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Patch notes for Crucible 1.5

Patch notes for EVE Online: Crucible 1.5 to Crucible 1.5.4

The newest patch notes are located at the bottom of the page.

To be released Tuesday, March 13, 2012.

Important Note: The new EVE launcher will install before Crucible 1.5 is launched. Once you boot up the new installer, EVE Online: Crucible 1.5 will be installed automatically.

Features

Technical

  • We’re replacing the current patching mechanic and replacing it with a Launcher. Players will be asked to download a small patch after downtime on Tuesday which will contain the Launcher. Once this has been completed, the EVE Launcher will start, which will automatically patch your client to the correct version. Full details are available in this blog.

Ships

  • We have revamped the rookie ships which are the first ships new players see in the game. You can read, and see, all the changes to the Ibis, Impairor, Reaper and Velator in this blog.

Exploration and Deadspace

  • The following 2/10 deadspace sites have been added:
  • Blood Raider Human Farm
  • Serpentis Live Cargo Distribution Facilities
  • Sansha Acclimatization Facility

Changes

NPC's

  • Changed how NPCs are spawned in EVE. You will no longer get the same type of NPCs in the same spawn.

Character Creator and New Player Experience

  • In Character Creation and Re-Customization, the four portrait snap shots now retain all the background, pose and lighting settings of the portrait. This will allow you to quickly switch between them without changing settings, either by clicking on them or using the F1 - F4 keys.
  • The idle animations of your avatar will now pause when you are making sculpting changes.
  • The Tucking and Browsing buttons in Character Creation and Re-Customization have been moved to the side panel.

Player Owned Structures, Outposts and Stations

  • Control towers in wormhole space no longer reveal distance in the Control Tower Management window.
  • If a Control Tower was configured with exactly 0.0 for "Attack if security status lower than", then it would ignore this setting altogether. This has now been fixed.

Modules

  • Weapon turrets now have consistent masses.
  • The Group containing Afterburners and Microwarpdrives has been renamed from "Afterburner" to "Propulsion Module", so that we no longer have Microwarpdrives in a group called "Afterburner".
  • All Kinetic missiles now have the name ‘Scourge’ back.
  • All scripts now carry the suffix ‘Script’ after their name. This affects Focused Warp Disruption, Optimal Range Disruption, Tracking Speed Disruption, Scan Resolution, Targeting Range, Optimal Range and Tracking Speed.
  • Shield hardeners, Shield resistance amplifiers, Armor hardeners, Energized plating and Resistance plating will all have their damage type inserted into their names.
  • Three classes of missile launcher have been renamed to better indicate the type of missile they fit. Assault Missile Launchers are now Rapid Light Missile Launchers, Standard Launchers are now Light Missile Launchers and Siege Launchers have become Torpedo Launchers.
  • All skill hardwirings in the game have had their names changed to conform to a particular scheme, where the name of the implant's affected skill is followed by a numerical appellation that indicates first the implant's slot and second the implant's percentage bonus.

Market & Contracts

  • "Missiles" market group is now called "Missile Launcher Operation".
  • Market Buy orders will now appear in yellow text if the location of the item is included in your current destination route.
  • A “View market details” button has been added to the “Modify Order” window.
  • Double clicking on an order will now open up the market details for that item type.
  • You can add an item to the Market quickbar by dragging an inventory item or ship module (in ship-ui) onto the quickbar.
  • You can SHIFT+drag blueprints onto the Market quickbar (or hold down shift when picking "add to quickbar" from the menu), you add a folder to the quickbar. In that folder are all the materials needed for the activity you pick (and the blueprint itself. (Non-market items appear greyed out)
  • Non-market items can now be added to the market quickbar but they are greyed out.
  • You can now sort market orders by Region on the Orders tab.

Graphics

  • All ORE ships now have the correct factional engine trails.
  • Ships will now inherit the correct engine trail color from their race type.
  • Ship hull effects will now follow any animations associated with that ship.
  • Fixed an issue where the region label for the starmap will no longer appear when switching shader/texture settings.

User Interface

  • Checking the box in the Escape menu to turn off drone models will now state that a reboot is required for this to take effect.
  • Overview: New entries for the overview are now added immediately and do not have to wait for the next regular refresh.
  • "Cut" (ctrl+x) can be used now in contract and market order dialogs.
  • Users can now drag groups from the E menu (Accessories, Business and Social) onto the Neocom even when items within those groups are already on the Neocom. Items already on the Neocom will not be present in the groups when dragged from the E menu. Users can add or remove to the group folder as with any other folder.
  • Added percentage tooltips for Armor/Shield/Structure bars on targeted ships.
  • The Neocom will now reset to its default width in addition to its default button configuration when using the "Reset Buttons" option found when right clicking on the Neocom. This option is also available to players in the ESC menu under "Reset Settings".
  • Double clicking icons on the Neocom will now only open or close the window rather than open and close the window as the Neocom recognizes double clicks in addition to single clicks.
  • Fixed the formatting of the hover over tooltip for Transactions found in the Wallet. Each piece of information is now given its own line. Character first names have one line and surnames have another.
  • The correct fleet icon will now be used regardless of how the window is opened.
  • You will now be able to drag character Info Links in the chat to your watch list.
  • The banners on the NeX store have been updated. The 'Grand Opening' has now ended.
  • You can now sort your Personal Assets by 'Number of Items' per station.
  • Added route length & security info to the "Route" tab in the solar system info window.
  • The right click menu can now be accessed by right clicking on the icon in the Selected Items window in the Overview.
  • The Compare window has now been added to the shortcut options in the Escape menu.
  • Added a character counter to the Bio, Notepad and other similar text fields.

Drones

  • Fighter drones now get a little closer to their targets before switching off their MWD. This should result in fewer cases of fighters "stopping short".
  • All drone blueprints now reside in a group that matches the relevant drone's group. For example, blueprints for Cap Drain Drones now reside in the "Cap Drain Drone Blueprint" group.

Localization

  • The required standings for R&D agents are now displayed correctly in the German client.
  • The description for the Thrasher now displays the correct bonuses in the German client..
  • Fixed multiple typos and grammar in the German and Russian clients.
  • We have made improvements to the performance and memory usage of our new localization engine Cerberus.
  • The processing for agent messages has been moved to the client. This resolves the long standing issues with mission text being partially shown in the wrong language.
  • Period, comma and numpad-period, can now all be used as decimal marker regardless of OS, Regional settings, client or languageID.

Fixes

Character Creator and new Player Experience

  • An issue with certain lipstick colors not appearing correctly has been fixed.
  • Characters no longer turn on their invisibility cloak inside CQ when you change non-character specific texture quality options.
  • A display issue with character portraits on the Mac client has been fixed.
  • A PhysX crash that occurred in the Character Creator and the Captain's Quarters has been fixed.

Player Owned Structures, Outposts and Stations

  • Outpost platforms now properly state that they require sovereignty to use.

Skills

  • Hull Tanking - Elite certificate no longer directly requires Hull Upgrades IV, as this is superseded by the requirement for Core Integrity - Elite.

Ships

  • Resolved an issue where sentry guns would not display their firing effect and sound when attacking.

Sound

  • The salvager module sound has been restored.
  • Resolved a bug where 250mm Railguns shared the same sound as Blaster cannons.

Modules

  • All Tech 2 blueprints will no longer have market entries. Any blueprint that's ever been used for manufacturing or research cannot be listed on the market, which is assumed to apply to all T2 BPOs, and having a market entry for them is causing showinfo to have a "view market details" button rather than "find in contracts".
  • Cloaking devices will consistently describe their effect on a ship's maximum velocity.
  • The Dual Modal Giga Pulse Laser I has now only one overheat bonus just as it was intended and is now in line with the other lasers of the group. Can still not be fitted on live sharks.

