Vendetta Online 1.8.340

VO 1.8.340 includes: - New station design for Dau L10, more carefully integrating the Capship Hangar components. In the future, there will be more fully-customized stations replacing those with recently added capship hangars.- Experimental: Fog and radar limitations now impact bot's targeting visibility and aggression. However, this may have undesirable secondary effects, and may require on-going tweaks and changes. Strikeforce NPCs have integrated radar extenders.- Maximum rent-able cargo capacity of new capship-capable stations now increased to 100,000 cu. Existing cost thresholds for extended cargo space still apply.- When a Trident pilot switches to a turret view, the local (Trident) ship is now properly visible.- When launching from a Trident while it is mining, the ore is now properly placed into the Trident's cargo hold.- Fixed a bug where a persistent Trident may collide with the player's copy during the change-over.Have a great weekend, please provide feedback on any of these changes, especially if you run across undesirable ramifications (such as the fog/radar situation). Bugs is a great place to report, or open a Support Ticket if something is critical. Thanks much!

Vendetta Online 1.8.340

VO 1.8.340 includes: - New station design for Dau L10, more carefully integrating the Capship Hangar components. In the future, there will be more fully-customized stations replacing those with recently added capship hangars.- Experimental: Fog and radar limitations now impact bot's targeting visibility and aggression. However, this may have undesirable secondary effects, and may require on-going tweaks and changes. Strikeforce NPCs have integrated radar extenders.- Maximum rent-able cargo capacity of new capship-capable stations now increased to 100,000 cu. Existing cost thresholds for extended cargo space still apply.- When a Trident pilot switches to a turret view, the local (Trident) ship is now properly visible.- When launching from a Trident while it is mining, the ore is now properly placed into the Trident's cargo hold.- Fixed a bug where a persistent Trident may collide with the player's copy during the change-over.Have a great weekend, please provide feedback on any of these changes, especially if you run across undesirable ramifications (such as the fog/radar situation). Bugs is a great place to report, or open a Support Ticket if something is critical. Thanks much!

A lot has happened in just a week Captains! Between Risa, the Bonus Marks Weeken…

A lot has happened in just a week Captains! Between Risa, the Bonus Marks Weekend, and all our Community Content, there's a lot to keep track of. Make sure you didn't miss anything with our Weekly News Recap! http://www.arcgames.com/en/games/star-trek-online/news/detail/9318623


Weekly News Recap | Star Trek Online
www.arcgames.com
Make sure you didn't miss anything with our News Recap blog. Now is the perfect time to sit back and catch up on the latest news this week!

A lot has happened in just a week Captains! Between Risa, the Bonus Marks Weeken…

A lot has happened in just a week Captains! Between Risa, the Bonus Marks Weekend, and all our Community Content, there's a lot to keep track of. Make sure you didn't miss anything with our Weekly News Recap! http://www.arcgames.com/en/games/star-trek-online/news/detail/9318623


Weekly News Recap | Star Trek Online
www.arcgames.com
Make sure you didn't miss anything with our News Recap blog. Now is the perfect time to sit back and catch up on the latest news this week!

Summer sale, Perpetuum 3.6 release

Friends, it is time to prepare for our annual ritual, during which our wallets gain sentience, slink out of our closely guarded pockets and offer themselves as monetary sacrifice to the great lords of Bellevue in hopes of a plentiful digital Summer wherein we may joyfully reap the crops of electronic entertainment while overdosing on caffeinated drinks and dubstep.

Yes, it is our favorite vaporous vacation vendition, the Steam Summer Sale and this time we offer you a whopping 50% off on Perpetuum and all in-game items starting from June 11 to 22, both on Steam and on our website; a great opportunity to buy several copies of the game and thousands of credits to various members of your family, your pets, your dentist, your high school crush, your lawyer, your probation officer and Dave the Guy from Grocery Store on The Corner.

Perpetuum 3.6 release

One of the new field terminals

It's been a long and bumpy road, but we're finally there. Our truly random assignment system aka. Assignment system revamp Stage 2 will hit the live server on Monday the 15th of June, along with a healthy number of general updates and fixes.

Public testing of the patch has been going on for almost 2 weeks already, and those of you who have been following development saw almost daily updates and fixes. I'd like to take the opportunity here to thank everyone who participated in the testing - your feedback and bug reports helped us a lot in speeding up development, and certainly made this a better patch.

Testing will not stop though, since in this first patch we're only releasing the new assignment system for the three Alpha 1 islands: New Virginia, Attalica, and Daoden. As soon as we finish reworking the other islands, you'll be able to see and test them first on the test server.

The order of release will be Alpha 1 islands (in Monday's patch), then Alpha 2s, Beta 1s, and finally Beta 2s, the latter ones receiving assignments for the first time ever.

The testing forum topic can be found here, the first post of which also serves as preliminary patch notes.

We hope to welcome a bunch of new players during the weekend, and some of us devs will probably pop in to general chat too, so see you there!