All posts by CCP Bro

Alliance Tournament XI Rules and Format

Hello sportsfans! It is once again that most wonderful time of year, Alliance Tournament Season! It is once again time for the alliances in New Eden to pit themselves against their peers in epic combat, where they fly ships out of their own hangars so each loss matters . Last year we had a spectacular tournament capped off with Verge of Collapse's victory in the finals, and I'm certain this year will be even better.

We've been requesting commentator applications for the past few weeks and we're now moving on to the interview stage to select the best possible team to bring you the action. In the meantime we are ready to unveil this year's full rules and format, as well as the process by which alliances will sign up and enter the competition.

I'd first like to quickly comment on the previously announced rules surrounding which players are allowed to compete on behalf of their alliances. Quoting the blog linked above:

"Lastly, to fly with an alliance in the Alliance Tournament XI you will need to have been a member of that alliance from downtime this morning, at 11:00 UTC May 15th. Each alliance may only field one team."

This rule is intended to ensure that players compete on behalf of the alliance which they belong to during both tournament season, and the off-season (their home alliance) and to allow us to more efficiently protect from B-teams without needing to resort to draconian measures. It is not intended to punish players who may have been caught outside their home alliance for some minor reason. For this reason we have been considering request for exceptions, as mentioned in the discussion thread for the last blog.

The vast majority of our granted exceptions so far have all followed the exact same set of criteria:

  • The character in question was not in any alliance at the time of the cutoff on May 15th.
  • The petitioning player wishes to rejoin the alliance that the character was most recently a member of.
  • The character in question has spent a significant amount of time in this alliance over the past year.

We have not been granting exceptions for corporations or players who were members of alliances on the 15th, as they are encouraged to compete with that alliance.

If you think that you qualify for an exception please send a petition to the Community category with as much detail of your situation as possible. We will be considering all requests that are sent to the Community petition queue before June 9th 2013. If you have already sent in a request, then CCP Gargant will either have already sent you a response or will be sending you a response very soon.

 

For any alliances looking to gain an edge by entering a competitive tournament before the big event, we highly endorse the Syndicate Competitive League, a player-run tournament series which will be holding its fourth tournament on June 22nd and 23rd. The SCL is an excellent opportunity for teams to get real tournament experience and since it is held on the Singularity test server you won't need to dip into your Tournament savings fund to compete! The SCL tends to fill up early so get in touch with them as soon as possible if your team is interested in competing.

 

Below you will find the full Tournament Format and Rules document, including match rules, ship points and signup procedure.

Major changes from previous years that you shouldn't miss include:

  • Tournament format has been converted to one 64 team double-elimination tournament, with no pre-qualifying or group stages.
  • Minimum entry payment has been reduced to 5 plex, as we pass our cost optimization improvements on to you.
  • We will be providing a dedicated tournament practice server for competing teams.
  • We have a new tiebreaking system that takes advantage of time dilation.
  • Several ship point changes, remote reps allowed on T1 Support Cruisers and Support Frigates, and a limitation of one remote energy transfer module per ship.
  • Number of identical ships allowed reduced back to three.
  • Hardwirings beyond 3%s are not allowed (Leadership mindlinks are an exception)
  • The ship banning system from the New Eden Open is being introduced into the Alliance Tournament during the second and third weekends.
  • Flagships are immune from banning.

 

Format

Death to all complicated points math!

Up to 64 alliances will be granted entry to Alliance Tournament XI. The tournament takes place in one stage, a 64 team double elimination bracket with random initial seeding.

Please note that both the format and match rules are subject to change. It is strongly advised that participants watch the EVE Alliance Tournament forum regularly for announcements.

The team entries will be split; 32 teams in a random draw and 32 teams through a silent auction process. The random draw will take place first and those 32 teams will be announced on the main tournament page. We will then hold a silent PLEX auction for the remaining 32 slots via EVEmail. If multiple teams submit equal bids for the last spot in the silent auction, the choice of teams will be made randomly to ensure exactly 32 team entries from the silent auction.

If a team drops out of the tournament for any reason, their spot will be offered to the next highest auction bidder that was not successful in the auction.

The only eligible bidders in the silent auction will be the CEO of the alliance executor corporation and the Team Captain as nominated in the sign up page.

