All posts by CCP Xhagen

The New Eden Store

Greetings pilots!

In the Kronos release (tomorrow June 3rd), we have revamped the experience for browsing virtual items in EVE Online. In the grand-opened New Eden Store, which replaces the Noble Exchange (NEX) store, you can buy visual customization for your avatar or ship for the virtual currency AURUM. In the future, it will also be the place to go for services like multiple character training, character re-sculpting and other options you might want to purchase for either AURUM or PLEX. 

There are three big changes compared to the current store:

  • You will now be able to use one AUR wallet to buy items for any character on your account.
  • There will be a larger catalog of both clothes and ship skins, and you’ll see new items and offers added regularly.
  • The user interface underwent considerable visual upgrades and the user experience is enhanced with features such as search, filtering and categories.

The new store does not represent any change in our strategy for virtual goods in EVE Online. We will continue to sell visual customization and convenience services and have no plans or intentions to sell items that give gameplay advantages.

Read on for more details on all of these changes!

 

One AURUM wallet per user account

Before it was your character that did the shopping, and each had a separate AUR balance on in their own wallets. On June 3rd we will move this interaction to the user level. All AUR from all characters under the same login will be moved to a new wallet within the New Eden Store and all traces of AUR will be deleted from the character level. This consolidation will simply add up all the AUR characters on the same account have and then move the total sum to the New Eden Store wallet. 

When items are bought in the new store, those items will be placed in your Redeemable Items queue. That will then allow you to move the item to a character of your choice through the Character selection screen or via the new Neocom in-game icon. Currently the same technical restrictions apply with the redeeming queue as before; you can only move items from the redeeming queue to a character if that character is located in a station. We are fully aware of the predicament that places characters in that don’t have an easy access to a station and we will work on addressing that, meaning that we aim at allowing you to move items from the Redeemable Items queue to any valid inventory location that your character has access to, be that a cargo hold or a jet can if you are logged in on that character. Look for that in one of our future releases.

New item catalog and AURUM pricing

 

The new store will launch with 105 entries. Of those over 60 items will be new and never seen before. A healthy mix of clothing items, two new full-sleeve tattoos (for both right and left arms) and four new ship skins will be offered. 

  • Abaddon Tash-Murkon edition
  • Hyperion Innerzone Shipping edition
  • Maelstrom Nefantar edition
  • Rokh Wiyrkomi edition

The price ranges for a single item in the first iteration will go from 45 AUR (for a frigate ship skin) to 1500 AUR (for the full sleeve ‘Wreckage’ tattoo), while the 10 run blueprints will range from 400 Aurum (10 frigate skins) to 3000 Aurum (10 battleship skins). We will be offering more items in the future at a faster rate than previously and there will be regular sales and special offers. 

With the release of the New Eden Store, we will stop selling Aurum Tokens and start selling Aurum directly instead. Existing Aurum Tokens can still be redeemed for Aurum – we will just stop selling new ones. You can also continue to convert your PLEX into AUR like previously. Coupled with the AURUM sales we are changing the pricing structure. You will now get slightly more AURUM when purchasing directly.

The new Aurum prices are as follows:

Aurum price changes

Number of Aurum

750

1750

3000

4500

USD

5

10

15

20

 

A new store experience

 

The new store offers all the conveniences of filtering, whether that is by ship skins or apparel, for male or female characters or more. There is also a search available so you can quickly find your favorite item.

 

Take a look at the New Eden Store when Kronos hits – we hope you find something you like!

The New Eden Store

Greetings pilots!

In the Kronos release (tomorrow June 3rd), we have revamped the experience for browsing virtual items in EVE Online. In the grand-opened New Eden Store, which replaces the Noble Exchange (NEX) store, you can buy visual customization for your avatar or ship for the virtual currency AURUM. In the future, it will also be the place to go for services like multiple character training, character re-sculpting and other options you might want to purchase for either AURUM or PLEX. 

There are three big changes compared to the current store:

  • You will now be able to use one AUR wallet to buy items for any character on your account.
  • There will be a larger catalog of both clothes and ship skins, and you’ll see new items and offers added regularly.
  • The user interface underwent considerable visual upgrades and the user experience is enhanced with features such as search, filtering and categories.

The new store does not represent any change in our strategy for virtual goods in EVE Online. We will continue to sell visual customization and convenience services and have no plans or intentions to sell items that give gameplay advantages.

Read on for more details on all of these changes!

