Patch Notes for Odyssey 1.2

Patch notes for EVE Online: Odyssey 1.2.2
Released on Tuesday, November 5th 2013

FIXES

 

 

Patch notes for EVE Online: Odyssey 1.2.1
Released on Tuesday, October 30th 2013

FIXES

  • Backend improvements for Customer Support.

 

 

Patch notes for EVE Online: Odyssey 1.2
Released on Tuesday, October 22nd 2013

FEATURES

  • Mutiple characters in training is now enabled. Please see this dev blog for further information.
  • Male and female "luxury" T-shirts have been introduced.

 

FIXES

  • Numerous client defects have been fixed in this release, making New Eden a better place for everyone.
  • Numerous defects in the localized clients have been fixed in this release.

 

 

Ghastly Hotbed Of Spaceship Trauma – Ghost Sites in Rubicon

They aren't afraid of what might happen; they relish the thought, dream of it, fantasize that they will be the ones standing there at the cusp of something wonderful and terrifying.

Well, here it is.

(From "The Only Way Out is Through", the upcoming Rubicon chronicle)

 

Greetings Capsuleers! I am CCP Affinity from Team Kuromaku, here to talk to you about going dangerously fast.

The recurring themes for EVE Online: Rubicon’s Nov 19th release are the ideas of speed and going places you aren't meant to be. This ties in with the concept behind this particular expansion: capsuleers are about to take the first step in a journey which will have lasting consequences. From now on there is no turning back and events and consequences will only accelerate.

One major part of this turning point is the Rubicon feature we're calling “Ghost Sites”. These are a new type of PvE (Player versus Environment) content that, in EVE’s universe of New Eden, are the stages for some very dangerous and clandestine experiments that the pirate factions engage in despite the express disapproval of the four empires. These experiments aren't just going to end quietly - they are tied in with both ongoing lore and actual gameplay.

 On the lore side, we employed several resources to help underline how things are going way too fast: There will be events, news pieces, and even a new chronicle, that all tie in with the idea of Ghost Sites, what they're for and why they are causing serious concern in high levels of empire governments.

On the gameplay side, the sites are designed for fast-paced, often dangerous action, and may reward you (if you are quick and lucky) with items that either complement the speed of your vessel or assist in claiming your own area of space while trying very hard to avoid detection.

So what are these Ghost Sites?

They are pirate faction anomalies that will crop up in all parts of space. If you're lucky enough to come across one, it'll automatically appear on your system scanner. The moment that the first player enters a Ghost Site, an invisible and random timer will start ticking. You will never know how long until the traps laid by the pirates might explode, shredding your bulkheads and leaving you adrift in your pod.

Your objective, if you wish to risk life and limb (well ... your crew's lives and limbs) is to hack your way into the sites 4 research facilities, grab whatever you find, and get out as fast as you can. At the moment, hacking is only found in exploration-style environments, so we decided it would be fun to shake that up and see how it works under pressure-cooker circumstances.  You will only have one chance to hack, if you fail you will set off the containers security and they will explode. While Ghost Sites are not exploration sites, you'll still need to use either a data or relic analyzer to access the vaults. If you're successful in hacking, you'll be given loot (which won't be scattered), but if you take too long, the pirates will be alerted to your presence and will warp in to attack you.  The pirates are there just to protect their loot and will not be carrying any items in their cargo or have a bounty on their heads. As I mentioned, these sites are related to dangerous experiments, and the pirates desperately do not want the capsuleers to steal the fruit of their labors. When they realize that they have an intruder in their midst, they will blow up the research facilities, causing damage to everyone in the vicinity.

Where will the Ghost Sites appear?

They will be quite a rare distribution in all areas of space, including wormhole (WH) space

What about the loot?

Within the Ghost Sites, we will introduce blueprints for the first-ever player-manufactured implant set along with materials to build the implants. I will go into a bit more detail on some of the unique loot found in the various areas of space (however, not the full loot tables).

Hi-Sec Loot : 

  • Shattered Villard Wheels, the new material required to build all of the ‘Ascendancy’ implant set
  • Low-grade Ascendancy Alpha Blueprint Copy
  • Low-grade Ascendancy Beta Blueprint Copy
  • Low-grade Ascendancy Delta Blueprint Copy
  • Low-grade Ascendancy Epsilon Blueprint Copy
  • Low-grade Ascendancy Gamma Blueprint Copy

Low-Sec Loot:

  • Low-grade Ascendancy Delta Blueprint Copy
  • Low-grade Ascendancy Epsilon Blueprint Copy
  • Low-grade Ascendancy Gamma Blueprint Copy
  • ‘Wetu’ Mobile Depot Blueprint Copy
  • Ascendancy Alpha Blueprint Copy
  • Ascendancy Beta Blueprint Copy
  • Low-grade Ascendancy Omega Blueprint Copy

Null Sec Loot:

  • ‘Wetu’ Mobile Depot Blueprint Copy
  • Ascendancy Alpha Blueprint Copy
  • Ascendancy Beta Blueprint Copy
  • Low-grade Ascendancy Omega Blueprint Copy
  • ‘Yurt’ Mobile Depot Blueprint Copy
  • Ascendancy Delta Blueprint Copy
  • Ascendancy Epsilon Blueprint Copy
  • Ascendancy Gamma Blueprint Copy

Wormhole Loot:

  • ‘Wetu’ Mobile Depot Blueprint Copy
  • ‘Yurt’ Mobile Depot Blueprint Copy
  • Ascendancy Delta Blueprint Copy
  • Ascendancy Epsilon Blueprint Copy
  • Ascendancy Gamma Blueprint Copy
  • Ascendancy Omega Blueprint Copy

 

What are the Implants?

