Closed beta slowly creeping to closure; new trailer and other goodies

We are glad to announce that Perpetuum has reached a new testing phase - we're slowly wrapping up the closed beta, all features are ingame now, the maps have been expanded, the graphics engine got a nice update, and we have brand new robots too!

As for other goodies, we have a fresh new teaser trailer and screenshots too! Also, you can subscribe our Youtube-channel, join our Facebook group and hype us up at MMORPG.com! We also try to keep an eye on the beta blog and of course the forums, so we'll be glad to hear your feedback!

Note that this also means that if you registered for a beta account, but haven't received a response yet, you will soon, as soon we get through the initial wave of people who already have accounts!

See you ingame!

In the meantime: a new betatesting blog

While we're busy crunching bytes to get the next beta release for you as soon as possible, we'd like to recommend you a new (English) blog ran by our resident tester Mancs.

The blog is regularly updated by first-hand information, hints, tips, and sneak-peaks, so it's definitely worth to follow it if you want to get updated - it's also a good place to ask relevant questions or post thoughts about the given topic.

Check it out at http://perpetuum-online.blogspot.com/

In the meantime: a new betatesting blog

While we're busy crunching bytes to get the next beta release for you as soon as possible, we'd like to recommend you a new (English) blog ran by our resident tester Mancs.

The blog is regularly updated by first-hand information, hints, tips, and sneak-peaks, so it's definitely worth to follow it if you want to get updated - it's also a good place to ask relevant questions or post thoughts about the given topic.

Check it out at http://perpetuum-online.blogspot.com/

New screenshots

Dear Players,

we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight changes and changing weather, that create a spectacular range of lighting scenarios.

Check them out!

New screenshots

Dear Players,

we have made huge improvements to our graphic engine. The most obvious of them is the shadow system, that now works for the terrain as well as all buildings, plants, robots and decorations. We also introduced a mixture of daylight changes and changing weather, that create a spectacular range of lighting scenarios.

Check them out!

Outpost Upgraded

Steel Daggers upgrades their Outpost with a Caldari Basic Outpost Laboratory Plattform. This will offer an additional five ME, PE and Copy slots. This operation took place over 2 Downtimes.

Steel Daggers build their first Outpost

On 23rd August 2009 the Steel Daggers Corporation placed its first Outpost in the XV7L-S Constellation. This Caldari Outpost will improve the research possibilities in this constellation. Prices are set to the average in Providence, slots and dockingrights are available to neutrals. Jump Clones are available for 15 million.

y9-op-small

Y9-MDG, Providence

Daggers Cove is currently under Sev3rance management. http://evemaps.dotlan.net/outpost/Y9-MDG

ushra’khan and cva bring allies to 2j-wjy fight

reported by ISD Najax Lergazin | 2009.08.21 19:49:25

2J-WJY, Catch – On 15 August 111, combined forces from Ushra’Khan, Atlas Alliance [ATLAS] and Against ALL Authorities [.-A-.] clashed against elements from Cold Steel Alliance [STEEL] and Curatores Veritatis Alliance [CVA]. More than 600 capsuleers participated in the day-long fray and considerable losses were reported on both sides.

According to battle reports, two towers and a cyno jammer defended by CVA and its allies (also known as ‘proviblock’) were ultimately destroyed.Bubbled Tower in 2J-WJY

During the battle’s initial stages, both side took significant casualties. “[Against ALL Authorities] and [Ushra’Khan] were unable to get the upper hand,” explained Sapphrine, adding that ATLAS pilots who joined later in the fight, ultimately decided the battle.

CALPEPE, an ATLAS capsuleer, recalls: “i spent all my engagement bouncing every gate shooting every single hostile i got in sight.”

Dyntheos of CVA, expressed his alliance’s satisfaction with the battle’s outcome: “I believe the total kill/loss balance in terms of ships is even over the day… there are still two Steel towers up i believe… [however] Sov 3 has been broken for now,” he admitted.

Hovever, Sapphrine, of Ushra’Khan, promptly dismissed CVA’s claims of even a marginal victory: “[We] have always stated that their objective is to hold the space. Whenever we win a fight they invariably claim to have won… as they held the space at the end.”

While Dyntheos of CVA acknowledges that Ushra’Khan “has gathered greater confidence fighting alongside their [allies],” he also adds that “[Against ALL Authorities] and [ATLAS] are… probably the most powerful coalitions in the cluster… if [Ushra’Khan] had to muster a full fleet to combat the ‘provibloc’ forces, it means they fear us.”

Steel Daggers