All posts by CCP Punkturis

Rubicon 1.3 – Little Things

Hello space friends!

The reason I'm writing this dev blog is twofold: firstly I just wanted to tell you about a few little things I've implemented to make your lives easier, and secondly because I MISSED YOU GUYS!  I was away for so long that some of you probably don't even know who CCP Punkturis is... but don't worry, we'll get to know each other soon enough (this is how I make knowing me into some cool retro thing).

After being away for all this time I admit that I'm a bit rusty, and I thought what better way to dust the rust of my shoulders than little things? So I had a few days while my team (Team Super Friends) was wrapping up the Rubicon 1.1 release to skim through the little things thread and various places where you've posted your suggestions and picked a few things.

More right click options

I actually found this in the CSM reasonable things list, adding a set destination to stations in the show info window. While I was at it I just added the whole celestial menu to all the items in the Orbital Bodies tab.

Label when adding contact

Labeling the people you add to your contacts can be pretty handy. It makes it easier to see if they are friends, or enemies... or titan owners depending on how you group your people. Having to first add a contact, then find that person in People & Places to assign a label to them could be pretty difficult, at least if you have a ton contacts. In Rubicon 1.3 you can assign labels to a contact while you’re adding them. However, make sure you have already created some labels to use this new little thing!

Many many Kill Reports

Don't you hate it when you lose two titans in one night and can’t compare the loss mails? I don't really know that feeling, but I bet it sucks. In Rubicon 1.3 you can shift left-click to open Kill Report in a separate window. That way you can compare the two loss mails to see what went wrong and (if you’re smart) how you can do better.

Fun fact: you can also do this to show info windows and to your saved fittings.

Since I was working on the Kill Reports, I also made the modules draggable to the compare tool, chat and all other places where you can share links to things.

Station Guest List

Do you remember when we introduced compact member list in chat? I think it’s the single little thing I’m most proud of. Many of you have asked for the same thing in the station guest list... so here you go, that has now been added.

A Counter for guests in station has also been asked for multiple times, similar to what we have for local chat, so now you have that too!

And the final little thing from me for now is a filter for the guest list. Same as we have in people and places, skill queue and other places. Finding the person in Jita you were trying to trade with, should hopefully be easier now.

Graph!

I know you people like graphs so here's a graph of hours of sunlight on a few important dates in Reykjavík in the year 2014.

That's all for now, I hope you enjoy these things and see you soon <3

- @CCP_Punkturis

Little Things From Super Friends!

Hi!

Team Super Friends has been working on some Little Things for Retribution 1.1. We decided to focus a bit on making the war experience better since there were a few things we knew we could do better. Now lets get to it!

War Things

Group wars in the war history
The war history  in the info window for corporations and alliances was getting kind of crowded for active corporations/alliances. So we now group the wars by:

  • Active Wars
  • Factional Wars (active)
  • Pending Wars
  • Finished Wars

 

War cost
Inactive characters don't count in war cost any longer.

 

Allies join war faster
Currently, allies have to wait 24 hours to join a war.
Ain't nobody got time fo dat!
Let's make it 4.

 

Naming and shaming
When it comes to dealing with wars, it is impossible to know which character in a corporation took some actions. We've now added notifications that are sent to directors of the corporation/alliance, which tell you who did the following things:

  • Declared war
  • Offered surrender
  • Accepted surrender
  • Made war mutual
  • Retracted a mutual war
  • Offered to ally
  • Accepted ally

 

Browsing wars
In the all wars list in the corporation window you could only see the 50 most recent wars. That's no fun! So we added paging so you can browse all the wars, 50 at a time.

 

Forced Peace
To make the surrender option in a war more meaningful, we've now made it so that if one entity surrenders to another, those two have a forced peace period of two weeks.

 

Other Things

See corporation and alliance logos clearly
When looking at the most wanted alliance and the top bounty hunting alliance in the bounty office we realized there was no other place you could see alliance logo in that size in the client. Since most of them are really cool and a lot of work was put into them, we made it so that when you click the alliance logo in the info window, you'll see a larger version of it (without the WANTED banner for wanted alliances).



We did the same for corporation logos because it makes sense

 

Current skill points in Medical window
Your current number of skill points wasn't being displayed in the Medical window for some reason. This had been annoying me for some time until I figured.. wait.. why don't I just add it? So that's what we did!