 

Payment

Entry for the random draw will be 5 PLEX per alliance. Each alliance who wishes to enter the draw must submit 5 PLEX, in the redeeming system of the CEO of the executor corporation, which will be withdrawn before the draw. All PLEX will be retained by CCP and teams who are not successful in the random draw can use these PLEX to bid for a spot through the auction. If you are not successful in either the random draw or auction, your 5 PLEX will be refunded to the CEO character of the alliance executor corporation.

 

Competition Dates

  • Alliance Signup Period – June 3rd until June 9th at 23:59 UTC
  • Live stream of the 32 team random draw - June 11th
  • Silent Auction Period – June 12th to the 16th at 23:59 UTC
  • Participating Teams & Schedule Confirmed - June 19th
  • Tournament Weekend One (Non-studio, no banning) - July 20th & 21st
  • Tournament Weekend Two (Studio, Banning active) - July 27th & 28th
  • Tournament Weekend Three (Studio, Banning, Finals) - August 3rd and 4th

 

Tournament Entry

All entrants will be required to sign up via the Alliance Tournament section of the EVE Online website. The 64 competing teams will be decided as follows:

  • 32 Teams will be drawn randomly. The draw will be held live on CCP’s official Twitch.tv stream on June 11th, and recorded.
  • 32 Teams will bid for positions with a silent PLEX auction over EVEmail. All silent auction bids will be sent to CCP Gargant ingame.
  • Entry into the random draw will cost 5 PLEX, auction slots will begin at 5 PLEX and have no maximum price.

 

Practice Server

This year we will be dedicating the Duality test server as a dedicated Alliance Tournament practice server. This will allow us to more easily tailor our updates and mirrors to the needs of tournament teams. Access to this server will be restricted to a list of pilots and/or corporations provided by each team captain or alliance executor CEO.

We expect this server will significantly streamline the tournament practice process and allow more alliances to take advantage of team practices in the lead up to the tournament. It will run the same version of EVE that will be used for the live tournament, it will not be mirrored during practice season, and it will have no daily downtime.

More information about the Duality Practice Server will be coming soon.

 

Tournament Format

Alliance Tournament XI will be held as one continuous double elimination tournament with random initial seeding. There will be no pre-qualifying rounds, and no groups rounds.

The match rules and format will remain largely the same throughout the entire tournament, with the following exceptions:

  • To save time and complication, there will be no ship banning for the matches taking place in the first weekend. Ship banning rules will be in effect for the second and third weekends.
  • The final three matches of the winners bracket, as well as the final two matches of the losers bracket, will be best of three series.
  • The finals will be a best of five series, with the team entering from the winners bracket starting one win up.

 

Since this format is much simpler and far superior, there are no additional notes and we don’t need to split important rules across two pages!

 

Rules

Tournament Rules

This is a single-stage, double elimination tournament with 64 teams allowed to enter.

As a player, you may only compete for a single alliance, regardless of how many player-accounts you own.

All competing pilots must be members of the alliance for which they are competing, and have been a member of that alliance by 11:00 UTC May 15th 2013.

All alliance members are eligible to compete in any match in which their alliance is taking part, subject to all applicable rules; teams do not have to remain the same between games.

Please note that both the format and match rules are subject to change. It is strongly advised that participants watch the tournament forum regularly for announcements.

 

Match Rules

Teams can field up to twelve pilots on the battlefield.

Fights are limited to 10 minutes. If a fight reaches time, it will be stopped and whichever team has the higher total points value will be declared winner. See "Victory Conditions", below.

Intentional pod killing is NOT allowed and may result in the offender being punished. All podkills will be reimbursed.

The match simulation is taken as is. Teams are advised to spend the pre warp-in time to verify that their ships are completely operational.

 

Penalties

A player found breaking any rules can be penalized to various degrees, depending on the severity of the offence. All penalties are incurred at the tournament referee's discretion. Decisions are final. Penalties may be levied against a player or team and may include but are not limited to:

  • Points deduction
  • Reducing the offending ship(s) shield / armor / hull / capacitor to 50%
  • Involuntary moving of the offending ship(s)
  • Removal from the fight
  • Ban from competing for one or more matches.
  • Ban from competing for the remainder of the tournament, and/or any future tournaments.