User Interface

  • The auto completion for text fields will now work if that window is stacked with other windows.
  • Selecting a word in a text input box with a double-click or right-click (to link the item) is no longer including trailing spaces which makes linking much easier.
  • The timer for "Next Clone Jump Available" will now always display the remaining time after a clone jump, even if no additional clones have been installed.
  • The log will show the correct message if a user is attempting to anchor an item that can be anchored that is already being anchored. Anchor that!
  • UI Scaling: The position and direction of the ship in the map-browser and tactical overlay has been fixed.
  • Some minor typos have been corrected in the downtime message.
  • Notification messages will now correctly offset with the camera when the option has been enabled in the ESC menu.
  • Dynamic groups for chat channels and browser bookmarks has been fixed. The "X more..." group that appears at the end of a long list of channels or bookmarks is now created recursively when required and will expand in a logical manner depending on screen real estate available.
  • Fitting window retains dimensions even after closing and reopening the window.
  • The Map Browser now correctly remembers its state, whether open or closed, when changing the client resolution.
  • The Fleet Finder window will automatically search using the default search settings when opened.
  • The Training Queue window will now resize correctly without graphical glitches.
  • A redundant right click option was removed from the Neocom for the overflow folder when a player possesses more than 30 chat channels or bookmarks. This was removed as the functionality is not intended for dynamically created folders. Players can still remove chat channels or bookmarks by viewing the full listing via their respective windows.
  • The quick filter no longer saves each key press as a search.
  • When attempting to unfit a grouped module you will again receive a confirmation message telling you that the action will clear the group.
  • Improved the performance when adding and removing objects to the overview.
  • Shield Transporters will now show their range on the tactical overlay.
  • It is now possible to use both the dot and the comma as decimal delimiter when typing or pasting decimal values, for example when creating market orders.
  • Fixed an issue where the window indicating why standing changes had been awarded was opening blank. The transaction details for standing changes will now open correctly.
  • An issue has been fixed with show info for old items which would break for UI scaling set to something greater than 100%.
  • Improved the accuracy of the skill training bar seen under the character portrait on the Neocom. It will now accurately reflect the time left in line with the progress bar found within the Training Queue window.
  • Fixed an issue where the division in the Training Queue would snap to one side on being clicked.
  • The Show Info window will now remember its position when moved. All subsequent Show Info windows will open in the same location, cascading diagonally when set not to merge.
  • Switching overview tabs is no longer wasting a lot of time with regenerating brackets and is much faster.
  • Paragraphs are no longer jumping around in edit fields, for example, when editing the bio.
  • A separate message is now displayed when attempting to move items of the incorrect type into a Silo that has had its type set.
  • An issue with the Assets window becoming nonfunctional has been fixed.
  • Shortcuts to the Ship Hangar and Captain's Quarters no longer function in space.
  • Fixed an issue where dragging the Character Sheet directly from the E menu into a group would disallow the user from removing that icon again without resetting the Neocom.
  • Underscores are now visible in single line text boxes when using UI scaling.
  • You can now drag icons between groups and nested groups on the Neocom.
  • Windows will no longer open minimized if they were previously stacked with another window which has been minimized.
  • Highlighted text works properly now with UI scaling.
  • An issue with closing rolled-up windows has been resolved.
  • Fixed an issue where alliance member corporations could overwrite each other’s wallet settings.
  • Market groups now load much faster.
  • When you click the overload rack button the tool-tip of the module's overload changes accordingly.
  • Text and progress bar are now aligned correctly when analyzing with probes.
  • An issue with the Certification Planner missing 'Recommended' ships has been fixed.
  • An issue with the Station Services disappearing due to corporation role allocation has been fixed.
  • The size of several symbols have been adjusted and will display correctly.

Weapons & Ammunition

  • Mega Pulse Lasers audio and visuals are now in sync.
  • T2/faction/mining crystals now correctly display their damage-per-use chance.

Graphics

  • Fixed a rendering issue with the photo service where certain mission assets would not get the correct preview icon.
  • The stasis web effect would sometimes linger even after the module has been deactivated. This has been resolved.
  • A small gap between the sentry gun base and the turret model for all races has been fixed.
  • Tractor beam turrets will no longer get corrupted after a warp.
  • Neutron Blaster turret color will adapt to the racial style of the ship they're fitted to.
  • The 'flippers' on the side of the Dominix are now symmetrical.
  • The boosters on the Dominix, Sin and Dominix Navy Issue have been moved closer to the ships engines.
  • Sun occlusion causing white screen flash on some ATi hardware has been fixed.
  • Resolved an issue where the ECCM effect would alter its location based on scale.
  • Resolved an issue where a shader parameter was not populated causing the Tractor beam muzzle glow to display a yellow box.
  • Added a missing turret locator to the Phantasm ship model.
  • Resolved an issue that occurred when changing planet view while your ship was docking..

Corporation & Alliance

  • Dividends can now be paid out to Corporation members without error.

Exploration & Deadspace

  • The effects of Magnetar wormhole systems will now be properly applied to all fighter drones.
  • The warp in effects on the sun in Uotila system have been fixed and display correctly.

EVE Voice, Mail & Chat

  • The character limit for new EVE mails is now enforced correctly when pasting large text blocks.

Mac

  • Increased stability of the MAC client at higher resolutions.

 

Patch notes for EVE Online: Crucible 1.5.1

Released on Wednesday, March 14, 2012.

Fixes

User Interface

  • Electronic warfare progression bars are now aligned correctly under locked targets.
  • The overview sometimes stayed blank after undocking - this has been fixed.
  • Players should now be able to unfit mining crystals without trouble when docked in a station.
  • Chat channel selection for channel names with a localized component (corporate channels, help channels, language channels) is now working correctly.
  • A client crash which occurred when talking to specific agents has been fixed.
  • An issue with the ETC convert button has been fixed.

 

Patch notes for EVE Online: Crucible 1.5.2

Released on Thursday, March 15, 2012.

Fixes

User Interface

  • Players who had saved an invalid fitting in the personal fittings will now be able to see their valid fittings. The invalid fitting will be deleted.
  • A Windows XP issue with the alphabetical sorting in various UI windows has been fixed.
  • Fix added for right-click menus displaying incorrect text in certain circumstances.

Agents & Missions

  • Epic Arc agents are once more open for business and will give out missions.
  • Old missions no longer block people & places window from displaying correctly.
  • Agents will now provide correct deadspace bookmarks for you to warp to.

Graphics General

  • The stargate jump-in effect has been restored.
  • The space scene dust particle system works once again.

World Shaping

  • Caldari Business Tribunal has lost the extra "tribunal" in the name.

Localization

  • LP store is now displayed correctly again in the German client.

Miscellaneous

  • Fixed an audio falloff error in ship modules.

 

Patch notes for EVE Online Launcher 1.11

Released Friday, March 16, 2012, at 14:30 GMT.

 

Fixes

  • Numerous fixes were made to the Launcher self-update mechanism.
  • Fixed an error where the browser process spawned by clicking links in the Launcher inherited the file handles of the Launcher itself, causing permissions conflicts while patching.
  • The Launcher now properly manages paths with a variety of unexpected characters so that it doesn't assume that a process is running from the folder under its purview.
  • The Launcher needlessly held onto the handles of processes that it suspected were running from the directory under its purview. This has been corrected.
  • Added logging of HTTP Headers such that we're better able to debug Firewall/Router/Antivirus interference.
  • Forced the Launcher's embedded browser to log to the EVE/launcher folder, reducing interference with the patching process, and removing clutter.
  • Changed the method by which we delete old files before they're successfully patched.
  • Reduced the amount of time we wait for the Launcher to attempt to send logs to a hard limit of 3 seconds.
  • We now request non-cached copies of all meta-data files from the web, which should reduce instances of the Repair Tool or Launcher erroneously patching to a previous version.
  • The Launcher has been further hardened to closure during various stages of execution.
  • Patch importing and exporting has been made more robust.

