All posts by CCP Eterne

New Player Training Session Schedule

With the build up to Kronos and new exploration-related content coming, the EVE Community Team decided now was as good a time as ever to run a new player training session track on Exploration! Come and learn how to discover the secrets between the stars with our developer-led seminars. Read more about them here.

To join the New Player Training Sessions, simply open your chat channel overview and join the in-game chat channel New Player Tranining Sessions!

 

Schedule

How to Scan - May 28 at 18:00 UTC
Data, Relic, & Ghost Sites - May 31 at 18:00 UTC
Ore, Gas, Ice - June 4 at 18:00 UTC
Combat Sites & Escalations - June 7 at 18:00 UTC
Wormholes - June 11 at 18:00 UTC
Developer-led Exploration Fleet - June 14 at 18:00 UTC

New Player Training Session Schedule

With the build up to Kronos and new exploration-related content coming, the EVE Community Team decided now was as good a time as ever to run a new player training session track on Exploration! Come and learn how to discover the secrets between the stars with our developer-led seminars. Read more about them here.

To join the New Player Training Sessions, simply open your chat channel overview and join the in-game chat channel New Player Tranining Sessions!

 

Schedule

How to Scan - May 28 at 18:00 UTC
Data, Relic, & Ghost Sites - May 31 at 18:00 UTC
Ore, Gas, Ice - June 4 at 18:00 UTC
Combat Sites & Escalations - June 7 at 18:00 UTC
Wormholes - June 11 at 18:00 UTC
Developer-led Exploration Fleet - June 14 at 18:00 UTC

Two new Kronos chronicles

Two new chronicles have been released to coincide with the Kronos release!

The first, by CCP Delegate Zero, is titled Yetamo and has to do with two Minmatar orbital engineers who get into trouble with nanotechnology.

The second, by CCP Abraxas, is titled The Station and the Bazaar, and deals with the new type of pirate research installation that's going to crop up with Kronos.

You can discuss these chronicles here.

Two new Kronos chronicles

Two new chronicles have been released to coincide with the Kronos release!

The first, by CCP Delegate Zero, is titled Yetamo and has to do with two Minmatar orbital engineers who get into trouble with nanotechnology.

The second, by CCP Abraxas, is titled The Station and the Bazaar, and deals with the new type of pirate research installation that's going to crop up with Kronos.

You can discuss these chronicles here.

Community Spotlight: EVE Planets

Setting up and maintaining a planetary interaction chain can be a logistical challenge. You have to remember what planets produce what resources, what reactions are needed to create the products you want, and try to make everything as efficient as possible to minimize customs taxes. It's possible to make your own spreadsheet to keep track of things, but that is cumbersome and doesn't help you get started.

Luckily, there is a site that takes care of all this for you. EVEPlanets.com is a wonderful website that simplifies Planetary Interaction, allowing burgeoning magnates to quickly figure out where to drop their command centers.

 

Building Up

When Planetary Interaction was first introduced to the game, Anariser decided to explore it. “I just found I was missing much information,” he says, “which I needed in order to decide what and where I can produce.” He quickly realized that other players would also lack this information in a quickly sortable format, so he decided to fix it.

Luckily, the official EVE database dump contains information on all solar systems and their planets. While the dump did not contain information on production schema, he was able to find an XML online which contained it, and integrated it with the database dump.

Anariser took a fairly unique approach to designing the site. “I took my sketchbook and drew all the pages with a pencil, then I started coding and created all the major functions and pages.” This entire process took several hours.

Then, because he “hates to code HTML”, he asked a friend to code the website for him. After securing the agreement, he went to work in Photoshop, turning his pencil designs into digital reality. The next day, he showed his designs to the coder and a working prototype for the site; later that day, the site was complete.

 

About the Site

EVE Planets looks simple at first glance, but actually contains quite a lot of information. You can look at individual planet types to see what materials can be harvested and produced on them. Alternately, you can look for specific tier-1 materials to see which planets you can harvest them from.

 

Of course, this simple information is easy to find, but the more in-depth tools are awesome. By selecting one of the schema, you can see every resource needed and a full production flow chart. Additionally, you can see each of the resources and what planets they appear on, so you can quickly find what combination of planets you'll require to manufacture the product.

 

And perhaps the most powerful tool is the system search. If you have a home system you're looking to exploit, you can see exactly what sort of goods you can produce in it, all in one simple page.

 

For Planetary Interaction, there are few tools as useful.

 

About the Creator

Anariser started his EVE career pirating in Aridia. Through that, he met a great corp and joined them for the next year and a half. Eventually, the corporation joined Goonswarm Federation. “It was so long ago, I don't remember what happened exactly. My memory is filled by all the voices of people who I never met – good people, reliable friends.”

In real life, he is a 27 year old professional web developer from Ukraine. He loves programming, cycling, and watercolor painting.

