Don't miss our next STO Livestream of the Re-Opening of ESD's Club 47! Join us F…

Don't miss our next STO Livestream of the Re-Opening of ESD's Club 47! Join us Friday 11-21 at 12:30-2:30PM PST with Special Guest Dev Nick 'TacoFangs' Duguid as he takes us on a tour of the incredibly redesigned Club 47.

Plus, get ready to party in Club 47 this weekend so you don't miss the chance to get a new dance move & outfit for FREE for a limited time! Get ready to dance the new Shuffle Emote, as well as dress up with the newest Uniform category, Club Attire! Light it up in style for all of ESD to see. Details here: http://www.arcgames.com/en/games/star-trek-online/news/detail/9005133


The Starfleet Corps of Engineers are pleased to announce the newest lineup of th…

The Starfleet Corps of Engineers are pleased to announce the newest lineup of the famed Intrepid class star ship! The Delta Quadrant was explored by the U.S.S. Voyager, and no ship is better suited than our latest model. Check out the latest report here:
www.arcgames.com/en/games/star-trek-online/news/detail/9005093


Intrepid Class Starship | Star Trek Online
www.arcgames.com
Check out our latest report and engineering specs on the new Intrepid Class Ship!

Announcing our October Screenshot Winners! Our Halloween challenge scared the Tr…

Announcing our October Screenshot Winners! Our Halloween challenge scared the Tribbles out of us as our players submitted incredibly creepy designs. Make sure to check out the winners in today's blog! Just remember, the memes are coming from inside the ship! Click here for the details: http://www.arcgames.com/en/games/star-trek-online/news/detail/9005003


Vendetta Online 1.8.312

VO 1.8.312 includes:- Added dynamic lighting to asteroid mining effect.This was actually a very productive week, as Ray has been working really hard to back-propagate many of the newer DX11 effects to OpenGL. Unfortunately, this also uncorked a whole slew of new issues, related to particular chipset drivers and various incompatibilities. He's pushed through and straightened out much of it, but we still have more work to do before this will be production-ready.In the meantime, Curt has added some cool new lighting effects for those who can see it , with the mining impact-area now illuminating things (the asteroid, for instance). It is not currently colored, as the actual mining flare itself is always white. But, we may change that, to make the flare match the color of the mining beam, to add a little more color (and information) to the universe. For the moment though, we think it jazzes up those skyscapes of NPCs mining in the distance.Have a great weekend, everyone.

Patch 3.5.4 – Robot rebalancing

The October status report brought a general preview about an incoming balance package that affects almost all robots in the game.

After some public testing, forum feedback, collecting tears, and more number juggling, we now present you the final details.

The main goals of this balancing package are:

  • Boost light and assault robots considerably.
  • More diverse robot bonuses, but they generally provide less value increase. This also lessens the gap between high-level veteran players and less fortunate newbies.
  • Push robots more towards their intended roles.

Colorful spreadsheets coming up.

We're also introducing 3 new extensions under the Robot control category:

  • Combat robot specialist - Required extension for all combat robots, and controls the combat role bonuses.
  • Industrial robot specialist - Required extension for all industrial robots, and controls the industrial role bonuses.
  • Hi-tech robot specialist - Required extension for all Mk2 robots, and controls the special Mk2 bonuses.

The combat and industrial robot specialist extensions are becoming starter extensions, thus every existing character will receive these two on level 1 during the patch.

Additional notes

  • The effect of the mass gain of light robots may not be clear for everyone: increased base mass for robots lessens the speed reduction effect of equipped modules.
  • We cleaned up some parameters of prototype robots, this means either slight increases or reductions. Compared to normal robots, light/assault prototypes now have +5 CPU/reactor and +10 sensor strength, while mechs/heavy mechs have +10 CPU/reactor/sensor strength.
  • Mk2 robots retain their special extra bonuses (so they still have one additional bonus compared to standard bots), but these are now controlled by a new extension.
  • The Baphomet loses its lone missile slot, as a consequence we'll remove all modules and ammo from this slot in all existing Baphomets and place them back into the same storage during the patch.
  • Although the Waspish gains a second small/medium mixed missile slot to bring it in line with the other two assaults, to make it look badass these have to be on its sides. So instead the top/back slot will lose the medium fitting and as such we'll also remove any equipped module from this slot during the patch.
  • Do note that assaults received a considerable reactor boost to make room for those medium modules.

The patch itself will be deployed to the live server today at 14:00 CET/server time. We'll be also performing some server and database maintenance, so the estimated downtime will be about 2 hours.

ps. This isn't the monthly report, that's still coming.

Vendetta Online 1.8.311

VO 1.8.311 includes:- Improved two areas of player hit-checking to make hits more accurate under all circumstances. This should improve PvP for everyone, whether individual player ping-times are high or low. - Added dynamic lighting to ship damage fire effects.- Fixed problem with dynamic lights sometimes not being removed.We think these recent improvements to the network code will be quite helpful to a lot of PvP situations. Please let us know how it works. We also have some further ideas, which take a bit more development time than we could dedicate this week, but we'll be continuing to work on this area.Visual effects continue to be enhanced for dynamic lighting and other features. The flames of a burning Teradon now illuminate its surface with a dimly fluctuating orange glow, as well as other nearby objects, adding a little more immersion. Dynamic lighting will be added to wormhole effects and other things in the near future.Beyond that, we've done a lot more consolidation and optimization of the new dynamic lighting engine as a whole, and have begun to back-propagate development into a new OpenGL 4.1 renderer. Linux and Mac people with OpenGL 4.1-compliant graphics hardware can look forward to the updated visual effects.Lastly, remember to stop by Sedina D-2 on Sunday, 2014-11-09 20:30:00 GMT, for the 414th weekly Nation War! A great opportunity to test out the new hit-check network code improvements.

Vendetta Online 1.8.310

VO 1.8.310 includes:- Fixed X-based multithreaded rendering crashes on Linux.- Fixed problem with not being able to enter the universe on very lossy network connections.- Changed the fallback MTU network packet size if MTU discovery fails.- Dynamic lighting now supports DirectX 10.0 hardware using the DX11 driver.Please immediately report any major/recurring problems in connectivity or game-login via support tickets on the game website. We've done quite a bit to improve the game's robustness under unusual networking situations, but there could always be side effects to what we've changed.If you have DX10 hardware, definitely check out the new dynamic lighting implementation. But be aware that we intend to make it considerably faster.