Patch notes for EVE Online: Crucible 1.5.3

Released Tuesday, March 20, 2012.

Fixes

User Interface

  • Volume for ammunition & charges is now formatted correctly with the full value.
  • Show Info will only display once in the context menu for R&D agents.
  • The new S&I Blueprint filter has been optimized to handle a large amount of blueprints during the search.
  • The directional scanner has gotten back its commas so that you can read the range again clearly.

Graphic and Sound

  • Fixed falloff on certain sound effects not reducing at distance.
  • Resolved an issue where the jump bridge effect would be applied to all ships in the scene.

Patch notes for EVE Online: Crucible 1.5.4

Released Wednesday, March 21, 2012.

Fixes

  • Backend changes were made that will fix issues with accepting and completing Epic Arc branching missions.
  • Stations will once again display their operation type as a part of their name where it is applicable.
  • The right click option “view market details” on items in the “reaction” tab in the show info window of reactions now functions correctly.
  • You can now right click on an agent in custom folders to view the context menu.

Patch Notes for Incarna 1.1.1

Released Tuesday, September 13, 2011.

The following are the relevant file sizes for client updates:

  • Windows from Incarna 1.1 to Incarna 1.1.1 is 102 MB
  • Windows full client 4.4 GB
  • Mac from Incarna 1.1 to Incarna 1.1.1 is 112 MB
  • Mac full client 5.2 GB

User Interface

  • The corporation member list, when viewed with director roles, will now display blank ship info for docked characters instead of reporting them as flying the station they are currently docked in.
  • While using the system scanner scan results with less than 25% strength using three or more probes will now display the appropriate generic bracket for ships, structures, and anomalies.
  • Fixed an issue that would cause undocking characters to receive the error message, "Your ship is stuck, as server does not think that it is in a hangar. Please contact customer support to resolve this problem."
  • When docking a ship with the cargo hold window open the window will remain open once arriving in the station.

Graphic General

  • Lens Flares will now remain active when 'Interior Effects' is set to Medium.

Modules

  • It is no longer possible to online completely damaged modules in a station, thus preventing undocking in that ship.
  • Fixed an issue where reloading or switching ammo would sometimes fail to properly complete.

Macintosh

  • Resolved a Macintosh crash when exiting character re-customization.

Agents and Missions

  • The cargo capacity check for courier style missions did not correctly check skills and fitted modules. Agents have been informed of this error and will now only giving the warning if the ship's cargo hold is really not sufficient.

Miscellaneous

  • Exiting character customization in captains quarters will put your character in the correct position.

Client Update #1 for Incarna 1.1.1

Released September 13, 2011

Boosters and Implants

  • Boosters no longer disappear after logging out before undocking.

Miscellaneous

  • Another issue of modules becoming offlined has been resolved.
  • A case of characters being stuck when logging into the Captain's Quarters has been fixed.
Client Update 2  

Released September 15, 2011

Modules

  • Fixed a case of modules being offlined when switching ships in station.
  • Modules with charges are now correctly removed while changing subsystems if necessary.

Boosters and Implants

  • Booster penalties are no longer removed when undocking. Occasionally they will disappear from the augmentation tab but the changes are still applied. We will address this issue in a future patch.

Miscellaneous

  • Fixed an issue causing avatars to be invisible in the Captain's Quarters.
Client Update 3

Released September 22, 2011

Graphics General

  • Fixed a problem where player characters would be invisible if the client was installed in a location with non-ascii characters in the path.
Server Update 2

Released September 22, 2011

Miscellaneous

  • Technical update to keep the logs clean and the server healthy
Client Update 4

Released September 27, 2011

Modules

  • Fixed an issue that prevented modules from being unfitted in space using a ship maintenance array by dropping them onto the cargo icon on the fitting screen.
EVE Online Forums Update  

Released October 5, 2011

  • Threads will now autolock after 90 days instead of 21 days.
  • Everyone can now view the CAOD channel, whether or not they are logged in. Whether or not they actually want to is another story.
  • Some players reported that they were unable to log into the forums after their names had been changed or if they were logging in to the forums with a character that shared the name of a previously deleted character on their account. This has been resolved.
  • Character names that are overly long will no longer break the forums layout.
  • The Forum Rules link now correctly links to the right page.

Patch Notes for Incarna 1.1

Released Thursday, September 1, 2011.

The following are the relevant file sizes for client updates:

  • Windows from Incarna 1.0.1 to Incarna 1.1 is 21.6 MB
  • Windows full client 4.4 GB
  • Mac from Incarna 1.0.1 to Incarna 1.1 is approximately 34.4 MB
  • Mac full client 5.1 GB

EVE Gate (new forums will be open on Tuesday, September 6)

New official EVE Forums
  • A new server environment is being deployed to host the new forums.
  • A new player forum will be added to EVE Gate and will replace the old forum on eveonline.com. It will include the same forum functionality previously enjoyed by the community, along with additional features:
    • Simple and advanced search options.
    • An option to choose between normal or compact view for the threads.
    • Ability to “Like” posts and see number of Likes per post.
    • Each thread has an option to "Tag as Favorite"; this will add it to your Favorites page so you can easily find it again and quickly spot any new activity in the thread.
    • A quick reply function that allows you to post a reply to a thread without loading a reply page with full formatting options.
    • A character dropdown list full of handy options, such as sending EVE Mail or going to their EVE Gate profile via one click, or the number of Likes the user has received in total on the forums.
    • RSS feeds for threads and search criteria.
    • DEV, GM, CSM, ISD and External Partner characters have a colored badge overlay on their avatar. Additionally DEV and GM badges have been added on EVE Gate profiles.
    • Forum Settings will now be located on your EVE Gate profile settings page, retaining the usual functionality of toggling corporation/alliance information.
  • The old forums will be cast out into space to be frozen in time and remain fully viewable, but in a read-only mode. Threads and posts from the old forums will not be included in the new forums.
Activity Notifications
  • The Activity Notifications function lets you know when you have interesting activity happening on EVE Gate and EVE Forums. The alerts appear in the notification icons found in your EVE Gate header; as real time popups, and for those moments you are busy looking at another site - you can see the number of new activity in your EVE Gate or Forum browser tab.
  • The Mail Icon notifies you when you have new unread mail. Clicking it will take you straight to your EVE mail.
  • The Notification Flag shows you how many new activities you have on EVE Gate and the forums. Clicking the flag gives you a dropdown listing your new activities and takes you straight to them. At the bottom of the notification dropdown list you find a link to your Activity Notification page where all notifications are listed by date.
  • Players will be notified of the following activities in real time:
    • When somebody posts on your wall.
    • When somebody comments on your wall post.
    • When somebody comments on a post other character has made on your wall.
    • When somebody posts a reply to a forum thread you subscribe to.
    • When somebody likes your post on the forums.
    • When you receive an event invitation.
    • When you receive new EVE Mail.
  • In your EVE Gate profile settings you can customize which notifications you receive.
Personalized backgrounds
  • You can now choose from a selection of backgrounds in your EVE Gate profile settings. This release includes seven backgrounds: Minmatar, Caldari, Gallente, Amarr,Incarna, Incursion and Tyrannis.
  • You can have a different background for each of your characters.
  • Players can personalize their EVE Gate backgrounds in their EVE Gate Profile Settings.

