All posts by CCP Manifest

A Weekend of Epic Destruction in EVE Online

The Battle of Asakai, Poinen Must Burn and more…

I’m CCP Manifest, the Public Relations and Social Media Fleet Commander for EVE Online. I work closely with both development and the community team on messaging, gathering feedback and helping to magnify the accomplishments, dreams and actions of the EVE playerbase to the lamer places in life outside the boundaries of its virtual universe. Often I get a front row seat to player events as they are happening thanks to communication with the CSM, podcasters, bloggers and #tweetfleet members, so I’m here to talk a little bit about this past weekend and try to help put it in some sort of context. 

If you follow EVE closely, like we do, it would have been pretty difficult to miss news of the Battle of Asakai that happened this weekend when one unfortunate Titan pilot misclicked and sent his massive, gorgeous and expensive spaceship cascading into an interesting situation in a tactical position he hadn’t planned on. He’d planned on being with his fleet interrupting a small skirmish between two much smaller groups. Soon he was essentially Forever Alone in a low-security solar system… well, actually he wasn’t alone for very long, and the ship… well.

At one point Asakai looked like this: 

Since you may just be starting out in the EVE Universe or a DUST 514 merc here trying to figure out what’s going on overhead or simply EVE curious but not yet heavily involved in EVE’s mega-meta-game and internet conversations, I’m going to try to take it a bit slow.

Expert EVE ubervets should already know where to go to get the real gritty details, as it was all over Reddit, Twitter and various gaming and non-gaming media sites around the world—most of which funneled their original source material from TheMittani.com and Reddit, but some of which came thanks to tips, recaps, comments, blog posts and videos by awesome pilots amongst you. Special thanks to those folks and to everyone who joined in conversations and hotdropped their own comments and thoughts about EVE and living inside it.

If you want to dive a bit deeper than this blog covers, I’d humbly suggest the pretty amazing write-ups of the battle and its lead in thus far in the “Breaking: Massive Super Fight” and particularly “Asakai Aftermath” articles on TheMittani.com, and scouring Reddit and some other write-ups on gaming sites, some of which have been curated with original source material from in game and out of game communication.

As a quick side note, this wasn’t the largest single battle in EVE. That still belongs to the one in LXQ2-T. It’s number 1 on this list made in October of last year.

So back to Asakai in the Black Rise region. The escalation ramped up pretty quickly, for once passionate desires to destroy spaceships are aroused by a target of this magnitude, they simply must be satiated. It is an immortal truism. Pilots around the globe were woken up from their blissful slumbers to take part. Lots of large player alliances (whose ranks swell into the thousands of players) and their even larger coalitions committed serious firepower to the fight early on, essentially doubling down. Reinforcements were called in from all parts of the EVE Universe and quick diplomatic moves brought more players, in real time, to the fight.

The pot sweetened. Shields and armor melted under the weight of lasers, smart bombs and drones. Logistically, it’s actually not too far off from a true modern-day military conflict in terms of communication, coordination and even duration of conflict, where squads and fleets adhere to combat doctrine and coordinated movement. In some ways the scale is larger; in others, smaller. An interesting conversation for those interested in both the history and evolution of military conflict.

(Image courtesy of http://www.themittani.com)

Ultimately hundreds of spaceships, including some quite large ones that can take months to build, exploded amidst an impressive final participant count that would rival entire servers of other instanced MMOs. Basically, EVE’s “sandbox” universe design allows absolute freedom of movement and persistence over time. That system is fueled by the collective imagination of the EVE community that makes the conflicts—well—“real”.  9 straight years of subscriber growth in EVE has meant for a rich history and a population size that allows such tremendous things to happen.

Asakai popped off without much warning because even the littlest action can have repercussions for thousands in EVE. It’s one of the first big lessons people learn about the universe—each decision has a consequence (usually handed out by another player, which is why we named our last expansion Retribution). In this case, literally a single botched ship command. A butterfly wing flutters a monsoon. A lone droplet of blood invokes a feeding frenzy. Part of the reason why EVE players love stuff like this story is because they can, at some level, imagine themselves accidentally doing it.