 

Better descriptions
Tuxford was playing EVE and got lost in some exploration fun and told the team about it. He was so angry he was about to press the big red button, so we decided to do something about it quickly.



Tallest convinced us it would be a great idea to give the exploration probes and launchers better descriptions so you can easily read what they do in very simple terms. No Big Red Button was pressed.

(Click To Enlarge)

 

That's all for now, fly as safe as you like and party on!



Punkturis on behalf of Team Super Friends (missing SoniClover in the picture)
 

 

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Little Things From Super Friends!

Hi!

Team Super Friends has been working on some Little Things for Retribution 1.1. We decided to focus a bit on making the war experience better since there were a few things we knew we could do better. Now lets get to it!

War Things

Group wars in the war history
The war history  in the info window for corporations and alliances was getting kind of crowded for active corporations/alliances. So we now group the wars by:

  • Active Wars
  • Factional Wars (active)
  • Pending Wars
  • Finished Wars

 

War cost
Inactive characters don't count in war cost any longer.

 

Allies join war faster
Currently, allies have to wait 24 hours to join a war.
Ain't nobody got time fo dat!
Let's make it 4.

 

Naming and shaming
When it comes to dealing with wars, it is impossible to know which character in a corporation took some actions. We've now added notifications that are sent to directors of the corporation/alliance, which tell you who did the following things:

  • Declared war
  • Offered surrender
  • Accepted surrender
  • Made war mutual
  • Retracted a mutual war
  • Offered to ally
  • Accepted ally

 

Browsing wars
In the all wars list in the corporation window you could only see the 50 most recent wars. That's no fun! So we added paging so you can browse all the wars, 50 at a time.

 

Forced Peace
To make the surrender option in a war more meaningful, we've now made it so that if one entity surrenders to another, those two have a forced peace period of two weeks.

 

Other Things

See corporation and alliance logos clearly
When looking at the most wanted alliance and the top bounty hunting alliance in the bounty office we realized there was no other place you could see alliance logo in that size in the client. Since most of them are really cool and a lot of work was put into them, we made it so that when you click the alliance logo in the info window, you'll see a larger version of it (without the WANTED banner for wanted alliances).



We did the same for corporation logos because it makes sense

 

Current skill points in Medical window
Your current number of skill points wasn't being displayed in the Medical window for some reason. This had been annoying me for some time until I figured.. wait.. why don't I just add it? So that's what we did!

 

Better descriptions
Tuxford was playing EVE and got lost in some exploration fun and told the team about it. He was so angry he was about to press the big red button, so we decided to do something about it quickly.



Tallest convinced us it would be a great idea to give the exploration probes and launchers better descriptions so you can easily read what they do in very simple terms. No Big Red Button was pressed.

(Click To Enlarge)

 

That's all for now, fly as safe as you like and party on!



Punkturis on behalf of Team Super Friends (missing SoniClover in the picture)
 

 

New to EVE? Start your 14-day free trial today.
Returning pilot? Visit Account Management for the latest offers and promotions.

Team Super Friends runs some bounty numbers

Ola chillbros and other bros!

As a part of trying to educate and make the devs at CCP even smarter, most of the EVE devs had a course in some basic (and not so basic) SQL by our own database gurus CCP Prism X and CCP Creber Cattus.

To put what we learned to good use, we then had a hack day. On hack day we could do kind of what ever we wanted to use our new knowledge and get to know SQL better.

Since Team Super Friends are Super Friendly and cool, (and humble), we decided to gather some data and write a stats dev blog on bounties. Mostly because we know you guys love that, and graphs! There will also be some name dropping, because I like that. So we wondered and wondered and asked around what kind of information you would like to see and then built all this into a dev blog. This dev blog.

In Retribution we gave the bounty system a complete overhaul so we found it very interesting for us to dig a bit into the data.

Note that all these numbers are from January 18th 2013.

So if we start with some basic numbers.

Total amount of bounties placed
1.79 trillion ISK

Total numer of bounties placed
183,187

Total amount of bounties paid out
500.2 billion ISK

Total number of bounties claimed
996,227

 

And some less basic numbers.

