctly from all angles.
  • Restored the textures on the Guardian Battlestation.
  • Adjusted light ring on the Caldari Research Station.
  • Fixed issues generating abnormal station graphics in dungeons.

 

 

Patch notes for EVE Online: Rubicon 1.1.3
Released on Friday, January 31st 2014

FIXES

World Building

  • Some of the capital wrecks from the colossal battle of B-R5RB have been pulled into a stable low orbit by the gravity of the nearby planet. CONCORD has established a landmark beacon among the wrecks to commemorate the battle, which is now visible to all capsuleers in the B-R5RB system.

 

 

Patch notes for EVE Online: Rubicon 1.1.2
Released on Thursday, January 30th 2014

FIXES

Modules

  • Fixed an issue that prevented overloading some module while warping.

UI

  • The Insurance Terms window will now show the correct time left on current insurance (if a ship has one).

 

 

Patch notes for EVE Online: Rubicon 1.1.1
Released on Wednesday, January 29th 2014

FIXES

Drones

  • Auto-salvaging for drones works again.

Mobile Structures

  • Fixed an issue where containers containing only items with zero volume would not be looted by Mobile Tractor Unit.

Factional Warfare

  • Fixed issue where characters in FW could not see the show info of non-FW characters.
  • An issue has been resolved whereby, when in Factional Warfare, you couldn’t view show info on non-FW pilots.

Cargo Containers

  • Freight containers will now correctly be removed during downtime.

Corporations and Wars

  • The war history is now shown in the info window on corporations.
  • Fixed a notification spelling error when accepting war assistance when the offering ally was already in the same war.

UI

  • Standings flags are now again visible in the chat.

Localization

  • UI and message strings missing on the German and Japanese clients have now been localized.

 

 

Patch notes for EVE Online: Rubicon 1.1
Released on Tuesday, January 28th 2014

Patch size: 1,1 GB (Approximately)

FEATURES

Deployable Structures

  • New Siphon Unit – Small Mobile ‘Rote’ Siphon Unit:
    • Favors processed materials over raw materials.
    • Steals 110 units of processed materials.
    • Steals 20 units of raw materials.
    • Waste factor is 10%
    • Capacity is 10%
    • Blueprint available on market, build cost is slightly higher than for existing base version.
  • New Siphon Unit – Small Mobile ‘Hybrid’ Siphon Unit:
    • Steals polymers from Polymer Reactor Arrays.
    • Steal amount is 50% of batch size.
    • Waste factor is 10%
    • Capacity is 1200.
    • Blueprint available on market, build cost is same as for the existing base version.
  • New deployable – Encounter Surveillance System:
    • Affects NPC bounty payouts in system it is deployed in.
    • Four variations, one for each race. The racial variations are all statistically the same.
    • The ESS is sold directly from empire navy stations (so the Gallente Encounter Surveillance System is sold in Federation Navy stations, for instance).
    • The ESS is sold for 25 million ISK.
    • Can only be deployed in null sec, max one per system. Cannot be deployed close to stargates, stations or starbases. Can be scooped by player that deployed it.
    • Becomes active after 120 seconds.
    • The ESS has a global beacon, so it is visible to all in system. When a ship comes into proximity of the ESS, a message is broadcast in local notifying this.
    • While active, NPC bounty payments pay out full value, with 80% being paid directly and 20% being stored in a system-wide pool. In addition, for each 1000 bounty ISK you get 0.15 Loyalty Points, these are LPs for the empire navy based the ESS type.
    • The payout can rise over time, the chance is based on activity. The ISK payment rises by 1% at a time and the LP payout by 0.01. It can rise five times, so maximum payout value is 105% of ISK value and 0.2 LPs per 1000 ISK. Destroying, scooping or accessing the ESS resets the payout value.
    • The ESS has an EHP of 250k.
    • There is a warp disruption bubble with a radius of 15 km around the ESS.
    • To get the ISK in the system-wide pool, you need to interact with the ESS. The range to interact with it is 2500 meters. While interacting with the ESS, a warp scramble effect is put on you.
    • When you start to interact you get two choices, Share and Take all. Share has a timer of 30 seconds, Take all has a timer of 210 seconds. If you move out of range (or are destroyed) while interacting, the timer is reset.
    • Once the timer is up, a notification is sent out informing all that contributed to the pool on who accessed it and what option was chosen.
    • The Share option leads to the ISK in the pool being shared amongst those that contributed to the pool, each player receiving ISK equal to what he added to the pool.
    • The Take all option leads to tags dropping in a can. The tags can be turned in at navy stations of the same race as the ESS for ISK.