The referees can call a match null and void or declare a result if they believe that one of the teams is not competing. This tournament is designed to showcase the talents of pilots and should be entertaining.

 

Place & Tactics

Participants should be prepared, in their chosen ships and in a fleet, 20 minutes before their scheduled fight time. Teams will be brought by a GM to a star system in uncharted space and designated as team 1 and team 2. If you are not ready within this time allocation you will be disqualified from this match and the opposing team will be given an automatic win.

For matches in the second and third tournament weekend, captains must be online and available 45 minutes prior to the match to make their ban choices. Further details on bans can be found in the subsection Ships and bans.

There are eight beacons in the system, which serve as start off points. Four beacons are marked for Team 1 and four marked for Team 2. Teams will be moved to the beacon of their captains choosing.

Once the word is given, teams warp in to the beacon at a range of their choosing, up to a maximum of 50 km. Team members are allowed to warp in at different ranges.

The arena will measure 125 km radius around the central beacon.

The host will begin a countdown. When the countdown ends, the host will break target locks of all ships in the arena.

If a player warps out/leaves the arena, his/her ship will be destroyed. This includes disconnection emergency warps. This rule is in effect before and during the match.

Warping within the arena is NOT allowed.

Dropping cargo containers or other anchorable items is NOT allowed. Dropping regular jettison containers is allowed.

The following restrictions are in place after teams warp to the arena beacon, until the match begins:

  • Locking players before the match starts is NOT allowed.
  • Activating aggressive or targeted modules before the match starts is NOT allowed.
  • Launching drones before the match starts is NOT allowed.
  • Moving before the match starts is NOT allowed.

Boarding a ship during the match is not allowed.

 

Ships & Points

Each team has 100 points with which to select their ships.

Each team may have up to 12 ships on the battlefield.

Teams may field no more than 3 of a given ship. This applies to specifically named ships only, and not ship hulls. For example, 3 Merlins, 3 Hawks, and 3 Harpies would be legal.

Teams may field no more than 1 logistics ship, or 1 tech one support cruiser, or 1 support frigate.

Ship point values are as follows. Ship types not listed in the table are not allowed.

  • Battleship, Pirate Faction - 20
  • Marauder – 19
  • Battleship, Navy Faction - 19
  • Battleship - 17
  • Black Ops Battleship - 17
  • Command Ship - 16
  • Strategic Cruiser – 16
  • Recon Ship – 14
  • Battlecruiser, Navy Faction – 14
  • Battlecruiser (Including Gnosis) – 13
  • Logistics Cruiser - 13
  • Cruiser, Faction - 12
  • Heavy Assault Cruiser - 12
  • Heavy Interdictor – 12
  • Tech 1 Support Cruiser - 10
  • Cruiser - 7
  • Bomber - 5
  • Electronic Attack Frigate - 5
  • Frigate, Faction - 4
  • Assault Frigate – 4
  • Tech 1 Disruption Frigate - 4
  • Interdictor - 3
  • Interceptor - 3
  • Destroyer - 3
  • Tech 1 Industrial Ships - 3
  • Frigate - 2

 

Fitting Restrictions

All T1 and T2 modules are allowed, with the following exceptions:

  • All Remote Armor Repair modules and Remote Shield Transfer modules are NOT allowed, EXCEPT on ONE of: a Logistics Ship, a Strategic Cruiser, a Tech 1 Support Cruiser, or a Tech 1 Support Frigate.
  • Only ONE Remote Energy Transfer module is allowed per ship.

Faction, COSMOS, deadspace and officer modules are NOT allowed.

T1 Rigs are allowed. T2 Rigs are NOT allowed.

All T1 and T2 ammunition, missiles and charges are allowed. Faction ammunition, missiles and capacitor boosters are allowed.

All drones are allowed, including Logistics drones and Augmented drones.

Attribute Enhancers that give bonuses to anything other than perception, intelligence, willpower, memory, and charisma are NOT allowed.

Genolution "CA-" implants are NOT allowed.

With the exception of leadership Mindlinks, only Hardwirings that have a name ending in "1", "2" or "3" are allowed.

Leadership Mindlinks are allowed.

Boosters (drugs) are NOT allowed.