Coincidentally, this weekend a massive completely player-run event left over 28,000 ships destroyed in the Poinen solar system in another part of the EVE Universe during a preplanned RvB (Red Federation versus Blue Republic) Free-For-All event aptly titled “Poinen Must Burn”. Burn it did, with some of the most flagrant disregards for frigate safety we have ever seen. TWENTY-EIGHT THOUSAND SHIPS—a simply staggering amount—added to the weekend’s tally. In many ways it’s a shame it happened at the same time as the Battle of Asakai, as it is truly amazing in its own right.

Here’s the promo video for it:

Throughout all this, happening on the planets below, warfare was raging in DUST 514’s beta. One universe. One massive war in real time. Yes, DUST 514 the PS3 MMOFPS does share the same server as EVE (Tranquility), yet I must set the record straight that this weekend’s battles did not in fact bust DUST 514 connections to the beta. You’ll have to just try harder space pilots!

And, really around the rest of the massive universe, tens, hundreds and thousands of smaller-scale events were each part of this larger web—from economic decisions to construction of spacestations to the outcomes of smaller skirmishes between smaller groups. Will their threads lead to an equally unique event like this in the future? Would a night spent mining Kernite with friends lead to larger ambitions?

This is the scale of the EVE Universe, these are the stories with meaning which in some cases have weeks, months and years of planning, diplomacy and history behind them—and in other cases happen within a few minutes filled with unimaginable panic as suddenly you are thrown into a pitched battle to simply Save Your Ship. The best part is they are all completely player created and aren’t solely limited to the participants. I hope that gives you context to better understand why the Battle of Asakai is a big deal. Why “Poinen Must Burn” and player-driven events like it shape the universe in unexpected ways.

Pause for another picture.

I asked my good friend CCP Masterplan to feed me some Crimewatch information, since it was recently revamped in our latest free expansion.

  • Number of unique chars that received a Suspect flag: 2472
  • Number of unique chars that received a Criminal flag: 236
  • Total amount of security status lost: -3027.29 by 2240 unique characters – An average of -1.35 per character that committed a crime
  • Total amount of bounty claimed: 1,182,126,320  ISK

While that’s a fair chunk of naughtiness, I’m going to leave the real sweet sweet graph porn to my good friend CCP Quant, who works in the Research and Statistics department here at CCP. He was quick on the ball with numbers. Fascinating numbers! You can find all that great stuff in a devblog published here.

Below a pretty amazing video of it in action (click to up to 1080p) thanks to FATE being there early on and recording. The voices are the fleet commanders issuing orders to the rest of people in their fleet, using strict military-style comms to direct squads of different types of ships towards targets using real-time threat assessment. The Leviathan mentioned is the Titan.

Pretty Lights of Asakai Video

Woah. Right? If you just glossed over that to read the rest here, trust me and check it out. It’s 18 minutes of neat looking stuff.

So those of you who encounter lag in much smaller server situations in other games might be wondering what happens to the EVE servers during that time? There are a few options on our end, courtesy of explanation via CCP Veritas.

The customer service duders (GMs) keep an eye out for gigantic fights like this.  We’ve got a cluster status webpage that shows big red numbers when a node gets overloaded like it was by this fight, so it’s pretty easy to see what’s up.

From there, a few things can happen:

  • We do nothing.  Either we expect the fight to be short or the load is manageable.  A large majority of fights fall here thanks to our hardware investment. Yay technology!
  • We move other solar systems on the node away from the fight.  This disconnects anyone in those systems temporarily, but spares them from the ongoing symptoms of being on an overloaded server.  It helps the fight system a little bit as well, especially if a reinforcement fleet is traveling through those other systems.  This was done for the Asakai fight over the weekend, but is rare.
  • We move the fight system onto a “supernode”.  We’ve got a couple machines that are crazy-good hardware, well above what the rank and file of the cluster is.  This is the machine that systems get reinforced on when players request that for a preplanned fight of this magnitude.  Unfortunately, the same thing above applies – anyone in the system when the move happens gets disconnected.  Because of this, it’s basically never done for a battle already in session.  In this case, the fight broke out because of a Titan put out of position by accident.  Had we gone this route and moved the system, the Titan and his friends simply wouldn’t have logged back in, killing the fight.  So, yea, this just isn’t done.