Ships

  • The final ship in the Sisters of EVE line, the Nestor Battleship, is coming to New Eden
  • Like it’s smaller counterparts it is themed around exploration and flexibility, and especially wormholes
  • Rather than being able to cloak, the Nestor is bonused for remote repair amount and range, making it the most potent sub-cap logistic ship in EVE.
  • You can find a more detailed post and player feedback in this THREAD
  • NESTOR
    • Amarr Battleship Bonuses:
    • 4% Armor resistances per level
    • Gallente Battleship Bonuses:
    • 10% drone damage and hitpoints per level
    • Role bonuses:
    • 50% bonus to remote armor repairer amount
    • 100% bonus to remote armor repairer range
    • 50% bonus to large energy turret optimal range
    • 50% increased strength for scan probes
    • +10 virus strength for relic and data analyzers
    • Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers
    • Fittings: 11250 PWG, 680 CPU
    • Defense (shields / armor / hull): 8900 / 9950 / 9900
    • Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
    • Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
    • Drones (bandwidth / bay): 125 / 500
    • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
    • Sensor strength: 24 Magnetometric
    • Signature radius: 465
    • Cargo Capacity: 700
  • It will be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics:
  • Nestor: (From the Sanctuary)
    • 1,000,000 LP
    • 100,000,000 ISK
  • Discount Nestor: (From the Sanctuary)
    • 800,000 LP
    • 80,000,000 ISK
  • Nestor Blueprint:
    • 600,000 LP
    • 150,000,000 ISK
  • Discount Nestor Blueprint: (From the Sanctuary)
    • 400,000 LP
    • 100,000,000 ISK

Graphics

  • Added new wrecks for Capital Ships.
  • The Crucifier has been redesigned.
  • Station exteriors in New Eden have been renovated.
  • Optimizations and dynamic adjustments for graphics rendering quality.
  • Icon generation no longer dependent on the hardware capabilites of the user. This should translate into a performance increase as icons are not being generated on the fly by the users hardware.
  • The ‘effect’ setting will now toggle particle clouds on/off (A session change is required for this to take affect)

CHANGES

Deployable Structures

  • Mobile Cynosural Inhibitor can not be activated in high security space.

Modules

  • Expanded the ability to overheat to many active modules that did not have it before: Tracking Computers, Sensor Boosters, Remote Tracking Computers, Remote Sensor Boosters, Remote ECCM, Tracking Disruptors, Sensor Dampeners, Target Painters, ECM Bursts, Smartbombs, Target Spectrum Breakers, Interdiction Sphere Launchers, and Omnidirectional Tracking Links
  • Reduced the base effectiveness of Tracking Disruptors and Sensor Dampeners by 10% to compensate for the ability to overheat.
  • Reduced the tracking speed of all capital turrets by 5% to compensate for the increased potential strength of Tracking Computers
  • Changed Omnidirectional Tracking Links to an active module that has the same strength as Tracking Computers, can be scripted and overheated.
  • Adjusted the shield recharge rates of all drones to correctly reflect their size.
  • Rapid Light Missile Launchers reload time reduced to 35 seconds
  • Rapid Light Missile Launcher capacity increased
  • Rapid Heavy Missile Launchers reload timer reduced to 35 seconds
  • Rapid Heavy Missile Launcher capacity increased
  • For discussion on this change see this THREAD