Cloaking is NOT allowed.

Cap Boosters are allowed.

Micro-jump drives are allowed.

The Ancillary Shield Boost module will be restricted to one module per ship for those pilots who wish to fit them.

 

Flagships

Any standard T1 or Faction battleship hull may be designated as a flagship.

Team captains must indicate to the GM managing their match if they intend to use their flagship in any given match, and which pilot is flying the flagship.

Flagships are able to fit faction, officer, cosmos, and Deadspace versions of the following modules, ignoring tournament rules to the contrary:

  • All Highslot Modules (not including remote armour repair modules, remote shield transfer modules, or cloaking devices)
  • Electronic Warfare Modules
  • Weapon Upgrade Modules
  • ONE Shield Booster or up to TWO Armour Repairers

Flagship ship types must be created in advance and their ship type submitted to CCP Alliance Tournament via EVEmail no later than July 14th. The fittings for a flagship do not have to be disclosed. The names of flagships do not to be disclosed or remain constant this year, unlike previous tournaments. Fittings may also be changed from match to match.

All flagship hull types will be published in the flagships section of the EVE Online Alliance Tournament site following the deadline date.

A flagship may be fielded in any match, even if its ship type has been banned, and counts as a normal ship in every way other than the ones defined above.

A flagship costs the same points value as for a normal ship of its type.

You are under no obligation to field your flagship in any given match.

If your flagship is destroyed, it may not be fielded again during the tournament.

 

Victory Conditions

During a match, a team scores points for each enemy ship it kills, equal to the tournament points value of that ship. The team that has scored the most points at the conclusion of the match, or that destroys the entire opposing team, is the winner.

If a team chooses to field less than 100 points, non-fielded points count towards the opponent's score.

If a fight is tied after 10 minutes, time dilation will be used to progressively speed up the tournament solar system and encourage a prompt end to the match.

In the very unlikely case that a fight is tied after 15 minutes, the victory will be awarded to the team that had more collective potential team DPS at the beginning of the match, as measured by the tournament automated “attack bar”.

 

Ships and Bans

Banning of ships will occur during all matches in the second and third tournament weekend. The matches in the first weekend will not include banning.

Team captains must be online and available to conduct ship bans 45 minutes before the start of each match in the second and third weekends. At 44 minutes before each match if the captain is unavailable their team’s bans are forfeit.

Each team gets two bans.

The way the banning phase works is as follows:

The team which starts the banning phase is decided randomly

All ships that are eligible for competition are eligible for banning.

Bans are done in 1 – 2 – 1 order rather than the 1 - 1 - 1 - 1 that we saw in the New Eden Open. For example Team A will take the first ban, Team B will take the second and third ban, and Team A will finish the banning phase with the fourth ban.

Each ban has a time limit of 30 seconds; if no ship is selected within that timeframe the ban is forfeit.

Each ban targets a specific ship type and not a ship class or other hull. For example, banning the Harpy would not exclude the Hawk or frigates in general.

Flagships can be used even if their ship type has been banned for a match.

Teams should endeavor to have multiple ship setups available as bans may impact your primary team setup. No additional time will be given if teams do not have eligible ships available.

During the final day of competition, some matches will require teams to be ready within 15 minutes after the completion of banning. We expect that many teams will find this time limit challenging. The best teams in New Eden will be the ones that can adapt quickly.

 

That covers our rules and format for this 11th Alliance Tournament! As mentioned above, these rules are all subject to change if needed, so we advise competitors to periodically check the EVE Alliance Tournament section of the official forums for any news.

We will be broadcasting the whole tournament live and for free on our CCPGames twitch.tv page, so subscribe there to be updated instantly when the action starts! To watch past tournaments, head on over to the CCP Games Youtube channel!

We are very excited to work alongside all of our viewers and competitors to bring you another exciting Alliance Tournament, and we wish all the competing alliances the best of luck with your preperations.

New Eden Open Schedule and Updates

Hello friends!

Are you participating in the New Eden Open or are interested in watching it? If so I suggest you put on your dev blog pants and start reading. In this dev blog we will be publishing the schedule for the first two weekends and addressing some of the points and complications that have been raised in the run-up to the New Eden Open. So let‘s begin shall we?

Where and when can we practice?

