EVE Online has been selected for the Museum of Modern Art's permanent collection…

EVE Online has been selected for the Museum of Modern Art's permanent collection. What an unbelievable honor for our players and anyone who has ever worked on EVE! Can't wait for the installation... more on that later...


MoMA | Video Games: 14 in the Collection, for Starters
www.moma.org
We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future.

EVE Online has been selected for the Museum of Modern Art's permanent collection…

EVE Online has been selected for the Museum of Modern Art's permanent collection. What an unbelievable honor for our players and anyone who has ever worked on EVE! Can't wait for the installation... more on that later...


MoMA | Video Games: 14 in the Collection, for Starters
www.moma.org
We are very proud to announce that MoMA has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that we hope will grow in the future.

EVE Online chosen to be part of the Museum of Modern Art collection

The New York Museum of Modern Art has acquired EVE Online as part of its permanent collection, as an exemplary piece of interaction design, along with 13 other games, including Pac-Man, Tetris, and SimCity 2000.

We gladly invite you to read this MoMa article to discover why EVE Online was chosen out of many possible candidates.

We are proud, honored and humbled by this decision and want to extend our thanks to the EVE Community for creating such an incredible universe full of deep interaction with player driven content that just goes on forever in inpredictable and surprising ways. We see wonderful friendships, strategic masterminds, clever businesspeople but also astounding scams and heists which are only possible in EVE Online.

We also will follow up this new article with further information.

War. War never changes..until it does

Hi everyone. 

CCP Affinity here with a sneak peek into what Game of Drones has in store for all you FW pilots in EVE Online: Retribution. 

After an early launch of Factional Warfare features in October as can be seen here we have continued to work on more changes for Retribution.

Bulk Purchasing:

Let’s start with my favorite Retribution change...  bulk purchasing from the LP Store.  Never again will your datacore habit go hand in hand with a bad dose of Repetitive Strain Injury… it’s now as simple as clicking on the buy button, a number field appears below and you type in the amount you wish to purchase.   

Click to enlarge

After this you will get a pop-up that confirms your order.  If you try to buy more than you can afford, it will automatically tell you the maximum number affordable in the pop-up. 

Click to enlarge

FW UI Changes:

This isn’t the only FW UI change in Retribution.  We wanted to make it easier for you to see when you are enlisted in a militia so we have now added this information to the following places:

  • The login screen
     
  •  Character sheet

We also wanted you to be able to proudly display the militia you have enlisted in, making it easier for other pilots in New Eden to see who your loyalty is with and also to allow you to show info on other pilots and find potential war targets. 

This will now appear in:

  • Character info tab (Show info)
     
  • Corp and Alliance info tab (show info)
     
  • Corporation management and recruitment windows

FW complexes and NPCs:

Another change for Retribution is the complexes.  We have renamed the complexes as follows:

  • Small” complexes are now called “Novice” 
     
  • “Standard” complexes are now called “Small”
     
  • “Major” complexes (with the exception of Compound and Stronghold) are now called “Medium”
     
  • “Major complexes (Compound and Stronghold only) are now called “Large”

We felt the complexes had swayed too far towards a PvE activity and this is not what we wanted at all. We want to move towards a more PvP like environment while still ensuring the complexes cannot be quickly farmed.  To achieve this we have made the following changes:

  • Designed new NPCs for FW complexes with low damage output, high defenses and good mobility with no EWAR
     
  • Reduced spawns from 10-16 NPCs to 1-2 NPCs

After Retribution, upon entering a FW complex, one NPCs will spawn and if you manage to kill the NPC within 5 minutes for Novice and Small complexes and  within 10 minutes for Medium and Large, no further NPCs will spawn during the capture time.  The main purpose of the NPC is now to avoid quick complex farming and to encourage you to bring enough DPS. 

The NPCs in each complex have been carefully balanced to match the ship restrictions for each complex size:

  • Novice complexes now only accept tech1 frigates (including Navy and Pirate, rookie ships will be excluded) and the NPC spawned will be a frigate
     
  • Small complexes now accept all frigates (including tech 1, tech 2, all pirate/navy variants) plus all destroyers (including tech 1, tech 2) and the NPC spawned will be a destroyer
     
  • Medium complexes will accept all frigate and destroyer variations, plus cruisers (including tech 1 and tech 2, pirate and navy variations but NOT tech3 cruisers) and they will spawn a cruiser NPC
     
  • Large complexes will have no ship restrictions to enter and will spawn a Battlecruiser NPC

A lot of players told us how much they disliked having to travel more than 80KM to the capture point and we also felt this discouraged PvP within sites.  To counter this we have also made the followed adjustments to the complexes:

  • All capture beacons have been moved much closer to the warp-in point – they are now 10KM off warp-in
     
  • Capture range has been adjusted to 30KM for all complexes

Geography Changes:

As a result of player feedback, we have added a few stargates to open up the warzones and make roaming easier:

  • A jump connection between Kurniainen (Bleak Lands) and Isbrabata (Metropolis) has been added
     
  • A jump connection between Siseide (Heimatar) to Eszur (Metropolis) has been added
     
  • A jump connection between Gulmorogod (Heimatar) to Egmar (Metropolis) has been added

That’s it for Team Game of Drones FW changes for Retribution, now it’s over to you.  We would love to hear your thoughts and feedback on these changes in the comments thread for this blog.

Thanks,

CCP Affinity

Team Game of Drones

Use your ISK to get PLEX to purchase space literature. Pure Genius.

Use your ISK to get PLEX to purchase space literature.
Pure Genius.


Dev Blog: EON for PLEX
community.eveonline.com
Splendid news! EON magazine can be acquired for space bucks, which is to say you can have the very latest print edition of EVE Online's New Eden's official magazine delivered to your place of work, residence or play, in return for just one of those PLEX things. And wouldn't you just know it, the ver...