Ships

  • Reduced the agility of all Interceptors slightly
  • Crusader
    • Mobility (agility / align time): 3.2 (+0.1) / 4.66 (+0.15)
  • Malediction
    • Mobility (agility / align time): 3.7 (+0.55) / 5.12 (+0.76)
  • Raptor
    • Mobility (agility / align time): 3.35 (+0.15) / 4.64 (+0.21)
  • Crow
    • Mobility (agility / align time): 3.7 (+0.6) / 5.46 (+0.88)
  • Taranis
    • Mobility (agility / align time): 3.25 (+0.25) / 4.82 (+0.37)
  • Ares
    • Mobility (agility / align time): 3.35 (+0.25) / 4.6 (+0.21)
  • Claw
    • Mobility (agility / align time): 3.15 (+0.15) / 4.8 (+0.23)
  • Stiletto
    • Mobility (agility / align time): 3.5 (+0.4) / 4.95 (+0.57)

Industry

  • The following reactions have had their outputs increased to allow them to be siphoned in sensible amounts:
    • C3-FTM Acid - increased 50x from 2 to 100.
    • Carbon-86 Epoxy Resin - increased 20x from 8 to 160.
    • Graphene Nanoribbons - increased 4x from 30 to 120.
    • Lanthanum Metallofullerene - increased 2x from 60 to 120.
    • Methanofullerene - increased 2x from 80 to 160.
    • Scandium Metallofullerene - increased 4x from 40 to 160.
    • These materials' use in blueprints have all been increased by the same multiplier.
    • The volumes have all been reduced by the same multiplier.
    • All player stockpiles have had their quantities increased by the relevant multiplier.

Skills

  • Reduced the prerequisites of the Thermodynamics skill from Power Grid Upgrades 5 to 4.

PVE

  • NPC bounty payments in null sec reduced reduced by 5%.

UI & Camera

  • Tracking Camera
    • All options related to the tracking camera are accessible via a radial menu button on your HUD (the old "reset camera" button).
    • The HUD button lights up to indicate when the tracking camera is enabled and the icon indicates which mode the camera is in (tracking custom position, tracking center or normal camera).
    • The tracking speed of the tracking camera is independent of the client framerate.
    • The tracking camera defaults to off for new characters and fresh client installs.
    • The tracking camera speed was significantly increased.
    • The tracking camera plays nice with Look at.
  • UI Improvements
    • You can open a "Member edit" window for a character even though one is already open (the new window replaces the old one).
    • When creating a contract, the "Private" checkbox gets checked automatically when a name is typed/added in the "Private" field.
    • You can cancel your own market orders from the "Details" tab in the market.
    • You can bind a shortcut key to open the Fitting Management window.
    • Modules in the Fitting Management window have faction/tech icons and can be dragged and dropped to create links.
    • Hitting the return key in the Fitting Management search input field executes the search.
    • The insurance window for a ship is accessible from its right-click context menu. Additionally, the insurance window has more information on the ship, such as name, type, icon and current insurance status.
    • The insurance terms window that pops up when you want to insure your ship can be suppressed.
    • You can drag items from the Variations tab in the information window to create links or populate the comparison window with items.
    • You have access to the starmap search from the Route information panel. This makes it easier to find your destination without having to open up the starmap.
    • The attributes in a drone's information window are properly categorized, similar to ship attributes.
    • Damage resistance attributes for ships and drones in the information window are displayed with bars grouped together in a single entry, similar to how they are displayed in the fitting window.
  • Ship Show Info
    • The show info window for ships has been changed to make finding information easier
    • A new ‘traits’ tab has been added which shows only ship bonuses or other important gameplay information
    • The flavor text description is now in its own tab called ‘description’T
    • The market will be updated to show the information from the traits tab when searching rather than the description

ISIS and Certificates

  • Golden Pod is now displayed in the ISIS
  • Remaining training time now shown on Group tooltips
  • Remaining training time now shown for Certificates and Masteries in show info
  • An options button has been added to certificate show info window containing options to display the number of requirements skills in each group and an option to hide skills you’ve already acquired
  • Added some animations and improved some icons in the ISIS and mastery system

Tutorial

  • The basic tutorial has been revamped for a smoother, simpler and more informative experience.
  • Multiple content defects have been resolved.