We understand that our testing on the Buckingham and Singularity test servers has made it more difficult than usual for our tournament teams to practice. In light of this, we‘ve talked to the appropriate departments and made all the blood sacrifices necessary to get our teams a server to practice on. As we update Buckingham to begin the testing of Retribution, we will be opening up Singularity so that our teams can practice using a tournament current build. We will be seeding the server with every tournament-legal module and doing our best to provide the teams whatever they need.  Tournament accounts that require reactivation on Singularity can send a petition to the community team and CCP Dolan will take care of you. Look for Singularity to be up and open tomorrow, November 6th, after downtime. We will strive to have the maximum amount of uptime that our testing allows so that our teams can prepare as they see fit. Tournament teams may also be interested to know that we are talking about ways to make practice as easy as possible for future tournaments, with special accommodations and adaptations to team testing environment.

Only 27 teams purchased a spot in the auction, what now? And what about the teams that paid more than 10 PLEX?

Unfortunately we did not manage to fill all the 32 slots as we had hoped for this tournament but we won‘t let a little thing like that slow us down. It is actually worth noting that behind those 27 teams are 524 players registered. And with those 524 players we are moving forward with the tournament. We will not be allowing any additional teams to enter at this point, we felt that it would simply not be fair to the players that were dedicated enough to form teams and show up for the auction. Fortunately the double elimination format we are using is very forgiving and we will simply be giving first round byes to 5 randomly seeded teams. We will explore this further in the schedule section.

Now for the teams that paid more than 10 PLEX for their spot. The PLEX entry fee and auction has always existed to make sure that only the most dedicated teams enter and compete to be champions. We obviously have the 27 most dedicated teams in New Eden, and with slots left open it is obvious that the bidding process only served to punish the most enthusiastic teams. As such, any team that spent more than 10 PLEX in the auction will have their excess PLEX refunded to their team captain.

Schedule?

Glad you asked! Here it is in all its glorious glory! (At the end of it there is a picture of the brackets that makes things a bit easier to understand). It is important to note here that the seeds are random and the teams that get a free pass for round 1 are: Guiding Hand Social Club, My Little Nulli, XXXMity, Team Ineluctable and 8 CAS.

Day 1: November 17th

18:00 – Broadcast starts

18:12 – Match #1 – Raiden. 58th Squadron vs. Last Huzzah

18:25 – Match #2 – Why Dash vs. RONIN and pixies

18:38 – Match #3 – Expendables vs. The HUNS

18:53 – Match #4 – Tinkerhell and Alts vs. Tengu Terror

19:06 – Match #5 – Oxygen Isonopes vs. Africa‘s Finest

19:19 – Match #6 – Something Else vs. The Exiled Gaming

19:34 – Match #7 – Perihelion Beryllium Duralumin vs. Goggle Wearing Internet Crime Fighters