Captain’s Quarters

  • Some visual improvements have been made to the main screens and menu systems within the Captain's Quarters.
  • Fixed a rare case where action objects would not be interactable.
  • Fixed several potential crash issues with EVE Voice.
  • Fixed an issue with fleet voice chat that could prevent people from using voice chat at all.

API

Customizable API Keys
  • Customizable API keys and a new, improved method of accessing the API, were implemented. Please refer to this dev blog for more information.
  • The new API management website is located at https://support.eveonline.com/api.
  • The API system will still accept legacy API keys for a limited amount of time.
  • Please make sure you update your third-party applications and create a new API key for them!
Contracts
  • Contract updates are now available to third-party applications. For more information, please read this dev blog.
  • Three new pages were added to the API (in both /char and /corp): Contracts.xml.aspx, ContractItems.xml.aspx and ContractBids.xml.aspx.
Miscellaneous
  • Items in the AssetList and ContractItems will now include a rawQuantity attribute if the quantity in the database is negative. Negative quantities are in fact codes: -1 is a singleton item and -2 is a blueprint copy.
  • MarketOrders.xml.aspx will now return all active orders plus all orders issued in the last seven days. An optional "orderID" parameter can be provided to fetch any order belonging to your character/corporation.
  • CharacterInfo.xml.aspx now includes employment history.
  • WalletJournal.xml.aspx should no longer cause an error when rowCount is high.

User Interface

  • The “Show Info” window for drones in your ship's drone bay now displays the correct attributes according to your skills.

Graphic General

  • Resolved a sorting issue which made hair render in front of the ship's hologram in one's Captain's Quarters.
  • The Machariel will now be animated in your station hangar view like all other ships.

Technical

  • Switching ships while docked in a station no longer causes a session change.
  • When adding or removing turrets to/from the ship, the hangar and the fitting window view wasn't updating until the next ship change or undock. This has been fixed.
  • CarbonIO has been activated on the game client. More information regarding CarbonIO and our future plans can be found here CarbonIO will continue to work on the server but will not be activated in the client during this patch but is scheduled for a future deployment.

Localization

  • The German and Russian clients have had several changes made for consistency and linguistic issues throughout the game.
  • The confirmation message when abandoning loot now displays the option to not show the message again for the Russian and German clients.
  • Some formatting issues in the ESC menu have been resolved for the German client.

Mac

  • Fixed an issue where NVIDIA hardware would render characters with yellow hands; this fix only affects Snow Leopard as the NVIDIA driver was fixed in Lion.
  • Optimizations to VBO (vertex buffer object) should provide a performance boost to AMD systems in some cases.
  • An issue where the Jukebox cut off the end of some songs has been substantially reduced in scope, some songs still lose a few seconds at the end though.
  • Some memory-related fixes were introduced, significantly reducing the number of crashes due to running the client in high-detail mode.
  • A workaround was implemented to circumvent a NVIDIA 9400 crash that was affecting users running OS X Lion.
Client Update #1 for Incarna 1.1

Released September 1, 2011

User Interface

  • The update addresses a loading delay issue with the starmap.
  • The update addresses an issue that occurred when boarding a ship from a pod.
  • The update addresses an issue where booster penalties would not show up on the fitting screen.

Incarna 1.1 Client Update #2

Released September 2, 2011

Miscellaneous

  • Modules are no longer being offlined when switching ships in a station.
  • Changing the ship after accepting a mission broke the bookmark to the agent site. This is no longer the case.
  • Ammunition is no longer disappearing at changing ships in a station.

Incarna 1.1 Client Update #3

Released September 7, 2011

User Interface

  • The cargo window will now stay closed after jumping instead of re-opening every jump.
  • The cargo window can once again be closed by clicking the cargo button in the HUD when the cargo window is open.
  • Fixed the map option "Color by cargo illegality" when opening the map inside a station.
  • Right-clicking your ship in the fitting window, while being docked in a station, will once again provide the context menu.
  • The Capital Ship Navigation Window has been returned to service while docked.

Modules

  • In some cases modules would go offline when switching ships in a station due to them being onlined in an incorrect order. This should no longer happen.

Server changes

Released September 7, 2011

Technical

  • The mission journal window is now displaying correctly in space, even after accepting the mission and changing ships.

Modules

  • Weapon groups will now be preserved correctly when storing ships in a Ship Maintenance Array.
  • When fitting a ship using the Fitting Management window, the last slot in each row wouldn't be fitted. This is now resolved and the station engineers responsible have been taught to count using all fingers and toes.

Patch Notes for Incarna 1.0.1

Released Tuesday, June 28, 2011. The following are the relevant file sizes for client updates:
  • Windows from Incarna 1.0 to Incarna 1.0.1 is 13 MB
  • Windows full client 4.5 GB
  • Mac from Incarna 1.0 to Incarna 1.0.1 is 9 MB
  • Mac full client 5.9 GB

Table of Contents

FIXES


FIXES

User Interface

  • An issue with the scaling of the Noble Exchange (NeX) store window has been fixed.
  • An issue that occurred with the Items window when clone jumping has been fixed.
  • Tabbing while in the login screen will no longer change the focus from connect to being unfocused.
  • BPOs and BPCs can now be uniquely identified in cargo scanner results when scanning a ship carrying a courier package, yarrr!
  • The bracket around the CQ mirror will no longer be incorrectly visible when the camera is in certain positions.
  • Overview brackets, and brackets in space, will no longer be missing the right hand side for battleships and capital ships.
  • The Client Update loading bar will now start at 0% instead of at 40%.
  • Pressing tab to collapse windows now works in station.
  • When using a text entry box that supports auto-completion the drop down menu will now correctly hide after selecting an item.
  • The Corp Recruitment UI will now display the end date for advertisements.
  • The Corp Recruitment UI will now expand and show recruiters.
  • Fixed the Corp Recruitment UI to better handle applications for large volumes of applications. The applications have been split into a separate tab, can be sorted, and can now display more than three applications at once.
  • The "reconnect to lost probes" button on the scanner is now only active if you have a probe launcher fitted.
  • Added a page counter to the search results of the Agent Finder.
  • You can now search for agents by both region and solar system in the Agent Finder.
  • Agent levels are now easier to select in the Agent Finder.
  • "Remove Solar System from Overview" option no longer appears in the right-click menu for Bookmarks.

Graphics

  • Resolved light flickering on ATI CrossFire enabled hardware.
  • Fixed shadow rendering in the New Character Creator.
  • The character creator will now load after changing character lighting and then clicking the back button.

Technical

  • Resolved a crash issue when loading into the Captains Quarters.
  • The Corporation "Edit Member" function has been fixed.
  • The client would occasionally crash if jumping when the client was minimized. This has been fixed.
  • When running full screen on the secondary monitor, the mouse will no longer jump to the primary monitor when clicking.
  • Fixed a crash triggered by undocking from station.
  • Fixed a minor memory leak when undocking from station.
  • Fixed an issue, that on very rare occasions, could cause the camera to disconnect from the players avatar in the CQ.
  • Fixed an issue, that on rare occasions, could cause the mouse cursor to not behave as expected in the CQ.
  • Additional server side errors relating to the mouse controls within the CQ were fixed.
  • A defect where shipTypeIDs were always zero (0) in the KillLogs has now been fixed.

Modules

  • Salvager modules will no longer receive bonuses meant for tractor beams.
  • While using a Focused Warp Disruption script in a Warp Disruption Field Generator I a bubble-effect was sometimes shown for other pilots. This is no longer occurs.

Boosters and Implants

  • Active boosters no longer prevent clone jumping. Remember to always boost responsibly!

Skills

  • An issue causing skills to not be applied to ships has now been resolved. This will be addressed in a future release. Currently you can apply a workaround which is to relog in a station or Log off in space, wait until your ship gets removed from space and then log back in.