Multiple Character Training and PLEX page

Over usability of ‘PLEX – Pilot License Extension’ and Multiple Character Training improved significantly

  • The ‘Pilot License’ tab of the character sheet has been reworked
    • The former ‘Pilot License’ text can now be seen in the ‘show info’ tab on a PLEX item
  • To use a PLEX to add game time to your account, or to activate multiple character training, use the ‘activate PLEX’ option in the PLEX drop-down menu by right clicking or simply double click the PLEX
  • On activating a PLEX, a new window will now show the state of your subscription and your additional training queues
  • In this new window you can select ‘Add’ to add time to your main subscription or select ‘Activate’ on additional training queues to train multiple characters
    • Note that you will have to press the buttons a second time to confirm your action
  • The time left on your subscription or additional training queues is now shown as a countdown timer rather than a fixed date

Localization

  • Numerous changes to the Russian terminology have been implemented.
  • The EULA is now available in German for information purposes only.
  • Added new localized text to the tutorial and re-localized the beginner tutorial in regards of consistency and accessibility for new players.
  • Several mistranslations and missing translations of weapons, ship categories and other tech have been correctly translated into German, mainly within the ship descriptions. A full list can be viewed in the official German forums (https://forums.eveonline.com/default.aspx?g=posts&m=4090385#post4090385).
  • In JA client, new localized text added to Tutorial to guide new players to the localized help channel.
  • Defect fixes have been implemented throughout the Japanese client.

FIXES

Gameplay

  • When a ship is added to space due to a player logging in, the ship will enter its emergency-warp instantly, rather than having to align from a stationary state.
  • Fixed the Miasmos Amastris Edition description to properly refer to the Miasmos as its base variation instead of the Iteron IV.
  • Lowered cloak reactivation delay on Astero, Stratios and Stratios Emergency Responder to 15 seconds Added Hull Tanking, Elite certificate item to the market.
  • Fixing virus strength bonus on Nestor.
  • Adding bill of materials tab to Nestor blueprint.
  • Fixed the "Industrial Drones" certificate to have Drones at level4 instead of 1 in its first levels.
  • Removed ship maintenance array from Nestor.
  • Salvage drones can no longer be sent outside the maximum drone control range.
  • The Templis Dragonaurs corporation description no longer shares super secret things.
  • Changed the Bastion module to allow for a possible maximum of 13 targets instead of 10 to account for the possible use of Auto Targeting System modules.
  • Phoenix bonus to rate of fire now correctly applies to only citadel launchers.
  • Changed Bastion Module I description to make it clear that energy warfare effects still work while Bastion is active.
  • Fixed problem with Mobile Tractor Unit where trying to loot a container or wreck with a container inside would fail and stop further looting.
  • Fix for the Planetary Interaction certificate having a spelling error.
  • NPC'S should not drop Ballistic Control System I.
  • Fixed incorrect Bastion Blueprint name from "Bastion Mode I Blueprint" to "Bastion Module I Blueprint".
  • The mass of Brynn's Modified 425mm Railgun has been changed to 2,000.00 kg.
  • Changed Drone Navigation Computer and Omnidirectional Tracking Link item descriptions to mention they do not work on fighters or fighter-bombers.
  • Canceling module repair on a group of linked modules was previously only canceling repair on the first module.
  • Fixed so that the jet-can with the item to retrieve is now not in the station model and you can now fly to it easy.
  • The maximum velocity of FW empire NPC Destroyers is now in line with similar NPC Destroyers.
  • Renamed Roineron Aviviere's Iteron so that it is an Epithal.
  • Drones that are set to aggressive will no longer perform automatic actions against a target if those actions would trigger a new Limited Engagement, unless explicitly instructed to engage that target.
  • Fixed a rare issue where Auto-Targeting Missiles could sometimes bypass the crimewatch safety setttings.
  • Standardized the names of blueprints for Navy Armor Resistance Plating - to bring them in line with the modules they produce.
  • Fixed an issue where a ship that is activating smartbombs whilst attempting to jump to a cynosural beacon could get stuck in the jump transition effect.
  • Cargo containers will no longer disappear when the following overview filters for Same Alliance or Excellent/High/Neutral/Bad/Terrible/No standing get checked.
  • The jettison option has been removed from various deployable structures that have a cargo hold. These items are only launched into space.
  • Name of Production Efficiency skill changed to Material Efficiency.
  • Fixed issue where containers with only items with zero volume would not be looted by Mobile Tractor Unit.