19:47 – Match #8 – ISN – Incursion Shiny Network vs. Baaaramu

20:00 – Match #9 – Asine Hitama‘s team vs. EFS

20:15 – Match #10 – Much Crying Old Experts vs. DeepWater

20:28 – Match #11 – Blue Ballers vs. The Gentlemen Renegades

Day 2: November 18th

18:00 – Broadcast starts

18:12 – Match #12 – Loser match #2 vs Loser match #3

18:25 – Match #13 – Loser match #4 vs. Loser match #5

18:38 – Match #14 – Loser match #8 vs. Loser match #9

18:53 – Match #15 – Guiding Hand Social Club vs Winner of match #1

19:06 – Match #16 – Winner match #2 vs. Winner match #3

19:19 – Match #17 – Winner match #4 vs. Winner match #5

19:34 – Match #18 – Winner Match #6 vs. XXXMity

19:47 – Match #19 –My Little Nulli vs. Winner match #7

20:00 – Match #20 – Winner match #8 vs Winner Match #9

20:15 – Match #21 – 8 CAS vs. Winner of match #10

20:28 – Match #22 – Winner of match #11 vs. Team Ineluctable

Day 3: November 24th

18:00 – Broadcast starts

18:12 – Match #23 – Loser Match #1 vs Loser Match #18

18:25 – Match #24 – Loser match #17 vs Winner Match #12

18:38 – Match #25 – Loser Match #16 vs Winner match #13

18:53 – Match #26 – Loser Match #15 vs Loser Match #6

19:06 – Match #27 – Loser Match #7 vs Loser Match #22

19:19 – Match #28 – Loser Match #21 vs Winner match #14

19:34 – Match #29 – Loser Match #20 vs Loser Match #10

19:47 – Match #30 – Loser Match #19 vs Loser Match #11

20:00 – Match #31 – Winner Match #15 vs Winner Match #16

20:15 – Match #32 – Winner Match #17 vs Winner Match #18

20:28 – Match #33 – Winner Match #19 vs Winner Match #20

20:41 – Match #34 – Winner Match #21 vs Winner Match #22

20:56 – Match #35 – Winner Match #23 vs Winner Match #24

21:09 – Match #36 – Winner Match #25 vs Winner Match #26

21:22 – Match #37 – Winner Match #27 vs Winner Match #28

21:27 – Match #38 – Winner Match #29 vs Winner Match #30

Day 4: November 25th

18:00 – Broadcast starts

18:12 – Match #39 – Loser Match #31 vs Winner Match #35

18:25 – Match #40 – Winner Match #36 vs Loser Match #32

18:38 – Match #41 – Loser Match #33 vs Winner Match #37

18:53 – Match #42 – Winner Match #38 vs Loser Match #34

19:06 – Match #43 – Winner Match #31 vs Winner Match #32

19:19 – Match #44 – Winner Match #33 vs Winner Match #34

19:34 – Match #45 – Winner Match #39 vs Winner Match #40

19:55 – Match #46 – Winner Match #41 vs Winner Match #42

Day 5: December 1st

Dependant on Day 1-4 results.

Day 6: December 2nd

Dependant on Day 1-5 results.

(Click To Enlarge) (Bracket courtesy of CCP Dolan and MSPaint)

Now that we got that all out of the way I can briefly tell you that we will be running some awesome competitions and giveaways for our viewers during the tournament stream so make sure you tune in to catch all the action!

As always if there are any questions you can file a petition under community, find me on the forums, or hit me up on twitter @ccp_bro.

On behalf of the tournament team,

CCP Bro

New Eden Open Schedule and Updates

Hello friends!

Are you participating in the New Eden Open or are interested in watching it? If so I suggest you put on your dev blog pants and start reading. In this dev blog we will be publishing the schedule for the first two weekends and addressing some of the points and complications that have been raised in the run-up to the New Eden Open. So let‘s begin shall we?

Where and when can we practice?

We understand that our testing on the Buckingham and Singularity test servers has made it more difficult than usual for our tournament teams to practice. In light of this, we‘ve talked to the appropriate departments and made all the blood sacrifices necessary to get our teams a server to practice on. As we update Buckingham to begin the testing of Retribution, we will be opening up Singularity so that our teams can practice using a tournament current build. We will be seeding the server with every tournament-legal module and doing our best to provide the teams whatever they need.  Tournament accounts that require reactivation on Singularity can send a petition to the community team and CCP Dolan will take care of you. Look for Singularity to be up and open tomorrow, November 6th, after downtime. We will strive to have the maximum amount of uptime that our testing allows so that our teams can prepare as they see fit. Tournament teams may also be interested to know that we are talking about ways to make practice as easy as possible for future tournaments, with special accommodations and adaptations to team testing environment.

Only 27 teams purchased a spot in the auction, what now? And what about the teams that paid more than 10 PLEX?

Unfortunately we did not manage to fill all the 32 slots as we had hoped for this tournament but we won‘t let a little thing like that slow us down. It is actually worth noting that behind those 27 teams are 524 players registered. And with those 524 players we are moving forward with the tournament. We will not be allowing any additional teams to enter at this point, we felt that it would simply not be fair to the players that were dedicated enough to form teams and show up for the auction. Fortunately the double elimination format we are using is very forgiving and we will simply be giving first round byes to 5 randomly seeded teams. We will explore this further in the schedule section.

Now for the teams that paid more than 10 PLEX for their spot. The PLEX entry fee and auction has always existed to make sure that only the most dedicated teams enter and compete to be champions. We obviously have the 27 most dedicated teams in New Eden, and with slots left open it is obvious that the bidding process only served to punish the most enthusiastic teams. As such, any team that spent more than 10 PLEX in the auction will have their excess PLEX refunded to their team captain.