Past that, there’s really nothing to be done.  The machines run full speed all the time, so Scotty’s not kiddin’ when he says she’s givin’ ‘er all she’s got cap’n.  We have Time Dilation in place to cover us going over what the machine can handle, and that’s all completely automated, so I get to sleep instead of being called at 3AM.

What kind of twisted man is CCP Veritas that he can sleep while this is going on is beyond me. But a quick explanation of “Time Dilation” (aka TiDi) might help.  Basically that’s one way to deal with a massive server load that would crush other games. We actually “slow down time” on a node so that all server calls happen in the right order and the fight becomes fair. If we didn’t do that, the sheer amount of data traveling back and forth (people, modules, positions etc gathered and rebroadcast out to each of them) might mean one side’s modules and commands wouldn’t go through and all of a sudden it is just a game of flip-the-coin. So for this fight, it was still able to happen because time dilated to it’s server saving cap of 10% to deal with the massive amount of people coming in and shooting spaceships. It’s slow, but it still allows for gameplay—a sort of managed lag. Since the system itself slows down but others around the server do not, it actually also helped reinforcements arrive from non-dilated nodes quicker.

So there you go. I hope the overview helped. When thinking about Asakai, I smile to remember that, while it provided direct participation for 3,000 or so people, it actually involved tens of thousands of people in the long run – industrialists, transporters, diplomats, other sleeping alliance mates, spies, random passersby etc etc. Even I and my humble characters feel it reverberating in their much quieter lives several regions away.

And my favorite thing: the common theme echoed again and again in comments about the weekend (with the exception of maybe 1-2 pilots) was that the EVE Universe may be serious business, but it’s also randomly and hilariously fun and that fighting people around the globe whether over a Titan, in a mass of frigates or on the planets, is a good time as long as you are doing it with the EVE community.

--o7, Manifest (@CCP_Manifest)

As always, stuff you’d like us to see (that might appear on EVE social media) can be sent to share@eveonline.com . Don’t be shy!

 

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Returning pilot? Visit Account Management for the latest offers and promotions.

CSM Meeting Minutes – Summer 2012

The seventh CSM and CCP had their first scheduled summit from 30th of May to 1st of June, 2012. A wide variety of topics were discussed during the summit in Reykjavik, and the table of contents is listed below. The full meeting minutes can be found here: http://www.eveonline.com/council/transcripts/2012/CSM_CCP_Meetings_May_June_2012.pdf

Summit Sessions:

  • CSM: Introduction and White Paper Discussions
  • What is a Stakeholder?
  • Winter 2012 Expansion
  • EVE Future
  • The State of Incarna
  • Live Events
  • Industry and Mining
  • Starbase Rework
  • EVE/DUST Link
  • EVE UI
  • Null sec
  • Corporation Management
  • War Decs and Crimewatch
  • Player Experience - Launcher
  • Factional Warfare
  • Art
  • Ship Balance and Iteration
  • 'Player to Player Contracts' (Feature Working Title)
  • Content
  • Security
  • (New) Player Experience
  • EVE Economy

Some notes:  

As you can see by downloading the meeting minutes, they were no small undertaking. The  Seventh Council decided to change the format to increase visibility and accountability of their representation, and the page count rose to meet their commitment (165). CCP would like to thank the CSM for their tireless work in this endeavor and for the considerable effort put into preparation for the summit and communication of its results afterwards. The format will be further refined for future meeting minutes.

Please feel free to place your comments in the related thread. It will be monitored both by CCP and the CSM. 

Theorycrafting, tinfoilhattery, speculation and all such activities are to be expected and even praised, but until something is deployed to the Tranquility server, please keep in mind it could quickly vanish into nothingness not unlike the pebble-sized meteor trails when entering Earth's atmosphere. With that, may the discussion of these minutes commence!