Community Spotlight: EVE Planets

Setting up and maintaining a planetary interaction chain can be a logistical challenge. You have to remember what planets produce what resources, what reactions are needed to create the products you want, and try to make everything as efficient as possible to minimize customs taxes. It's possible to make your own spreadsheet to keep track of things, but that is cumbersome and doesn't help you get started.

Luckily, there is a site that takes care of all this for you. EVEPlanets.com is a wonderful website that simplifies Planetary Interaction, allowing burgeoning magnates to quickly figure out where to drop their command centers.

 

Building Up

When Planetary Interaction was first introduced to the game, Anariser decided to explore it. “I just found I was missing much information,” he says, “which I needed in order to decide what and where I can produce.” He quickly realized that other players would also lack this information in a quickly sortable format, so he decided to fix it.

Luckily, the official EVE database dump contains information on all solar systems and their planets. While the dump did not contain information on production schema, he was able to find an XML online which contained it, and integrated it with the database dump.

Anariser took a fairly unique approach to designing the site. “I took my sketchbook and drew all the pages with a pencil, then I started coding and created all the major functions and pages.” This entire process took several hours.

Then, because he “hates to code HTML”, he asked a friend to code the website for him. After securing the agreement, he went to work in Photoshop, turning his pencil designs into digital reality. The next day, he showed his designs to the coder and a working prototype for the site; later that day, the site was complete.

 

About the Site

EVE Planets looks simple at first glance, but actually contains quite a lot of information. You can look at individual planet types to see what materials can be harvested and produced on them. Alternately, you can look for specific tier-1 materials to see which planets you can harvest them from.

 

Of course, this simple information is easy to find, but the more in-depth tools are awesome. By selecting one of the schema, you can see every resource needed and a full production flow chart. Additionally, you can see each of the resources and what planets they appear on, so you can quickly find what combination of planets you'll require to manufacture the product.

 

And perhaps the most powerful tool is the system search. If you have a home system you're looking to exploit, you can see exactly what sort of goods you can produce in it, all in one simple page.

 

For Planetary Interaction, there are few tools as useful.

 

About the Creator

Anariser started his EVE career pirating in Aridia. Through that, he met a great corp and joined them for the next year and a half. Eventually, the corporation joined Goonswarm Federation. “It was so long ago, I don't remember what happened exactly. My memory is filled by all the voices of people who I never met – good people, reliable friends.”

In real life, he is a 27 year old professional web developer from Ukraine. He loves programming, cycling, and watercolor painting.

Community Spotlight: EVE Planets

Setting up and maintaining a planetary interaction chain can be a logistical challenge. You have to remember what planets produce what resources, what reactions are needed to create the products you want, and try to make everything as efficient as possible to minimize customs taxes. It's possible to make your own spreadsheet to keep track of things, but that is cumbersome and doesn't help you get started.

Luckily, there is a site that takes care of all this for you. EVEPlanets.com is a wonderful website that simplifies Planetary Interaction, allowing burgeoning magnates to quickly figure out where to drop their command centers.

 

Building Up

When Planetary Interaction was first introduced to the game, Anariser decided to explore it. “I just found I was missing much information,” he says, “which I needed in order to decide what and where I can produce.” He quickly realized that other players would also lack this information in a quickly sortable format, so he decided to fix it.

Luckily, the official EVE database dump contains information on all solar systems and their planets. While the dump did not contain information on production schema, he was able to find an XML online which contained it, and integrated it with the database dump.

Anariser took a fairly unique approach to designing the site. “I took my sketchbook and drew all the pages with a pencil, then I started coding and created all the major functions and pages.” This entire process took several hours.

Then, because he “hates to code HTML”, he asked a friend to code the website for him. After securing the agreement, he went to work in Photoshop, turning his pencil designs into digital reality. The next day, he showed his designs to the coder and a working prototype for the site; later that day, the site was complete.

 

About the Site

EVE Planets looks simple at first glance, but actually contains quite a lot of information. You can look at individual planet types to see what materials can be harvested and produced on them. Alternately, you can look for specific tier-1 materials to see which planets you can harvest them from.

 

Of course, this simple information is easy to find, but the more in-depth tools are awesome. By selecting one of the schema, you can see every resource needed and a full production flow chart. Additionally, you can see each of the resources and what planets they appear on, so you can quickly find what combination of planets you'll require to manufacture the product.

 

And perhaps the most powerful tool is the system search. If you have a home system you're looking to exploit, you can see exactly what sort of goods you can produce in it, all in one simple page.

 

For Planetary Interaction, there are few tools as useful.

 

About the Creator

Anariser started his EVE career pirating in Aridia. Through that, he met a great corp and joined them for the next year and a half. Eventually, the corporation joined Goonswarm Federation. “It was so long ago, I don't remember what happened exactly. My memory is filled by all the voices of people who I never met – good people, reliable friends.”

In real life, he is a 27 year old professional web developer from Ukraine. He loves programming, cycling, and watercolor painting.