Macintosh

  • The Mac client will now close properly after pressing the close button on the top left of the game window.
  • Resolved an issue on the Mac where an interior shader instruction didn't take into account LOD bias.
  • Fixed the Mac ILR flare issues for Caldari stations.

Russian

  • Item names in the NeX store have been fixed.

Captain's Quarters

  • Fixed an issue where an avatar would be unable to move when undocking and redocking while sitting.
  • Fixed an issue where UI buttons on balcony became active while sitting on the sofa.
  • Fixed an issue where Bounty content was displayed at Stations where no Bounty Office existed.

New Player Experience

  • A typo in "Help: Combat Tactics – Working with Transversal Velocity (Pt I)" has been corrected.
  • Fixed an issue with the Epic Journal not reporting the correct mission status of a completed arc.
  • Fixed an issue with Voice Over not playing in step 2 of 3 in "Fitting your Ship" for the Amarr.
  • Fixed an issue with the Russian localization tutorial image to point to “Set Destination” instead of “Set Waypoint”.
  • Players performing the second mission of the Newbie Tutorial arc will no longer receive a faction standing hit.
  • The Industry Career mission agents have been resupplied and will now provide a Miner I so you can complete the mission.

In-game Browser

  • Fixed an issue with permissions with the in-game browser causing it to crash when opening.


Client Update #1 for Incarna 1.0.1, released June 28, 2011

  • This client update fixes a mouse related map issue introduced with EVE Online: Incarna 1.0.1. We strongly urge you to download and install this client update. This update will be presented immediately after you install Incarna 1.0.1.

Client Update #2 for Incarna 1.0.1, released June 30, 2011

User Interface

  • Agent Finder tooltips will now give the correct hint depending on if you were docked or undocked.
  • Repair hp and the number of defense modules fitted no longer overlap in the Fitting window.
  • Station guest lists will now sort immediately when docking.

Graphic General

  • The ship on the login screen will no longer skip its animation when the logging in. The ship only stops during authentication and picks up again from where it left off.

Technical

  • Fixed several memory leaks when undocking from a station.

Server changes, released June 30, 2011

Skills

  • Fixed an issue with drones causing skills to not be applied to ships.

Client Update #3 for Incarna 1.0.1, released July 5, 2011

Graphics

  • Adjusted settings under which simulated cloth is applied: Simulated cloth in CQs now requires High Interior Quality in addition to the main character creation option, as well as the possibility of hardware support.
  • Added support for ATI Crossfire GPU configurations (Light flickering issues).

Server changes, released July 5, 2011

Skills

  • A bug where skills would not be applied after a clone jump has been fixed.

Starbases, Stations and Outposts

  • Starbase control towers are no longer losing shields during downtimes.

Client Update #4 for Incarna 1.0.1, released July 21, 2011

Mac

  • Resolved a rendering issue for turret icons, including turret blueprints, which would cause them to not render or render as black squares. Symptoms included info windows, market UI, and the container UI scrollbar not working for these items. Turret 3d assets were in no way affected.

Client Update #5 for Incarna 1.0.1, released August 9, 2011

User Interface

  • Using a shortcut will no longer cause the action bound to any of the modifier keys to activate. No more locking targets when you try to ctrl-space!

Server changes, released August 9, 2011

API

  • Error results now have different cachedUntil timers depending on the type of error. An error below 200 is cached for 12 hours. 200-300 is cached for a day, and 500-600 is cached for 15 minutes.

Patch notes for Incarna

Patch Notes for Incarna

Released Tuesday, June 21, 2011. The following are the relevant file sizes for client updates:

  • Windows from Incursion 1.6.1 to Incarna 1.0 is 757 MB
  • Windows full client 4.5 GB
  • Mac from Incursion 1.6.1 to Incarna 1.0 is 957 MB
  • Mac full client 5.9 GB

Table of Contents

CRITICAL
FEATURES
CHANGES
FIXES


CRITICAL

Jump Bridges

  • It is now only possible for one jump bridge to be online in a system at any given time. If two jump bridges are online in the same system when the patch is deployed, one of them will be taken offline. If you try to anchor a jump bridge in a system that already has one jump bridge or more anchored, it will not anchor. No jump bridges will be unanchored by the patch. Players will be able to unanchor their jump bridges that are offlined by the patch.
  • Jump bridges will have their storage capacity increased from 10,000m3 to 30,000m3. This is to aid with logistics.

Character Creation

  • All players logging into Tranquility will now have to create an avatar. You will not be able to proceed into game without one.

FEATURES

Ships

  • The Maller, an Amarr cruiser, has had a dramatic makeover and looks fantastic. Go buy one tomorrow and be the envy of all your friends.

Captain's Quarters

  • A new 3D user interface has been built to support interaction with Captain's Quarters features.
  • The station hangar has been replaced with Captain's Quarters. Capsuleers can now, for the first time, step out of their pod and stretch their legs in their personal quarters. Please check out this dev blog by CCP Zulu for more information.
  • Captain's Quarters include the hangar balcony, where one can enjoy a gorgeous view of one's active ship in the hangar.
  • The main screen provides information about things happening in the EVE universe, including sovereignty changes, the Interstellar Correspondents News Feed, incursions and more - stay tuned.
  • The Captain's Quarters have tools that will make life for the capsuleer much easier, including the agent finder, corporation recruitment, planetary interaction, character re-customization and ship fitting.
  • A new camera system was built from the ground up to support avatar movement and various state transitions.
  • An extensive avatar movement scheme using Natural Motion's Morpheme has been developed to control your character. This includes an eight directional movement scheme accessible via keyboard controls, click-to-move and mouse movement.
  • Separate keyboard shortcuts for Captain's Quarters and flying-in–space, as well as a number of options for customizing the walking-in-station camera, have been added to the ESC menu.

Character Creation and New Player Experience

  • New characters now start out in the Captain´s Quarters rather than in space.
  • All players are required to customize their characters using the character customization tool. If you have not yet customized your character, you will be prompted to do so prior to entering the game.
  • Initial missions and tutorials have been re-designed significantly, both to encompass Incarna gameplay and to make the first few hours in the EVE universe more accessible and instructive.
  • Aura has returned! Tutorials include new Aura voice overs and images (in all supported languages) to help pilots get familiar with the basic of EVE gameplay and the EVE Online interface.
  • The main screen in one's Captain's Quarters provides relevant information for new and experienced players. You will be able to learn about on career agents, epic arcs, skill training and clones, all while sitting on your Internet space sofa.
  • Aura is now an agent, and will be in charge of the new player experience and early tutorials. The previous agents who gave players their first crash course missions have been...retired.
  • Various optimizations have been made to the categorization and presentation of tutorials, making it easier for you to find specific lessons.
  • Partially completed tutorials can be restarted by accessing the tutorials tab of the help menu (F12).
  • Many of the piercings now deform and stretch one's face more naturally.
  • The male body shape has been re-sculpted to look more natural. But not too natural...
  • Character recustomization is no longer accessible from the character selection screen. The pop-up message offering the option to resculpt a character will now only appear when you enter character customization from in-station.

New turrets

  • EVE's turret system has been completely redesigned. Turrets now have more intricate animations, and are animated in both the hangar and fitting window. You can now preview turrets with the "Show Info" window, even on turrets you don't have the skills to fit or operate.
  • The following turret types have been updated: energy weapons, hybrid weapons, projectile weapons, mining lasers (standard, strip, ice and deep core) and gas cloud harvesters.
  • Turrets can be previewed in 3-D by clicking on its icon.
  • Turret graphics represent the the onlined state of the turret.

