All posts by CCP Phantom

EVE Online on Humble Bundle included in the Twitch E3 Digital Ticket

Twitch and Humble Bundle have created an amazing bundle of digital goodies to support the ESA Foundation (ESAF) and to improve the lives of children through video games - included in this bundle is also EVE Online!

This E3 Digital Ticket is available in the true Humble Bundle style, letting you pay what you want and support charity.

If you purchase EVE Online via this E3 Digital Ticket, you will receive a 30-Day EVE Online Trial account plus the amazing Rifter Krusual Edition ship skin.

The bundle is available right now until June 13 at 07:00 UTC, so get on over to Humble Bundle, get the bundle, give to charity, enjoy flying your Krusual Rifter in EVE Online and other awesome games and content, and feel good for helping a great cause!

EVE Online on Humble Bundle included in the Twitch E3 Digital Ticket

Twitch and Humble Bundle have created an amazing bundle of digital goodies to support the ESA Foundation (ESAF) and to improve the lives of children through video games - included in this bundle is also EVE Online!

This E3 Digital Ticket is available in the true Humble Bundle style, letting you pay what you want and support charity.

If you purchase EVE Online via this E3 Digital Ticket, you will receive a 30-Day EVE Online Trial account plus the amazing Rifter Krusual Edition ship skin.

The bundle is available right now until June 13 at 07:00 UTC, so get on over to Humble Bundle, get the bundle, give to charity, enjoy flying your Krusual Rifter in EVE Online and other awesome games and content, and feel good for helping a great cause!

Alliance Tournament Late Signups available until Friday June 13th

Greetings capsuleers!

As of the end of the official signup period for Alliance Tournament XII entries, 63 eligible teams have entered the competition. To ensure that as many alliances as possible are given the opportunity to experience the tournament, we are re-opening a special latecomer’s entry until 23:59 UTC on Friday June 13th to fill the one (1) final spot. This final spot will be determined purely through a random draw. No auction will be used for any of the slots in Alliance Tournament XII.

All teams that properly signed up for the tournament before the earlier deadline of June 8th have already secured their spot in the tournament, and none of those teams will be displaced by this second round of entries.

To apply for this second round of Tournament entries, the CEO character of your alliance executor corporation must contract 5 PLEX to the character “CCP Fozzie”. This contract will only be accepted if your alliance is successful in the draw. The same character must then send an EVE-Mail to “CCP Fozzie” with the following information:

  • The name of the character that will serve as your alliance’s tournament team captain in Alliance Tournament XII.
  • One (1) “knock knock” joke, as an extra entry cost in penance for missing the first round of applications.

The CCP Alliance Tournament team will randomly draw one of the eligible latecomer entries to fill the final spot in Alliance Tournament XII. The winner of the draw and all appropriate knock knock jokes will be published by CCP on Monday, June 16th. More information on the tournament preparations, including the date that the Duality practice server will be opened to competitors, will be announced at a later point.

As a reminder, the full text of the rules and schedule for Alliance Tournament XII can be found in this dev blog.

Thank you, and good luck to all competing alliances.

Alliance Tournament Late Signups available until Friday June 13th

Greetings capsuleers!

As of the end of the official signup period for Alliance Tournament XII entries, 63 eligible teams have entered the competition. To ensure that as many alliances as possible are given the opportunity to experience the tournament, we are re-opening a special latecomer’s entry until 23:59 UTC on Friday June 13th to fill the one (1) final spot. This final spot will be determined purely through a random draw. No auction will be used for any of the slots in Alliance Tournament XII.

All teams that properly signed up for the tournament before the earlier deadline of June 8th have already secured their spot in the tournament, and none of those teams will be displaced by this second round of entries.

To apply for this second round of Tournament entries, the CEO character of your alliance executor corporation must contract 5 PLEX to the character “CCP Fozzie”. This contract will only be accepted if your alliance is successful in the draw. The same character must then send an EVE-Mail to “CCP Fozzie” with the following information:

  • The name of the character that will serve as your alliance’s tournament team captain in Alliance Tournament XII.
  • One (1) “knock knock” joke, as an extra entry cost in penance for missing the first round of applications.

The CCP Alliance Tournament team will randomly draw one of the eligible latecomer entries to fill the final spot in Alliance Tournament XII. The winner of the draw and all appropriate knock knock jokes will be published by CCP on Monday, June 16th. More information on the tournament preparations, including the date that the Duality practice server will be opened to competitors, will be announced at a later point.

As a reminder, the full text of the rules and schedule for Alliance Tournament XII can be found in this dev blog.

Thank you, and good luck to all competing alliances.

Alliance Tournament Late Signups available until Friday June 13th

Greetings capsuleers!

As of the end of the official signup period for Alliance Tournament XII entries, 63 eligible teams have entered the competition. To ensure that as many alliances as possible are given the opportunity to experience the tournament, we are re-opening a special latecomer’s entry until 23:59 UTC on Friday June 13th to fill the one (1) final spot. This final spot will be determined purely through a random draw. No auction will be used for any of the slots in Alliance Tournament XII.

All teams that properly signed up for the tournament before the earlier deadline of June 8th have already secured their spot in the tournament, and none of those teams will be displaced by this second round of entries.

To apply for this second round of Tournament entries, the CEO character of your alliance executor corporation must contract 5 PLEX to the character “CCP Fozzie”. This contract will only be accepted if your alliance is successful in the draw. The same character must then send an EVE-Mail to “CCP Fozzie” with the following information:

  • The name of the character that will serve as your alliance’s tournament team captain in Alliance Tournament XII.
  • One (1) “knock knock” joke, as an extra entry cost in penance for missing the first round of applications.