Maximum bounty claimed in one kill
 4.048 billion ISK on December 16th 2012

Highest total bounty claimed on a single entity
Character: name witheld 4.04 billion ISK
Corporation: GoonWaffe 14.6 billion ISK
Alliance: Goonswarm Federation 19.8 billion ISK
 

Average bounty claimed in a kill
3.9 million ISK

Highest bounty placed in a single placement on a
Character: Boom Boom Longtime 20 billion ISK
Corporation: GoonWaffe 12 billion ISK
Alliance: Broken Toys 6.02 billion ISK
10 billion ISK was placed on C C P Alliance for the Dev Caravan, Christmas 2012.

 

Some people were worried (or not worried) about EVERYBODY in New Eden ending up with a bounty on them. So we did some research on that.

Characters on active accounts with personal bounties on them
2.9%

Characters on active accounts with any bounty on them
3.4%

Characters that have logged in within the last 7 days with personal bounties on them
11.7%

Characters that have logged in within the last 7 days with any bounty on them
13.3%
 

Here are some graphs

 

As you can see most bounties are placed when the feature is fresh and new, as expected, but it's now stabilizing and is still being used by a lot of people.

Unsurprisingly, bounties are mostly being claimed in null and low security space.

What we got from this is we're pretty happy with our feature. Seeing that almost 30% of placed bounties have been paid out, it tells us people are using the new bounties and our feeling is that people are also having fun with it.

CCP Zulu was also curious about how many bounties we ate during development. It's one of the few things we didn't log, which is probably a good thing. I can at least tell you there are no longer Bounty bars in the vending machine.

While playing with all these things we also figured out a bunch of other metrics we would like to show you guys. We didn't have time for it all now but here are a few ideas we might throw around later:

  • Bounties collected by illegal aggression (suicide gank)
  • Popular systems for bounties
  • The best system for paying out bounty
  • Average bounty lifespan

But we'll see about that! We hope you enjoyed our little experiment, I know we learned a lot from it and had fun with it.

CCP Punkturis on behalf of Team Super Friends

Team Super Friends runs some bounty numbers

Ola chillbros and other bros!

As a part of trying to educate and make the devs at CCP even smarter, most of the EVE devs had a course in some basic (and not so basic) SQL by our own database gurus CCP Prism X and CCP Creber Cattus.

To put what we learned to good use, we then had a hack day. On hack day we could do kind of what ever we wanted to use our new knowledge and get to know SQL better.

Since Team Super Friends are Super Friendly and cool, (and humble), we decided to gather some data and write a stats dev blog on bounties. Mostly because we know you guys love that, and graphs! There will also be some name dropping, because I like that. So we wondered and wondered and asked around what kind of information you would like to see and then built all this into a dev blog. This dev blog.

In Retribution we gave the bounty system a complete overhaul so we found it very interesting for us to dig a bit into the data.

Note that all these numbers are from January 18th 2013.

So if we start with some basic numbers.

Total amount of bounties placed
1.79 trillion ISK

Total numer of bounties placed
183,187

Total amount of bounties paid out
500.2 billion ISK

Total number of bounties claimed
996,227

 

And some less basic numbers.

Maximum bounty claimed in one kill
 4.048 billion ISK on December 16th 2012

Highest total bounty claimed on a single entity
Character: name witheld 4.04 billion ISK
Corporation: GoonWaffe 14.6 billion ISK
Alliance: Goonswarm Federation 19.8 billion ISK
 

Average bounty claimed in a kill
3.9 million ISK

Highest bounty placed in a single placement on a
Character: Boom Boom Longtime 20 billion ISK
Corporation: GoonWaffe 12 billion ISK
Alliance: Broken Toys 6.02 billion ISK
10 billion ISK was placed on C C P Alliance for the Dev Caravan, Christmas 2012.

 

Some people were worried (or not worried) about EVERYBODY in New Eden ending up with a bounty on them. So we did some research on that.

Characters on active accounts with personal bounties on them
2.9%

Characters on active accounts with any bounty on them
3.4%

Characters that have logged in within the last 7 days with personal bounties on them
11.7%

Characters that have logged in within the last 7 days with any bounty on them
13.3%
 

Here are some graphs

 

As you can see most bounties are placed when the feature is fresh and new, as expected, but it's now stabilizing and is still being used by a lot of people.

Unsurprisingly, bounties are mostly being claimed in null and low security space.

What we got from this is we're pretty happy with our feature. Seeing that almost 30% of placed bounties have been paid out, it tells us people are using the new bounties and our feeling is that people are also having fun with it.

CCP Zulu was also curious about how many bounties we ate during development. It's one of the few things we didn't log, which is probably a good thing. I can at least tell you there are no longer Bounty bars in the vending machine.