Virtual store

  • Our new virtual store, the Noble Exchange is now accessible through the Station Services. Goods can be purchased from the Noble Exchange using the new currency called Aurum, and you can sell those goods again on the market for ISK. Please check out this dev blog from CCP Zulu for more information.
    • A fashionable collection of classic military clothing has been supplied to the marketplace for both male and female characters.
    • All goods purchased from the Noble Exchange will appear as an item in Items Hangar of your current station.
    • All purchased clothing items in your current hangar will appear in the Character Creator when you re-customize your character.
    • All clothing in the Noble Exchange can be previewed on a 3-D mannequin model via Show Info.
  • Players can now convert PLEX into Aurum via the Noble Exchange.
  • 1 PLEX can be converted into 3500 Aurum at a fixed rate through the Noble Exchange interface. (Multiple PLEX can be converted at the same time).
  • Aurum transactions are logged in the wallet journal.
  • We are temporarily prohibiting the transfer of Aurum between characters. This is done for the sake of a slower, more secure implementation of the feature while the initial economic impact is being analyzed.
  • All clothing in the Noble Exchange can be previewed on a 3-D mannequin model via Show Info.

PVE

  • Six new generic missions have been added to bolster the mission selection of non-Empire factions.


CHANGES

Technical and Engineering

  • Dogma, the process that handles attributes on items and how they are modified, was massively re-engineered. This change shouldn’t affect players or change gameplay in any way but is the groundwork for features in following releases.
  • Inventory windows will now re-apply the user's preferred sorting method after executing a "Stack All" command

Graphics

  • Strip miners have an updated beam effect. It is still based on the old effect, only a lot cooler.
  • The following ships have a new thruster glow inside the "cone": Scorpion, Maller and Punisher.
  • The camera angle when undocking has been changed slightly. This makes the undocking process more visually pleasing.
  • SSAO is disabled on all video cards except NVIDIA cards.
  • ILR is disabled on Windows XP machines that use ATI GPU’s.
  • Depth effects on Macs with ATI cards are disabled.

Turret Graphics

  • Tractor beams and salvagers now have their own turret models.
  • Turret icons now correctly represent the look of the turret. Factional variance is also represented.

API

  • MarketOrders - orderID is now a 64-bit integer instead of 32-bit, and typeID is now a 32-bit integer instead of 16-bit.
  • WalletTransactions - transactionID is now a 64-bit integer instead of 32-bit. This applies to both char/ and corp/ pages, .csv and .xml.
  • MarketOrders should now only return a list of active and non-expired orders.
  • If you or your corporation produced more than a certain number of transactions between cache refreshes, the WalletTransactions page will only give you the oldest of those. On the other hand, the API will give you the latest number of transactions and you can page back to get the rest of them.
  • Error Throttling – the API will start to throttle third-party applications that generate a high number of preventable errors in a short period of time. This means better quality of service for everyone using the API.

Scanning

  • It is no longer possible to set up a ship to be impervious to scanning while uncloaked.
  • All probes can now contribute to a scan result, as opposed to the previous limit of four.

Localization

  • Several changes have been made for the sake of consistency and style throughout the game.

Corporations and recruitment

  • The corporation recruitment has been redesigned, making searching for corporations easier and more fun.
  • Searches are now universal rather than by region.
  • Corporation searches are now universal rather than by region as before.
  • The corporation ad duration has been extended.
  • Existing ads must be edited to make use of the new options. Existing ads will not show up in searches until they have been edited.

User Interface

  • You are now able to conveniently report suspected bots by accessing the context menu on a character’s information window. A future dev blog will introduce this feature further.

PVE

  • The number of jamming NPCs in over 75 Caldari and Gurista sites has been re-balanced. Please warp into danger to find out more.
  • Over 100 deadspace and mission sites have been fixed so now they don't complete unless the required item has been successfully removed.
  • Scenery randomization triggers in 50 exploration sites have been fixed so they don't go off more than once in cases where multiple players enter the site.
  • Four mining missions were previously available to some pirate factions. They are now available to all factions of flexible morals. They are: “Oh, the Augumene!,” “Mercium Belt,” “I Don't Ask,” and “Like Drones to a Cloud.”
  • Classic DED complex messages have been updated.

Core Infrastructure

  • The full offline installer will now be presented in the form of three files. Two 2 GB payloads (7 zip archives), and the installer executable file. This is because the total client payload has exceeded 4 GB, which is the limit for self extracting archives for Windows installs.


FIXES

Stability

  • Client start up mechanics have been improved to heavily reduce black screening issues.

Need for speed

  • Grouped-weapons have been optimized to further increase their performance gain compared to ungrouped weapons.
  • Improved the way that the names of channel participants are retrieved. Previously it was causing increased wait times under heavy load which affected cross-node session changes.
  • Communication overhead between certain server components has been reduced to improve performance. Please check out this Dev Blog for more information.
  • The server-to-client physics update message is now more efficient both in size and in processing power.
  • Code optimizations have been made on the character creator to make changing your looks faster and smoother.
  • Fixed an issue in that would cause the client to start slowly. Now we know why it is called need for speed.

Ships

  • The Cormorant was missing its blinking lights. This has now been fixed.
  • Tech II ship names now show the name, role, and hull on their descriptions.
  • The planetary commodities hold of the Primae has been upgraded to allow the transport of planetary raw materials.
  • The Devoter was not shown with the correct Viziam color scheme. This has now been fixed.
  • There was an error in turret slot allocation on the Armageddon Battleship. With the new turret system, players are now free to place their turrets in whatever high slot they desire. Number of turret slots has not been changed for this ship and remain as 7 turrets in 8 high slots.
  • The Abaddon battleship had off center turret locators. This has been fixed in the new turret system.

Modules

  • Fixed exception that was generated when a player unfits a module in the fitting window when the reprocessing window is also open.
  • An issue that occurred when modules that were being repaired with nanite paste could get stuck in a repair cycle has been fixed.

Drones

  • Mining drones now return to the drone bay, if that option is selected, after completing their cycle. Previously they would return to the ship but remain outside in an idle state.
  • Drones now remain in their groups every time the client is restarted. Previously they would sometimes be in the drone bay but no longer be in the group.
  • Drones now take area-of-effect damage from mission entities.
  • Drones will now attack upgrade platforms for outposts when instructed to do so.
  • Sentry drones such as Garde, Curator and Warden were missing their firing animations. Thanks to the new turret system we can now witness their destructive power.

Weapons & Ammunition

  • The description of the Lockbreaker Bomb has been updated to accurately reflect that it is chance-based, not absolute.
  • Missiles have been added to the Guristas LP store including Guristas Catastrophe Citadel Cruise Missile, Guristas Rajas Citadel Cruise Missile, Guristas Sol Citadel Cruise Missile and Guristas Thunar Citadel Cruise Missile.

Boosters and Implants

  • An issue was fixed where skill requirements for top tier implants were too low. The skill requirements for implants now correctly reflect the benefits they offer players.

Skills

  • The description of rigging skills has been changed to eliminate any reference to subsystems.
  • Unallocated skill points display the first time that the character sheet is opened.

EVE Voice, Mail & Chat

  • Sounds will not become muted when another player talks via EVE Voice and the related options are disabled.

Market & Contracts

  • The correct station image will now appear when examining the destination of a courier contract.

Science & Industry

  • Fixed an issue that allowed a reaction blueprint to be installed in an onlining reactor array. Now a reaction blueprint can only be installed in an offline reactor array.
  • Planetary Interaction extractors cycles will no longer reset to 96h after downtime. Previously this could occur if they had been running during the deployment of Incursion 1.1.0
  • Manufacturing jobs can be correctly started from remote corporate hangars.
  • Fixed a defect preventing users from manufacturing a blueprint selected through the Science & Industry window.