On a related note, thanks in advance for your patience of our possible silence on future plans--the NDA is a terrifying, un-nerfable overpowered NPC.

And finally, a special thanks to CCP Xhagen for helping to coordinate these minutes from vacationland, from whence he shall shortly return.

o7. CCP Manifest, paltry stand-in.

Nine glorious years of EVE Online on May 6th

Greetings Pilots!

SciFiMagically, each year brings more pilots living, warring, trading and socializing in the EVE universe than the year before. “SciFiMagically” because, well, that’s not really happening in other MMOs.

And later this year we’re adding some dudes on those planets around you—dudes that you will be able to shoot at. It’s like the biggest universe in gaming is going to get bigger without actually expanding? SciFiMagic.

Continue reading Nine glorious years of EVE Online on May 6th

NVIDIA Video Card for PLEX Offer

If you were attending Fanfest 2012 or watching the live stream, you may remember the graphics technology section of the CCP Presents! keynote, with our partners NVIDIA, and the stunning possibilities for future developments of EVE’s look and feel. As well as presenting an amazing demonstration of new technology in the field, Halldor Fannar (CCP CTO) and Tony Tamasi (NVIDIA Senior Vice President Content and Technology) announced a unique special offer enabling the exchange of PLEX for the GeForce GTX 560 NVIDIA video card.

We’re delighted to offer an opportunity for pilots to enhance their EVE experience in a very direct way by translating a portion of their in-game wealth into a high-end DirectX 11 video card via our highly successful PLEX mechanism. Our Fanfest tickets for PLEX option has allowed dedicated pilots to expand their EVE experience in real life through their skill at playing the game. Now you can use your EVE power and wealth to upgrade your gaming rig.

At present, we are able to offer a limited stock of 100 GeForce GTX 560 video cards to EVE Online account holders for the price of 20 PLEX each. This offer is limited to one purchase per active account and the stock of 100 cards will be sold on a first come, first served basis. To take advantage of the offer it is necessary to have 20 PLEX available in your account’s redeeming system. Please read the offer’s terms and conditions in full before making your purchase.

We are proceeding carefully, with a limited stock at this time, to enable us to evaluate any impacts of this unique and innovative offer on the EVE economy, and understand any challenges arising from this form of exchange of game world currency for real world goods.

This offer will be available through Account Management from 16:00 UTC/GMT on April 12th. As ever, we are looking forward to your feedback on this topic.

Below are the terms of condition for this offer:

  • The offered product is the NVIDIA Geforce GTX 560 video card.
  • Any active paying EVE Online account may purchase this offer.
  • Only one purchase per account of this offer.
  • Offer is non-refundable.
  • Offer Price is 20 PLEX.
  • Shipping and handling is included in the offer price. 
  • The offer is available to EVE Online account holders on Tranquility worldwide.
  • The offer is limited to 100 cards, and will be sold on a first come, first served basis. 
  • Offer void where prohibited by applicable law.
  • Some jurisdictions may treat this as a taxable prize or award.
  • Purchaser is solely responsible for determining the tax consequences, if any, associated with this offer.
  • CCP´s decision on any sale is final.

UPDATE 16:10, March 12th: Due to sudden technical difficulties with the Account Management site, we've had to push the offer back by two hours. It is set to go live at 18:00 UTC today, March 12th. We sincerely apologize for the inconvenience.

New to EVE? Start your 14-day free trial today.
Returning pilot? Visit Account Management for the latest offers and promotions.

EON: Changes in Store & Other Digital Adventures

Guest blog by Zapatero from EON, the Official EVE Online Magazine. Enjoy.

There have been a few rumblings out there in the social ether, with concerned minds suggesting that all was not well inside Outpost EON. It's true that we've been rather slow in getting the new (26th) issue sent out, but that's not because production is about to cease on the longest-running internet spaceship magazine. Far from it. The truth is that there have been some quite significant changes going on, about which we've had to remain quiet... until now.