While playing with all these things we also figured out a bunch of other metrics we would like to show you guys. We didn't have time for it all now but here are a few ideas we might throw around later:

  • Bounties collected by illegal aggression (suicide gank)
  • Popular systems for bounties
  • The best system for paying out bounty
  • Average bounty lifespan

But we'll see about that! We hope you enjoyed our little experiment, I know we learned a lot from it and had fun with it.

CCP Punkturis on behalf of Team Super Friends

Well Fit and Well Loaded…

Hi,

I just wanted to write a short dev blog on the changes Team Super Friends (your best friends) have made to saved fittings. Mostly because it's my first day back after a really long summer vacation (and this day mostly gets wasted with reading e-mails, syncing branches, watching the Olympics and other stuff, but also because I thought you guys should know).

We've had some requests from CSM6 and CSM7 to make things nicer for those who have the great job in corporations/alliances to mass-fit ships. The changes we're making should benefit those people in particular but also everybody else.

FIRST THING!
The biggest annoyance appeared to be that rigs in saved fittings aren't fit. To solve that in such a way people don't accidentally fit expensive rigs they didn't want to fit we've added a question asking if you really want to do that. That question is suppressible so if you're confident you'll never make a boo-boo, you can just check that box and never see the question again.

We also decided that if there are already rigs fit on the ship, no rigs will be added or destroyed (you'll get a notification saying why your rigs weren't fit).

SECOND THING!
Giving newbies ships with ammo in their cargos can help everybody. The ship fitting person will be quicker while newbies can see how much ammo they should bring when doing something in their new ship. So we made it so charges in cargo get saved in the fitting, and fit when fitting from said saved fitting. This works for both cap boosters and all kinds of ammo.

There have been some requests on saving Liquid Ozone in cargo too, I'll see if I can do something about it – no promises.

THIRD THING!
If you had a saved fitting with some module or rig you don't have skills to fit, it would just fail silently and not fit anything. We fixed that, so now everything you have skills to fit, gets fit.

Oh! Here's a picture:

Hope these changes will make your lives in New Eden easier, party on!

Spaceship Murder Notifications

(The title of this devblog actually originated with CSM Chair Seleene)

As you all know Team Super Friends has been working on the War Mechanics for Inferno. Part of that was to make a War Report as you have seen in this dev blog by CCP SoniClover. Clicking on a kill there and having the old blob of text killmail pop up made us a little bit sad. Super Friends don't like being sad so we decided to be awesome instead and give the killmails a facelift!

Continue reading Spaceship Murder Notifications

Little Improvements and a Cake

Hi, I'm CCP Punkturis of Team Super Friends with yet another Little Things update. The changes listed below were all released with Crucible 1.5 on March, 13, 2012.

These changes are to follow up on the feedback from my last dev blog. I wanted to do more little things but I got sick for a whole sprint so this is all you get now. Sorry :) but I hope you like them!

Watch List Iteration

More dragging and dropping
Sometimes I have become soooo confused when a fleet commander asks me to add some random player to the Watch List because the people I play with speak with all kinds of random European accents (guilty) - also some of you people have really weird EVE names! So I wanted to make the process of adding pilots to the Watch List smoother.

For instance, if there is someone who is super awesome in my fleet and already has the scout in the Watch List, they can now drag the scout from there to the fleet chat. That action creates an info link to the pilot and now I can add him by dragging that info link to my Watch List. SIMPLE?

So to sum it up you can now:

  • Drag pilots from Watch List to chat to info link them
  • Drag info links to Watch List to add pilot
  • Drag pilots from member list in chat to Watch List to add them
  • Drag pilots from the fleet list to Watch List to add them

More right click options
Kunasagi Kasuga had an excellent idea of adding the character right click menu options to the Watch List and Fleet List entries. Since I had been working on those two lists I decided to make her dream come true.

Clear Watch List
Previously if you wanted to get rid of the Watch List, you either had to leave the fleet or right click on each and every one of the people there (note that you can now have up to 15 people in your watch list so this can be an annoying process). To speed this up we added a "Clear Watch List" option to the top left menu icon in the Watch List window \o/

Better looking bars
Some people were asking us to make the bars a bit more readable so we made them a little bit thicker so you should be able to see better now how your buddies are doing.

