Monthly Archives: February 2012
The guys at Priority One sit down to talk with Lead Designer Al Rivera. Check ou…
Episode 66 - Al Good Things...Part 1
thequantumcafe.com
Priority One Interviews CaptainGeko
New EVE website goes live next week
The new EVE Online website (discussed in this blog) is going to undergo a few final tweaks and is scheduled to release next week, instead of this week as originally estimated.
At the same time the new website will be revealed, the resources and information which players have sought on the EVE Online site, will be made available on a new community website which should prove to be quite an improvement in terms of browsing and locating what you need.
We look forward to showing you the two websites and wish you all a great weekend!
CCP Diagoras delves into the statistics of 2011. Trade – production – destructio…
New dev blog: EVE Online: Seven million missiles an hour
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That's a lot of missiles!
EVE Online: Seven Million Missiles an Hour
After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.
Planetary Interaction
There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.
The top five systems in empire space for planetary interaction and the average number of export transactions per day were:
Sobaseki |
448.77 |
Perimeter |
259.68 |
Maurasi |
193.09 |
Muvolailen |
156.79 |
Elonaya |
153.17 |
Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:
Barren |
20,386.70 |
Gas |
11,441.06 |
Lava |
11,072.17 |
Storm |
6,419.07 |
Temperate |
5,267.01 |
Plasma |
4,456.42 |
Ice |
3,473.48 |
Oceanic |
2,323.80 |
Production
A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too - an hourly average of 1,506.
Average production per hour by hull size and tech level:
Hull size |
Tech 1 |
Tech 2 |
Tech 3 |
Total |
Shuttle |
495.31 |
495.31 |
||
Frigate |
391.24 |
80.96 |
472.20 |
|
Cruiser |
110.06 |
33.79 |
13.15 |
157.00 |
Battlecruiser |
105.59 |
4.00 |
109.59 |
|
Industrial |
85.47 |
6.79 |
92.25 |
|
Destroyer |
59.11 |
6.42 |
65.53 |
|
Battleship |
60.61 |
2.39 |
63.00 |
|
Mining Barge |
29.68 |
12.00 |
41.68 |
|
Capital |
5.99 |
0.29 |
6.28 |
|
Industrial Command |
2.72 |
2.72 |
||
Total |
1,345.78 |
146.64 |
13.15 |
1,505.57 |
Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:
Hull size |
Caldari |
Minmatar |
Gallente |
Amarr |
Total |
Shuttle |
143.54 |
93.60 |
144.22 |
113.95 |
495.31 |
Frigate |
136.84 |
144.25 |
99.62 |
82.26 |
462.98 |
Cruiser |
43.75 |
44.25 |
32.34 |
32.05 |
152.39 |
Battlecruiser |
43.93 |
38.98 |
13.84 |
12.85 |
109.59 |
Industrial |
19.91 |
16.13 |
25.57 |
14.75 |
76.35 |
Destroyer |
10.30 |
33.38 |
13.67 |
8.19 |
65.53 |
Battleship |
13.48 |
16.79 |
12.36 |
16.15 |
58.78 |
Capital |
1.58 |
0.83 |
2.21 |
1.37 |
6.00 |
Total |
413.34 |
388.21 |
343.81 |
281.56 |
1,426.92 |
Production of ships per hour by sec group:
High Sec |
1,346.77 |
Low sec |
34.39 |
Null sec |
120.63 |
Wormhole Space |
3.77 |
The top 15 ships built in 2011 and their total, excluding shuttles and frigates:
Drake |
330,752 |
Hurricane |
262,808 |
Thrasher |
256,829 |
Noctis |
139,330 |
Retriever |
127,981 |
Catalyst |
115,061 |
Covetor |
113,702 |
Badger Mark II |
110,761 |
Bestower |
99,534 |
Caracal |
97,565 |
Rupture |
92,589 |
Vexor |
90,300 |
Cormorant |
81,749 |
Manticore |
80,064 |
Stabber |
76,372 |
Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.
People blowing each other up
In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.
Average destruction rate in PVP of the various hull sizes:
Daily |
Hourly |
|
Frigate |
2,315 |
96.48 |
Capsule |
2,291 |
95.47 |
Battlecruiser |
1,207 |
50.28 |
Cruiser |
1,016 |
42.34 |
Deployable Structure |
529 |
22.05 |
Battleship |
523 |
21.81 |
Rookie ship |
448 |
18.65 |
Industrial |
403 |
16.78 |
Destroyer |
371 |
15.45 |
Shuttle |
208 |
8.67 |
Mining Barge |
159 |
6.64 |
Capital |
27 |
1.11 |
Industrial Command |
9 |
0.39 |
By tech level:
Daily |
Hourly |
|
Tech 1 |
7,859 |
327.46 |
Tech 2 |
1,574 |
65.57 |
Tech 3 |
79 |
3.28 |
By race, excluding rookie ships and capsules:
Race |
Daily |
Hourly |
Minmatar |
2,041 |
85.05 |
Caldari |
1,758 |
73.26 |
Gallente |
1,172 |
48.85 |
Amarr |
1,079 |
44.98 |
Other |
721 |
30.04 |
Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!
The Market
To finish this blog off - If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:
Day | Hour | Minute | Second | |
ISK | 7,376,322,278,382 | 307,346,761,599 | 5,122,446,027 | 85,374,100 |
Transactions | 954,750 | 39,781 | 663 | 11 |
Here's hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my twitter account and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.
- CCP Diagoras
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Jump Drive Test 4: Cyno Strikes Back
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Remade the third version for a bit more effect. You may not hear the audio if your speakers don't have good bass response. 3D Studio Max, finalFlares plugin,...
To celebrate the upcoming Feature Episodes, the Star Trek Online team is pleased…
Videos | Star Trek Online Official Site
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Star Trek Online: Explore strange new worlds, seek out new life and new civilizations in an expanding vast universe.
The 2800 Feature Episodes Trailer
To celebrate the upcoming Feature Episodes, the Star Trek Online team is pleased to present this brand-new trailer.
The GMT timeslot of the Flagship Commissioning Reception Party begins in just 1…
Flagship Commissioning Reception Party February 2nd 2 Timeslots (GMT and PST/EST) - Star Trek On..
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Flagship Commissioning Reception Party February 2nd 2 Timeslots (GMT and PST/EST) Star Trek Online Discussion