Graphics

  • Added a radius to the Nestor.
  • Fixed an issue displaying incorrect pod graphic at low LoD.
  • Resolved issues where players perceived their ship as being shot at when another ship was shooting something else.
  • Resolved Wormhole animations being incorrectly triggered by player warps.
  • Fixed the turret locators on the Federation Navy Comet to correctly accommodate its high slot configuration.
  • Corrected a ship geometry camera spawn issue on session changes.

Localization

  • Fixed an issue where the back button functionality would not work correctly in localized clients (JP, DE and RU).

PvE

  • Angel Hideaway was being distributed in blood raider space and was missing in low sec Angel space distributions.
  • Fixed description in mission "Thwarting the Succession" so that it's now clear you are only supposed to murder everyone in sight, not bring anything or anyone back alive.

Technical

  • Character creation: Randomizing the shape is now updating the customization history correctly.
  • Changed the name of the "Sanctuary Stratios Blueprint" to "Stratios Emergency Responder Blueprint".
  • Fixed a memory leak in in-game logging via monitor.
  • The fleet icon in chat channel member lists is now updating reliably.
  • Resolved an issue with manually-controlled starbase weapons where attempting to lock a target would sometimes fail.
  • Fixing issue where unloading charges from module into container or mobile depot would move a stack from the ship cargo as well and merge into one.

UI

  • When you have "Ships" and "Items" merged into the Station Panel and switch from the Offices tab to either of those tabs the office related buttons are no longer displayed there incorrectly.
  • Removed some double-spaces in the Catalyst and all its limited edition variations descriptions.
  • The mobile structure activation cycle is now filling up rather than emptying.
  • The primary radial menu action for stations is now to dock at the station.
  • Redeemable items on the character select screen are now ordered so that items with an expiration time are now displayed at the front of the list.
  • Fixing typos in the Nestor description.
  • Fixed the Capital Industrial ship group to show proper icons in the ISIS.
  • Adding Shaqil's modified Rapid Heavy Missile Launcher to the market.
  • Fixed issue where activation timer UI could brake due to incorrect time handling.
  • Tooltips for propulsion modules are now updated correctly when the module is overheated or modified by warfare links.
  • The ISIS boundaries and center location can now be altered via the "Camera Center" setting in the ESC menu.
  • Fixed a rare instance where it was not possible to close the ISIS.
  • Fixed an issue where the Training Queue window would display incorrectly if stacked with another window.
  • The debug text for the keyboard shortcut in the ESC menu has been replaced with the "Open ISIS" label.
  • The credits have been updated to reflect changes within CCP.
  • The TAB button while in the ISIS without any window in focus will now correctly collapse or expand all windows.
  • Renamed the Capital Energy Emission Systems skill to Capital Capacitor Emission Systems.
  • It is no longer possible to delete a market quickbar folder accidentally by dragging and dropping.
  • The lowercase letter in "Em" has been changed to "EM" for all Energized EM Plating modules.
  • Fixed issue where deployable activation timer bracket text would stick when as timer ran out.
  • You can now see the custom names of your mobile structures while inside a container.
  • You will be unable to make a kill right available to all when attempting to select a specific individual/corporation/alliance.