Category Archives: Perpetuum Online

Closed beta slowly creeping to closure; new trailer and other goodies

We are glad to announce that Perpetuum has reached a new testing phase - we're slowly wrapping up the closed beta, all features are ingame now, the maps have been expanded, the graphics engine got a nice update, and we have brand new robots too!

As for other goodies, we have a fresh new teaser trailer and screenshots too! Also, you can subscribe our Youtube-channel, join our Facebook group and hype us up at MMORPG.com! We also try to keep an eye on the beta blog and of course the forums, so we'll be glad to hear your feedback!

Note that this also means that if you registered for a beta account, but haven't received a response yet, you will soon, as soon we get through the initial wave of people who already have accounts!

See you ingame!

Closed beta slowly creeping to closure; new trailer and other goodies

We are glad to announce that Perpetuum has reached a new testing phase - we're slowly wrapping up the closed beta, all features are ingame now, the maps have been expanded, the graphics engine got a nice update, and we have brand new robots too!

As for other goodies, we have a fresh new teaser trailer and screenshots too! Also, you can subscribe our Youtube-channel, join our Facebook group and hype us up at MMORPG.com! We also try to keep an eye on the beta blog and of course the forums, so we'll be glad to hear your feedback!

Note that this also means that if you registered for a beta account, but haven't received a response yet, you will soon, as soon we get through the initial wave of people who already have accounts!

See you ingame!

In the meantime: a new betatesting blog

While we're busy crunching bytes to get the next beta release for you as soon as possible, we'd like to recommend you a new (English) blog ran by our resident tester Mancs.

The blog is regularly updated by first-hand information, hints, tips, and sneak-peaks, so it's definitely worth to follow it if you want to get updated - it's also a good place to ask relevant questions or post thoughts about the given topic.

Check it out at http://perpetuum-online.blogspot.com/

In the meantime: a new betatesting blog

While we're busy crunching bytes to get the next beta release for you as soon as possible, we'd like to recommend you a new (English) blog ran by our resident tester Mancs.

The blog is regularly updated by first-hand information, hints, tips, and sneak-peaks, so it's definitely worth to follow it if you want to get updated - it's also a good place to ask relevant questions or post thoughts about the given topic.

Check it out at http://perpetuum-online.blogspot.com/

New screenshots

Dear Players,

we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight changes and changing weather, that create a spectacular range of lighting scenarios.

Check them out!

New screenshots

Dear Players,

we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight changes and changing weather, that create a spectacular range of lighting scenarios.

Check them out!

Preparing for the next testing wave

Due to your excellent help, we have pretty much rounded up the PvP bugs in the game and made tons of balancing adjustments. We have also established and decided, that yes, there will be an overdrive feature to boost speed and we are implementing it as we speak (well, as I'm speaking).

Huge improvements have been made to the graphics and we are currently in the process of implementing them on the live server.

As soon as this is done, get ready to start playing the full featured sandbox game. Mining, refining, building, research, trading, terraforming and of course fighting will all be available for testing.

Nia awaits!

Preparing for the next testing wave

Due to your excellent help, we have pretty much rounded up the PvP bugs in the game and made tons of balancing adjustments. We have also established and decided, that yes, there will be an overdrive feature to boost speed and we are implementing it as we speak (well, as I'm speaking).

Huge improvements have been made to the graphics and we are currently in the process of implementing them on the live server.

As soon as this is done, get ready to start playing the full featured sandbox game. Mining, refining, building, research, trading, terraforming and of course fighting will all be available for testing.

Nia awaits!

Perpetuum presentation at SceneCON 2009

On Saturday, June the 20th, we will perform a presentation about Perpetuum at the SceneCON 2009 computer art festival in Budapest, shedding some light on both the main features of the game and presenting some of the future plans and ideas we have. We'll be also more than happy to answer any of your questions and inquiries, and we'll also provide a chance to sign up and be approved for the closed beta on the spot.

To find out more about the event, read the party website.