Schedule?

Glad you asked! Here it is in all its glorious glory! (At the end of it there is a picture of the brackets that makes things a bit easier to understand). It is important to note here that the seeds are random and the teams that get a free pass for round 1 are: Guiding Hand Social Club, My Little Nulli, XXXMity, Team Ineluctable and 8 CAS.

Day 1: November 17th

18:00 – Broadcast starts

18:12 – Match #1 – Raiden. 58th Squadron vs. Last Huzzah

18:25 – Match #2 – Why Dash vs. RONIN and pixies

18:38 – Match #3 – Expendables vs. The HUNS

18:53 – Match #4 – Tinkerhell and Alts vs. Tengu Terror

19:06 – Match #5 – Oxygen Isonopes vs. Africa‘s Finest

19:19 – Match #6 – Something Else vs. The Exiled Gaming

19:34 – Match #7 – Perihelion Beryllium Duralumin vs. Goggle Wearing Internet Crime Fighters

19:47 – Match #8 – ISN – Incursion Shiny Network vs. Baaaramu

20:00 – Match #9 – Asine Hitama‘s team vs. EFS

20:15 – Match #10 – Much Crying Old Experts vs. DeepWater

20:28 – Match #11 – Blue Ballers vs. The Gentlemen Renegades

Day 2: November 18th

18:00 – Broadcast starts

18:12 – Match #12 – Loser match #2 vs Loser match #3

18:25 – Match #13 – Loser match #4 vs. Loser match #5

18:38 – Match #14 – Loser match #8 vs. Loser match #9

18:53 – Match #15 – Guiding Hand Social Club vs Winner of match #1

19:06 – Match #16 – Winner match #2 vs. Winner match #3

19:19 – Match #17 – Winner match #4 vs. Winner match #5

19:34 – Match #18 – Winner Match #6 vs. XXXMity

19:47 – Match #19 –My Little Nulli vs. Winner match #7

20:00 – Match #20 – Winner match #8 vs Winner Match #9

20:15 – Match #21 – 8 CAS vs. Winner of match #10

20:28 – Match #22 – Winner of match #11 vs. Team Ineluctable

Day 3: November 24th

18:00 – Broadcast starts

18:12 – Match #23 – Loser Match #1 vs Loser Match #18

18:25 – Match #24 – Loser match #17 vs Winner Match #12

18:38 – Match #25 – Loser Match #16 vs Winner match #13

18:53 – Match #26 – Loser Match #15 vs Loser Match #6

19:06 – Match #27 – Loser Match #7 vs Loser Match #22

19:19 – Match #28 – Loser Match #21 vs Winner match #14

19:34 – Match #29 – Loser Match #20 vs Loser Match #10

19:47 – Match #30 – Loser Match #19 vs Loser Match #11

20:00 – Match #31 – Winner Match #15 vs Winner Match #16

20:15 – Match #32 – Winner Match #17 vs Winner Match #18

20:28 – Match #33 – Winner Match #19 vs Winner Match #20

20:41 – Match #34 – Winner Match #21 vs Winner Match #22

20:56 – Match #35 – Winner Match #23 vs Winner Match #24

21:09 – Match #36 – Winner Match #25 vs Winner Match #26

21:22 – Match #37 – Winner Match #27 vs Winner Match #28

21:27 – Match #38 – Winner Match #29 vs Winner Match #30

Day 4: November 25th

18:00 – Broadcast starts

18:12 – Match #39 – Loser Match #31 vs Winner Match #35

18:25 – Match #40 – Winner Match #36 vs Loser Match #32

18:38 – Match #41 – Loser Match #33 vs Winner Match #37

18:53 – Match #42 – Winner Match #38 vs Loser Match #34

19:06 – Match #43 – Winner Match #31 vs Winner Match #32

19:19 – Match #44 – Winner Match #33 vs Winner Match #34

19:34 – Match #45 – Winner Match #39 vs Winner Match #40

19:55 – Match #46 – Winner Match #41 vs Winner Match #42

Day 5: December 1st

Dependant on Day 1-4 results.

Day 6: December 2nd

Dependant on Day 1-5 results.

