Monthly Archives: May 2012
In his latest dev blog, Lead Game Designer CCP Soundwave, tells you all about fi…
New dev blog: unified inventory: changes coming your way this friday!
community.eveonline.com
Find out what's coming this Friday!
In his latest dev blog, Lead Game Designer CCP Soundwave, tells you all about fi…
New dev blog: unified inventory: changes coming your way this friday!
community.eveonline.com
Find out what's coming this Friday!
Unified Inventory: Changes Coming Your Way This Friday!
Hello Spacefriends!
We deployed a number of fixes for the Unified Inventory yesterday (along with some other general Inferno updates). I’m here to tell you a little bit about the next round of fixes and when they’ll be live.
We have been listening carefully to the feedback we have been hearing from the community and as a result, the team is working towards another deployment this Friday the 1st of June. What we’re aiming to include in that patch is:
Inventory Handling
- If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
- Inventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.
- When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.
- Fixed a bug where the estimated price wouldn’t change when dragging between open windows
- Fixing a bug that produces an error when trying to stack in a full cargohold.
- Fixing a performance issue relating to unlocking large amounts of items
Starbases
- We’re adding a tree structure to POSs, so the list of modules isn’t just one long list of every POS module there.
- We’re adding a visual indicator to show if you’re in range of a certain container or not, much like the overview has it. That should filter down the number of options in a very nice and visible way.
That’s it for this week. We'll of course continue applying fixes as they're ready.
I will post another update later this week to what further changes we’re doing. Please keep the feedback on the feature coming so we can continue to adjust it.
Toodles,
Soundwave
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