The Ascendancy implants are available in a set of two, high and low grades. Each of the implants offer a direct bonus to warp speed as well as a multiplicative set bonus which increases the overall power of them, the more of the set you have. They are manufactured using various Planetary Interaction materials and small amount of tritanium is used as a catalyst.

The power of them is as such;

 

High Grade

 

Low Grade

 

W. Bonus

Set Bonus

 

W. Bonus

Set Bonus

Alpha

1%

1.15

 

1%

1.1

Beta

2%

1.15

 

2%

1.1

Gamma

3%

1.15

 

3%

1.1

Delta

4%

1.15

 

4%

1.1

Epsilon

5%

1.15

 

5%

1.1

Omega

 

1.8

 

 

1.4

I hope you are as excited as I am about Rubicon :) I would love to know what you think about the Ghost Sites in the feedback thread

- CCP Affinity // @CCP_Affinity

 

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Early Downtime! – 09:30 UTC – November 5, 2013

Downtime will begin early on Tuesday, November 5th, 2013 to facilitate the deployment of EVE Online: Odyssey 1.2.2. Daily downtime will begin at 09:30 UTC, and will last until 10:00 UTC.

As with all deployment downtimes, we reccommend that players set a long skill in training for the duration of the deployment. Patch notes for this deployment are available here.

Early Downtime! – 09:30 UTC – November 5, 2013

Downtime will begin early on Tuesday, November 5th, 2013 to facilitate the deployment of EVE Online: Odyssey 1.2.2. Daily downtime will begin at 09:30 UTC, and will last until 10:00 UTC.

As with all deployment downtimes, we reccommend that players set a long skill in training for the duration of the deployment. Patch notes for this deployment are available here.

New PvE sites add danger and reward and player-made implants.

New PvE sites add danger and reward and player-made implants.


Ghastly Hotbed Of Spaceship Trauma - Ghost Sites in Rubicon - EVE Community
community.eveonline.com
One major part of this turning point is the Rubicon feature we're calling “Ghost Sites”. These are a new type of PvE (Player versus Environment) content that, in EVE’s universe of New Eden, are the stages for some very dangerous and clandestine experiments that the pirate factions engage in despite ...

Hey Everyone – Perfect World is participating in Extra Life 2013! Join us while…

Hey Everyone - Perfect World is participating in Extra Life 2013! Join us while our team plays Blacklight: Retribution for *25 hours straight* alongside thousands of gamers across the globe to benefit the Extra Life charity foundation!

Please stop by our Twitch channel and say hello to TrailTurtle and Domino. We'll have giveaways all night, including gaming mice from Logitech Gaming!

On the subject of Livestreams, we hope everyone enjoyed the Season 8 Preview with Branflakes! We had a wonderful time and hope to have more STO Livestreams announced soon! For those who missed the stream and want to check it out, the full video can be watched by navigating to the Past Broadcasts section of our channel!

http://www.twitch.tv/perfectworld_community

~Dezstravus

CCP Developer Charity PvP Roam in association with Raptr and extra-life.org!

Good afternoon Capsuleers! 

This evening, starting at 17:00 UTC, a group of intrepid CCP Developers will be heading out on a live streamed PvP roam in association with www.raptr.com and children's hospital charity www.extra-life.org.

Part of a 4 day long charity streaming event hosted by Raptr in order to raise money for extra-life.org, this two hour stream will be broadcast live from CCP Headquarters here in Reykjavik, Iceland, hosted by CCP Mimic. CCP Fozzie, CCP Rise, and a group of CCP wingmen will be heading out looking for good fights and fun between the hours of 17:00-19:00 UTC.

You can check out the Raptr Twitch stream to watch the PvP roam live from 17:00UTC, and the Team Raptr donations page for further information regarding the fundraiser, and prizes that Raptr are offering for those who make donations.

Vendetta Online 1.8.267

VO 1.8.267 includes:- New Vulture variant is now available at the Corvus capitol.- Players' ships now count towards the cargo of capships when they dock. If not enough cargo space is available, the player cannot dock.- Capship owners can now give their ship a custom name. The custom name is displayed in the upper right area of the capship menu. Use the /renameship "New Name" command to change it. You must be piloting the ship to use the command. A GUI interface is forthcoming. Names are validated by the server the same way character names are.- Fixed a bug that prevented some news posts from being viewable.Requiring cargo space for ships docking in capships was always part of the intended design, but had been temporarily avoided to make the initial rollout a little simpler. Now that the limitations are enforced, you can dock different numbers of ships based on their relative size. For instance, a Behemoth is 300cu, allowing two of them to dock with a current Trident Type M; where the smallest of fighters is 100cu, allowing up to six ships to dock.We can, of course, continue to tweak the cargo stats and other aspects of the Tridents, as we move forward.The new Vulture is the testbed prototype for replacing the existing asset. It is currently configured identically to a Vulture MkIV, to give people a 1:1 comparison against a widely-available, existing ship. Polite feedback on the forum is welcome.Naming of capital ships is of course a first-generation implementation, mainly to get the ship name concepts stored on the server. Once we have a population of named ships, we'll move ahead with adding the ship-name to locations on the HUD, etc.