Starbases, Outposts and Stations

  • Outpost owners are now correctly notified about who is attacking their outpost.
  • An issue with Ship Maintenance Arrays which resulted in your ship left floating in space has been fixed.
  • Onlined structures at maximum control range will now stay online at server startup.
  • Fixed an exception that was generated when the user attempted to shoot their own control tower with a heavy missile battery. In line with the other weapons batteries the user can now target and shoot their own control tower.
  • It is again possible to move partial stacks of ammunition out of starbase batteries.

Agents & Missions

  • Agents in stations are now listed in alphabetical order.
  • The mission 'Mining Misappropriation' has had its rewards rebalanced.
  • Research & Development missions no longer offer the option to share rewards with fleet members on completion.
  • Declining or quitting a mission from a research agent will no longer incur a standings hit.
  • Highlighted warning text alerting players of a certain threat has been included in the mission description for the mission 'Glue'.
  • The Mission 'Gas Injections' has had it's briefing updated to be more accurate.
  • The mission 'Cleaning House' has had its end boss changed so that it should now be more realistic to complete.
  • The mission, 'Small Misunderstanding (3 of 3)' has had its objectives clarified in the briefing.
  • The mission 'Construction Blocks (2 of 4)', has had it's briefing corrected to mention the correct number of goods required.
  • The mission 'Undue Attention - Closing the gate (3 of 3)', has had its gate restrictions updated to be in line with the briefing.
  • The mission 'The Anomaly (1 of 3)', no longer consumes the gate key unduly.
  • Sites requiring both Salvager and Analyzer modules now make it clear that both will be required to access all containers.
  • The 'War Situation' courier mission series has been re-named to 'Tidings of Conflict'.
  • Sites in the epic arc 'Blood Stained Stars' have had the number of ECM NPCs reduced for the sake of better balance.
  • The Mission 'Fear of Angels' in the Angel Epic arc has had its gate restrictions adjusted to be in line with the other missions in the series.
  • The Missing Reporters - Caldari Smugglers (1 of 3), has had its completion criteria adjusted so that it will no longer be possible to reach an non-completable state.
  • The following missions have had their completion criteria adjusted so that they should no longer be un-completable under any circumstances:
    • Delving into the Past (1 of 3)
    • Augumene Allergen (5 of 5)
    • Wacky AI (1 of 2)
    • Worlds Collide
    • The Celestial Imperative (3 of 5)
    • Harvesters Misfortune (2 of 2)
    • The Insorum Hijacking
    • Beizan Picholen (1 of 6)
    • Tomb of the Unknown Soldiers
    • Pilgrim - Temple (5 of 5)
  • An issue with the right click functionality on Faction icons in the mission interface has been fixed. It will no longer direct players to the contract search.
  • Missions that have been offered but not accepted will now show the correct expiration date of the offer.

Exploration, Deadspace and Incursions

  • The Outgrowth Rogue Drone Hive has had its gate restrictions updated to be more consistent.
  • Ihe Incursion site, Override Transfer Array, has been adjusted so that all NPCs warp away and despawn once the site has been completed.
  • The Incursion site, Override Transfer Array, now correctly instructs pilots to hack into the arrays rather than destroy them.
  • When all enemies are destroyed in the second room of the Blood Raider Prison Camp it will no longer generate exceptions.
  • The Gurista Pirates cosmic signature, The Maze, has been adjusted to be easier to navigate and less cluttered. No one like clutter, especially space clutter.
  • The journal will now update correctly on completion of an Incursion site.

NPC's

  • NPCs will now correctly aggress a decloaking ship.
  • Factional Warfare NPCs now care about defending against their allies enemies.
  • NPC Haruo Wako has had his loot tables updated.
  • The laser effect on Sansha Misshapen NPC was not aligned correctly with the turret. The new turret system takes care of this problem.

Corporation & Alliance

  • War bills are correctly attributed in the wallet journal.
  • Fixed the word filtering in the medal creation process so that you can now create non-offensive decorations.
  • Adverts will now update instantly in the 'My Corporation' field of the Recruitment tab following creation./li>

Graphics

  • Fixed an issue where Engine boosters were being cut off at extreme zoom-in levels.
  • New turret system eliminated the problem where players would sometimes see a mining laser even after they warped away from the asteroid.
  • The sleipnir was showing strange firing effects with some autocannons. The new turret system has taken care of this.
  • Some corporation logos had lost their gradient background. This is now fixed.

Character Creation and New Player Experience

  • The wording in the Contracts tutorial has been changed to make it explicit that you can only have one outstanding contract unless you train the relevant skills.
  • Incorrect reference to ´Loan´contracts has been removed from the tutorial.
  • The 'Racial Weapon' tutorials were incorrectly using the plural form to indicate the Description tab. This has been corrected.
  • An issue that occurred during character creation whilst using low end SM3 graphics cards has been fixed.
  • A grammatical description in the 'Warp Disruptors and Warp Scramblers' tutorial has been fixed.
  • An issue with the text in the ancestry description for the Amarr, Ni-Kunni, Navy Veterans has been fixed
  • A grammatical error in the 'Reprocessing Plant' welcome page has been fixed.
  • An issue with the character sculpting sound effect has been fixed.
  • Available Mid Layer clothing items are now selected during a clothing randomize.
  • Non Race specific 'neutral' music now plays before a Race has been selected.
  • An issue with portraits being shared between two new characters has been fixed.
  • A tucking issue that caused ankle deformation on the character model has been fixed.
  • The "Jump to" functionality on tutorial windows has been removed.
  • The correct image now displays in page 2 of 4 of the "Basic Combat' tutorial.
  • The proper text is now displayed in the Caldari NPE epic arc mission 3. This was previously missing an item and drop off location.
  • The correct standings will now be applied when completing missions in the NPE Epic Arc.
  • Completing the first mission of the Minmatar NPE Epic Arc will result in the correct rookie ship being given as the mission reward.
  • The 'Fitting your Ship' tutorial part 13 will now award a Small Shield Booster I rather than a Small Armor Repairer I.
  • Players will now successfully complete mission 3 of the Minmatar NPE epic arc when turning in the mission objective to their agent.
  • A grammatical error has been corrected 'Your Next Mission', tutorial 12.
  • Tutorials will now disappear when entering character recustomization via the station services icon or the captains quarters mirror, and will reappear upon exit.
  • When choosing a random hairstyle in the character recustomization screen the change to eyebrows will be reflected in the UI.
  • Some extensive optimizations of hair simulation have been done
  • Female avatar seating animation fixed.
  • An issue was fixed where seams were incorrectly displayed.