 

One AURUM wallet per user account

Before it was your character that did the shopping, and each had a separate AUR balance on in their own wallets. On June 3rd we will move this interaction to the user level. All AUR from all characters under the same login will be moved to a new wallet within the New Eden Store and all traces of AUR will be deleted from the character level. This consolidation will simply add up all the AUR characters on the same account have and then move the total sum to the New Eden Store wallet. 

When items are bought in the new store, those items will be placed in your Redeemable Items queue. That will then allow you to move the item to a character of your choice through the Character selection screen or via the new Neocom in-game icon. Currently the same technical restrictions apply with the redeeming queue as before; you can only move items from the redeeming queue to a character if that character is located in a station. We are fully aware of the predicament that places characters in that don’t have an easy access to a station and we will work on addressing that, meaning that we aim at allowing you to move items from the Redeemable Items queue to any valid inventory location that your character has access to, be that a cargo hold or a jet can if you are logged in on that character. Look for that in one of our future releases.

New item catalog and AURUM pricing

 

The new store will launch with 105 entries. Of those over 60 items will be new and never seen before. A healthy mix of clothing items, two new full-sleeve tattoos (for both right and left arms) and four new ship skins will be offered. 

  • Abaddon Tash-Murkon edition
  • Hyperion Innerzone Shipping edition
  • Maelstrom Nefantar edition
  • Rokh Wiyrkomi edition

The price ranges for a single item in the first iteration will go from 45 AUR (for a frigate ship skin) to 1500 AUR (for the full sleeve ‘Wreckage’ tattoo), while the 10 run blueprints will range from 400 Aurum (10 frigate skins) to 3000 Aurum (10 battleship skins). We will be offering more items in the future at a faster rate than previously and there will be regular sales and special offers. 

With the release of the New Eden Store, we will stop selling Aurum Tokens and start selling Aurum directly instead. Existing Aurum Tokens can still be redeemed for Aurum – we will just stop selling new ones. You can also continue to convert your PLEX into AUR like previously. Coupled with the AURUM sales we are changing the pricing structure. You will now get slightly more AURUM when purchasing directly.

The new Aurum prices are as follows:

Aurum price changes

Number of Aurum

750

1750

3000

4500

USD

5

10

15

20

 

A new store experience

 

The new store offers all the conveniences of filtering, whether that is by ship skins or apparel, for male or female characters or more. There is also a search available so you can quickly find your favorite item.

 

Take a look at the New Eden Store when Kronos hits – we hope you find something you like!

Ship Painting Pilot Program

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Gentle pilots,

There has always been a lot of enthusiasm for the possibility of customizing the paint scheme of EVE Online’s internet spaceships. I am excited to let you in on a little secret: In Rubicon 1.3 (11 March) we will begin gathering data  that will help us make your larger dreams of ship “skinning” come true!

While we know that this has been asked for in the past, we do not have enough data on which to base our design and implementation decisions. We have many questions, including: What is the actual demand for this feature? What is the sweet spot in terms of cost for such customization? Are pilots more risk-averse if they are flying a painted ship? At what volume and velocity do painted ships travel through the markets of the greater EVE economy? How does graphical load scale when the GPU has to render painted hulls?

Depending on the reception in Rubicon 1.3 and beyond, we can see more clearly where we stand before we start the ”Paint Shop” project with full force. Hence, the pilot program.

The pilot program began with the current, available code we have, so it isn’t going to be very representative of any possible final designs that would have more work put towards accessibility. The pilot program is also going to start small, with 9 pre-selected skins available in the first release and a gradual expansion from there. In the name of SCIENCE! we intend to collect as much feedback as possible about how this program is received. We intend to make small and measurable changes to get as much data, with as many variables as possible, to help inform our future decisions.

Our vision for the future of ship skinning includes skins available from many different sources, including some skins sold through Aurum and others available through purely in-game methods such as loyalty point stores. In the first release of the pilot program we will be introducing eight skins available for Aurum, and one available exclusively through in-game achievement.

It is important to note that every single skin can be obtained by players who wish to use in-game ISK, by purchasing PLEX from other players via the market. We’ll start by going over the Aurum skins and then cover the purely in-game skin in its own section.

 

Here’s the list of the 8 Aurum ship skins we’re starting with and what some of them look like.

Rifter Krusual Edition

Maelstrom Krusual Edition

Incursus Aliastra Edition

Hyperion Aliastra Edition

Punisher Kador Edition

Abaddon Kador Edition

Merlin Nugoeihuvi Edition

Rokh Nugoeihuvi Edition

 

What do I need to do to get those pretty ships?