Let me take you back to Thanksgiving 2011 and the announcement of an EVE Store sale offering 50%-off all EON stuff. It was a sale that was uncommonly generous, but it was also one that for various reasons did not go quite as intended. The layers of code that have been the foundations of the EVE Store have served it well over many years, but things like flash sales and bulk codes have never worked out faultlessly even at the best of times. Given all that had been going on in the weeks and months previous to the onset of winter, Thanksgiving 2011 was anything but the best of times, as CCP, undergoing extensive reorganization, wasn’t able to react to technical issues as quickly as before.

It was suggested then that perhaps the best way to manage stock and create sales within the new CCP reorg paradigm was to create our own retail outlet, one that could be built purely around EON and our particular requirements. So that's what we went and did.

Though it looks different, the just-opened store offers exactly the same EON items as were available in the EVE Store. The big difference is that because we can't transfer accounts over to the new system, buyers and new subscribers will have to register their details at the new site. This is because, quite rightly, the terms and conditions you agreed to as an EVE Store customer preclude the wholesale transfer of your customer information, and since the new EON Store is owned and maintained by us at MMM Publishing rather than CCP Games, obviously we all have to abide by the rules. Rest assured however that if you have a current active subscription it will be honoured. When it comes to re-subscribing, however, you will have to register at the EON Store.

The good news is that with the EON Store up and running we will be able to offer more deals and special offers at short notice (you might want to join our Facebook page or follow our Twitter feed @EonMagazine in case a 50%-off deal kicks off. All the usual credit cards and PayPal are accepted through our trusted payment gateway (WorldPay) and you can select between US bucks, UK quids or EU 'roes. Oh, and we have re-evaluated postal costs to be a little fairer to those ordering from the economic black hole that is the UK and Europe, which is where Outpost Eon is located.

Another significant development with regard to EON is that we have - at long, long last - gone ahead with digital editions of the magazine. I blogged and commented a couple of times last year about our frustrations in trying to force integration of digital magazine sales within the EVE Store, but as spring became summer and Incursion became Incarna, it became increasingly obvious that CCP had more important things to worry about. To be fair to CCP, the issues were more complex than I realized at the time and went far beyond the technical—so our independence from the EVE Store actually has turned out to be a good thing, especially with how fluid things are with regard to digital reading trends.

Right now we only have the current issue available in digital form, but the rest of the magazines will follow over the coming weeks and months. Sadly we're not quite in the position to offer digital editions for direct sale via the EON Store, but if you have an account with Zinio.com, who will be distributing digital editions, you won't need to worry about that anyway.

We actually put a lot of time into researching the best platform and we liked Zinio by far the best. The service works across a greater range of devices (PC, Mac, Android, iOS) and you can download the mags as many times as you like to however many devices you own. No doubt there are some of you asking why we don't just sell pdfs from the EON Store, which is a fair question, but we almost see Zinio as the Steam of the magazine world. It has ubiquity, ease of use, a nice switch between portrait and landscape modes (and a text-only mode that we'll be eventually supporting), relatively small file sizes for each magazine compared to hi-res pdf files, and the aforementioned support over a range of devices - which, we're informed, will soon include Kindle Fire. Oh, and there's a nice preview feature too.

So, to recap, EON has vacated the EVE Store and set up shop anew, while the process of going digital is well underway. In celebration we're offering 50%-off everything in the EON Store until midnight on Sunday 26th February.

Rest assured that just because sales and administration has moved to an out-of-town purpose-built facility, EON remains an official EVE product, with all the benefits that entail. EON has and always will remain fully-embedded within the CCP collective consciousness. Thank you for reading. If you have any questions or concerns, please either comment here, via Facebook or send an email to eon@mmmpublishing.com. We'll do our best to respond.

EVE on the Ballot for GotY at MMORPG’s Player’s Choice Awards

Does EVE Onilne: Crucible and our re-quadrupled commitment to internet spaceships make a difference in your voting strategy for year-end accolades like the Player's Choice Awards at MMORPG? Some great competition in all the categories. Here's the voting site for those wishing to let their opinion be known through the power of the ballot (voting ends 15 January), but regardless of vote or non-vote, CCP would like to thank all our players for co-creating EVE and getting us this far!