All posts by Vendetta Online is a space-based MMORPG with true realtime combat and a vast persistent galaxy. Available for Linux, Windows, Mac and Android.

Vendetta Online 1.8.255

VO 1.8.255 includes:- Delivery missions now only deliver to stations and not capships.- Virtual keyboard can now be turned off on the Ouya version.- Added Amazon Appstore In-App Purchasing. - Improved tab order for UI controls.- Fixed corruption when only one light source is in the scene.- Basic control support for the NVIDIA Shield.More substantial updates will be appearing, including some gameplay tweaks and graphical changes. See last week's Development Status newspost for more information.

Development Status Update

Hi Everyone. It's been a few weeks since we've posted much in the way of news or updates, and I wanted to check in real quick and bring you all up to date with what's been going on.Among other things, E3 was last week in Los Angeles (the Electronic Entertainment Expo, one of the bigger gaming-related conference), and I was out there, briefly demoing the game on the OUYA and speaking to business partners. It was a useful trip, and while I can't talk about most of the business discussions (under Non-Disclosure Agreements), I can say that we unexpectedly received a Gamestick device as well, and will most likely be supporting that, as Vendetta Online should "just work" on it out of the box (the Gamestick is an Android-on-console device, similar to the OUYA).I'll drop a quick mention that we received an Oculus Rift not long before I headed to LA, and we already have a simple prototype of the game that can be played on the VR headset. Our current implementation is far from elegant, but we do intend to release support for this system after we've improved our UI experience a little. If you have a Rift devkit, or plan on buying the retail version, keep an eye out for the VO support; it'll hopefully happen in the not-too-distant future.We've also been intensely busy in development. We had some opportunities come up in the last couple of months, to do some development for outside parties that will also help the game in various ways, particularly in graphics optimization. These opportunities provide chunks of funding that will allow us some extra time to take on larger development tasks. These funds are quite helpful, because the big gameplay development cycles tend to also have a large associated burn rate on funds.To look at this another way, I'm still targeting the same set of Kickstarter goals that I laid out in the videos back in January, but with a modified timeline, funded by a handful of brief external development deals. The result has slowed visible game development for a little while, but the payoff allows us to then focus much more intently on some of the "Big Gameplay Goals" that we know are going to take some time. In my world, "money" and "development time" are interchangeable; and since I don't have a zillion dollar Kickstarter or other windfalls, I have to juggle other opportunities to let us evolve Vendetta Online into the experience of our dreams.We are planning some meaningful gameplay changes for the near future. There has been quite the clamoring on the forums for enhancements to capship usage, allowing Trident owners to switch to controlling turrets and such. We've certainly heard that loud and clear.Dynamically Conquerable Stations can expect to see continued tinkering. The turret sizes need to be increased, along with some potential gameplay improvements like a countdown at the final do

Vendetta Online 1.8.253-254

VO 1.8.253-154 includes:- Increased conquerable stations' capture timeout from 2 minutes to 5 minutes.- Adjustments to several weapon-based trade routes.- Virtual keyboard preserves the currently-entered text if it is closed by a non-user action. For example jumping between sectors.- Conquerable station turret hitpoints have been significantly reduced.- Fixed crash on Android when Voice Chat is enabled.- Android version uses a different timing function so timeouts shouldn't occur if the device's clock gets re-synced.- Fixed issue with the joystick still controlling your ship if the virtual mouse mode is enabled.- The virtual keyboard setting is now independent of the HUD touchscreen mode.

Vendetta Online launches Kickstarter!

Yes, you read that correctly. After several threads of suggestions from the userbase, prodding us to do this, we built an extensive Kickstarter Campaign to support a launch of the game on the iPad, plus the VO 1.9 milestone late in the year. If this is something you'd like to see, please consider helping us promote the campaign. I consider it to be a pretty good value, given that we're including massively-discounted subscription time, plus a number of cool rewards!http://www.kickstarter.com/projects/guild/vendetta-online/For those interested, there's also a high-quality (1080p HD) version of the Kickstarter video available here:http://youtu.be/MKt_AKdU2_M

Vendetta Online 1.8.242

VO 1.8.242 includes:- Fixed wrong login menu being shown if you log in with a normal account and you had created a one-click account.- Added Local Faction standing to targeted player info menu.- Added ability to turn on/off complex shaders on Android version. It requires a restart of the game.- Fixed bug with one DirectX 9 shader causing some station components to have the wrong lighting under certain conditions.- Scaled down the jump-out effects of capships.- NPC capships no longer suddenly twist their rotation when they jump out.- Delivery missions will no longer remove items immediately unless all items needed are present. However, entering the destination station will remove all the mission items you currently have, even if you don't have all of the required items. This allows one to take the mission to see what items are needed without any items actually being delivered. The mission considers you to have entered the station under these circumstances: Docking, logging in while in a station, and respawning at your home station.Look for a big announcement tomorrow..

Vendetta Online 1.8.240

VO 1.8.240 includes:- Improved long press to add waypoints to navmap. The waypoint is added immediately after the long press instead of waiting until the press is released.- Fixed default font size on Kindle Fire HD 7" tablets so the station menu isn't clipped off the right side of the screen.- Fixed some lua errors.- You will now be sent to Corvus if your home station and nation hate you instead of being bounced back and forth between stations.- Temp KOS is now properly removed when you die in an empty sector.- If you acquire Temp KOS with your home station's faction, your home is moved to your nation's capital or Corvus if you are hated by your nation. - Increased convoy activity in station sectors: this is an ongoing testing process that will begin over this weekend. It may not appear immediately, but should solidify over the coming week.

Vendetta Online Holiday Newsletter

The current Newsletter is now going out via email, recapping the development we've made since the last newsletter (some time ago) and laying out some of our plans for how we intend to use these improvements to expand the game moving forward.If you didn't receive a copy of the email (it can take a couple of days to get through, sometimes), double check your Account Settings, your spam folder, and try adding noreply@vendetta-online.com to your address book to reduce the chances of it being flagged as spam.Otherwise, you can also take a look at it online here:http://www.vendetta-online.com/newsletter.12.2012.htmlAs always, we're offering free play for all former subscribers (anyone whose account expired prior to October 1st), from December 24th through January 1st. We'll try to pull together some events during this time as well. Take care all, and have a Happy Holiday!