First you have to acquire a Blueprint Copy from the NEX Store (found as a “Station Service” in any station) for Aurum. Many of you may have some promotional Aurum left over from years ago, waiting for an opportunity just such as this! You can also obtain Aurum directly from account management, or by converting PLEX purchased from the in-game market, account management or through GTCs.

The material requirement of that blueprint copy is a ship hull of the type you want to paint, so make sure that’s in the same place you want to start the painting process. Simply put, the only input will be a regular ship and the output will be a painted ship with the same stats, but a different color. Like other blueprint copies, it will only have X many runs and will be destroyed once all the runs have been used up.

Pop the blueprint copy into a manufacturing slot (right click, Manufacture) and after a short while you can Deliver your shiny new ship.

To reiterate, the only thing that changes is the color. All the stats will remain the same. Also, to state the obvious: When your painted ship is destroyed, well… then it is destroyed. Yes, this destruction will be supported in killmails.

 

So, how much does space-paint cost?

Historically, pricing has a fair amount of thought behind it. Drawing upon developer knowledge within CCP, experience from EVE’s storied microtransaction past, and some best guesses (since there are relatively few consumable vanity items for sale in the MMO industry), we've come up with a basic range of prices for the pilot program:

Remember that since this is EVE Online, every item in the game -- including these skins -- can be obtained by players who do not wish to spend real-life money. Options include purchasing PLEX from the other players using ISK and converting the PLEX to Aurum, and purchasing the final painted variants of the ships from player manufacturers using the market.

The prices listed in parenthesis below are in US dollars and assume that the Aurum is obtained through the purchase and conversion of standard priced PLEX. The price range depends on which PLEX package is selected, and even lower prices can be obtained during any of our many PLEX sales.

  • Frigate paint; around 45 AURUM (~$0.23-$0.26) for a single application
  • Battleship paint; around 350 AURUM (~$1.75-$2.00) for a single application

When I say “around” I mean that we will of course want to experiment with the price ranges and perhaps offer super cheap or super expensive variants in the future. Also, reminder, the ships must also be combined with the blueprints, so there’s a cost of obtaining the original ship to factor in.

As we obtain more data and expand upon the ship skinning system, the prices of skins may of course change.

 

Is that a Woop Woop I hear?

As mentioned above, we are also introducing one ship skin available purely through in-game methods in Rubicon 1.3. We expect that if we continue to expand the skinning system we will introduce many skins obtained through many different methods, and this ship will serve as the first test of one of those methods.

In Rubicon 1.3 players will be able to obtain blueprints from the CONCORD LP store that will convert a Federation Navy Comet into the much anticipated Police Pursuit Comet!

The Police Pursuit Comet blueprint will cost 3,000 CONCORD LP and 3,000,000 ISK and can be purchased in any station with a CONCORD LP store. CONCORD LP is obtained by fighting off the Sansha incursions that occasionally appear in all areas of space.

The blueprint for the Police Pursuit Comet will work in exactly the same way as the other ship skin blueprints, and like the other skinned ships the Police Comet will have exactly the same stats as its Federation Navy brother. We are very happy to be able to reintroduce this skin, flashing lights and all, back into the EVE Universe where it can be enjoyed by one and all.

 

Would you like to know more?

Since this is a pilot program intended to gather data, we went ahead and started with the simplest implementation even though that might not be the actual long-term solution.

For instance, legacy technical matters prevent us from changing the skin of a ship if that ship retains its original typeID. To introduce a differently painted Rifter, we would have to create a new typeID for that Rifter, and of course it cannot be called “Rifter” since that name is already in use. So the new ship has to be called “Rifter, green edition” or something similar. And a different typeID means that it has its own market group, its own entry on the overview, etc.

Needless to say, this prototype model gets exponentially unsustainable at a larger scale. Having 24 different Rifters would mean 24 more market entries, 24 more overview entries, etc. Not very pleasant for players trying to use it or developers trying to maintain it.

And speaking of market groups, the painted ships will of course be sellable for ISK on the market and in contracts, and be tradable just like any other item in EVE. The blueprint copies will also follow the normal trading rules. This will provide even more opportunities to players who wish to obtain the painted ships using their in-game ISK currency.

The future

If this pilot program reveals that the painting of internet spaceships is indeed popular and we are able to gather enough data and thoughtful feedback, we will put some very eager programmers and designers on the task of creating a system that allows us to change the skins of ships without us having to create a new typeID to get a different color variant. The exact game design of how you’d paint your ship has not yet been decided, but we are keeping our super capital brothers and sisters and their wormhole siblings -- and their inability to dock their ships -- in mind.

