Category Archives: Vendetta Online

Vendetta Online 1.8.193

VO 1.8.193 includes:- Updated textures for Valkyrie, Prometheus, and Marauder.- Expanded hardware server-cluster capacity (number of cores).- Improved software server architecture, should eradicate "stray NPC" issues. Please let us know if you see any remaining stray convoy bots.- User Keys can no longer be chosen as the main Access Key for capships and conquerable stations.- Access Keys should more accurately reflect their active status in the Keychain UI.- Added Audio Limiter setting to allow it to be disabled. The setting is located in Options -> Audio.- Changed default in-flight action for Android device 'Menu' button from toggling Flight-Assist to opening the Mission Log.- When using the Condensed UI mode on Android devices, a reminder about using the 'Menu' button to change game menus is displayed when the station or PDA menus are displayed.- Fixed a bug that allowed the capship Tactical menu to become visible on ships without turrets.- Improved race track graphics.Like the changelog says, we should hopefully have addressed any problems with stray convoy bots or NPC capships sitting in random areas of space. If you should see anything like this, or experience any other issues, please let us know. If the problem is critical, please submit a Support Ticket to get our attention more quickly. Thanks!

Vendetta Online 1.8.192

VO 1.8.192 includes:- Xang Xi Self-Propelled Concussion Mine now has double the ammo (8), double the proximity radius (60m) and costs 1/10th to reload (10k per ammo).- Turbo sound effect modified to remove slight repeating pop noise on long duration usage.- Improved graphics for system backgrounds in Navigation interface.- Better visual quality for compressed textures on Snapdragon devices.- Made improvements to server stability and robustness, relating to sector startup and shutdown.More Graphics and Asset Tweaks - The system backgrounds in the Nav interface will look a bit different to most, but the degree of resolution will only be apparent by zooming in or with a very high resolution monitor (30-inch). However, even with the maps at four times the previous resolution, they're occupying half the video memory as previously. Plus, we have long-term intentions for these higher resolution assets.Server Side Changes Ongoing - We're still tracking and fixing some NPC related bugs, and re-working the way we handle certain types of database access. You should not be seeing any more "stuck" sectors, as we had pop up in the last week (this was an unintended side-effect of debugging the convoy problem). Please let us know if you see any problems, and use the Support Ticket system if you need to reach us more quickly.Thanks much for your patience and support, as always; and please keep the feedback coming on the Suggestions forum.