User Interface

  • The camera will no longer get stuck to the mouse cursor when separating or combining UI windows.
  • You are no longer accused of stealing when stacking or moving items in the same jet-can.
  • Ship now displays correct information when "Show Info" is selected.
  • The message displayed when sending drones to attack target out of their control range has been changed to reference the correct target. Previously the target was incorrectly described as the drone itself.
  • Progress bar description when looking up DED deadspace complexes has been amended to correctly reflect the data selected.
  • Fixed an incorrect error message displayed when a player with maximum number of probes out, and no lost probes in system, initiated action to reconnect to lost probes.
  • Insurance now shows up in the Station Services tab of Naval Space Stations. Previously it was not listed despite the station offering the service.
  • Aura will no longer tell you two things at the same time when you attempt to dock while cloaked.
  • Fixed an issue that occurred when fitting a Tengu with an identical module to one already installed. pressing cancel on the confirm dialog fitted the module.
  • Default width of the Planetary Customs Office was expanded to prevent the info icon from obscuring the quantity column.
  • The Certification Planner now displays skills completed, using unallocated skill points, without the need to refresh the window.
  • Skill queue now properly notifies you if you have another character on the same account already training a skill.
  • Fixed a UI issue where items could be removed from an offlined POS structure's cargo. Previously this was possible if the window was open prior to the structure going offline.
  • The fitting manager only marks a saved fitting as green, if the skills for the ship itself are trained.
  • RP/DAY column in the research tab of the journal now updates when relevant, unallocated skill points are applied.
  • Selecting the 'unread' closed envelope icon in the EVE Mail list will now open the mail.
  • Ship HUD colours have been tweaked again to make them more discernable.
  • The warning message when a pilot ejects from their ship has been changed to remove reference to excess cargo to be ejected.
  • Submitting edits to your Corporation URL and Tax Rate no longer requires you to close and re-open the Corporation window to see the changes.
  • Inventory windows properly refresh after performing 'stack all'.
  • You can now Show Info on titans after being podded.
  • Fixed an issue with the 'Open IME' chat window option not working for Korean input.
  • Fleet history filter selection is now retained in the event that the fleet window is closed and re-opened.
  • Targeting acceleration gates in deadspace locations will no longer be displayed as heavily damaged.
  • Sorting items by meta level in the compare tool now works correctly.
  • The secure container password window will no longer have overlapping text.
  • The ship HUD should no longer freeze under any condition.
  • Fixed a problem where the chat window sometimes didn‘t display any text

Miscellaneous

  • You can now board ships directly from a ship assembly array. You can no longer move ships between arrays while in a pod.
  • An unknown color error no longer occurs on Character selection
  • Fixed an issue where wrecks became unsalvageable if the connection was lost during the first salvage cycle.
  • Fixed an instance when sound effects for jump gates would continue to loop based on camera distance.
  • Fixed an exception that was generated when the user docks with the 'Destroy Probes' confirmation dialog displaying and then selects Yes.
  • Specular reflection map was added to give female forehead jewellery a better visual effect
  • A warning message is now displayed when trying to loot contraband items.
  • Sound emitters were pointing in the wrong direction in some circumstances for players who listen to EVE in surround sound. This was a result of the work that made EVE right-handed and has now been fixed.
  • An issue with making EVE's co-ordinate system Right handed caused bookmark 'thumbtacks' to appear in a flipped location in the solarsystem map when players took their bookmarks from 'People and Places', put them into their cargo holds, and then back to 'People and Places'. This has now been fixed. Thumbtacks re-appear in the correct location if the user logs out and then logs back in.
  • The full client installer will stop and warn you that you are unable to install over an existing installation.
  • We updated the Slaver Hound description without suffering any bite marks.


Client Update #1 for Incarna 1.0, released June 21, 2011

  • This client update addresses several important issues with EVE Online: Incarna 1.0. We strongly urge you to download and install this client update. This update will be presented immediately after you install Incarna 1.0.

Client Update #2 for Incarna 1.0, released June 22, 2011

  • Characters can now finish recustomizing while station environment is disabled.

Server changes, released June 22, 2011

  • Fixed an issue when loading implants that modify other implants. This would cause them to not show up in the character window and their bonuses were not present. They should now all be back and in working condition.
  • Firing a doomsday on a target, which then doesn't die and warps off, will no longer reset the cycle time on Titans.

Client Update #3 for Incarna 1.0, released June 23, 2011

Ships

  • Boarding your rookie ship will now display the capacitor as intended..

Captains Quarters

  • Fixed a problem where switching interior quality setting to high could result in smoke or flares not showing up.
  • An error that was causing the mouse to remain invisible in the Captains Quarters has been fixed.
  • An error that was, in rare occasions, causing movement to completely break in the Captains Quarters has been fixed.
  • The Main Screen in the Captain's Quarters was occasionally experiencing slow load times, this has been fixed.

Virtual Goods

  • No virtual goods are present on the character in Recustomization after clone jumping.
  • Menus of items in the NeX are now consistent and will display correctly.

User Interface

  • Fixed an issue where NPC background audio no longer continues to play after they are destroyed.
  • Fixed an issue that caused scroll bars to misbehave when using Show Info.

Miscellaneous

  • Fixed a permissions error with the in-game browser.
  • An issue that was causing the log to produce blank results has been resolved.

Server changes, released June 23, 2011

Drones

  • Drone bonuses will now be correctly applied when boarding a ship at a Ship Maintenance Array.

Starbases, Outposts and Stations

  • When you board a ship from a maintenance bay your old ship is put in the bay and not left in space.

Boosters and Implants

  • Fixed a problem where Cerebral Accelerators would expire immediately upon consumption.

Weapons & Ammunition

  • In some cases scan probes and missiles were not get all bonuses from skills and implants after boarding a ship. This has been fixed.

Patch Notes for Incursion 1.6.1

Patch Notes for Incursion 1.6.1

To be deployed on Tuesday, June 7, 2011. Patch size is 14 MB for players with an EVE Online Incursion 1.6 client.

FIXES

Ships

  • Using shortcuts to set one’s ship to maximum speed no longer causes the ship to turn 180°.

Graphics General

  • Spotlights were reversed in two Amarr stations. This has been fixed, and Jamyl Sarum is now ready for her close-up, Mr. DeMille.
  • Territorial claim unit had reversed light animation in the preview window. This is fixed.
  • A mathematical error in the culling system caused issues in the longitude "seam" of a planet. This would cause planetary installations to disappear from planet overview. This has now been fixed.
  • An error in the "Left to Right Handed" conversion of EVE Online was causing billboards to appear on the wrong side of stargates. This has now been fixed.

Miscellaneous

  • Fixed a freeze on entering game when the notepad was docked.
  • Some players were experiencing client crashes when jumping and docking/undocking. This has been fixed.

User Interface

  • Missiles no longer have brackets.
  • Dragging the system name into the chat window no longer opens the right-click menu.
  • The shortcut shift+enter now functions as intended within chat channels.
  • The sun should no longer get in the way of your ability to see how dangerously low your capacitor is.
  • The wallet orders tab will no longer break.
  • The right-click menu will no longer open when using both mouse buttons to zoom.
  • The module highlighting for Covert Ops Cloaking Device II (and similar) is now correct.
  • The Corp lockdown tab will now display its contents correctly.
  • When dragging a solar system name into a chat channel, the icon is no longer pixelated.
  • Ship brackets no longer bleed into the system map.
  • The "filters are applied to the results" text in the market is now aligned correctly.
  • Text now displays correctly in the contract list.
  • When creating a courier contract, the ship-to "search" button now correctly aligns.
  • The buy and sell buttons now have focus on the buy/sell windows.
  • The item quantity pane has had transparency removed, making it easier to read.
  • The shares vote screen now works.
  • Guests in stations will now be sorted in alphabetical order.
  • Holding down shortcut keys no longer causes them to become stuck.
  • The target origin now moves to the correct place when dragged.
  • The image in the epic arc journal now scales correctly.
  • Buttons no longer overlap in the combat log.
  • Text should now always appear in chat channels.
  • Keyboard shortcuts for scrolling between tabs now function as intended.

Client Update #1 for Incursion 1.6.1

Released June 9, 2011

This client update fixes two issues introduced with EVE Online: Incursion 1.6.1. It is imperative that you download and install this client update.

  • Fixed a crash that was occurring when minimizing the client with the autopilot active.
  • Ships will no longer accidentally approach a target when rapidly targeting multiple enemies.

Client Update #2 for Incursion 1.6.1

Released June 10, 2011

This client update fixes an issue introduced with EVE Online: Incursion 1.6.1. It is imperative that you download and install this client update.

  • Fixed a crash issue that was occurring when minimizing a fullscreen client with the autopilot active.