One more point is that we have plans to move all the ships skinned in the pilot program into any new and improved skinning system, if and when that time comes, so early adopters will not suffer in any manner, other than maybe a slight cost difference if we change the structure there.

In regards to timeframes I’d like to quote a wise man that said; “Predictions are always difficult, especially about the future”.

 

 

New to EVE? Start your 14-day free trial today.
Returning pilot? Visit Account Management for the latest offers and promotions.

Rubicon 1.1: Sisters of EVE Reinforcements and UI fine-tuning

Ahoy!

Game of Drones, the team that brought you the new Certificate system, the Interbus Ship Identification System (ISIS), the Multiple Character training and the Sisters of EVE ships, has been busy polishing… nay, spit shining its features from Rubicon just in time for Rubicon 1.1 on January 28th.

 

Sisters of EVE ships are getting reinforcements

As was announced at EVE Down Under last November, the Sisters of EVE ships released in Rubicon are receiving support in Rubicon 1.1 with a brand new battleship lovingly named the Nestor. While themed around exploration and flexibility like its smaller siblings, it does not receive a bonus to cloaking but bonuses to remote repair amount and range to make it a very powerful sub-cap logistic ship.


(Click to enlarge)

 

NESTOR

Amarr Battleship Bonus:

  • 4% Armor resistances per level

 

Gallente Battleship Bonus:

  • 10% drone damage and hitpoints per level

 

Role bonuses:

  • 50% bonus to remote armor repairer amount
  • 100% bonus to remote armor repairer range
  • 50% bonus to large energy turret optimal range
  • 50% increased strength for scan probes
  • +10 virus strength for relic and data analyzers

 

  • Slot layout: 7H, 6M, 6L; 5 turrets, 0 launchers
  • Fittings: 11250 PWG, 680 CPU
  • Defense (shields / armor / hull): 8900 / 9950 / 9900
  • Capacitor (amount / recharge rate / cap/s) : 6200 / 1044 / 5.9
  • Mobility (max velocity / agility / mass / align time): 92 / .18 / 56000000 / 13.97
  • Drones (bandwidth / bay): 125 / 500
  • Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 85 / 7
  • Sensor strength: 24 Magnetometric
  • Signature radius: 465
  • Cargo Capacity: 700

 

The Nestor can be acquired in the same way that the Stratios and Astero are, via Sisters of EVE LP stores. Here are the LP offer specifics:

Nestor:

  • 1,000,000 LP
  • 100,000,000 ISK

 

Discount Nestor (From the Sanctuary):

  • 800,000 LP
  • 80,000,000 ISK

 

Nestor Blueprint:

  • 600,000 LP
  • 150,000,000 ISK

 

Discount Nestor Blueprint (From the Sanctuary):

  • 400,000 LP
  • 100,000,000 ISK

 

Taught is how you train!

Both the Certificates and the Ship Masteries now show you the approximate training time required for a certain level. This will help better inform you as you plan your skill training and give you an even better overview of where you stand. Additionally you can now hide completed skills in both locations to further underline what you want to train.

Certificate Training Time

Mastery Training Time

 

“Show info” now shows info

Within the ISIS is a wonderful Information tooltip that shows you the relevant stats of a ship, a format and a layout that is now being extended to the ‘normal’ Show info window. Furthermore, the “Description” tab of the Show Info window is now split in two, where the lore text remains in the Description tab and the specific ship capabilities are now present in a new tab called “Traits”. This will allow you to quickly and easily get a feel for what the ship can do. The information presented in the Traits window is now listed for ships in the market.

 

Ship information - Traits 
Market entries for ships
(Click to enlarge)

 

Multiple Character Training

Using your PLEX for skill training, whether it is to extend your account or activate additional Training Queues has never been easier. Simply double click the PLEX (or right click, “Activate PLEX”) and spend your PLEX in a new and cozy interface.

PLEX window

 

We hope you enjoy these Rubicon 1.1 changes from the bridge of your new Nestor.

That is all for now!

- CCP Xhagen

 

 

New to EVE? Start your 14-day free trial today.
Returning pilot? Visit Account Management for the latest offers and promotions.

Multiple character training

Many of you (very many in fact) are familiar with Dual Character Training. We are now offering the option to increase that number by one, thus allowing you to have three Skill Queues (remember that each character only has one Skill Queue) active at the same time.

Just right click a PLEX in EVE to access the option of having another Skill Queue active or visit Account Management for other payment options.