(Click To Enlarge) (Bracket courtesy of CCP Dolan and MSPaint)

Now that we got that all out of the way I can briefly tell you that we will be running some awesome competitions and giveaways for our viewers during the tournament stream so make sure you tune in to catch all the action!

As always if there are any questions you can file a petition under community, find me on the forums, or hit me up on twitter @ccp_bro.

On behalf of the tournament team,

CCP Bro

New Eden Open update on prizes and sponsors

Hey guys,

Over the past couple of weeks since we announced the tournament we have been listening closely to feedback on the changes to the tournament format and rules. In this Dev blog I am going to address some of the points you have raised.

The biggest misconception I see out there is the following: “CCP is only hosting this tournament to make some quick cash off the PLEX entry fee”.

This is not true in any way, shape, or form. I can see how the auction process can be interpreted in this way; especially with our good friends at Own3d providing us with the prize money, but the reality is very different. What most people fail to include is the significant production costs involved in a large scale production like the New Eden Open. For this tournament we are building an entirely new set, renting top of the line production equipment, and we are contracting professional sound and video engineers to ensure we deliver the best possible production to our players and fans. Any PLEX we receive will be used to mitigate these costs, and I can safely say that we will not be turning a profit on our entry fees.

With that out of the way, the next two points that I want to address are, “The minimum PLEX bid is too high” and, “There are only a select few that are wealthy enough to participate”. When we decided on our team and auction format we envisioned indie teams of skilled pilots. Even though these sorts of teams don’t necessarily have enough ISK to fund their tournament and entry costs, we envisioned larger groups being able to fund these highly skilled teams. It is  now clear to us know that the current prize structure provides no incentive for sponsorship in terms of rewards to the sponsor.

Hindsight is 20/20 and we have decided to make the following improvements to the tournament rules and format:

1.      We are going to lower the starting bid for the auction from 20 PLEX to 10 PLEX

a.       This should make the New Eden Open a bit more open for players interested in participating in their first tournament.

2.      We are introducing additional PLEX prizes (Please pay special to attention to the new prize’s interaction with the sponsorship program explained below)

a.       1st place team will receive 150 PLEX in addition to the cash prize

b.      2nd place team will receive 75 PLEX in addition to the cash prize

c.       3rd place team will receive 50 PLEX in addition to the cash prize

3.      We are going to implement a sponsor role for team signups.

a.       Teams can specify a sponsor by having their team captain file a petition under the “Other – Community” category

b.      The sponsors of the top three teams will receive the PLEX portion of those team’s prizes instead of the teams themselves

c.       If there is no sponsor specified the additional PLEX prize will be paid out to the team captain

We are also happy to announce that we have even more friends of EVE Online joining us for the tournament. Razer and Logitech have been kind enough to offer us some prizes to make this event even bigger and the prizes that much more juicy. The exact details on what those prizes will be are not completely ironed out, but stay tuned to the forums and we will let you know shortly.

But wait! There is more! For those that love tournaments but are not participating, we haven’t forgot about you. We will be running a lottery on Championship Sunday with some amazing prizes from our sponsors. During the broadcast on Sunday the 2nd of December we will announce a key-word; you will then go to a specific competition forum thread and type in that keyword. Once we finish the finals we will then select, at random, winners to receive some amazing hardware from our sponsors.

Finally, I’ll leave with a word from CCP Fozzie on a minor rule change:

The Tournament Prize ships from ATVII through ATX have the same point cost as their Tech Two equivalents. The Mimir, Adrestia and Vangel cost 12 points as Heavy Assault Cruisers, and the Etana costs 13 points as a Logistics Cruiser. The Freki, Utu, Malice and Cambion cost 4 points as Assault Frigates.

That’s all for now!

On behalf of the tournament team,

CCP Bro

New Eden Open $10,000 Tournament

  

Following the success of Alliance Tournament X in July 2012 we have been looking for opportunities that allow EVE players to flourish in an eSports environment. Our friends at own3D.tv have approached us about hosting a tournament in November and December of this year with a prize pool of a whopping $10,000, which we were more than happy to arrange. This blog is going to cover a lot of information and will be quite lengthy so please bear with us!

Continue reading New Eden Open $10,000 Tournament