The CCP Alliance Tournament team will randomly draw one of the eligible latecomer entries to fill the final spot in Alliance Tournament XII. The winner of the draw and all appropriate knock knock jokes will be published by CCP on Monday, June 16th. More information on the tournament preparations, including the date that the Duality practice server will be opened to competitors, will be announced at a later point.

As a reminder, the full text of the rules and schedule for Alliance Tournament XII can be found in this dev blog.

Thank you, and good luck to all competing alliances.

Freighter changes with Kronos – End of transition grace period on June 11

As detailed in this Dev Blog, we made changes to freighters and jump freighters in the Kronos release a week ago. As part of these changes, freighters and jump freighters gained low slots and lost some base cargo capacity to compensate.

To help ease the transition for freighter pilots we added temporary exceptions for freighters and jump freighters to the normal rules surrounding overloaded cargo bays. Normally a ship with an overloaded cargo bay cannot warp, dock, undock, use gates, use jump drives or use jump bridges. In the initial Kronos release the rules for warping, docking and gate jumping were relaxed for freighters and jump freighters temporarily while the other restrictions remained.

In the Kronos 1.2 release scheduled for June 11th we are ending this grace period and normal overloaded cargo mechanics will once again apply to freighters and jump freighters. To be clear, Kronos 1.2 will not make any further changes to cargo capacities of freighters or jump freighters. Players will only run into problems if their cargo bay is more than 100% full.

If a freighter has an overloaded cargo bay in space before the Kronos 1.2 patch downtime, it may find itself overloaded after the deployment. This will prevent warping, docking or jumping until the cargo is reduced below max capacity.

We advise all freighter pilots to either log out inside a station before this patch or to ensure that the cargo holds of their freighter or jump freighter is equal to or below max capacity.

If you do happen to run into problems and need assistance after Kronos 1.2 has been deployed, please don’t hesitate to contact Customer Support by filing a ticket under the ‘Stuck Characters’ category and our friendly GM Team will do their best to help you out.

Freighter changes with Kronos – End of transition grace period on June 11

As detailed in this Dev Blog, we made changes to freighters and jump freighters in the Kronos release a week ago. As part of these changes, freighters and jump freighters gained low slots and lost some base cargo capacity to compensate.

To help ease the transition for freighter pilots we added temporary exceptions for freighters and jump freighters to the normal rules surrounding overloaded cargo bays. Normally a ship with an overloaded cargo bay cannot warp, dock, undock, use gates, use jump drives or use jump bridges. In the initial Kronos release the rules for warping, docking and gate jumping were relaxed for freighters and jump freighters temporarily while the other restrictions remained.

In the Kronos 1.2 release scheduled for June 11th we are ending this grace period and normal overloaded cargo mechanics will once again apply to freighters and jump freighters. To be clear, Kronos 1.2 will not make any further changes to cargo capacities of freighters or jump freighters. Players will only run into problems if their cargo bay is more than 100% full.

If a freighter has an overloaded cargo bay in space before the Kronos 1.2 patch downtime, it may find itself overloaded after the deployment. This will prevent warping, docking or jumping until the cargo is reduced below max capacity.

We advise all freighter pilots to either log out inside a station before this patch or to ensure that the cargo holds of their freighter or jump freighter is equal to or below max capacity.

If you do happen to run into problems and need assistance after Kronos 1.2 has been deployed, please don’t hesitate to contact Customer Support by filing a ticket under the ‘Stuck Characters’ category and our friendly GM Team will do their best to help you out.

Kronos has been successfully deployed on June 3, 2014

Kronos, EVE Online's first release under the new six week deployment cycle, has been successfully deployed! This release brings a huge amount of content with a full set of new pirate ships, more than three dozen rebalanced ships, audio customization, new and rebalanced modules, beautiful new visual effects, a reworked New Eden Store and much more.

The Kronos release page invites you to explore all these Kronos features in more detail, offers links additional information (just click on any of the images) and provides further knowledge in the relevant dev blogs.

The full Kronos patch notes are available here.

Please report any issues with Kronos in this thread; a thread for general feedback is available here.

Kronos has been successfully deployed on June 3, 2014

Kronos, EVE Online's first release under the new six week deployment cycle, has been successfully deployed! This release brings a huge amount of content with a full set of new pirate ships, more than three dozen rebalanced ships, audio customization, new and rebalanced modules, beautiful new visual effects, a reworked New Eden Store and much more.

The Kronos release page invites you to explore all these Kronos features in more detail, offers links additional information (just click on any of the images) and provides further knowledge in the relevant dev blogs.

The full Kronos patch notes are available here.

Please report any issues with Kronos in this thread; a thread for general feedback is available here.

Kronos has been successfully deployed on June 3, 2014

Kronos, EVE Online's first release under the new six week deployment cycle, has been successfully deployed! This release brings a huge amount of content with a full set of new pirate ships, more than three dozen rebalanced ships, audio customization, new and rebalanced modules, beautiful new visual effects, a reworked New Eden Store and much more.

The Kronos release page invites you to explore all these Kronos features in more detail, offers links additional information (just click on any of the images) and provides further knowledge in the relevant dev blogs.

The full Kronos patch notes are available here.

Please report any issues with Kronos in this thread; a thread for general feedback is available here.