Blueprint Filters

Finding the correct blueprint in Science & Industry can be super annoying so we added a filter box there for both your personal blueprints and your corp blueprints. EFFECTIVE!

Click to enlarge

Target Iteration

People all over the internet were asking for better information on shield, armor and structure status in the targets. I saw this on our own forums, on twitter, on reddit and probably some other places too! You guys often have really good ideas so I decided on removing the not-so-nice-looking SH/AR/ST texts and instead added a mouse hint telling you exactly how much % is left of each of the bars when you hover the mouse over them!

Corporation Application Windows

One sunny (or maybe snowy) afternoon I was in a room with all my co-workers and we saw this video and at 2:00 the pilot applies to join a corporation. The horror! I felt the window didn't look as nice as it should be. So I re-did all the windows related to applying to corporation:

  • Apply to corporation
  • View your application
  • View pilots applications to my corporation and accept or reject it

Now that I feel much better about it I just have to convince the trailer guys to redo the whole trailer ;)

Click to enlarge

There are a few other windows that I will be making nicer over the next months so you will be seeing some more updates like this.

Chart Time

I promised somewhere that I would have a chart in my dev blog. To please the people I gave the promise to, here's a column chart displaying how many Little Things I implemented in sprint 1 when I was at the office and how many I implemented in sprint 2 when I was at home, sick. I also wanted to have this chart in my dev blog to show off my 1337 Paint skills.

Anyways, that's all I have now, ENJOY!

Little improvements: Making the world a little better pt.2

Hi!

Here‘s a few more little things from Team BFF to make your life easier. We didn‘t have much time for doing this so we mostly just harvested good ideas from the forums and prioritized by how much work it would be to implement them (and things that I personally find annoying when playing EVE - heh).

Filtering skills

This was asked for a lot in the comments thread for my last devblog, filtering of skills! We added a filter box above your skill list in the character sheet and in the skill queue so you can now easily and quickly find that skill you are looking for, even if you only remember part of the name, and even if you‘re an average bittervet with 150 million skill points.

Click to enlarge

Watch list improvements

Would you like to be able to keep the more important members in your fleet always at the top of the watch list? Or put people you don't like at the bottom of the watch list (if you‘re a logistics pilot)?  You can now move people around in your watch list by dragging and dropping them. That way it‘s easier to keep track of the people that you want to be watching.

CCP Masterplan also made it so we can now have 15 people in our watch list instead of 10. Yay!

 

Online notification improvements

There was a thread on the forums where people were saying they always wanted to be able to interact with the online/offline notification when it pops up. We agree, and decided to use ideas mentioned by players (for example here) and added the standings icon, a right click menu and an ability to drag that notification to chat to create an info link leading to the pilot in question. Probably handy if you‘re stalking some bad guy and want to tell your friends about him logging in all of a sudden!

 

Overload modules improvements

We know the tiny overload button isn‘t the best to click when you‘re panicking. We didn‘t want to make the click area much bigger because you don‘t want to be clicking that overloading when you just wanted to deactivate your module. So what we came up with is that you can now shift-click a module to overload it – so it works just like if you‘re using the keyboard shortcuts.

We also made the overload button blink from the time you actually activate it, until it gets activated so at least you know what‘s happening. Up until now you would activate it and you didn‘t really know whether it was working until the time it turned bright green. We also changed the hint text for it to be more descriptive of the state. (This works in the same for deactivating overload).

 

New agent entries

We made the agents list a bit more useful. In station it will now tell you if you have been offered a mission from an agent or if you have accepted one. You‘ll also notice that it has a new sleeker look.

Click to enlarge

Compact member list in chat

When you‘re out and about shooting other pilots in the face, the most important part of information in local (other than the smack talk) is the standings icon. So we added an option to see a compact member list.  In the compact list, there‘s no portrait but instead the standings icon is at the beginning and it‘s about one third of the height of the detailed list, so you can see way more pilots in the list. Since we‘re sure you still want to look at the nice portraits of your friends in some of the chat channels, the setting is per channel. You can access it via right clicking on the tab.

Click to enlarge

To be able to fit all the information in the compact list, we created new icons for the online/offline status, blocked status and the voice chat status. You will obviously never see the offline icon in chat but you will see it in your contacts list. Here‘s a graphicexplaination of what the icons are like now.

Click to enlarge

All these little things are available on Singularity for you to play around with and are scheduled to be released on TQ later in January.

That‘s all for now. Until next time, fly safe!

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