Note that having an additional Skill Queue active will not allow you to advance a character twice as fast, it will only allow you to have two or three active Skill Queues – to train more than one, or two, characters.

The same basic rules apply to this update as did with the option of having only two Queues active with the exception that you are now able to extend the option of having two or three queues as often as you have PLEXes to.

As with many things the complexity level goes up when adding options, but we can all handle that right? Let us have an example:

  • Imagine that I have an account with three characters, CCP Xhagen (20M skill points), CCP Beta (6M skill points) and CCP Gamma (10M skill points).
  • I have CCP Xhagen’s Skill Queue active as I use him the most and I have an active subscription.
  • Now I see that I need to expand the combat expertise of CCP Beta because a particular Empire Faction is getting a bit too bold for my taste and I need to teach them a lesson. I acquire a PLEX and use it to open up the option of having one additional Skill Queue active. And come to think of it, I use another PLEX to extend the option to 60 days – I’ve been neglecting him for the past months.
  • I, being a little bit exited to also manufacture all the ships in EVE, see that CCP Gamma would suit well for that. I acquire one more PLEX and open up the option to have the third Skill Queue active.

But what happens after 30 days in the example above? The character with the lowest number of skill points will have its Skill Queue paused – meaning that CCP Beta’s Skill Queue will no longer be active. CCP Gamma’s and CCP Xhagen’s Skill Queues will still be active. If I wish to continue to train CCP Beta, I will have to pause either of the currently Active Queues and then activate CCP Beta’s Queue, or add another PLEX to open the option again.

 

It is crucial to keep in mind that opening up the option of one or two additional active Skill Queues will not extend your account expiration date at all – it will just enable this extra functionality during a specified periods. If your subscription expires while this feature is running, all active Skill Queues’ remaining time will be paused, so nothing will be lost until your account is re-activated again.

As an example, if you opened up for 30 days an additional Skill Queue while 13 days of regular account game time is left, you would have 17 days remaining of this feature paused when your account expires.

Like mentioned above, the Skill Queue belonging to the character with the lowest number of skill points will be paused when the time for an additional Skill Queue expires.

If you decide to open up an additional Skill Queue and not use it, it will still use up the purchased time.

This feature will be going live with Odyssey 1.2 on October 22nd, 2013, and all relevant information regarding remaining times on active Skill Queues can be seen on the Account Management page just like before.

 

New to EVE? Start your 14-day free trial today.
Returning pilot? Visit Account Management for the latest offers and promotions.

CSM7 meeting minutes are out.

Fellow space pilots. 

Last December, the 12th to the 14th 2012, the CSM visited Iceland for a scheduled series of sessions with the EVE Online developers. For more than 8 hours a day, 3 days in a row, important space matters were discussed.

The topics covered during the summit are the following:

  • EVE Online - The Next Decade
  • CSM as Stakeholder
  • CSM Whitepaper & Election Systems
  • Null-sec: Part 1
  • Null-sec: Part 2
  • Ship Balancing
  • Factional Warfare
  • Bounty Hunting
  • Mercenaries, Wars and Crimewatch
  • EVE UI
  • Live Events
  • CREST
  • Out of Client
  • Player Experience
  • ART
  • EVE Economy
  • EVE Marketing
  • Customer Loyalty
  • Community Website Exercise
  • Marketing Feedback Session
  • Prototype Feedback Session
You can find the full minutes here, all 113 pages.
 

CSM December summit – meeting minutes are out

The sixth CSM and CCP had their second scheduled summit from December 7th to December 9th, 2011. A wide variety of topics was covered during the summit, as can be seen from the table of contents listed below. The full meeting minutes can be found here: http://www.eveonline.com/council/transcripts/2011/CSM_CCP_Mettings_7-9_12_2011.pdf

  • Meeting with the Senior Producer of EVE Online             
  • The CSM
  • EVE veterans/loyalty program
  • The economy
  • The PLEX
  • Security
  • Crucible wrapup
  • Incursions
  • Null sec –stations, sov, resources
  • Little things –Factional Warfare, Wormholes
  • Game balance
  • Future highlevel discussions –War
  • Future highlevel discussions –Fixing broken systems
  • Web cell
  • Microtransaction Microsummit
  • New Player Experience
  • A meeting with the Art department
  • UI discussions
  • The CSM and Hilmar CEO

This is quite the wall of text to read through, and there are bound to be many comments from players regarding many of the issues. Please feel free to place your comments in the related thread, it will be monitored both by CCP and the CSM.